diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 30 |
2 files changed, 18 insertions, 13 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 622a146a..8920662f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -10,6 +10,7 @@ ## Upcoming release * For players: * Minor optimizations. + * Fixed `smapi-internal/config.user.json` overrides not applied after SMAPI 3.14.0. * For the web UI: * Fixed the mod count in the log parser metadata. diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index baef6144..62b15405 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -38,45 +38,49 @@ namespace StardewModdingAPI.Framework.Models /******** ** Accessors ********/ + // + // Note: properties must be writable to support merging config.user.json into it. + // + /// <summary>Whether to enable development features.</summary> - public bool DeveloperMode { get; private set; } + public bool DeveloperMode { get; set; } /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary> - public bool CheckForUpdates { get; } + public bool CheckForUpdates { get; set; } /// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary> - public bool ParanoidWarnings { get; } + public bool ParanoidWarnings { get; set; } /// <summary>Whether to show beta versions as valid updates.</summary> - public bool UseBetaChannel { get; } + public bool UseBetaChannel { get; set; } /// <summary>SMAPI's GitHub project name, used to perform update checks.</summary> - public string GitHubProjectName { get; } + public string GitHubProjectName { get; set; } /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary> - public string WebApiBaseUrl { get; } + public string WebApiBaseUrl { get; set; } /// <summary>The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</summary> /// <remarks>The possible values are "*" (everything is verbose), "SMAPI", (SMAPI itself), or mod IDs.</remarks> - public HashSet<string> VerboseLogging { get; } + public HashSet<string> VerboseLogging { get; set; } /// <summary>Whether SMAPI should rewrite mods for compatibility.</summary> - public bool RewriteMods { get; } + public bool RewriteMods { get; set; } /// <summary>Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</summary> - public bool UseRawImageLoading { get; } + public bool UseRawImageLoading { get; set; } /// <summary>Whether to make SMAPI file APIs case-insensitive, even on Linux.</summary> - public bool UseCaseInsensitivePaths { get; } + public bool UseCaseInsensitivePaths { get; set; } /// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary> - public bool LogNetworkTraffic { get; } + public bool LogNetworkTraffic { get; set; } /// <summary>The colors to use for text written to the SMAPI console.</summary> - public ColorSchemeConfig ConsoleColors { get; } + public ColorSchemeConfig ConsoleColors { get; set; } /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> - public HashSet<string> SuppressUpdateChecks { get; } + public HashSet<string> SuppressUpdateChecks { get; set; } /******** |