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-rw-r--r--docs/technical/mod-package.md4
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj2
2 files changed, 4 insertions, 2 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index d89f86c9..8c9c59fb 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -365,7 +365,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-## Upcoming release
+## 3.3
+Released 30 March 2021.
+
* Added a build warning when the mod isn't compiled for `Any CPU`.
* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can be overridden to change which framework it references.
* Added support for building mods against the 64-bit Linux version of the game on Windows.
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index 2d15678c..b18e79d5 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -9,7 +9,7 @@
<!--NuGet package-->
<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
<Title>Build package for SMAPI mods</Title>
- <Version>3.2.2</Version>
+ <Version>3.3.0</Version>
<Authors>Pathoschild</Authors>
<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression>