diff options
-rw-r--r-- | docs/technical/mod-package.md | 4 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index d89f86c9..8c9c59fb 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -365,7 +365,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -## Upcoming release +## 3.3 +Released 30 March 2021. + * Added a build warning when the mod isn't compiled for `Any CPU`. * Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can be overridden to change which framework it references. * Added support for building mods against the 64-bit Linux version of the game on Windows. diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index 2d15678c..b18e79d5 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -9,7 +9,7 @@ <!--NuGet package--> <PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId> <Title>Build package for SMAPI mods</Title> - <Version>3.2.2</Version> + <Version>3.3.0</Version> <Authors>Pathoschild</Authors> <Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</Description> <PackageLicenseExpression>MIT</PackageLicenseExpression> |