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-rw-r--r--src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs236
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs43
2 files changed, 274 insertions, 5 deletions
diff --git a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs
new file mode 100644
index 00000000..1d6c371d
--- /dev/null
+++ b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs
@@ -0,0 +1,236 @@
+using NUnit.Framework;
+using StardewModdingAPI.Toolkit.Utilities;
+
+namespace SMAPI.Tests.Utilities
+{
+ /// <summary>Unit tests for <see cref="PathUtilities"/>.</summary>
+ [TestFixture]
+ internal class PathUtilitiesTests
+ {
+ /*********
+ ** Sample data
+ *********/
+ /// <summary>Sample paths used in unit tests.</summary>
+ public static readonly SamplePath[] SamplePaths = {
+ // Windows absolute path
+ new SamplePath
+ {
+ OriginalPath = @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley",
+
+ Segments = new[] { "C:", "Program Files (x86)", "Steam", "steamapps", "common", "Stardew Valley" },
+ SegmentsLimit3 = new [] { "C:", "Program Files (x86)", @"Steam\steamapps\common\Stardew Valley" },
+
+ NormalizedOnWindows = @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley",
+ NormalizedOnUnix = @"C:/Program Files (x86)/Steam/steamapps/common/Stardew Valley"
+ },
+
+ // Windows relative path
+ new SamplePath
+ {
+ OriginalPath = @"Content\Characters\Dialogue\Abigail",
+
+ Segments = new [] { "Content", "Characters", "Dialogue", "Abigail" },
+ SegmentsLimit3 = new [] { "Content", "Characters", @"Dialogue\Abigail" },
+
+ NormalizedOnWindows = @"Content\Characters\Dialogue\Abigail",
+ NormalizedOnUnix = @"Content/Characters/Dialogue/Abigail"
+ },
+
+ // Windows relative path (with directory climbing)
+ new SamplePath
+ {
+ OriginalPath = @"..\..\Content",
+
+ Segments = new [] { "..", "..", "Content" },
+ SegmentsLimit3 = new [] { "..", "..", "Content" },
+
+ NormalizedOnWindows = @"..\..\Content",
+ NormalizedOnUnix = @"../../Content"
+ },
+
+ // Windows UNC path
+ new SamplePath
+ {
+ OriginalPath = @"\\unc\path",
+
+ Segments = new [] { "unc", "path" },
+ SegmentsLimit3 = new [] { "unc", "path" },
+
+ NormalizedOnWindows = @"\\unc\path",
+ NormalizedOnUnix = "/unc/path" // there's no good way to normalize this on Unix since UNC paths aren't supported; path normalization is meant for asset names anyway, so this test only ensures it returns some sort of sane value
+ },
+
+ // Linux absolute path
+ new SamplePath
+ {
+ OriginalPath = @"/home/.steam/steam/steamapps/common/Stardew Valley",
+
+ Segments = new [] { "home", ".steam", "steam", "steamapps", "common", "Stardew Valley" },
+ SegmentsLimit3 = new [] { "home", ".steam", "steam/steamapps/common/Stardew Valley" },
+
+ NormalizedOnWindows = @"home\.steam\steam\steamapps\common\Stardew Valley",
+ NormalizedOnUnix = @"/home/.steam/steam/steamapps/common/Stardew Valley"
+ },
+
+ // Linux absolute path (with ~)
+ new SamplePath
+ {
+ OriginalPath = @"~/.steam/steam/steamapps/common/Stardew Valley",
+
+ Segments = new [] { "~", ".steam", "steam", "steamapps", "common", "Stardew Valley" },
+ SegmentsLimit3 = new [] { "~", ".steam", "steam/steamapps/common/Stardew Valley" },
+
+ NormalizedOnWindows = @"~\.steam\steam\steamapps\common\Stardew Valley",
+ NormalizedOnUnix = @"~/.steam/steam/steamapps/common/Stardew Valley"
+ },
+
+ // Linux relative path
+ new SamplePath
+ {
+ OriginalPath = @"Content/Characters/Dialogue/Abigail",
+
+ Segments = new [] { "Content", "Characters", "Dialogue", "Abigail" },
+ SegmentsLimit3 = new [] { "Content", "Characters", "Dialogue/Abigail" },
+
+ NormalizedOnWindows = @"Content\Characters\Dialogue\Abigail",
+ NormalizedOnUnix = @"Content/Characters/Dialogue/Abigail"
+ },
+
+ // Linux relative path (with directory climbing)
+ new SamplePath
+ {
+ OriginalPath = @"../../Content",
+
+ Segments = new [] { "..", "..", "Content" },
+ SegmentsLimit3 = new [] { "..", "..", "Content" },
+
+ NormalizedOnWindows = @"..\..\Content",
+ NormalizedOnUnix = @"../../Content"
+ },
+
+ // Mixed directory separators
+ new SamplePath
+ {
+ OriginalPath = @"C:\some/mixed\path/separators",
+
+ Segments = new [] { "C:", "some", "mixed", "path", "separators" },
+ SegmentsLimit3 = new [] { "C:", "some", @"mixed\path/separators" },
+
+ NormalizedOnWindows = @"C:\some\mixed\path\separators",
+ NormalizedOnUnix = @"C:/some/mixed/path/separators"
+ },
+ };
+
+
+ /*********
+ ** Unit tests
+ *********/
+ /****
+ ** GetSegments
+ ****/
+ [Test(Description = "Assert that PathUtilities.GetSegments splits paths correctly.")]
+ [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))]
+ public void GetSegments(SamplePath path)
+ {
+ // act
+ string[] segments = PathUtilities.GetSegments(path.OriginalPath);
+
+ // assert
+ Assert.AreEqual(path.Segments, segments);
+ }
+
+ [Test(Description = "Assert that PathUtilities.GetSegments splits paths correctly when given a limit.")]
+ [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))]
+ public void GetSegments_WithLimit(SamplePath path)
+ {
+ // act
+ string[] segments = PathUtilities.GetSegments(path.OriginalPath, 3);
+
+ // assert
+ Assert.AreEqual(path.SegmentsLimit3, segments);
+ }
+
+ /****
+ ** NormalizePathSeparators
+ ****/
+ [Test(Description = "Assert that PathUtilities.NormalizePathSeparators normalizes paths correctly.")]
+ [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))]
+ public void NormalizePathSeparators(SamplePath path)
+ {
+ // act
+ string normalized = PathUtilities.NormalizePathSeparators(path.OriginalPath);
+
+ // assert
+#if SMAPI_FOR_WINDOWS
+ Assert.AreEqual(path.NormalizedOnWindows, normalized);
+#else
+ Assert.AreEqual(path.NormalizedOnUnix, normalized);
+#endif
+ }
+
+ /****
+ ** GetRelativePath
+ ****/
+ [Test(Description = "Assert that PathUtilities.GetRelativePath returns the expected values.")]
+#if SMAPI_FOR_WINDOWS
+ [TestCase(
+ @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley",
+ @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Automate",
+ ExpectedResult = @"Mods\Automate"
+ )]
+ [TestCase(
+ @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Automate",
+ @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content",
+ ExpectedResult = @"..\..\Content"
+ )]
+ [TestCase(
+ @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Automate",
+ @"D:\another-drive",
+ ExpectedResult = @"D:\another-drive"
+ )]
+ [TestCase(
+ @"\\parent\unc",
+ @"\\parent\unc\path\to\child",
+ ExpectedResult = @"path\to\child"
+ )]
+ [TestCase(
+ @"\\parent\unc",
+ @"\\adjacent\unc",
+ ExpectedResult = @"\\adjacent\unc"
+ )]
+ [TestCase(
+ @"C:\parent",
+ @"C:\PARENT\child",
+ ExpectedResult = @"child" // note: incorrect on Linux and sometimes MacOS, but not worth the complexity of detecting whether the filesystem is case-sensitive for SMAPI's purposes
+ )]
+#else
+ [TestCase(
+ @"~/.steam/steam/steamapps/common/Stardew Valley",
+ @"~/.steam/steam/steamapps/common/Stardew Valley/Mods/Automate",
+ ExpectedResult = @"Mods\Automate"
+ )]
+#endif
+ public string GetRelativePath(string sourceDir, string targetPath)
+ {
+ return PathUtilities.GetRelativePath(sourceDir, targetPath);
+ }
+
+
+ /*********
+ ** Private classes
+ *********/
+ public class SamplePath
+ {
+ public string OriginalPath { get; set; }
+ public string[] Segments { get; set; }
+ public string[] SegmentsLimit3 { get; set; }
+ public string NormalizedOnWindows { get; set; }
+ public string NormalizedOnUnix { get; set; }
+
+ public override string ToString()
+ {
+ return this.OriginalPath;
+ }
+ }
+ }
+}
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
index e9d71747..34940d4f 100644
--- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -10,6 +10,13 @@ namespace StardewModdingAPI.Toolkit.Utilities
public static class PathUtilities
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The root prefix for a Windows UNC path.</summary>
+ private const string WindowsUncRoot = @"\\";
+
+
+ /*********
** Accessors
*********/
/// <summary>The possible directory separator characters in a file path.</summary>
@@ -25,6 +32,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get the segments from a path (e.g. <c>/usr/bin/example</c> => <c>usr</c>, <c>bin</c>, and <c>example</c>).</summary>
/// <param name="path">The path to split.</param>
/// <param name="limit">The number of segments to match. Any additional segments will be merged into the last returned part.</param>
+ [Pure]
public static string[] GetSegments(string path, int? limit = null)
{
return limit.HasValue
@@ -37,16 +45,28 @@ namespace StardewModdingAPI.Toolkit.Utilities
[Pure]
public static string NormalizePathSeparators(string path)
{
- string[] parts = PathUtilities.GetSegments(path);
- string normalized = string.Join(PathUtilities.PreferredPathSeparator, parts);
- if (path.StartsWith(PathUtilities.PreferredPathSeparator))
- normalized = PathUtilities.PreferredPathSeparator + normalized; // keep root slash
+ string normalized = string.Join(PathUtilities.PreferredPathSeparator, PathUtilities.GetSegments(path));
+
+ // keep root
+#if SMAPI_FOR_WINDOWS
+ if (path.StartsWith(PathUtilities.WindowsUncRoot))
+ normalized = PathUtilities.WindowsUncRoot + normalized;
+ else
+#endif
+ if (path.StartsWith(PathUtilities.PreferredPathSeparator) || path.StartsWith(PathUtilities.WindowsUncRoot))
+ normalized = PathUtilities.PreferredPathSeparator + normalized;
+
return normalized;
}
- /// <summary>Get a directory or file path relative to a given source path.</summary>
+ /// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary>
/// <param name="sourceDir">The source folder path.</param>
/// <param name="targetPath">The target folder or file path.</param>
+ /// <remarks>
+ ///
+ /// NOTE: this is a heuristic implementation that works in the cases SMAPI needs it for, but it doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between UNC paths on Windows). This should be replaced with the more comprehensive <c>Path.GetRelativePath</c> if the game ever migrates to .NET Core.
+ ///
+ /// </remarks>
[Pure]
public static string GetRelativePath(string sourceDir, string targetPath)
{
@@ -58,13 +78,25 @@ namespace StardewModdingAPI.Toolkit.Utilities
// get relative path
string relative = PathUtilities.NormalizePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
+
+ // set empty path to './'
if (relative == "")
relative = "./";
+
+ // fix root
+ if (relative.StartsWith("file:") && !targetPath.Contains("file:"))
+ {
+ relative = relative.Substring("file:".Length);
+ if (targetPath.StartsWith(PathUtilities.WindowsUncRoot) && !relative.StartsWith(PathUtilities.WindowsUncRoot))
+ relative = PathUtilities.WindowsUncRoot + relative.TrimStart('\\');
+ }
+
return relative;
}
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
/// <param name="path">The path to check.</param>
+ [Pure]
public static bool IsSafeRelativePath(string path)
{
if (string.IsNullOrWhiteSpace(path))
@@ -77,6 +109,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get whether a string is a valid 'slug', containing only basic characters that are safe in all contexts (e.g. filenames, URLs, etc).</summary>
/// <param name="str">The string to check.</param>
+ [Pure]
public static bool IsSlug(string str)
{
return !Regex.IsMatch(str, "[^a-z0-9_.-]", RegexOptions.IgnoreCase);