diff options
-rw-r--r-- | src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 300 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/ModRegistry.cs | 28 | ||||
-rw-r--r-- | src/StardewModdingAPI/Program.cs | 250 | ||||
-rw-r--r-- | src/StardewModdingAPI/StardewModdingAPI.csproj | 1 |
4 files changed, 304 insertions, 275 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs new file mode 100644 index 00000000..450fe6bf --- /dev/null +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -0,0 +1,300 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using StardewModdingAPI.Framework.Models; +using StardewModdingAPI.Framework.Serialisation; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Finds and processes mod metadata.</summary> + internal class ModResolver + { + /********* + ** Properties + *********/ + /// <summary>Encapsulates monitoring and logging.</summary> + private readonly IMonitor Monitor; + + /// <summary>Manages deprecation warnings.</summary> + private readonly DeprecationManager DeprecationManager; + + /// <summary>Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary> + private readonly ModCompatibility[] CompatibilityRecords; + + + /********* + ** Public methods + *********/ + public ModResolver(IMonitor monitor, DeprecationManager deprecationManager, IEnumerable<ModCompatibility> compatibilityRecords) + { + this.Monitor = monitor; + this.DeprecationManager = deprecationManager; + this.CompatibilityRecords = compatibilityRecords.ToArray(); + } + + /// <summary>Find all mods in the given folder.</summary> + /// <param name="rootPath">The root mod path to search.</param> + /// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param> + /// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param> + public ModMetadata[] FindMods(string rootPath, JsonHelper jsonHelper, IList<Action> deprecationWarnings) + { + this.Monitor.Log("Finding mods..."); + void LogSkip(string displayName, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {displayName} because {reasonPhrase}", level); + + // load mod metadata + List<ModMetadata> mods = new List<ModMetadata>(); + foreach (string modRootPath in Directory.GetDirectories(rootPath)) + { + if (this.Monitor.IsExiting) + return new ModMetadata[0]; // exit in progress + + // init metadata + string displayName = modRootPath.Replace(rootPath, "").Trim('/', '\\'); + + // passthrough empty directories + DirectoryInfo directory = new DirectoryInfo(modRootPath); + while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1) + directory = directory.GetDirectories().First(); + + // get manifest path + string manifestPath = Path.Combine(directory.FullName, "manifest.json"); + if (!File.Exists(manifestPath)) + { + LogSkip(displayName, "it doesn't have a manifest.", LogLevel.Warn); + continue; + } + + // read manifest + Manifest manifest; + try + { + // read manifest file + string json = File.ReadAllText(manifestPath); + if (string.IsNullOrEmpty(json)) + { + LogSkip(displayName, "its manifest is empty."); + continue; + } + + // parse manifest + manifest = jsonHelper.ReadJsonFile<Manifest>(Path.Combine(directory.FullName, "manifest.json")); + if (manifest == null) + { + LogSkip(displayName, "its manifest is invalid."); + continue; + } + + // validate manifest + if (string.IsNullOrWhiteSpace(manifest.EntryDll)) + { + LogSkip(displayName, "its manifest doesn't set an entry DLL."); + continue; + } + if (string.IsNullOrWhiteSpace(manifest.UniqueID)) + deprecationWarnings.Add(() => this.Monitor.Log($"{manifest.Name} doesn't have a {nameof(IManifest.UniqueID)} in its manifest. This will be required in an upcoming SMAPI release.", LogLevel.Warn)); + } + catch (Exception ex) + { + LogSkip(displayName, $"parsing its manifest failed:\n{ex.GetLogSummary()}"); + continue; + } + if (!string.IsNullOrWhiteSpace(manifest.Name)) + displayName = manifest.Name; + + // validate compatibility + ModCompatibility compatibility = this.GetCompatibilityRecord(manifest); + if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken) + { + bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl); + bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl); + + string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game"; + string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:"; + if (hasOfficialUrl) + error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}"; + if (hasUnofficialUrl) + error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}"; + + LogSkip(displayName, error); + } + + // validate SMAPI version + if (!string.IsNullOrWhiteSpace(manifest.MinimumApiVersion)) + { + try + { + ISemanticVersion minVersion = new SemanticVersion(manifest.MinimumApiVersion); + if (minVersion.IsNewerThan(Constants.ApiVersion)) + { + LogSkip(displayName, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod."); + continue; + } + } + catch (FormatException ex) when (ex.Message.Contains("not a valid semantic version")) + { + LogSkip(displayName, $"it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}."); + continue; + } + } + + // create per-save directory + if (manifest.PerSaveConfigs) + { + deprecationWarnings.Add(() => this.DeprecationManager.Warn(manifest.Name, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.Info)); + try + { + string psDir = Path.Combine(directory.FullName, "psconfigs"); + Directory.CreateDirectory(psDir); + if (!Directory.Exists(psDir)) + { + LogSkip(displayName, "it requires per-save configuration files ('psconfigs') which couldn't be created for some reason."); + continue; + } + } + catch (Exception ex) + { + LogSkip(displayName, $"it requires per-save configuration files ('psconfigs') which couldn't be created: {ex.GetLogSummary()}"); + continue; + } + } + + // validate DLL path + string assemblyPath = Path.Combine(directory.FullName, manifest.EntryDll); + if (!File.Exists(assemblyPath)) + { + LogSkip(displayName, $"its DLL '{manifest.EntryDll}' doesn't exist."); + continue; + } + + // add mod metadata + mods.Add(new ModMetadata(displayName, directory.FullName, manifest, compatibility)); + } + + return this.HandleModDependencies(mods.ToArray()); + } + + + /********* + ** Private methods + *********/ + /// <summary>Get metadata that indicates whether SMAPI should assume the mod is compatible or broken, regardless of whether it detects incompatible code.</summary> + /// <param name="manifest">The mod manifest.</param> + /// <returns>Returns the incompatibility record if applicable, else <c>null</c>.</returns> + private ModCompatibility GetCompatibilityRecord(IManifest manifest) + { + string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll; + return ( + from mod in this.CompatibilityRecords + where + mod.ID == key + && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion)) + && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion) + select mod + ).FirstOrDefault(); + } + + /// <summary>Sort a set of mods by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> + /// <param name="mods">The mods to process.</param> + private ModMetadata[] HandleModDependencies(ModMetadata[] mods) + { + this.Monitor.Log("Checking mod dependencies..."); + var unsortedMods = mods.ToList(); + var sortedMods = new Stack<ModMetadata>(); + var visitedMods = new bool[unsortedMods.Count]; + var currentChain = new List<ModMetadata>(); + bool success = true; + + for (int index = 0; index < unsortedMods.Count; index++) + { + success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods); + if (!success) + break; + } + + if (!success) + { + // Failed to sort list, return no mods. + this.Monitor.Log("No mods will be loaded.", LogLevel.Error); + return new ModMetadata[0]; + } + + return sortedMods.Reverse().ToArray(); + } + + /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> + /// <param name="modIndex">The index of the mod being processed in the <paramref name="unsortedMods"/>.</param> + /// <param name="visitedMods">The mods which have been processed.</param> + /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param> + /// <param name="currentChain">The current change of mod dependencies.</param> + /// <param name="unsortedMods">The mods remaining to sort.</param> + /// <returns>Returns whether the mod can be loaded.</returns> + private bool HandleModDependencies(int modIndex, bool[] visitedMods, Stack<ModMetadata> sortedMods, List<ModMetadata> currentChain, List<ModMetadata> unsortedMods) + { + // visit mod + if (visitedMods[modIndex]) + return true; // already sorted + ModMetadata mod = unsortedMods[modIndex]; + visitedMods[modIndex] = true; + + // process dependencies + bool success = true; + if (mod.Manifest.Dependencies != null && mod.Manifest.Dependencies.Any()) + { + // validate required dependencies are present + { + string missingMods = null; + foreach (IManifestDependency dependency in mod.Manifest.Dependencies) + { + if (!unsortedMods.Any(m => m.Manifest.UniqueID.Equals(dependency.UniqueID))) + missingMods += $"{dependency.UniqueID}, "; + } + if (missingMods != null) + { + this.Monitor.Log($"Skipped {mod.DisplayName} because it requires mods which aren't installed ({missingMods.Substring(0, missingMods.Length - 2)}).", LogLevel.Error); + return false; + } + } + + // get mods which should be loaded before this one + ModMetadata[] modsToLoadFirst = + ( + from unsorted in unsortedMods + where mod.Manifest.Dependencies.Any(required => required.UniqueID == unsorted.Manifest.UniqueID) + select unsorted + ) + .ToArray(); + + // detect circular references + ModMetadata circularReferenceMod = currentChain.FirstOrDefault(modsToLoadFirst.Contains); + if (circularReferenceMod != null) + { + this.Monitor.Log($"Skipped {mod.DisplayName} because its dependencies have a circular reference: {string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {circularReferenceMod.DisplayName}).", LogLevel.Error); + string chain = $"{mod.Manifest.UniqueID} -> {circularReferenceMod.Manifest.UniqueID}"; + for (int i = currentChain.Count - 1; i >= 0; i--) + { + chain = $"{currentChain[i].Manifest.UniqueID} -> " + chain; + if (currentChain[i].Manifest.UniqueID.Equals(mod.Manifest.UniqueID)) break; + } + this.Monitor.Log(chain, LogLevel.Error); + return false; + } + currentChain.Add(mod); + + // recursively sort dependencies + foreach (ModMetadata requiredMod in modsToLoadFirst) + { + int index = unsortedMods.IndexOf(requiredMod); + success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods); + if (!success) + break; + } + } + + // mark mod sorted + sortedMods.Push(mod); + currentChain.Remove(mod); + return success; + } + } +} diff --git a/src/StardewModdingAPI/Framework/ModRegistry.cs b/src/StardewModdingAPI/Framework/ModRegistry.cs index f015b7ba..3899aa3f 100644 --- a/src/StardewModdingAPI/Framework/ModRegistry.cs +++ b/src/StardewModdingAPI/Framework/ModRegistry.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; -using StardewModdingAPI.Framework.Models; namespace StardewModdingAPI.Framework { @@ -19,21 +18,10 @@ namespace StardewModdingAPI.Framework /// <summary>The friendly mod names treated as deprecation warning sources (assembly full name => mod name).</summary> private readonly IDictionary<string, string> ModNamesByAssembly = new Dictionary<string, string>(); - /// <summary>Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary> - private readonly ModCompatibility[] CompatibilityRecords; - /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param> - public ModRegistry(IEnumerable<ModCompatibility> compatibilityRecords) - { - this.CompatibilityRecords = compatibilityRecords.ToArray(); - } - - /**** ** IModRegistry ****/ @@ -125,21 +113,5 @@ namespace StardewModdingAPI.Framework // no known assembly found return null; } - - /// <summary>Get metadata that indicates whether SMAPI should assume the mod is compatible or broken, regardless of whether it detects incompatible code.</summary> - /// <param name="manifest">The mod manifest.</param> - /// <returns>Returns the incompatibility record if applicable, else <c>null</c>.</returns> - internal ModCompatibility GetCompatibilityRecord(IManifest manifest) - { - string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll; - return ( - from mod in this.CompatibilityRecords - where - mod.ID == key - && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion)) - && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion) - select mod - ).FirstOrDefault(); - } } } diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index a86a9540..7b421895 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -269,7 +269,7 @@ namespace StardewModdingAPI this.GameInstance.VerboseLogging = this.Settings.VerboseLogging; // load core components - this.ModRegistry = new ModRegistry(this.Settings.ModCompatibility); + this.ModRegistry = new ModRegistry(); this.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry); this.CommandManager = new CommandManager(); @@ -316,8 +316,8 @@ namespace StardewModdingAPI // load mods JsonHelper jsonHelper = new JsonHelper(); IList<Action> deprecationWarnings = new List<Action>(); - ModMetadata[] mods = this.FindMods(Constants.ModPath, new JsonHelper(), deprecationWarnings); - mods = this.HandleModDependencies(mods); + ModMetadata[] mods = new ModResolver(this.Monitor, this.DeprecationManager, this.Settings.ModCompatibility) + .FindMods(Constants.ModPath, new JsonHelper(), deprecationWarnings); modsLoaded = this.LoadMods(mods, jsonHelper, (SContentManager)Game1.content, deprecationWarnings); // log deprecation warnings together @@ -338,109 +338,6 @@ namespace StardewModdingAPI new Thread(this.RunConsoleLoop).Start(); } - /// <summary>Sort a set of mods by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> - /// <param name="mods">The mods to process.</param> - private ModMetadata[] HandleModDependencies(ModMetadata[] mods) - { - this.Monitor.Log("Checking mod dependencies..."); - var unsortedMods = mods.ToList(); - var sortedMods = new Stack<ModMetadata>(); - var visitedMods = new bool[unsortedMods.Count]; - var currentChain = new List<ModMetadata>(); - bool success = true; - - for (int index = 0; index < unsortedMods.Count; index++) - { - success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods); - if (!success) - break; - } - - if (!success) - { - // Failed to sort list, return no mods. - this.Monitor.Log("No mods will be loaded.", LogLevel.Error); - return new ModMetadata[0]; - } - - return sortedMods.Reverse().ToArray(); - } - - /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> - /// <param name="modIndex">The index of the mod being processed in the <paramref name="unsortedMods"/>.</param> - /// <param name="visitedMods">The mods which have been processed.</param> - /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param> - /// <param name="currentChain">The current change of mod dependencies.</param> - /// <param name="unsortedMods">The mods remaining to sort.</param> - /// <returns>Returns whether the mod can be loaded.</returns> - private bool HandleModDependencies(int modIndex, bool[] visitedMods, Stack<ModMetadata> sortedMods, List<ModMetadata> currentChain, List<ModMetadata> unsortedMods) - { - // visit mod - if (visitedMods[modIndex]) - return true; // already sorted - ModMetadata mod = unsortedMods[modIndex]; - visitedMods[modIndex] = true; - - // process dependencies - bool success = true; - if (mod.Manifest.Dependencies != null && mod.Manifest.Dependencies.Any()) - { - // validate required dependencies are present - { - string missingMods = null; - foreach (IManifestDependency dependency in mod.Manifest.Dependencies) - { - if (!unsortedMods.Any(m => m.Manifest.UniqueID.Equals(dependency.UniqueID))) - missingMods += $"{dependency.UniqueID}, "; - } - if (missingMods != null) - { - this.Monitor.Log($"Skipped {mod.DisplayName} because it requires mods which aren't installed ({missingMods.Substring(0, missingMods.Length - 2)}).", LogLevel.Error); - return false; - } - } - - // get mods which should be loaded before this one - ModMetadata[] modsToLoadFirst = - ( - from unsorted in unsortedMods - where mod.Manifest.Dependencies.Any(required => required.UniqueID == unsorted.Manifest.UniqueID) - select unsorted - ) - .ToArray(); - - // detect circular references - ModMetadata circularReferenceMod = currentChain.FirstOrDefault(modsToLoadFirst.Contains); - if (circularReferenceMod != null) - { - this.Monitor.Log($"Skipped {mod.DisplayName} because its dependencies have a circular reference: {string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {circularReferenceMod.DisplayName}).", LogLevel.Error); - string chain = $"{mod.Manifest.UniqueID} -> {circularReferenceMod.Manifest.UniqueID}"; - for (int i = currentChain.Count - 1; i >= 0; i--) - { - chain = $"{currentChain[i].Manifest.UniqueID} -> " + chain; - if (currentChain[i].Manifest.UniqueID.Equals(mod.Manifest.UniqueID)) break; - } - this.Monitor.Log(chain, LogLevel.Error); - return false; - } - currentChain.Add(mod); - - // recursively sort dependencies - foreach (ModMetadata requiredMod in modsToLoadFirst) - { - int index = unsortedMods.IndexOf(requiredMod); - success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods); - if (!success) - break; - } - } - - // mark mod sorted - sortedMods.Push(mod); - currentChain.Remove(mod); - return success; - } - /// <summary>Run a loop handling console input.</summary> [SuppressMessage("ReSharper", "FunctionNeverReturns", Justification = "The thread is aborted when the game exits.")] private void RunConsoleLoop() @@ -560,147 +457,6 @@ namespace StardewModdingAPI } } - /// <summary>Find all mods in the given folder.</summary> - /// <param name="rootPath">The root mod path to search.</param> - /// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param> - /// <param name="deprecationWarnings">A list to populate with any deprecation warnings.</param> - private ModMetadata[] FindMods(string rootPath, JsonHelper jsonHelper, IList<Action> deprecationWarnings) - { - this.Monitor.Log("Finding mods..."); - void LogSkip(string displayName, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {displayName} because {reasonPhrase}", level); - - // load mod metadata - List<ModMetadata> mods = new List<ModMetadata>(); - foreach (string modRootPath in Directory.GetDirectories(rootPath)) - { - if (this.Monitor.IsExiting) - return new ModMetadata[0]; // exit in progress - - // init metadata - string displayName = modRootPath.Replace(rootPath, "").Trim('/', '\\'); - - // passthrough empty directories - DirectoryInfo directory = new DirectoryInfo(modRootPath); - while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1) - directory = directory.GetDirectories().First(); - - // get manifest path - string manifestPath = Path.Combine(directory.FullName, "manifest.json"); - if (!File.Exists(manifestPath)) - { - LogSkip(displayName, "it doesn't have a manifest.", LogLevel.Warn); - continue; - } - - // read manifest - Manifest manifest; - try - { - // read manifest file - string json = File.ReadAllText(manifestPath); - if (string.IsNullOrEmpty(json)) - { - LogSkip(displayName, "its manifest is empty."); - continue; - } - - // parse manifest - manifest = jsonHelper.ReadJsonFile<Manifest>(Path.Combine(directory.FullName, "manifest.json")); - if (manifest == null) - { - LogSkip(displayName, "its manifest is invalid."); - continue; - } - - // validate manifest - if (string.IsNullOrWhiteSpace(manifest.EntryDll)) - { - LogSkip(displayName, "its manifest doesn't set an entry DLL."); - continue; - } - if (string.IsNullOrWhiteSpace(manifest.UniqueID)) - deprecationWarnings.Add(() => this.Monitor.Log($"{manifest.Name} doesn't have a {nameof(IManifest.UniqueID)} in its manifest. This will be required in an upcoming SMAPI release.", LogLevel.Warn)); - } - catch (Exception ex) - { - LogSkip(displayName, $"parsing its manifest failed:\n{ex.GetLogSummary()}"); - continue; - } - if (!string.IsNullOrWhiteSpace(manifest.Name)) - displayName = manifest.Name; - - // validate compatibility - ModCompatibility compatibility = this.ModRegistry.GetCompatibilityRecord(manifest); - if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken) - { - bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl); - bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl); - - string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game"; - string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:"; - if (hasOfficialUrl) - error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}"; - if (hasUnofficialUrl) - error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}"; - - LogSkip(displayName, error); - } - - // validate SMAPI version - if (!string.IsNullOrWhiteSpace(manifest.MinimumApiVersion)) - { - try - { - ISemanticVersion minVersion = new SemanticVersion(manifest.MinimumApiVersion); - if (minVersion.IsNewerThan(Constants.ApiVersion)) - { - LogSkip(displayName, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod."); - continue; - } - } - catch (FormatException ex) when (ex.Message.Contains("not a valid semantic version")) - { - LogSkip(displayName, $"it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}."); - continue; - } - } - - // create per-save directory - if (manifest.PerSaveConfigs) - { - deprecationWarnings.Add(() => this.DeprecationManager.Warn(manifest.Name, $"{nameof(Manifest)}.{nameof(Manifest.PerSaveConfigs)}", "1.0", DeprecationLevel.Info)); - try - { - string psDir = Path.Combine(directory.FullName, "psconfigs"); - Directory.CreateDirectory(psDir); - if (!Directory.Exists(psDir)) - { - LogSkip(displayName, "it requires per-save configuration files ('psconfigs') which couldn't be created for some reason."); - continue; - } - } - catch (Exception ex) - { - LogSkip(displayName, $"it requires per-save configuration files ('psconfigs') which couldn't be created: {ex.GetLogSummary()}"); - continue; - } - } - - // validate DLL path - string assemblyPath = Path.Combine(directory.FullName, manifest.EntryDll); - if (!File.Exists(assemblyPath)) - { - LogSkip(displayName, $"its DLL '{manifest.EntryDll}' doesn't exist."); - continue; - } - - // add mod metadata - mods.Add(new ModMetadata(displayName, directory.FullName, manifest, compatibility)); - } - - return mods.ToArray(); - } - /// <summary>Load and hook up the given mods.</summary> /// <param name="mods">The mods to load.</param> /// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param> diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 86fc8b2b..2424f438 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -121,6 +121,7 @@ <Compile Include="Events\EventArgsStringChanged.cs" /> <Compile Include="Events\GameEvents.cs" /> <Compile Include="Events\GraphicsEvents.cs" /> + <Compile Include="Framework\ModLoading\ModResolver.cs" /> <Compile Include="Framework\ModLoading\AssemblyDefinitionResolver.cs" /> <Compile Include="Framework\ModLoading\AssemblyParseResult.cs" /> <Compile Include="Framework\CommandManager.cs" /> |