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-rw-r--r--docs/release-notes.md4
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs2
-rw-r--r--src/SMAPI/SMAPI.config.json2
3 files changed, 4 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 0c14360b..fc7e4918 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -44,8 +44,8 @@ the C# mod that loads them is updated.
_These include new features not supported by the old API like load conflict resolution, edit priority, and content pack labels. They also support new cases like easily detecting when an asset has changed, and avoid data corruption issues in some edge cases._
* Added [nullable reference type annotations](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Nullable_reference_type_annotations) for all APIs.
* Added `helper.GameContent` and `helper.ModContent`, which will replace `helper.Content` in SMAPI 4.0.0.
- * Added optional overhaul of [mod-provided API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Mod-provided_APIs) proxying (thanks to Shockah!).
- _This is experimental (you can enable it via `UsePintail` in `smapi-internal/config.json`). This adds support for many previously unsupported cases: proxied interfaces in return values or input arguments, proxied enums if their values match, generic methods, and more. Existing mod APIs should work fine as-is._
+ * Improved [mod-provided API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Mod-provided_APIs) proxying (thanks to Shockah!).
+ _This adds support for proxied interfaces in return values or input arguments, proxied enums if their values match, generic methods, and more. This is an internal change, you don't need to do anything different in your mod code._
* Mod files loaded through SMAPI APIs (including `helper.Content.Load`) are now case-insensitive, even on Linux.
* Enabled deprecation notices for all deprecated APIs. These will only be shown in `TRACE` logs for at least a month after SMAPI 3.14.0 releases.
* Other improvements:
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index af2e1035..1a43c1fc 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -23,7 +23,7 @@ namespace StardewModdingAPI.Framework.Models
[nameof(LogNetworkTraffic)] = false,
[nameof(RewriteMods)] = true,
[nameof(AggressiveMemoryOptimizations)] = false,
- [nameof(UsePintail)] = false
+ [nameof(UsePintail)] = true
};
/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index a317e6b8..065dfa8c 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -50,7 +50,7 @@ copy all the settings, or you may cause bugs due to overridden changes in future
* Whether to use the experimental Pintail API proxying library, instead of the original
* proxying built into SMAPI itself.
*/
- "UsePintail": false,
+ "UsePintail": true,
/**
* Whether to add a section to the 'mod issues' list for mods which directly use potentially