diff options
-rw-r--r-- | docs/release-notes.md | 2 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj | 4 | ||||
-rw-r--r-- | src/SMAPI/Events/GameEvents.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Framework/DeprecationManager.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/IModMetadata.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs | 67 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModMetadata.cs | 11 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModRegistry.cs | 62 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/InterfaceProxyBuilder.cs | 138 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/IMod.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/IModRegistry.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Metadata/InstructionMetadata.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Mod.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Program.cs | 110 | ||||
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 5 |
16 files changed, 351 insertions, 106 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 0e2477f4..8407455c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,6 +1,8 @@ # Release notes ## 2.3 * For modders: + * **Added mod-provided APIs** which enable simple integrations between mods, even without direct assembly references. + * Added `GameEvents.FirstUpdateTick` event, which is called once after all mods are initialised. * Added `IsSuppressed` to input events so mods can optionally avoid handling a key another mod already handled. * Added trace message listing mods with no update keys. * Fixed `GraphicsEvents.OnPostRenderEvent` not being raised in some specialised cases. diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj index f228bb25..a65ad72c 100644 --- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj @@ -41,10 +41,6 @@ <Private>False</Private> </Reference> <Reference Include="System" /> - <Reference Include="System.Core" /> - <Reference Include="System.Xml.Linq" /> - <Reference Include="Microsoft.CSharp" /> - <Reference Include="System.Data" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> diff --git a/src/SMAPI/Events/GameEvents.cs b/src/SMAPI/Events/GameEvents.cs index b477376e..3466470d 100644 --- a/src/SMAPI/Events/GameEvents.cs +++ b/src/SMAPI/Events/GameEvents.cs @@ -33,6 +33,9 @@ namespace StardewModdingAPI.Events /// <summary>Raised every 60th tick (≈once per second).</summary> public static event EventHandler OneSecondTick; + /// <summary>Raised once after the game initialises and all <see cref="IMod.Entry"/> methods have been called.</summary> + public static event EventHandler FirstUpdateTick; + /********* ** Internal methods @@ -92,5 +95,12 @@ namespace StardewModdingAPI.Events { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList()); } + + /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeFirstUpdateTick(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents.FirstUpdateTick?.GetInvocationList()); + } } } diff --git a/src/SMAPI/Framework/DeprecationManager.cs b/src/SMAPI/Framework/DeprecationManager.cs index 20bb0d2d..7a824a05 100644 --- a/src/SMAPI/Framework/DeprecationManager.cs +++ b/src/SMAPI/Framework/DeprecationManager.cs @@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework /// <param name="severity">How deprecated the code is.</param> public void Warn(string nounPhrase, string version, DeprecationLevel severity) { - this.Warn(this.ModRegistry.GetModFromStack(), nounPhrase, version, severity); + this.Warn(this.ModRegistry.GetFromStack()?.DisplayName, nounPhrase, version, severity); } /// <summary>Log a deprecation warning.</summary> @@ -82,7 +82,7 @@ namespace StardewModdingAPI.Framework /// <returns>Returns whether the deprecation was successfully marked as warned. Returns <c>false</c> if it was already marked.</returns> public bool MarkWarned(string nounPhrase, string version) { - return this.MarkWarned(this.ModRegistry.GetModFromStack(), nounPhrase, version); + return this.MarkWarned(this.ModRegistry.GetFromStack()?.DisplayName, nounPhrase, version); } /// <summary>Mark a deprecation warning as already logged.</summary> diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index c21734a7..a36994fd 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -30,6 +30,9 @@ namespace StardewModdingAPI.Framework /// <summary>The mod instance (if it was loaded).</summary> IMod Mod { get; } + /// <summary>The mod-provided API (if any).</summary> + object Api { get; } + /********* ** Public methods @@ -43,5 +46,9 @@ namespace StardewModdingAPI.Framework /// <summary>Set the mod instance.</summary> /// <param name="mod">The mod instance to set.</param> IModMetadata SetMod(IMod mod); + + /// <summary>Set the mod-provided API instance.</summary> + /// <param name="api">The mod-provided API.</param> + IModMetadata SetApi(object api); } } diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs index 9e824694..ea0dbb38 100644 --- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs @@ -1,4 +1,6 @@ -using System.Collections.Generic; +using System.Collections.Generic; +using System.Linq; +using StardewModdingAPI.Framework.Reflection; namespace StardewModdingAPI.Framework.ModHelpers { @@ -11,6 +13,15 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <summary>The underlying mod registry.</summary> private readonly ModRegistry Registry; + /// <summary>Encapsulates monitoring and logging for the mod.</summary> + private readonly IMonitor Monitor; + + /// <summary>The mod IDs for APIs accessed by this instanced.</summary> + private readonly HashSet<string> AccessedModApis = new HashSet<string>(); + + /// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary> + private readonly InterfaceProxyBuilder ProxyBuilder; + /********* ** Public methods @@ -18,16 +29,20 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <summary>Construct an instance.</summary> /// <param name="modID">The unique ID of the relevant mod.</param> /// <param name="registry">The underlying mod registry.</param> - public ModRegistryHelper(string modID, ModRegistry registry) + /// <param name="proxyBuilder">Generates proxy classes to access mod APIs through an arbitrary interface.</param> + /// <param name="monitor">Encapsulates monitoring and logging for the mod.</param> + public ModRegistryHelper(string modID, ModRegistry registry, InterfaceProxyBuilder proxyBuilder, IMonitor monitor) : base(modID) { this.Registry = registry; + this.ProxyBuilder = proxyBuilder; + this.Monitor = monitor; } /// <summary>Get metadata for all loaded mods.</summary> public IEnumerable<IManifest> GetAll() { - return this.Registry.GetAll(); + return this.Registry.GetAll().Select(p => p.Manifest); } /// <summary>Get metadata for a loaded mod.</summary> @@ -35,14 +50,56 @@ namespace StardewModdingAPI.Framework.ModHelpers /// <returns>Returns the matching mod's metadata, or <c>null</c> if not found.</returns> public IManifest Get(string uniqueID) { - return this.Registry.Get(uniqueID); + return this.Registry.Get(uniqueID)?.Manifest; } /// <summary>Get whether a mod has been loaded.</summary> /// <param name="uniqueID">The mod's unique ID.</param> public bool IsLoaded(string uniqueID) { - return this.Registry.IsLoaded(uniqueID); + return this.Registry.Get(uniqueID) != null; + } + + /// <summary>Get the API provided by a mod, or <c>null</c> if it has none. This signature requires using the <see cref="IModHelper.Reflection"/> API to access the API's properties and methods.</summary> + public object GetApi(string uniqueID) + { + IModMetadata mod = this.Registry.Get(uniqueID); + if (mod?.Api != null && this.AccessedModApis.Add(mod.Manifest.UniqueID)) + this.Monitor.Log($"Accessed mod-provided API for {mod.DisplayName}.", LogLevel.Trace); + return mod?.Api; + } + + /// <summary>Get the API provided by a mod, mapped to a given interface which specifies the expected properties and methods. If the mod has no API or it's not compatible with the given interface, get <c>null</c>.</summary> + /// <typeparam name="TInterface">The interface which matches the properties and methods you intend to access.</typeparam> + /// <param name="uniqueID">The mod's unique ID.</param> + public TInterface GetApi<TInterface>(string uniqueID) where TInterface : class + { + // validate + if (!this.Registry.AreAllModsInitialised) + { + this.Monitor.Log("Tried to access a mod-provided API before all mods were initialised.", LogLevel.Error); + return null; + } + if (!typeof(TInterface).IsInterface) + { + this.Monitor.Log("Tried to map a mod-provided API to a class; must be a public interface.", LogLevel.Error); + return null; + } + if (!typeof(TInterface).IsPublic) + { + this.Monitor.Log("Tried to map a mod-provided API to a non-public interface; must be a public interface.", LogLevel.Error); + return null; + } + + // get raw API + object api = this.GetApi(uniqueID); + if (api == null) + return null; + + // get API of type + if (api is TInterface castApi) + return castApi; + return this.ProxyBuilder.CreateProxy<TInterface>(api, this.ModID, uniqueID); } } } diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 5055da75..30fe211b 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -29,6 +29,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>The mod instance (if it was loaded).</summary> public IMod Mod { get; private set; } + /// <summary>The mod-provided API (if any).</summary> + public object Api { get; private set; } + /********* ** Public methods @@ -64,5 +67,13 @@ namespace StardewModdingAPI.Framework.ModLoading this.Mod = mod; return this; } + + /// <summary>Set the mod-provided API instance.</summary> + /// <param name="api">The mod-provided API.</param> + public IModMetadata SetApi(object api) + { + this.Api = api; + return this; + } } } diff --git a/src/SMAPI/Framework/ModRegistry.cs b/src/SMAPI/Framework/ModRegistry.cs index 9dde7a20..453d2868 100644 --- a/src/SMAPI/Framework/ModRegistry.cs +++ b/src/SMAPI/Framework/ModRegistry.cs @@ -15,26 +15,34 @@ namespace StardewModdingAPI.Framework /// <summary>The registered mod data.</summary> private readonly List<IModMetadata> Mods = new List<IModMetadata>(); - /// <summary>The friendly mod names treated as deprecation warning sources (assembly full name => mod name).</summary> - private readonly IDictionary<string, string> ModNamesByAssembly = new Dictionary<string, string>(); + /// <summary>An assembly full name => mod lookup.</summary> + private readonly IDictionary<string, IModMetadata> ModNamesByAssembly = new Dictionary<string, IModMetadata>(); + + /// <summary>Whether all mods have been initialised and their <see cref="IMod.Entry"/> method called.</summary> + public bool AreAllModsInitialised { get; set; } /********* ** Public methods *********/ - /**** - ** Basic metadata - ****/ + /// <summary>Register a mod as a possible source of deprecation warnings.</summary> + /// <param name="metadata">The mod metadata.</param> + public void Add(IModMetadata metadata) + { + this.Mods.Add(metadata); + this.ModNamesByAssembly[metadata.Mod.GetType().Assembly.FullName] = metadata; + } + /// <summary>Get metadata for all loaded mods.</summary> - public IEnumerable<IManifest> GetAll() + public IEnumerable<IModMetadata> GetAll() { - return this.Mods.Select(p => p.Manifest); + return this.Mods.Select(p => p); } /// <summary>Get metadata for a loaded mod.</summary> /// <param name="uniqueID">The mod's unique ID.</param> /// <returns>Returns the matching mod's metadata, or <c>null</c> if not found.</returns> - public IManifest Get(string uniqueID) + public IModMetadata Get(string uniqueID) { // normalise search ID if (string.IsNullOrWhiteSpace(uniqueID)) @@ -42,37 +50,13 @@ namespace StardewModdingAPI.Framework uniqueID = uniqueID.Trim(); // find match - return this.GetAll().FirstOrDefault(p => p.UniqueID.Trim().Equals(uniqueID, StringComparison.InvariantCultureIgnoreCase)); - } - - /// <summary>Get whether a mod has been loaded.</summary> - /// <param name="uniqueID">The mod's unique ID.</param> - public bool IsLoaded(string uniqueID) - { - return this.Get(uniqueID) != null; - } - - /**** - ** Mod data - ****/ - /// <summary>Register a mod as a possible source of deprecation warnings.</summary> - /// <param name="metadata">The mod metadata.</param> - public void Add(IModMetadata metadata) - { - this.Mods.Add(metadata); - this.ModNamesByAssembly[metadata.Mod.GetType().Assembly.FullName] = metadata.DisplayName; - } - - /// <summary>Get all enabled mods.</summary> - public IEnumerable<IModMetadata> GetMods() - { - return (from mod in this.Mods select mod); + return this.GetAll().FirstOrDefault(p => p.Manifest.UniqueID.Trim().Equals(uniqueID, StringComparison.InvariantCultureIgnoreCase)); } - /// <summary>Get the friendly mod name which defines a type.</summary> + /// <summary>Get the mod metadata from one of its assemblies.</summary> /// <param name="type">The type to check.</param> /// <returns>Returns the mod name, or <c>null</c> if the type isn't part of a known mod.</returns> - public string GetModFrom(Type type) + public IModMetadata GetFrom(Type type) { // null if (type == null) @@ -89,7 +73,7 @@ namespace StardewModdingAPI.Framework /// <summary>Get the friendly name for the closest assembly registered as a source of deprecation warnings.</summary> /// <returns>Returns the source name, or <c>null</c> if no registered assemblies were found.</returns> - public string GetModFromStack() + public IModMetadata GetFromStack() { // get stack frames StackTrace stack = new StackTrace(); @@ -101,9 +85,9 @@ namespace StardewModdingAPI.Framework foreach (StackFrame frame in frames) { MethodBase method = frame.GetMethod(); - string name = this.GetModFrom(method.ReflectedType); - if (name != null) - return name; + IModMetadata mod = this.GetFrom(method.ReflectedType); + if (mod != null) + return mod; } // no known assembly found diff --git a/src/SMAPI/Framework/Reflection/InterfaceProxyBuilder.cs b/src/SMAPI/Framework/Reflection/InterfaceProxyBuilder.cs new file mode 100644 index 00000000..5abebc18 --- /dev/null +++ b/src/SMAPI/Framework/Reflection/InterfaceProxyBuilder.cs @@ -0,0 +1,138 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Reflection.Emit; + +namespace StardewModdingAPI.Framework.Reflection +{ + /// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary> + internal class InterfaceProxyBuilder + { + /********* + ** Properties + *********/ + /// <summary>The CLR module in which to create proxy classes.</summary> + private readonly ModuleBuilder ModuleBuilder; + + /// <summary>The generated proxy types.</summary> + private readonly IDictionary<string, Type> GeneratedTypes = new Dictionary<string, Type>(); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public InterfaceProxyBuilder() + { + AssemblyBuilder assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run); + this.ModuleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies"); + } + + /// <summary>Create an API proxy.</summary> + /// <typeparam name="TInterface">The interface through which to access the API.</typeparam> + /// <param name="instance">The API instance to access.</param> + /// <param name="sourceModID">The unique ID of the mod consuming the API.</param> + /// <param name="targetModID">The unique ID of the mod providing the API.</param> + public TInterface CreateProxy<TInterface>(object instance, string sourceModID, string targetModID) + where TInterface : class + { + // validate + if (instance == null) + throw new InvalidOperationException("Can't proxy access to a null API."); + if (!typeof(TInterface).IsInterface) + throw new InvalidOperationException("The proxy type must be an interface, not a class."); + + // get proxy type + Type targetType = instance.GetType(); + string proxyTypeName = $"StardewModdingAPI.Proxies.From<{sourceModID}_{typeof(TInterface).FullName}>_To<{targetModID}_{targetType.FullName}>"; + if (!this.GeneratedTypes.TryGetValue(proxyTypeName, out Type type)) + { + type = this.CreateProxyType(proxyTypeName, typeof(TInterface), targetType); + this.GeneratedTypes[proxyTypeName] = type; + } + + // create instance + ConstructorInfo constructor = type.GetConstructor(new[] { targetType }); + if (constructor == null) + throw new InvalidOperationException($"Couldn't find the constructor for generated proxy type '{proxyTypeName}'."); // should never happen + return (TInterface)constructor.Invoke(new[] { instance }); + } + + + /********* + ** Private methods + *********/ + /// <summary>Define a class which proxies access to a target type through an interface.</summary> + /// <param name="proxyTypeName">The name of the proxy type to generate.</param> + /// <param name="interfaceType">The interface type through which to access the target.</param> + /// <param name="targetType">The target type to access.</param> + private Type CreateProxyType(string proxyTypeName, Type interfaceType, Type targetType) + { + // define proxy type + TypeBuilder proxyBuilder = this.ModuleBuilder.DefineType(proxyTypeName, TypeAttributes.Public | TypeAttributes.Class); + proxyBuilder.AddInterfaceImplementation(interfaceType); + + // create field to store target instance + FieldBuilder field = proxyBuilder.DefineField("__Target", targetType, FieldAttributes.Private); + + // create constructor which accepts target instance + { + ConstructorBuilder constructor = proxyBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard | CallingConventions.HasThis, new[] { targetType }); + ILGenerator il = constructor.GetILGenerator(); + + il.Emit(OpCodes.Ldarg_0); // this + // ReSharper disable once AssignNullToNotNullAttribute -- never null + il.Emit(OpCodes.Call, typeof(object).GetConstructor(new Type[0])); // call base constructor + il.Emit(OpCodes.Ldarg_0); // this + il.Emit(OpCodes.Ldarg_1); // load argument + il.Emit(OpCodes.Stfld, field); // set field to loaded argument + il.Emit(OpCodes.Ret); + } + + // proxy methods + foreach (MethodInfo proxyMethod in interfaceType.GetMethods()) + { + var targetMethod = targetType.GetMethod(proxyMethod.Name, proxyMethod.GetParameters().Select(a => a.ParameterType).ToArray()); + if (targetMethod == null) + throw new InvalidOperationException($"The {interfaceType.FullName} interface defines method {proxyMethod.Name} which doesn't exist in the API."); + + this.ProxyMethod(proxyBuilder, targetMethod, field); + } + + // create type + return proxyBuilder.CreateType(); + } + + /// <summary>Define a method which proxies access to a method on the target.</summary> + /// <param name="proxyBuilder">The proxy type being generated.</param> + /// <param name="target">The target method.</param> + /// <param name="instanceField">The proxy field containing the API instance.</param> + private void ProxyMethod(TypeBuilder proxyBuilder, MethodInfo target, FieldBuilder instanceField) + { + Type[] argTypes = target.GetParameters().Select(a => a.ParameterType).ToArray(); + + // create method + MethodBuilder methodBuilder = proxyBuilder.DefineMethod(target.Name, MethodAttributes.Public | MethodAttributes.Final | MethodAttributes.Virtual); + methodBuilder.SetParameters(argTypes); + methodBuilder.SetReturnType(target.ReturnType); + + // create method body + { + ILGenerator il = methodBuilder.GetILGenerator(); + + // load target instance + il.Emit(OpCodes.Ldarg_0); + il.Emit(OpCodes.Ldfld, instanceField); + + // invoke target method on instance + for (int i = 0; i < argTypes.Length; i++) + il.Emit(OpCodes.Ldarg, i + 1); + il.Emit(OpCodes.Call, target); + + // return result + il.Emit(OpCodes.Ret); + } + } + } +} diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index e9777e0b..0a614f17 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -557,9 +557,12 @@ namespace StardewModdingAPI.Framework /********* ** Update events *********/ - GameEvents.InvokeUpdateTick(this.Monitor); if (this.FirstUpdate) + { this.FirstUpdate = false; + GameEvents.InvokeFirstUpdateTick(this.Monitor); + } + GameEvents.InvokeUpdateTick(this.Monitor); if (this.CurrentUpdateTick % 2 == 0) GameEvents.InvokeSecondUpdateTick(this.Monitor); if (this.CurrentUpdateTick % 4 == 0) @@ -725,7 +728,7 @@ namespace StardewModdingAPI.Framework } if (Game1.overlayMenu != null) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState) null, (RasterizerState) null); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } @@ -759,7 +762,7 @@ namespace StardewModdingAPI.Framework } if (Game1.overlayMenu != null) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState) null, (RasterizerState) null); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } @@ -793,7 +796,7 @@ namespace StardewModdingAPI.Framework } if (Game1.overlayMenu != null) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState) null, (RasterizerState) null); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } @@ -826,7 +829,7 @@ namespace StardewModdingAPI.Framework } if (Game1.overlayMenu != null) { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState) null, (RasterizerState) null); + Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } diff --git a/src/SMAPI/IMod.cs b/src/SMAPI/IMod.cs index 35ac7c0f..44ef32c9 100644 --- a/src/SMAPI/IMod.cs +++ b/src/SMAPI/IMod.cs @@ -1,4 +1,4 @@ -namespace StardewModdingAPI +namespace StardewModdingAPI { /// <summary>The implementation for a Stardew Valley mod.</summary> public interface IMod @@ -22,5 +22,8 @@ /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param name="helper">Provides simplified APIs for writing mods.</param> void Entry(IModHelper helper); + + /// <summary>Get an API that other mods can access. This is always called after <see cref="Entry"/>.</summary> + object GetApi(); } -}
\ No newline at end of file +} diff --git a/src/SMAPI/IModRegistry.cs b/src/SMAPI/IModRegistry.cs index 5ef3fd65..a06e099e 100644 --- a/src/SMAPI/IModRegistry.cs +++ b/src/SMAPI/IModRegistry.cs @@ -1,4 +1,4 @@ -using System.Collections.Generic; +using System.Collections.Generic; namespace StardewModdingAPI { @@ -16,5 +16,14 @@ namespace StardewModdingAPI /// <summary>Get whether a mod has been loaded.</summary> /// <param name="uniqueID">The mod's unique ID.</param> bool IsLoaded(string uniqueID); + + /// <summary>Get the API provided by a mod, or <c>null</c> if it has none. This signature requires using the <see cref="IModHelper.Reflection"/> API to access the API's properties and methods.</summary> + /// <param name="uniqueID">The mod's unique ID.</param> + object GetApi(string uniqueID); + + /// <summary>Get the API provided by a mod, mapped to a given interface which specifies the expected properties and methods. If the mod has no API or it's not compatible with the given interface, get <c>null</c>.</summary> + /// <typeparam name="TInterface">The interface which matches the properties and methods you intend to access.</typeparam> + /// <param name="uniqueID">The mod's unique ID.</param> + TInterface GetApi<TInterface>(string uniqueID) where TInterface : class; } -}
\ No newline at end of file +} diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 3346f1ac..f285764c 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -50,7 +50,6 @@ namespace StardewModdingAPI.Metadata new EventFinder("StardewModdingAPI.Events.GameEvents", "Initialize", InstructionHandleResult.NotCompatible), new EventFinder("StardewModdingAPI.Events.GameEvents", "LoadContent", InstructionHandleResult.NotCompatible), new EventFinder("StardewModdingAPI.Events.GameEvents", "GameLoaded", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GameEvents", "FirstUpdateTick", InstructionHandleResult.NotCompatible), new EventFinder("StardewModdingAPI.Events.PlayerEvents", "LoadedGame", InstructionHandleResult.NotCompatible), new EventFinder("StardewModdingAPI.Events.PlayerEvents", "FarmerChanged", InstructionHandleResult.NotCompatible), new EventFinder("StardewModdingAPI.Events.TimeEvents", "DayOfMonthChanged", InstructionHandleResult.NotCompatible), diff --git a/src/SMAPI/Mod.cs b/src/SMAPI/Mod.cs index ee75ba54..3a753afc 100644 --- a/src/SMAPI/Mod.cs +++ b/src/SMAPI/Mod.cs @@ -25,6 +25,9 @@ namespace StardewModdingAPI /// <param name="helper">Provides simplified APIs for writing mods.</param> public abstract void Entry(IModHelper helper); + /// <summary>Get an API that other mods can access. This is always called after <see cref="Entry"/>.</summary> + public virtual object GetApi() => null; + /// <summary>Release or reset unmanaged resources.</summary> public void Dispose() { diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 8bc2c675..7eda9c66 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -247,7 +247,7 @@ namespace StardewModdingAPI this.IsDisposed = true; // dispose mod data - foreach (IModMetadata mod in this.ModRegistry.GetMods()) + foreach (IModMetadata mod in this.ModRegistry.GetAll()) { try { @@ -374,7 +374,7 @@ namespace StardewModdingAPI } // update window titles - int modsLoaded = this.ModRegistry.GetMods().Count(); + int modsLoaded = this.ModRegistry.GetAll().Count(); this.GameInstance.Window.Title = $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods"; Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods"; @@ -390,7 +390,7 @@ namespace StardewModdingAPI LocalizedContentManager.LanguageCode languageCode = this.ContentManager.GetCurrentLanguage(); // update mod translation helpers - foreach (IModMetadata mod in this.ModRegistry.GetMods()) + foreach (IModMetadata mod in this.ModRegistry.GetAll()) (mod.Mod.Helper.Translation as TranslationHelper)?.SetLocale(locale, languageCode); } @@ -655,6 +655,7 @@ namespace StardewModdingAPI AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor, this.Settings.DeveloperMode); AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name); + InterfaceProxyBuilder proxyBuilder = new InterfaceProxyBuilder(); foreach (IModMetadata metadata in mods) { // get basic info @@ -696,53 +697,30 @@ namespace StardewModdingAPI continue; } - // validate assembly - try - { - int modEntries = modAssembly.DefinedTypes.Count(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); - if (modEntries == 0) - { - TrackSkip(metadata, $"its DLL has no '{nameof(Mod)}' subclass."); - continue; - } - if (modEntries > 1) - { - TrackSkip(metadata, $"its DLL contains multiple '{nameof(Mod)}' subclasses."); - continue; - } - } - catch (Exception ex) - { - TrackSkip(metadata, $"its DLL couldn't be loaded:\n{ex.GetLogSummary()}"); - continue; - } - // initialise mod try { - // get implementation - TypeInfo modEntryType = modAssembly.DefinedTypes.First(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract); - Mod mod = (Mod)modAssembly.CreateInstance(modEntryType.ToString()); - if (mod == null) - { - TrackSkip(metadata, "its entry class couldn't be instantiated."); - continue; - } - - // inject data + // init mod helpers + IMonitor monitor = this.GetSecondaryMonitor(metadata.DisplayName); + IModHelper modHelper; { - IMonitor monitor = this.GetSecondaryMonitor(metadata.DisplayName); ICommandHelper commandHelper = new CommandHelper(manifest.UniqueID, metadata.DisplayName, this.CommandManager); IContentHelper contentHelper = new ContentHelper(contentManager, metadata.DirectoryPath, manifest.UniqueID, metadata.DisplayName, monitor); IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, metadata.DisplayName, this.Reflection, this.DeprecationManager); - IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry); + IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry, proxyBuilder, monitor); ITranslationHelper translationHelper = new TranslationHelper(manifest.UniqueID, manifest.Name, contentManager.GetLocale(), contentManager.GetCurrentLanguage()); - - mod.ModManifest = manifest; - mod.Helper = new ModHelper(manifest.UniqueID, metadata.DirectoryPath, jsonHelper, contentHelper, commandHelper, modRegistryHelper, reflectionHelper, translationHelper); - mod.Monitor = monitor; + modHelper = new ModHelper(manifest.UniqueID, metadata.DirectoryPath, jsonHelper, contentHelper, commandHelper, modRegistryHelper, reflectionHelper, translationHelper); } + // get mod instance + if (!this.TryLoadModEntry(modAssembly, error => TrackSkip(metadata, error), out Mod mod)) + continue; + + // init mod + mod.ModManifest = manifest; + mod.Helper = modHelper; + mod.Monitor = monitor; + // track mod metadata.SetMod(mod); this.ModRegistry.Add(metadata); @@ -753,7 +731,7 @@ namespace StardewModdingAPI } } } - IModMetadata[] loadedMods = this.ModRegistry.GetMods().ToArray(); + IModMetadata[] loadedMods = this.ModRegistry.GetAll().ToArray(); // log skipped mods this.Monitor.Newline(); @@ -817,6 +795,19 @@ namespace StardewModdingAPI { this.Monitor.Log($"{metadata.DisplayName} failed on entry and might not work correctly. Technical details:\n{ex.GetLogSummary()}", LogLevel.Error); } + + // get mod API + try + { + object api = metadata.Mod.GetApi(); + if (api != null) + this.Monitor.Log($" Found mod-provided API ({api.GetType().FullName}).", LogLevel.Trace); + metadata.SetApi(api); + } + catch (Exception ex) + { + this.Monitor.Log($"Failed loading mod-provided API for {metadata.DisplayName}. Integrations with other mods may not work. Error: {ex.GetLogSummary()}", LogLevel.Error); + } } // invalidate cache entries when needed @@ -852,13 +843,48 @@ namespace StardewModdingAPI this.Monitor.Log("Invalidating cached assets for new editors & loaders...", LogLevel.Trace); this.ContentManager.InvalidateCacheFor(editors, loaders); } + + // unlock mod integrations + this.ModRegistry.AreAllModsInitialised = true; + } + + /// <summary>Load a mod's entry class.</summary> + /// <param name="modAssembly">The mod assembly.</param> + /// <param name="onError">A callback invoked when loading fails.</param> + /// <param name="mod">The loaded instance.</param> + private bool TryLoadModEntry(Assembly modAssembly, Action<string> onError, out Mod mod) + { + mod = null; + + // find type + TypeInfo[] modEntries = modAssembly.DefinedTypes.Where(type => typeof(Mod).IsAssignableFrom(type) && !type.IsAbstract).Take(2).ToArray(); + if (modEntries.Length == 0) + { + onError($"its DLL has no '{nameof(Mod)}' subclass."); + return false; + } + if (modEntries.Length > 1) + { + onError($"its DLL contains multiple '{nameof(Mod)}' subclasses."); + return false; + } + + // get implementation + mod = (Mod)modAssembly.CreateInstance(modEntries[0].ToString()); + if (mod == null) + { + onError("its entry class couldn't be instantiated."); + return false; + } + + return true; } /// <summary>Reload translations for all mods.</summary> private void ReloadTranslations() { JsonHelper jsonHelper = new JsonHelper(); - foreach (IModMetadata metadata in this.ModRegistry.GetMods()) + foreach (IModMetadata metadata in this.ModRegistry.GetAll()) { // read translation files IDictionary<string, IDictionary<string, string>> translations = new Dictionary<string, IDictionary<string, string>>(); diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index 0db94843..f76ac439 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -79,10 +79,6 @@ <Private>True</Private> </Reference> <Reference Include="System.Windows.Forms" Condition="$(OS) == 'Windows_NT'" /> - <Reference Include="System.Xml.Linq" /> - <Reference Include="System.Data.DataSetExtensions" /> - <Reference Include="Microsoft.CSharp" /> - <Reference Include="System.Data" /> <Reference Include="System.Xml" /> </ItemGroup> <ItemGroup> @@ -110,6 +106,7 @@ <Compile Include="Framework\ContentManagerShim.cs" /> <Compile Include="Framework\Exceptions\SAssemblyLoadFailedException.cs" /> <Compile Include="Framework\ModLoading\AssemblyLoadStatus.cs" /> + <Compile Include="Framework\Reflection\InterfaceProxyBuilder.cs" /> <Compile Include="Framework\Utilities\ContextHash.cs" /> <Compile Include="IReflectedField.cs" /> <Compile Include="IReflectedMethod.cs" /> |