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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/Events/ManagedEvent.cs7
2 files changed, 5 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 07905180..ed496848 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -11,6 +11,7 @@
* For players:
* SMAPI now ignores more content file types when detecting mods (`.doc`, `.docx`, `.rar`, and `.zip`).
* Fixed launcher's fallback logic on Linux when no compatible terminal was found (thanks to jlaw!).
+ * Fixed rare crash when a mod adds/removes an event handler from an event handler.
* For the Console Commands mod:
* Fixed error opening menu when some item data is invalid.
diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs
index 08ac1131..8b25a9b5 100644
--- a/src/SMAPI/Framework/Events/ManagedEvent.cs
+++ b/src/SMAPI/Framework/Events/ManagedEvent.cs
@@ -106,19 +106,20 @@ namespace StardewModdingAPI.Framework.Events
// update cached data
// (This is debounced here to avoid repeatedly sorting when handlers are added/removed,
// and keeping a separate cached list allows changes during enumeration.)
- if (this.CachedHandlers == null)
+ var handlers = this.CachedHandlers; // iterate local copy in case a mod adds/removes a handler while handling the event
+ if (handlers == null)
{
if (this.HasNewHandlers && this.Handlers.Any(p => p.Priority != EventPriority.Normal))
this.Handlers.Sort();
- this.CachedHandlers = this.Handlers.ToArray();
+ this.CachedHandlers = handlers = this.Handlers.ToArray();
this.HasNewHandlers = false;
}
// raise event
this.PerformanceMonitor.Track(this.EventName, () =>
{
- foreach (ManagedEventHandler<TEventArgs> handler in this.CachedHandlers)
+ foreach (ManagedEventHandler<TEventArgs> handler in handlers)
{
if (match != null && !match(handler.SourceMod))
continue;