diff options
-rw-r--r-- | src/SMAPI/Program.cs | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 4bd40710..e4b279f7 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -541,8 +541,10 @@ namespace StardewModdingAPI this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn); this.Monitor.Log($"Error: {response.Error}"); } - else if (new SemanticVersion(response.Version).IsNewerThan(Constants.ApiVersion)) + else if (this.IsValidUpdate(Constants.ApiVersion, new SemanticVersion(response.Version))) this.Monitor.Log($"You can update SMAPI to {response.Version}: {response.Url}", LogLevel.Alert); + else if (response.PreviewVersion != null && this.IsValidUpdate(Constants.ApiVersion, new SemanticVersion(response.PreviewVersion))) + this.Monitor.Log($"You can update SMAPI to {response.PreviewVersion}: {response.Url}", LogLevel.Alert); else this.Monitor.Log(" SMAPI okay.", LogLevel.Trace); } @@ -656,6 +658,27 @@ namespace StardewModdingAPI }).Start(); } + /// <summary>Get whether a given version should be offered to the user as an update.</summary> + /// <param name="currentVersion">The current semantic version.</param> + /// <param name="newVersion">The target semantic version.</param> + private bool IsValidUpdate(ISemanticVersion currentVersion, ISemanticVersion newVersion) + { + // basic eligibility + bool isNewer = newVersion.IsNewerThan(currentVersion); + bool isPrerelease = newVersion.Build != null; + bool isEquallyStable = !isPrerelease || currentVersion.Build != null; // don't update stable => prerelease + if (!isNewer || !isEquallyStable) + return false; + if (!isPrerelease) + return true; + + // prerelease eligible if same version (excluding prerelease tag) + return + newVersion.MajorVersion == currentVersion.MajorVersion + && newVersion.MinorVersion == currentVersion.MinorVersion + && newVersion.PatchVersion == currentVersion.PatchVersion; + } + /// <summary>Create a directory path if it doesn't exist.</summary> /// <param name="path">The directory path.</param> private void VerifyPath(string path) |