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-rw-r--r--build/common.targets25
-rw-r--r--build/prepare-install-package.targets66
-rw-r--r--docs/release-notes.md14
-rw-r--r--docs/technical/mod-package.md1
-rw-r--r--docs/technical/web.md2
-rw-r--r--src/SMAPI.Installer/Framework/InstallerContext.cs45
-rw-r--r--src/SMAPI.Installer/Framework/InstallerPaths.cs44
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs81
-rw-r--r--src/SMAPI.Installer/SMAPI.Installer.csproj2
-rw-r--r--src/SMAPI.Installer/assets/System.Numerics.dllbin54272 -> 0 bytes
-rw-r--r--src/SMAPI.Installer/assets/System.Runtime.Caching.dllbin71168 -> 0 bytes
-rw-r--r--src/SMAPI.Installer/assets/unix-install.sh18
-rw-r--r--src/SMAPI.Installer/assets/unix-launcher.sh96
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj13
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj3
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj16
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets8
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj4
-rw-r--r--src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj4
-rw-r--r--src/SMAPI.Tests/SMAPI.Tests.csproj5
-rw-r--r--src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj2
-rw-r--r--src/SMAPI.Toolkit/Framework/Constants.cs9
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs5
-rw-r--r--src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs9
-rw-r--r--src/SMAPI.Toolkit/SMAPI.Toolkit.csproj6
-rw-r--r--src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs7
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathUtilities.cs15
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs2
-rw-r--r--src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs2
-rw-r--r--src/SMAPI/Framework/SCore.cs9
-rw-r--r--src/SMAPI/Metadata/InstructionMetadata.cs2
-rw-r--r--src/SMAPI/SMAPI.csproj14
33 files changed, 192 insertions, 341 deletions
diff --git a/build/common.targets b/build/common.targets
index 02142351..a74002a6 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -7,7 +7,7 @@
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
<!--set platform-->
- <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS;SMAPI_FOR_XNA</DefineConstants>
+ <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
</PropertyGroup>
<!--find game folder-->
@@ -27,20 +27,31 @@
<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
</ItemGroup>
- <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
+ <!-- SMAPI -->
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
+ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
+
+ <!-- Harmony + dependencies -->
<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
- <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
+
+ <!-- .NET dependencies -->
+ <Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
+ <Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
+ <Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
@@ -54,13 +65,13 @@
<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
</Target>
- <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net452'" AfterTargets="PostBuildEvent">
+ <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
- <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net452'" AfterTargets="PostBuildEvent">
+ <Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets
index 601f6496..bc1716a3 100644
--- a/build/prepare-install-package.targets
+++ b/build/prepare-install-package.targets
@@ -14,7 +14,7 @@
<OutRootPath>$(SolutionDir)\..\bin</OutRootPath>
<SmapiBin>$(BuildRootPath)\SMAPI\bin\$(Configuration)</SmapiBin>
- <ToolkitBin>$(BuildRootPath)\SMAPI.Toolkit\bin\$(Configuration)\net452</ToolkitBin>
+ <ToolkitBin>$(BuildRootPath)\SMAPI.Toolkit\bin\$(Configuration)\net5.0</ToolkitBin>
<ConsoleCommandsBin>$(BuildRootPath)\SMAPI.Mods.ConsoleCommands\bin\$(Configuration)</ConsoleCommandsBin>
<ErrorHandlerBin>$(BuildRootPath)\SMAPI.Mods.ErrorHandler\bin\$(Configuration)</ErrorHandlerBin>
<SaveBackupBin>$(BuildRootPath)\SMAPI.Mods.SaveBackup\bin\$(Configuration)</SaveBackupBin>
@@ -35,12 +35,17 @@
<Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
<Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on macOS.command" />
<Copy SourceFiles="$(TargetDir)\assets\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
- <Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" />
- <Copy Condition="$(PlatformName) == 'windows'" SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" />
+ <Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFolder="$(PackagePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(PackagePath)\internal" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" Condition="$(PlatformName) == 'windows'" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install" Condition="$(PlatformName) != 'windows'" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).runtimeconfig.json" DestinationFolder="$(PackagePath)\internal" />
+ <Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" Condition="$(PlatformName) == 'windows'" />
<!--copy bundle files-->
- <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
+ <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.dll" DestinationFolder="$(PackagePath)\bundle" />
+ <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) == 'windows'" />
+ <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) != 'windows'" />
<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(SmapiBin)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
@@ -61,11 +66,16 @@
<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(PackagePath)\bundle\smapi-internal\i18n" />
- <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
- <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(SmapiBin)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\unix-launcher.sh" DestinationFolder="$(PackagePath)\bundle" />
<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy Condition="$(PlatformName) == 'windows'" SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
+ <!-- copy .NET dependencies -->
+ <Copy SourceFiles="$(SmapiBin)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(SmapiBin)\System.Management.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" Condition="$(PlatformName) == 'windows'" />
+ <Copy SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+ <Copy SourceFiles="$(SmapiBin)\System.Security.Permissions.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
+
<!--copy bundled mods-->
<Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
<Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
@@ -78,63 +88,33 @@
<Copy SourceFiles="$(SaveBackupBin)\SaveBackup.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
<Copy SourceFiles="$(SaveBackupBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
- <!-- fix errors on Linux/macOS (sample: https://smapi.io/log/mMdFUpgB) -->
- <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
-
<!-- fix Linux/macOS permissions -->
- <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)\install on Linux.sh&quot;" />
- <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)\install on macOS.command&quot;" />
+ <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)/install on Linux.sh&quot;" />
+ <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)/install on macOS.command&quot;" />
+ <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)/bundle/unix-launcher.sh&quot;" />
<!-- finalise 'for developers' installer -->
<ItemGroup>
<PackageFiles Include="$(PackagePath)\**\*.*" />
</ItemGroup>
<Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
- <ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
+ <ZipDirectory SourceDirectory="$(PackageDevPath)\bundle" DestinationFile="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
<RemoveDir Directories="$(PackageDevPath)\bundle" />
<!-- finalise normal installer -->
<ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\config.json" Search="&quot;DeveloperMode&quot;: true" Replace="&quot;DeveloperMode&quot;: false" />
- <ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PlatformName)-install.dat" />
+ <ZipDirectory SourceDirectory="$(PackagePath)\bundle" DestinationFile="$(PackagePath)\internal\$(PlatformName)-install.dat" />
<RemoveDir Directories="$(PackagePath)\bundle" />
</Target>
- <!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. -->
- <UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
- <ParameterGroup>
- <FromDirPath ParameterType="System.String" Required="true" />
- <ToFilePath ParameterType="System.String" Required="true" />
- </ParameterGroup>
- <Task>
- <Reference Include="System.IO.Compression.FileSystem" />
- <Using Namespace="System.IO.Compression" />
- <Code Type="Fragment" Language="cs">
- <![CDATA[
- try
- {
- ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
- return true;
- }
- catch(Exception ex)
- {
- Log.LogErrorFromException(ex);
- return false;
- }
- ]]>
- </Code>
- </Task>
- </UsingTask>
-
<!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
- <UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
+ <UsingTask TaskName="ReplaceFileText" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
<ParameterGroup>
<FilePath ParameterType="System.String" Required="true" />
<Search ParameterType="System.String" Required="true" />
<Replace ParameterType="System.String" Required="true" />
</ParameterGroup>
<Task>
- <Reference Include="System.Core" />
<Using Namespace="System" />
<Using Namespace="System.IO" />
<Using Namespace="System.Text.RegularExpressions" />
diff --git a/docs/release-notes.md b/docs/release-notes.md
index efda7267..43370409 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -3,8 +3,22 @@
# Release notes
## Upcoming release
* For players:
+ * Updated for Stardew Valley 1.5.5.
* Added `set_farm_type` [console command](https://stardewvalleywiki.com/Modding:Console_commands#Console_commands) to change the current farm type.
+* For mod authors:
+ * Migrated to 64-bit MonoGame and .NET 5 on all platforms (see [migration guide for mod authors](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5)).
+
+**Update note for players with older systems:**
+The game now has two branches: the _main branch_ which you'll get by default, and an optional
+_compatibility branch_ for [older systems](https://www.stardewvalley.net/compatibility/). The two
+branches have identical content, but use [different technologies](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5#Stardew_Valley_compatibility_branch).
+
+Unfortunately **SMAPI only supports the main branch of the game**. There are formidable difficulties
+across all mods in supporting all three variations, the [Steam hardware stats](https://store.steampowered.com/hwsurvey)
+show that 99.69% of players have 64-bit, and 32-bit imposes significant restrictions on what mods
+can do.
+
* For the web UI:
* Updated the JSON validator/schema for Content Patcher 1.24.0.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 7eefc7a4..a3ce8761 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -366,6 +366,7 @@ when you compile it.
## Release notes
## Upcoming release
+* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. **The older versions are no longer supported.**
* Improved analyzer performance by enabling parallel execution.
## 3.3.0
diff --git a/docs/technical/web.md b/docs/technical/web.md
index 50237bfe..f0d43fb1 100644
--- a/docs/technical/web.md
+++ b/docs/technical/web.md
@@ -367,7 +367,7 @@ accordingly.
Initial setup:
1. Create an Azure Blob storage account for uploaded files.
-2. Create an Azure App Services environment running the latest .NET Core on Linux or Windows.
+2. Create an Azure App Services environment running the latest .NET on Linux or Windows.
3. Add these application settings in the new App Services environment:
property name | description
diff --git a/src/SMAPI.Installer/Framework/InstallerContext.cs b/src/SMAPI.Installer/Framework/InstallerContext.cs
index 88e57760..95df32ca 100644
--- a/src/SMAPI.Installer/Framework/InstallerContext.cs
+++ b/src/SMAPI.Installer/Framework/InstallerContext.cs
@@ -1,6 +1,4 @@
-using System;
using System.IO;
-using Microsoft.Win32;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.GameScanning;
using StardewModdingAPI.Toolkit.Utilities;
@@ -13,9 +11,6 @@ namespace StardewModdingAPI.Installer.Framework
/*********
** Fields
*********/
- /// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
- private readonly Version Windows7Version = new Version(6, 1);
-
/// <summary>The underlying toolkit game scanner.</summary>
private readonly GameScanner GameScanner = new GameScanner();
@@ -29,9 +24,6 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>The human-readable OS name and version.</summary>
public string PlatformName { get; }
- /// <summary>The name of the Stardew Valley executable.</summary>
- public string ExecutableName { get; }
-
/// <summary>Whether the installer is running on Windows.</summary>
public bool IsWindows => this.Platform == Platform.Windows;
@@ -47,7 +39,6 @@ namespace StardewModdingAPI.Installer.Framework
{
this.Platform = EnvironmentUtility.DetectPlatform();
this.PlatformName = EnvironmentUtility.GetFriendlyPlatformName(this.Platform);
- this.ExecutableName = EnvironmentUtility.GetExecutableName(this.Platform);
}
/// <summary>Get the installer's version number.</summary>
@@ -57,42 +48,6 @@ namespace StardewModdingAPI.Installer.Framework
return new SemanticVersion(raw);
}
- /// <summary>Get whether the current system has .NET Framework 4.5 or later installed. This only applies on Windows.</summary>
- /// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
- public bool HasNetFramework45()
- {
- switch (this.Platform)
- {
- case Platform.Windows:
- using (RegistryKey versionKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full"))
- return versionKey?.GetValue("Release") != null; // .NET Framework 4.5+
-
- default:
- throw new NotSupportedException("The installed .NET Framework version can only be checked on Windows.");
- }
- }
-
- /// <summary>Get whether the current system has XNA Framework installed. This only applies on Windows.</summary>
- /// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
- public bool HasXna()
- {
- switch (this.Platform)
- {
- case Platform.Windows:
- using (RegistryKey key = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\XNA\Framework"))
- return key != null; // XNA Framework 4.0+
-
- default:
- throw new NotSupportedException("The installed XNA Framework version can only be checked on Windows.");
- }
- }
-
- /// <summary>Whether the current OS supports newer versions of .NET Framework.</summary>
- public bool CanInstallLatestNetFramework()
- {
- return Environment.OSVersion.Version >= this.Windows7Version; // Windows 7+
- }
-
/// <summary>Get whether a folder seems to contain the game files.</summary>
/// <param name="dir">The folder to check.</param>
public bool LooksLikeGameFolder(DirectoryInfo dir)
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs
index 6ba5fa5f..0976eceb 100644
--- a/src/SMAPI.Installer/Framework/InstallerPaths.cs
+++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs
@@ -1,4 +1,5 @@
using System.IO;
+using StardewModdingAPI.Toolkit.Framework;
namespace StardewModdingAPI.Installer.Framework
{
@@ -44,17 +45,20 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>The full path to the user's config overrides file.</summary>
public string ApiUserConfigPath { get; }
- /// <summary>The full path to the installed game executable file.</summary>
- public string ExecutablePath { get; private set; }
+ /// <summary>The full path to the installed game DLL.</summary>
+ public string GameDllPath { get; }
- /// <summary>The full path to the vanilla game launcher on Linux/macOS.</summary>
- public string UnixLauncherPath { get; }
+ /// <summary>The full path to the installed SMAPI executable file.</summary>
+ public string UnixSmapiExecutablePath { get; }
- /// <summary>The full path to the installed SMAPI launcher on Linux/macOS before it's renamed.</summary>
- public string UnixSmapiLauncherPath { get; }
+ /// <summary>The full path to the vanilla game launch script on Linux/macOS.</summary>
+ public string VanillaLaunchScriptPath { get; }
- /// <summary>The full path to the vanilla game launcher on Linux/macOS after SMAPI is installed.</summary>
- public string UnixBackupLauncherPath { get; }
+ /// <summary>The full path to the installed SMAPI launch script on Linux/macOS before it's renamed.</summary>
+ public string NewLaunchScriptPath { get; }
+
+ /// <summary>The full path to the backed up game launch script on Linux/macOS after SMAPI is installed.</summary>
+ public string BackupLaunchScriptPath { get; }
/*********
@@ -63,28 +67,24 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>Construct an instance.</summary>
/// <param name="bundleDir">The directory path containing the files to copy into the game folder.</param>
/// <param name="gameDir">The directory path for the installed game.</param>
- /// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param>
- public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName)
+ public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir)
{
+ // base paths
this.BundleDir = bundleDir;
this.GameDir = gameDir;
this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods"));
+ this.GameDllPath = Path.Combine(gameDir.FullName, Constants.GameDllName);
- this.BundleApiUserConfigPath = Path.Combine(bundleDir.FullName, "smapi-internal", "config.user.json");
+ // launch scripts
+ this.VanillaLaunchScriptPath = Path.Combine(gameDir.FullName, "StardewValley");
+ this.NewLaunchScriptPath = Path.Combine(gameDir.FullName, "unix-launcher.sh");
+ this.BackupLaunchScriptPath = Path.Combine(gameDir.FullName, "StardewValley-original");
+ this.UnixSmapiExecutablePath = Path.Combine(gameDir.FullName, "StardewModdingAPI");
- this.ExecutablePath = Path.Combine(gameDir.FullName, gameExecutableName);
- this.UnixLauncherPath = Path.Combine(gameDir.FullName, "StardewValley");
- this.UnixSmapiLauncherPath = Path.Combine(gameDir.FullName, "StardewModdingAPI");
- this.UnixBackupLauncherPath = Path.Combine(gameDir.FullName, "StardewValley-original");
+ // internal files
+ this.BundleApiUserConfigPath = Path.Combine(bundleDir.FullName, "smapi-internal", "config.user.json");
this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json");
this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json");
}
-
- /// <summary>Override the filename for the <see cref="ExecutablePath"/>.</summary>
- /// <param name="filename">the file name.</param>
- public void SetExecutableFileName(string filename)
- {
- this.ExecutablePath = Path.Combine(this.GamePath, filename);
- }
}
}
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index 79c3b891..34285cf7 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -41,12 +41,13 @@ namespace StardewModdingApi.Installer
// current files
yield return GetInstallPath("libgdiplus.dylib"); // Linux/macOS only
yield return GetInstallPath("StardewModdingAPI"); // Linux/macOS only
+ yield return GetInstallPath("StardewModdingAPI.dll");
yield return GetInstallPath("StardewModdingAPI.exe");
yield return GetInstallPath("StardewModdingAPI.exe.config");
yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // Linux/macOS only
yield return GetInstallPath("StardewModdingAPI.pdb"); // Windows only
+ yield return GetInstallPath("StardewModdingAPI.runtimeconfig.json");
yield return GetInstallPath("StardewModdingAPI.xml");
- yield return GetInstallPath("StardewModdingAPI-x64.exe"); // not normally added to game folder, but may be mistakenly added by a manual install
yield return GetInstallPath("smapi-internal");
yield return GetInstallPath("steam_appid.txt");
@@ -70,9 +71,7 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.dll"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.pdb"); // moved in 2.8
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.xml"); // moved in 2.8
- yield return GetInstallPath("System.Numerics.dll"); // moved in 2.8
- yield return GetInstallPath("System.Runtime.Caching.dll"); // moved in 2.8
- yield return GetInstallPath("System.ValueTuple.dll"); // moved in 2.8
+ yield return GetInstallPath("StardewModdingAPI-x64.exe"); // 3.13
if (modsDir.Exists)
{
@@ -150,30 +149,6 @@ namespace StardewModdingApi.Installer
#endif
/****
- ** Check Windows dependencies
- ****/
- if (context.IsWindows)
- {
- // .NET Framework 4.5+
- if (!context.HasNetFramework45())
- {
- this.PrintError(context.CanInstallLatestNetFramework()
- ? "Please install the latest version of .NET Framework before installing SMAPI."
- : "Please install .NET Framework 4.5 before installing SMAPI."
- );
- this.PrintError("See the download page at https://www.microsoft.com/net/download/framework for details.");
- Console.ReadLine();
- return;
- }
- if (!context.HasXna())
- {
- this.PrintError("You don't seem to have XNA Framework installed. Please run the game at least once before installing SMAPI, so it can perform its first-time setup.");
- Console.ReadLine();
- return;
- }
- }
-
- /****
** read command-line arguments
****/
// get action from CLI
@@ -270,7 +245,7 @@ namespace StardewModdingApi.Installer
// get folders
DirectoryInfo bundleDir = new DirectoryInfo(this.BundlePath);
- paths = new InstallerPaths(bundleDir, installDir, context.ExecutableName);
+ paths = new InstallerPaths(bundleDir, installDir);
}
@@ -278,7 +253,7 @@ namespace StardewModdingApi.Installer
** Step 4: validate assumptions
*********/
// executable exists
- if (!File.Exists(paths.ExecutablePath))
+ if (!File.Exists(paths.GameDllPath))
{
this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
Console.ReadLine();
@@ -367,11 +342,11 @@ namespace StardewModdingApi.Installer
** Always uninstall old files
****/
// restore game launcher
- if (context.IsUnix && File.Exists(paths.UnixBackupLauncherPath))
+ if (context.IsUnix && File.Exists(paths.BackupLaunchScriptPath))
{
this.PrintDebug("Removing SMAPI launcher...");
- this.InteractivelyDelete(paths.UnixLauncherPath);
- File.Move(paths.UnixBackupLauncherPath, paths.UnixLauncherPath);
+ this.InteractivelyDelete(paths.VanillaLaunchScriptPath);
+ File.Move(paths.BackupLaunchScriptPath, paths.VanillaLaunchScriptPath);
}
// remove old files
@@ -419,28 +394,31 @@ namespace StardewModdingApi.Installer
this.PrintDebug("Safely replacing game launcher...");
// back up & remove current launcher
- if (File.Exists(paths.UnixLauncherPath))
+ if (File.Exists(paths.VanillaLaunchScriptPath))
{
- if (!File.Exists(paths.UnixBackupLauncherPath))
- File.Move(paths.UnixLauncherPath, paths.UnixBackupLauncherPath);
+ if (!File.Exists(paths.BackupLaunchScriptPath))
+ File.Move(paths.VanillaLaunchScriptPath, paths.BackupLaunchScriptPath);
else
- this.InteractivelyDelete(paths.UnixLauncherPath);
+ this.InteractivelyDelete(paths.VanillaLaunchScriptPath);
}
// add new launcher
- File.Move(paths.UnixSmapiLauncherPath, paths.UnixLauncherPath);
+ File.Move(paths.NewLaunchScriptPath, paths.VanillaLaunchScriptPath);
- // mark file executable
+ // mark files executable
// (MSBuild doesn't keep permission flags for files zipped in a build task.)
- new Process
+ foreach (string path in new[] { paths.VanillaLaunchScriptPath, paths.UnixSmapiExecutablePath })
{
- StartInfo = new ProcessStartInfo
+ new Process
{
- FileName = "chmod",
- Arguments = $"755 \"{paths.UnixLauncherPath}\"",
- CreateNoWindow = true
- }
- }.Start();
+ StartInfo = new ProcessStartInfo
+ {
+ FileName = "chmod",
+ Arguments = $"755 \"{path}\"",
+ CreateNoWindow = true
+ }
+ }.Start();
+ }
}
// create mods directory (if needed)
@@ -507,7 +485,7 @@ namespace StardewModdingApi.Installer
/*********
- ** Step 6: final instructions
+ ** Step 7: final instructions
*********/
if (context.IsWindows)
{
@@ -536,13 +514,6 @@ namespace StardewModdingApi.Installer
/*********
** Private methods
*********/
- /// <summary>Get whether an executable is 64-bit.</summary>
- /// <param name="executablePath">The absolute path to the executable file.</param>
- private bool Is64Bit(string executablePath)
- {
- return LowLevelEnvironmentUtility.Is64BitAssembly(executablePath);
- }
-
/// <summary>Get the display text for a color scheme.</summary>
/// <param name="scheme">The color scheme.</param>
private string GetDisplayText(MonitorColorScheme scheme)
@@ -705,7 +676,7 @@ namespace StardewModdingApi.Installer
{
// get path from user
Console.WriteLine();
- this.PrintInfo($"Type the file path to the game directory (the one containing '{context.ExecutableName}'), then press enter.");
+ this.PrintInfo($"Type the file path to the game directory (the one containing '{Constants.GameDllName}'), then press enter.");
string path = Console.ReadLine()?.Trim();
if (string.IsNullOrWhiteSpace(path))
{
diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj
index c47f3e6e..e3e01467 100644
--- a/src/SMAPI.Installer/SMAPI.Installer.csproj
+++ b/src/SMAPI.Installer/SMAPI.Installer.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<RootNamespace>StardewModdingAPI.Installer</RootNamespace>
<Description>The SMAPI installer for players.</Description>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<OutputType>Exe</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
diff --git a/src/SMAPI.Installer/assets/System.Numerics.dll b/src/SMAPI.Installer/assets/System.Numerics.dll
deleted file mode 100644
index fed0f92c..00000000
--- a/src/SMAPI.Installer/assets/System.Numerics.dll
+++ /dev/null
Binary files differ
diff --git a/src/SMAPI.Installer/assets/System.Runtime.Caching.dll b/src/SMAPI.Installer/assets/System.Runtime.Caching.dll
deleted file mode 100644
index a062391d..00000000
--- a/src/SMAPI.Installer/assets/System.Runtime.Caching.dll
+++ /dev/null
Binary files differ
diff --git a/src/SMAPI.Installer/assets/unix-install.sh b/src/SMAPI.Installer/assets/unix-install.sh
index 311c5469..a830a22d 100644
--- a/src/SMAPI.Installer/assets/unix-install.sh
+++ b/src/SMAPI.Installer/assets/unix-install.sh
@@ -1,24 +1,10 @@
#!/bin/bash
-# Run the SMAPI installer through Mono on Linux or macOS.
# Move to script's directory
cd "`dirname "$0"`"
-# get cross-distro version of POSIX command
-COMMAND=""
-if command -v command >/dev/null 2>&1; then
- COMMAND="command -v"
-elif type type >/dev/null 2>&1; then
- COMMAND="type"
-fi
-
# if $TERM is not set to xterm, mono will bail out when attempting to write to the console.
export TERM=xterm
-# validate Mono & run installer
-if $COMMAND mono >/dev/null 2>&1; then
- mono internal/unix-install.exe
-else
- echo "Oops! Looks like Mono isn't installed. Please install Mono from https://mono-project.com, reboot, and run this installer again."
- read
-fi
+# run installer
+./internal/unix-install
diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh
index d309f750..21bed803 100644
--- a/src/SMAPI.Installer/assets/unix-launcher.sh
+++ b/src/SMAPI.Installer/assets/unix-launcher.sh
@@ -1,34 +1,17 @@
#!/usr/bin/env bash
-# MonoKickstart Shell Script
-# Written by Ethan "flibitijibibo" Lee
-# Modified for SMAPI by various contributors
# Move to script's directory
cd "$(dirname "$0")" || exit $?
-# Get the system architecture
-UNAME=$(uname)
-ARCH=$(uname -m)
+# validate script is being run from the game folder
+if [ ! -f "Stardew Valley.dll" ]; then
+ echo "Oops! SMAPI must be placed in the Stardew Valley game folder.\nSee instructions: https://stardewvalleywiki.com/Modding:Player_Guide";
+ read
+ exit 1
+fi
-# MonoKickstart picks the right libfolder, so just execute the right binary.
+# macOS
if [ "$UNAME" == "Darwin" ]; then
- # ... Except on OSX.
- export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/
-
- # El Capitan is a total idiot and wipes this variable out, making the
- # Steam overlay disappear. This sidesteps "System Integrity Protection"
- # and resets the variable with Valve's own variable (they provided this
- # fix by the way, thanks Valve!). Note that you will need to update your
- # launch configuration to the script location, NOT just the app location
- # (i.e. Kick.app/Contents/MacOS/Kick, not just Kick.app).
- # -flibit
- if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then
- export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES"
- fi
-
- # this was here before
- ln -sf mcs.bin.osx mcs
-
# fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI
if [ -f libgdiplus.dylib ]; then
rm libgdiplus.dylib
@@ -37,52 +20,13 @@ if [ "$UNAME" == "Darwin" ]; then
ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib
fi
- # create bin file
- # Note: don't overwrite if it's identical, to avoid resetting permission flags
- if [ ! -x StardewModdingAPI.bin.osx ] || ! cmp StardewValley.bin.osx StardewModdingAPI.bin.osx >/dev/null 2>&1; then
- cp -p StardewValley.bin.osx StardewModdingAPI.bin.osx
- fi
-
- # Make sure we're running in Terminal (so the user can see errors/warnings/update alerts).
- # Previously we would just use `open -a Terminal` to launch the .bin.osx file, but that
- # doesn't let us set environment variables.
- if [ ! -t 1 ]; then # https://stackoverflow.com/q/911168/262123
- # sanity check to make sure we don't have an infinite loop of opening windows
- SKIP_TERMINAL=false
- for argument in "$@"; do
- if [ "$argument" == "--no-reopen-terminal" ]; then
- SKIP_TERMINAL=true
- break
- fi
- done
-
- # reopen in Terminal if needed
- # https://stackoverflow.com/a/29511052/262123
- if [ "$SKIP_TERMINAL" == "false" ]; then
- echo "Reopening in the Terminal app..."
- echo "\"$0\" $@ --no-reopen-terminal" > /tmp/open-smapi-terminal.sh
- chmod +x /tmp/open-smapi-terminal.sh
- cat /tmp/open-smapi-terminal.sh
- open -W -a Terminal /tmp/open-smapi-terminal.sh
- rm /tmp/open-smapi-terminal.sh
- exit 0
- fi
- fi
+ # launch smapi
+ open -a Terminal ./StardewModdingAPI "$@"
- # launch SMAPI
- LC_ALL="C" ./StardewModdingAPI.bin.osx "$@"
+# Linux
else
# choose binary file to launch
- LAUNCH_FILE=""
- if [ "$ARCH" == "x86_64" ]; then
- ln -sf mcs.bin.x86_64 mcs
- cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64
- LAUNCH_FILE="./StardewModdingAPI.bin.x86_64"
- else
- ln -sf mcs.bin.x86 mcs
- cp StardewValley.bin.x86 StardewModdingAPI.bin.x86
- LAUNCH_FILE="./StardewModdingAPI.bin.x86"
- fi
+ LAUNCH_FILE="./StardewModdingAPI"
export LAUNCH_FILE
# select terminal (prefer xterm for best compatibility, then known supported terminals)
@@ -105,44 +49,44 @@ else
terminal|termite)
# consumes only one argument after -e
# options containing space characters are unsupported
- exec $TERMINAL_NAME -e "env TERM=xterm LC_ALL=\"C\" $LAUNCH_FILE $@"
+ exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@"
;;
xterm|konsole|alacritty)
# consumes all arguments after -e
- exec $TERMINAL_NAME -e env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
+ exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@"
;;
terminator|xfce4-terminal|mate-terminal)
# consumes all arguments after -x
- exec $TERMINAL_NAME -x env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
+ exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@"
;;
gnome-terminal)
# consumes all arguments after --
- exec $TERMINAL_NAME -- env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
+ exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@"
;;
kitty)
# consumes all trailing arguments
- exec $TERMINAL_NAME env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
+ exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@"
;;
*)
# If we don't know the terminal, just try to run it in the current shell.
# If THAT fails, launch with no output.
- env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
+ env TERM=xterm $LAUNCH_FILE "$@"
if [ $? -eq 127 ]; then
- exec LC_ALL="C" $LAUNCH_FILE --no-terminal "$@"
+ exec $LAUNCH_FILE --no-terminal "$@"
fi
esac
## terminal isn't executable; fallback to current shell or no terminal
else
echo "The '$TERMINAL_NAME' terminal isn't executable. SMAPI might be running in a sandbox or the system might be misconfigured? Falling back to current shell."
- env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
+ env TERM=xterm $LAUNCH_FILE "$@"
if [ $? -eq 127 ]; then
- exec LC_ALL="C" $LAUNCH_FILE --no-terminal "$@"
+ exec $LAUNCH_FILE --no-terminal "$@"
fi
fi
fi
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
index dc3d8320..264932e4 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
@@ -1,18 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
-
<PropertyGroup>
- <TargetFramework>netcoreapp2.0</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.10.0" />
- <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
+ <PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.10.0" />
+ <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="NUnit" Version="3.13.2" />
- <PackageReference Include="NUnit3TestAdapter" Version="4.1.0">
- <PrivateAssets>all</PrivateAssets>
- <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
- </PackageReference>
+ <PackageReference Include="NUnit3TestAdapter" Version="3.17.0" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
</ItemGroup>
<ItemGroup>
@@ -20,5 +16,4 @@
</ItemGroup>
<Import Project="..\..\build\common.targets" />
-
</Project>
diff --git a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj
index 0d109b83..3fadc37a 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj
+++ b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj
@@ -9,8 +9,7 @@
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.10.0" PrivateAssets="all" />
- <PackageReference Update="NETStandard.Library" PrivateAssets="all" />
+ <PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.10.0" />
</ItemGroup>
<ItemGroup>
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index 93769650..33356413 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -2,28 +2,28 @@
<PropertyGroup>
<!--build-->
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<!--NuGet package-->
<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
<Title>Build package for SMAPI mods</Title>
- <Version>3.3.0</Version>
+ <Version>3.4.0</Version>
<Authors>Pathoschild</Authors>
- <Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</Description>
+ <Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageIcon>images/icon.png</PackageIcon>
<PackageProjectUrl>https://smapi.io/package/readme</PackageProjectUrl>
<IncludeBuildOutput>false</IncludeBuildOutput>
+
+ <!--copy dependency DLLs to bin folder so we can include them in package -->
+ <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
- <Reference Include="Microsoft.Build" />
- <Reference Include="Microsoft.Build.Framework" />
- <Reference Include="Microsoft.Build.Utilities.v4.0" />
- <Reference Include="System.IO.Compression" />
- <Reference Include="System.Web.Extensions" />
+ <PackageReference Include="Microsoft.Build.Utilities.Core" Version="16.10" />
+ <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
<ItemGroup>
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index be10481b..a3cd6c45 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -45,13 +45,13 @@
**********************************************-->
<ItemGroup>
<!-- game -->
- <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
<!-- SMAPI -->
- <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" />
+ <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
<!-- Harmony -->
@@ -68,8 +68,8 @@
<!-- invalid game path -->
<Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." ContinueOnError="false" />
- <Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" />
- <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" />
+ <Error Condition="!Exists('$(GamePath)\$(GameExecutableName).dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" />
+ <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" />
<!-- invalid target architecture (note: internal value is 'AnyCPU', value shown in Visual Studio is 'Any CPU') -->
<Warning Condition="'$(Platform)' != 'AnyCPU'" Text="The target platform should be set to 'Any CPU' for compatibility with both 32-bit and 64-bit versions of Stardew Valley (currently set to '$(Platform)'). See https://smapi.io/package/wrong-processor-architecture for details." HelpLink="https://smapi.io/package/wrong-processor-architecture" />
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
index fa192073..65d54599 100644
--- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<AssemblyName>ConsoleCommands</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
@@ -13,7 +13,7 @@
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
</ItemGroup>
diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
index 7ba6025b..2ad19df7 100644
--- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
+++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<AssemblyName>ErrorHandler</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
@@ -14,7 +14,7 @@
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
diff --git a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
index 079beb08..f8908c7d 100644
--- a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
+++ b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<AssemblyName>SaveBackup</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
@@ -13,7 +13,7 @@
</ItemGroup>
<ItemGroup>
- <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
</ItemGroup>
<ItemGroup>
diff --git a/src/SMAPI.Tests/SMAPI.Tests.csproj b/src/SMAPI.Tests/SMAPI.Tests.csproj
index 8f7bfab4..e19105ff 100644
--- a/src/SMAPI.Tests/SMAPI.Tests.csproj
+++ b/src/SMAPI.Tests/SMAPI.Tests.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<AssemblyName>SMAPI.Tests</AssemblyName>
<RootNamespace>SMAPI.Tests</RootNamespace>
- <TargetFramework>net452</TargetFramework>
+ <TargetFramework>net5.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<LangVersion>latest</LangVersion>
</PropertyGroup>
@@ -16,6 +16,7 @@
</ItemGroup>
<ItemGroup>
+ <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Moq" Version="4.16.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="NUnit" Version="3.13.2" />
@@ -23,7 +24,7 @@
<ItemGroup>
<Reference Include="$(GameExecutableName)">
- <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
+ <HintPath>$(GamePath)\$(GameExecutableName).dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
diff --git a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
index 0e1e40b2..4c92b4db 100644
--- a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
+++ b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<RootNamespace>StardewModdingAPI</RootNamespace>
<Description>Provides toolkit interfaces which are available to SMAPI mods.</Description>
- <TargetFrameworks>net452;netstandard2.0</TargetFrameworks>
+ <TargetFrameworks>net5.0; netstandard2.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
diff --git a/src/SMAPI.Toolkit/Framework/Constants.cs b/src/SMAPI.Toolkit/Framework/Constants.cs
new file mode 100644
index 00000000..55f26582
--- /dev/null
+++ b/src/SMAPI.Toolkit/Framework/Constants.cs
@@ -0,0 +1,9 @@
+namespace StardewModdingAPI.Toolkit.Framework
+{
+ /// <summary>Contains the SMAPI installer's constants and assumptions.</summary>
+ internal static class Constants
+ {
+ /// <summary>The name of the game's main DLL, used to detect game folders.</summary>
+ public const string GameDllName = "Stardew Valley.dll";
+ }
+}
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index c90fc1d3..7553c07f 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -56,10 +56,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
{
return
dir.Exists
- && (
- dir.EnumerateFiles("StardewValley.exe").Any()
- || dir.EnumerateFiles("Stardew Valley.exe").Any()
- );
+ && dir.EnumerateFiles("Stardew Valley.dll").Any();
}
diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
index 2636aae0..8b6eb5fb 100644
--- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
@@ -80,15 +80,6 @@ namespace StardewModdingAPI.Toolkit.Framework
return name;
}
- /// <summary>Get the name of the Stardew Valley executable.</summary>
- /// <param name="platform">The current platform.</param>
- public static string GetExecutableName(string platform)
- {
- return platform == nameof(Platform.Windows)
- ? "Stardew Valley.exe"
- : "StardewValley.exe";
- }
-
/// <summary>Get whether an executable is 64-bit.</summary>
/// <param name="path">The absolute path to the assembly file.</param>
public static bool Is64BitAssembly(string path)
diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
index 3d87c169..ec27bf79 100644
--- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
+++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
@@ -2,7 +2,7 @@
<PropertyGroup>
<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
<Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description>
- <TargetFrameworks>net452;netstandard2.0</TargetFrameworks>
+ <TargetFrameworks>net5.0; netstandard2.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
@@ -12,8 +12,8 @@
<PackageReference Include="HtmlAgilityPack" Version="1.11.33" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.0" />
- <PackageReference Include="System.Management" Version="4.5.0" Condition="'$(OS)' == 'Windows_NT'" />
- <PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" Condition="'$(OS)' == 'Windows_NT' AND '$(TargetFramework)' == 'netstandard2.0'" />
+ <PackageReference Include="System.Management" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
+ <PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
</ItemGroup>
<ItemGroup>
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
index 6de79a85..7536337a 100644
--- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
@@ -40,13 +40,6 @@ namespace StardewModdingAPI.Toolkit.Utilities
return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString());
}
- /// <summary>Get the name of the Stardew Valley executable.</summary>
- /// <param name="platform">The current platform.</param>
- public static string GetExecutableName(Platform platform)
- {
- return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString());
- }
-
/// <summary>Get whether an executable is 64-bit.</summary>
/// <param name="path">The absolute path to the assembly file.</param>
public static bool Is64BitAssembly(string path)
diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
index 020ebc6d..c17bb354 100644
--- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
+++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs
@@ -88,14 +88,18 @@ namespace StardewModdingAPI.Toolkit.Utilities
/// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary>
/// <param name="sourceDir">The source folder path.</param>
/// <param name="targetPath">The target folder or file path.</param>
- /// <remarks>
- ///
- /// NOTE: this is a heuristic implementation that works in the cases SMAPI needs it for, but it doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between UNC paths on Windows). This should be replaced with the more comprehensive <c>Path.GetRelativePath</c> if the game ever migrates to .NET Core.
- ///
- /// </remarks>
[Pure]
public static string GetRelativePath(string sourceDir, string targetPath)
{
+#if NET5_0
+ return Path.GetRelativePath(sourceDir, targetPath);
+#else
+ // NOTE:
+ // this is a heuristic implementation that works in the cases SMAPI needs it for, but it
+ // doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between
+ // UNC paths on Windows). SMAPI and mods will use the more robust .NET 5 version anyway
+ // though, this is only for compatibility with the mod build package.
+
// convert to URIs
Uri from = new Uri(sourceDir.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
Uri to = new Uri(targetPath.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
@@ -123,6 +127,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
}
return relative;
+#endif
}
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index 2e25a94a..abcb2f64 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -290,7 +290,7 @@ namespace StardewModdingAPI.Framework.Logging
/// <param name="customSettings">The custom SMAPI settings.</param>
public void LogIntro(string modsPath, IDictionary<string, object> customSettings)
{
- // log platform & patches
+ // log platform
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
// log basic info
diff --git a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs
index 8d1b6034..5acba569 100644
--- a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs
+++ b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs
@@ -24,7 +24,7 @@ namespace StardewModdingAPI.Framework.Reflection
/// <summary>Construct an instance.</summary>
public InterfaceProxyFactory()
{
- AssemblyBuilder assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
+ AssemblyBuilder assemblyBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
this.ModuleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies");
}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index b049e868..95a7ace6 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -16,7 +16,6 @@ using Microsoft.Xna.Framework;
#if SMAPI_FOR_WINDOWS
using Microsoft.Win32;
#endif
-using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using StardewModdingAPI.Enums;
using StardewModdingAPI.Events;
@@ -1298,9 +1297,6 @@ namespace StardewModdingAPI.Framework
{
// create client
string url = this.Settings.WebApiBaseUrl;
-#if !SMAPI_FOR_WINDOWS
- url = url.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/macOS
-#endif
WebApiClient client = new WebApiClient(url, Constants.ApiVersion);
this.Monitor.Log("Checking for updates...");
@@ -1695,9 +1691,8 @@ namespace StardewModdingAPI.Framework
catch (Exception ex)
{
errorReasonPhrase = "its DLL couldn't be loaded.";
- // re-enable in Stardew Valley 1.5.5
- //if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath))
- // errorReasonPhrase = "it needs to be updated for 64-bit mode.";
+ if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath))
+ errorReasonPhrase = "it needs to be updated for 64-bit mode.";
errorDetails = $"Error: {ex.GetLogSummary()}";
failReason = ModFailReason.LoadFailed;
diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs
index 368306a1..232e54ce 100644
--- a/src/SMAPI/Metadata/InstructionMetadata.cs
+++ b/src/SMAPI/Metadata/InstructionMetadata.cs
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Metadata
// rewrite for Stardew Valley 1.5.5
if (platformChanged)
yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchFacade));
- //yield return new ArchitectureAssemblyRewriter();
+ yield return new ArchitectureAssemblyRewriter();
// detect Harmony & rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update)
yield return new HarmonyRewriter();
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index e5cc8da6..a04dd1b6 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -3,13 +3,16 @@
<AssemblyName>StardewModdingAPI</AssemblyName>
<RootNamespace>StardewModdingAPI</RootNamespace>
<Description>The modding API for Stardew Valley.</Description>
- <TargetFramework>net452</TargetFramework>
- <PlatformTarget>x86</PlatformTarget>
+ <TargetFramework>net5.0</TargetFramework>
+ <PlatformTarget>x64</PlatformTarget>
<OutputType>Exe</OutputType>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
<ApplicationIcon>icon.ico</ApplicationIcon>
+
+ <!--copy dependency DLLs to bin folder so we can include them in installer bundle -->
+ <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<Import Project="..\..\build\common.targets" />
@@ -19,15 +22,16 @@
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<PackageReference Include="MonoMod.Common" Version="21.6.21.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
- <PackageReference Include="Platonymous.TMXTile" Version="1.5.8" />
+ <PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
+ <PackageReference Include="System.Reflection.Emit" Version="4.7.0" />
+ <PackageReference Include="System.Runtime.Caching" Version="5.0.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="..\..\build\0Harmony.dll" Private="True" />
- <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="System.Numerics" Private="True" />
- <Reference Include="System.Runtime.Caching" Private="True" />
<Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
<Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />