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-rw-r--r--StardewModdingAPI/Constants.cs5
-rw-r--r--StardewModdingAPI/Events/Time.cs6
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs624
3 files changed, 576 insertions, 59 deletions
diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs
index ddd46115..5995028e 100644
--- a/StardewModdingAPI/Constants.cs
+++ b/StardewModdingAPI/Constants.cs
@@ -58,5 +58,10 @@ namespace StardewModdingAPI
/// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper
/// </summary>
public static bool EnableDrawingIntoRenderTarget => true;
+
+ /// <summary>
+ /// Completely overrides the base game's draw call to the one is SGame
+ /// </summary>
+ public static bool EnableCompletelyOverridingBaseDrawCall => true;
}
} \ No newline at end of file
diff --git a/StardewModdingAPI/Events/Time.cs b/StardewModdingAPI/Events/Time.cs
index 56b23dc3..339cd560 100644
--- a/StardewModdingAPI/Events/Time.cs
+++ b/StardewModdingAPI/Events/Time.cs
@@ -8,6 +8,7 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
+ public static event EventHandler OnNewDay = delegate { };
public static void InvokeTimeOfDayChanged(int priorInt, int newInt)
{
@@ -28,5 +29,10 @@ namespace StardewModdingAPI.Events
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
+
+ public static void InvokeOnNewDay(int priorInt, int newInt)
+ {
+ OnNewDay.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
}
} \ No newline at end of file
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index b6fe727b..8da6cd40 100644
--- a/StardewModdingAPI/Inheritance/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
@@ -7,7 +8,12 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI.Events;
using StardewValley;
+using StardewValley.BellsAndWhistles;
+using StardewValley.Locations;
using StardewValley.Menus;
+using StardewValley.Tools;
+using xTile.Dimensions;
+using Rectangle = Microsoft.Xna.Framework.Rectangle;
namespace StardewModdingAPI.Inheritance
{
@@ -39,6 +45,7 @@ namespace StardewModdingAPI.Inheritance
/// Useless at this time.
/// </summary>
[Obsolete]
+ // ReSharper disable once UnusedAutoPropertyAccessor.Local
public static Dictionary<int, SObject> ModItems { get; private set; }
/// <summary>
@@ -163,6 +170,11 @@ namespace StardewModdingAPI.Inheritance
public int PreviousYearOfGame { get; private set; }
/// <summary>
+ /// The previous result of Game1.newDay
+ /// </summary>
+ public bool PreviousIsNewDay { get; private set; }
+
+ /// <summary>
/// The previous 'Farmer' (Player)
/// </summary>
public Farmer PreviousFarmer { get; private set; }
@@ -187,6 +199,15 @@ namespace StardewModdingAPI.Inheritance
}
/// <summary>
+ /// The current Colour in Game1 (Private field, uses reflection)
+ /// </summary>
+ public Color BgColour
+ {
+ get { return (Color)typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
+ set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
+ }
+
+ /// <summary>
/// Static accessor for an Instance of the class SGame
/// </summary>
public static SGame Instance { get; private set; }
@@ -200,14 +221,7 @@ namespace StardewModdingAPI.Inheritance
/// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
/// </summary>
public static bool Debug { get; private set; }
-
- /// <summary>
- /// A queue of messages to log when Debug is true.
- /// If debug is false this queue will be emptied every frame.
- /// Do not add to the queue if debug is false.
- /// The queue will be drawn once every Draw update.
- /// </summary>
- public static Queue<String> DebugMessageQueue { get; private set; }
+ internal static Queue<String> DebugMessageQueue { get; private set; }
/// <summary>
/// The current player (equal to Farmer.Player)
@@ -365,6 +379,11 @@ namespace StardewModdingAPI.Inheritance
}
/// <summary>
+ /// Whether or not the game's zoom level is 1.0f
+ /// </summary>
+ public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f);
+
+ /// <summary>
/// XNA Init Method
/// </summary>
protected override void Initialize()
@@ -458,75 +477,539 @@ namespace StardewModdingAPI.Inheritance
{
FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
- try
- {
- base.Draw(gameTime);
- }
- catch (Exception ex)
+ if (Constants.EnableCompletelyOverridingBaseDrawCall)
{
- Log.AsyncR("An error occured in the base draw loop: " + ex);
- Console.ReadKey();
- }
-
- GraphicsEvents.InvokeDrawTick();
+ // StardewValley.Game1
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(Screen);
+ }
- if (Constants.EnableDrawingIntoRenderTarget)
- {
- if (!options.zoomLevel.Equals(1.0f))
+ GraphicsDevice.Clear(BgColour);
+ if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
{
- if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu.drawBackground(spriteBatch);
+ activeClickableMenu.draw(spriteBatch);
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
{
- Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
- Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
- false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
}
- GraphicsDevice.SetRenderTarget(Screen);
+ return;
+ }
+ if (gameMode == 11)
+ {
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
+ spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
+ spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
+ spriteBatch.End();
+ return;
+ }
+ if (currentMinigame != null)
+ {
+ currentMinigame.draw(spriteBatch);
+ if (globalFade && !menuUp && (!nameSelectUp || messagePause))
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
+ spriteBatch.End();
+ }
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (showingEndOfNightStuff)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu?.draw(spriteBatch);
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 6)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ string text = "";
+ int num = 0;
+ while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
+ {
+ text += ".";
+ num++;
+ }
+ SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 0)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ }
+ else
+ {
+ if (drawLighting)
+ {
+ GraphicsDevice.SetRenderTarget(lightmap);
+ GraphicsDevice.Clear(Color.White * 0f);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
+ spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
+ for (int i = 0; i < currentLightSources.Count; i++)
+ {
+ if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
+ {
+ spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
+ }
+ }
+ spriteBatch.End();
+ GraphicsDevice.SetRenderTarget(!ZoomLevelIsOne ? null : Screen);
+ }
+ if (bloomDay)
+ {
+ bloom?.BeginDraw();
+ }
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ background?.draw(spriteBatch);
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ currentLocation.drawWater(spriteBatch);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
+ {
+ while (enumerator.MoveNext())
+ {
+ NPC current = enumerator.Current;
+ if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ goto IL_B30;
+ }
+ }
+ foreach (NPC current2 in CurrentEvent.actors)
+ {
+ if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ IL_B30:
+ if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
+ }
+ currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
+ {
+ while (enumerator3.MoveNext())
+ {
+ NPC current3 = enumerator3.Current;
+ if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ goto IL_F5F;
+ }
+ }
+ foreach (NPC current4 in CurrentEvent.actors)
+ {
+ if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ IL_F5F:
+ if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
+ }
+ if (displayFarmer)
+ {
+ player.draw(spriteBatch);
+ }
+ if ((eventUp || killScreen) && !killScreen)
+ {
+ currentLocation.currentEvent?.draw(spriteBatch);
+ }
+ if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
+ {
+ spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
+ }
+ currentLocation.draw(spriteBatch);
+ if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
+ {
+ drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
+ }
+ if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Name.Equals("Farm"))
+ {
+ typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ //this.drawFarmBuildings();
+ }
+ if (tvStation >= 0)
+ {
+ spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
+ }
+ if (panMode)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
+ foreach (Warp current5 in currentLocation.warps)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
+ }
+ }
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ currentLocation.drawAboveFrontLayer(spriteBatch);
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
+ {
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ }
+ if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawPlayerHeldObject(player);
+ }
+ else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
+ {
+ drawPlayerHeldObject(player);
+ }
+ if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Map.GetLayer("AlwaysFront") != null)
+ {
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ }
+ if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
+ {
+ Color color = Color.White;
+ switch ((int) (toolHold / 600f) + 2)
+ {
+ case 1:
+ color = Tool.copperColor;
+ break;
+ case 2:
+ color = Tool.steelColor;
+ break;
+ case 3:
+ color = Tool.goldColor;
+ break;
+ case 4:
+ color = Tool.iridiumColor;
+ break;
+ }
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
+ }
+ if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
+ {
+ foreach (WeatherDebris current6 in debrisWeather)
+ {
+ current6.draw(spriteBatch);
+ }
+ }
+ farmEvent?.draw(spriteBatch);
+ if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
+ }
+ if (screenGlow)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
+ }
+ currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
+ if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
+ {
+ player.CurrentTool.draw(spriteBatch);
+ }
+ if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
+ {
+ for (int j = 0; j < rainDrops.Length; j++)
+ {
+ spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
+ }
+ }
+ spriteBatch.End();
+ base.Draw(gameTime);
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (eventUp && currentLocation.currentEvent != null)
+ {
+ foreach (NPC current7 in currentLocation.currentEvent.actors)
+ {
+ if (current7.isEmoting)
+ {
+ Vector2 localPosition = current7.getLocalPosition(viewport);
+ localPosition.Y -= tileSize * 2 + pixelZoom * 3;
+ if (current7.age == 2)
+ {
+ localPosition.Y += tileSize / 2;
+ }
+ else if (current7.gender == 1)
+ {
+ localPosition.Y += tileSize / 6;
+ }
+ spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
+ }
+ }
+ }
+ spriteBatch.End();
+ if (drawLighting)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
+ {
+ ColorBlendFunction = BlendFunction.ReverseSubtract,
+ ColorDestinationBlend = Blend.One,
+ ColorSourceBlend = Blend.SourceColor
+ }, SamplerState.LinearClamp, null, null);
+ spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
+ {
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
+ }
+ spriteBatch.End();
+ }
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (drawGrid)
+ {
+ int num2 = -viewport.X % tileSize;
+ float num3 = -(float) viewport.Y % tileSize;
+ for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
+ {
+ spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
+ }
+ for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
+ {
+ spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
+ }
+ }
+ if (currentBillboard != 0)
+ {
+ drawBillboard();
+ }
+ if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
+ {
+ typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ //this.drawHUD();
+ }
+ else if (activeClickableMenu == null && farmEvent == null)
+ {
+ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
+ }
+ if (hudMessages.Any() && (!eventUp || isFestival()))
+ {
+ for (int l = hudMessages.Count - 1; l >= 0; l--)
+ {
+ hudMessages[l].draw(spriteBatch, l);
+ }
+ }
+ }
+ farmEvent?.draw(spriteBatch);
+ if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
+ {
+ typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ if (progressBar)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
+ spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
+ }
+ if (eventUp)
+ {
+ currentLocation.currentEvent?.drawAfterMap(spriteBatch);
+ }
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
+ {
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
+ }
+ if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
+ }
+ else if (flashAlpha > 0f)
+ {
+ if (options.screenFlash)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
+ }
+ flashAlpha -= 0.1f;
+ }
+ if ((messagePause || globalFade) && dialogueUp)
+ {
+ typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
+ {
+ current8.draw(spriteBatch, true);
+ }
+ if (debugMode)
+ {
+ spriteBatch.DrawString(smallFont, string.Concat(new object[]
+ {
+ panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("player: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
+ Environment.NewLine,
+ "debugOutput: ",
+ debugOutput
+ }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
+ if (inputMode)
+ {
+ spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
+ }
+ if (showKeyHelp)
+ {
+ spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
+ if (activeClickableMenu != null)
+ {
+ activeClickableMenu.draw(spriteBatch);
+ }
+ else
+ {
+ farmEvent?.drawAboveEverything(spriteBatch);
}
-
- // Not beginning the batch due to inconsistancies with the standard draw tick...
- //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
-
- GraphicsEvents.InvokeDrawInRenderTargetTick();
-
- //spriteBatch.End();
-
- //Re-draw the HUD
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
- typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
spriteBatch.End();
-
- if (!options.zoomLevel.Equals(1.0f))
+ if (!ZoomLevelIsOne)
{
GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
- }
+ else
+ {
+ #region Base Draw Call
- if (Debug)
- {
- spriteBatch.Begin();
- spriteBatch.DrawString(smoothFont, "FPS: " + FramesPerSecond, Vector2.Zero, Color.CornflowerBlue);
+ try
+ {
+ base.Draw(gameTime);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An error occured in the base draw loop: " + ex);
+ Console.ReadKey();
+ }
- int i = 1;
- while (DebugMessageQueue.Any())
- {
- string s = DebugMessageQueue.Dequeue();
- spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 12), Color.CornflowerBlue);
- i++;
+ GraphicsEvents.InvokeDrawTick();
+
+ if (Constants.EnableDrawingIntoRenderTarget)
+ {
+ if (!options.zoomLevel.Equals(1.0f))
+ {
+ if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
+ {
+ Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
+ Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
+ false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
+ }
+ GraphicsDevice.SetRenderTarget(Screen);
+ }
+
+ // Not beginning the batch due to inconsistancies with the standard draw tick...
+ //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+
+ GraphicsEvents.InvokeDrawInRenderTargetTick();
+
+ //spriteBatch.End();
+
+ //Re-draw the HUD
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu?.draw(spriteBatch);
+ /*
+ if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
+ typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
+ */
+ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
+
+ spriteBatch.End();
+
+ if (!options.zoomLevel.Equals(1.0f))
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ }
+
+ if (Debug)
+ {
+ spriteBatch.Begin();
+ spriteBatch.DrawString(smoothFont, "FPS: " + FramesPerSecond, Vector2.Zero, BgColour);
+
+ int i = 1;
+ while (DebugMessageQueue.Any())
+ {
+ string s = DebugMessageQueue.Dequeue();
+ spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 12), BgColour);
+ i++;
+ }
+ GraphicsEvents.InvokeDrawDebug(null, null);
+ spriteBatch.End();
+ }
+ else
+ {
+ DebugMessageQueue.Clear();
+ }
+
+ #endregion
}
- GraphicsEvents.InvokeDrawDebug(null, null);
- spriteBatch.End();
- }
- else
- {
- DebugMessageQueue.Clear();
}
}
[Obsolete("Do not use at this time.")]
+ // ReSharper disable once UnusedMember.Local
private static int RegisterModItem(SObject modItem)
{
if (modItem.HasBeenRegistered)
@@ -544,6 +1027,7 @@ namespace StardewModdingAPI.Inheritance
}
[Obsolete("Do not use at this time.")]
+ // ReSharper disable once UnusedMember.Local
private static SObject PullModItemFromDict(int id, bool isIndex)
{
if (isIndex)
@@ -734,12 +1218,18 @@ namespace StardewModdingAPI.Inheritance
MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
PreviousMineLevel = mine.mineLevel;
}
+
+ if (PreviousIsNewDay != newDay)
+ {
+ TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth);
+ PreviousIsNewDay = newDay;
+ }
}
private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
{
changedItems = new List<ItemStackChange>();
- IEnumerable<Item> actualItems = items.Where(n => n != null)?.ToArray();
+ IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray();
foreach (var item in actualItems)
{
if (PreviousItems != null && PreviousItems.ContainsKey(item))
@@ -763,5 +1253,21 @@ namespace StardewModdingAPI.Inheritance
return changedItems.Any();
}
+
+ /// <summary>
+ /// Queue's a message to be drawn in Debug mode (F3)
+ /// </summary>
+ /// <returns></returns>
+ public static bool QueueDebugMessage(string message)
+ {
+ if (!Debug)
+ return false;
+
+ if (DebugMessageQueue.Count > 32)
+ return false;
+
+ DebugMessageQueue.Enqueue(message);
+ return true;
+ }
}
} \ No newline at end of file