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-rw-r--r--.editorconfig3
-rw-r--r--.gitattributes5
-rw-r--r--build/common.targets20
-rw-r--r--build/prepare-install-package.targets130
-rw-r--r--build/unix/prepare-install-package.sh211
-rw-r--r--build/unix/set-smapi-version.sh26
-rwxr-xr-xbuild/windows/finalize-install-package.sh67
-rw-r--r--build/windows/lib/in-place-regex.ps111
-rw-r--r--build/windows/prepare-install-package.ps1217
-rw-r--r--build/windows/set-smapi-version.ps125
-rw-r--r--docs/release-notes.md20
-rw-r--r--docs/technical/mod-package.md4
-rw-r--r--docs/technical/smapi.md156
-rw-r--r--src/SMAPI.Installer/Framework/InstallerContext.cs7
-rw-r--r--src/SMAPI.Installer/InteractiveInstaller.cs63
-rw-r--r--src/SMAPI.Installer/SMAPI.Installer.csproj1
-rw-r--r--src/SMAPI.Installer/assets/README.txt18
-rw-r--r--src/SMAPI.Installer/assets/install on Linux.sh4
-rw-r--r--src/SMAPI.Installer/assets/install on Windows.bat (renamed from src/SMAPI.Installer/assets/windows-install.bat)37
-rw-r--r--src/SMAPI.Installer/assets/install on macOS.command6
-rw-r--r--src/SMAPI.Installer/assets/runtimeconfig.json (renamed from src/SMAPI.Installer/assets/runtimeconfig.unix.json)6
-rw-r--r--src/SMAPI.Installer/assets/runtimeconfig.windows.json12
-rw-r--r--src/SMAPI.Installer/assets/unix-install.sh14
-rw-r--r--src/SMAPI.Installer/assets/unix-launcher.sh9
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/pl.json8
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameFolderType.cs21
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs55
-rw-r--r--src/SMAPI.Web/wwwroot/SMAPI.metadata.json5
-rw-r--r--src/SMAPI.Web/wwwroot/schemas/content-patcher.json6
-rw-r--r--src/SMAPI.sln26
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs3
-rw-r--r--src/SMAPI/Framework/SGame.cs8
-rw-r--r--src/SMAPI/SButton.cs2
-rw-r--r--src/SMAPI/SMAPI.csproj3
-rw-r--r--src/SMAPI/Utilities/Keybind.cs2
-rw-r--r--src/SMAPI/i18n/pl.json12
44 files changed, 924 insertions, 321 deletions
diff --git a/.editorconfig b/.editorconfig
index d600d602..2aeaeadd 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -22,6 +22,9 @@ insert_final_newline = false
[README.txt]
end_of_line=crlf
+[*.{command,sh}]
+end_of_line=lf
+
##########
## C# formatting
## documentation: https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference
diff --git a/.gitattributes b/.gitattributes
index 1161a204..00ae145b 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,3 +1,6 @@
# normalize line endings
* text=auto
-README.txt text=crlf
+README.txt text eol=crlf
+
+*.command text eol=lf
+*.sh text eol=lf
diff --git a/build/common.targets b/build/common.targets
index 578076a9..1021c2a1 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,13 +1,29 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.13.1</Version>
+ <Version>3.13.2</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
<!--set platform-->
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
+ <CopyToGameFolder>true</CopyToGameFolder>
+
+ <!-- allow mods to be compiled as AnyCPU for compatibility with older platforms -->
+ <ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
+
+ <!--
+ suppress warnings that don't apply, so it's easier to spot actual issues.
+
+ warning | builds | summary | rationale
+ ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
+ CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs.
+ CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI.
+ CS0809 | all | obsolete overload for non-onsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods.
+ NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work.
+ -->
+ <NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn>
</PropertyGroup>
<!--find game folder-->
@@ -19,7 +35,7 @@
</Target>
<!-- copy files into game directory and enable debugging -->
- <Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
+ <Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="'$(CopyToGameFolder)' == 'true'">
<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
</Target>
<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets
deleted file mode 100644
index ef5624ad..00000000
--- a/build/prepare-install-package.targets
+++ /dev/null
@@ -1,130 +0,0 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!--
-
- This build task is run from the installer project after all projects have been compiled, and
- creates the build package in the bin\Packages folder.
-
- -->
- <Target Name="PrepareInstaller" AfterTargets="AfterBuild">
- <PropertyGroup>
- <PlatformName>windows</PlatformName>
- <PlatformName Condition="$(OS) != 'Windows_NT'">unix</PlatformName>
-
- <BuildRootPath>$(SolutionDir)</BuildRootPath>
- <OutRootPath>$(SolutionDir)\..\bin</OutRootPath>
-
- <SmapiBin>$(BuildRootPath)\SMAPI\bin\$(Configuration)</SmapiBin>
- <ToolkitBin>$(BuildRootPath)\SMAPI.Toolkit\bin\$(Configuration)\net5.0</ToolkitBin>
- <ConsoleCommandsBin>$(BuildRootPath)\SMAPI.Mods.ConsoleCommands\bin\$(Configuration)</ConsoleCommandsBin>
- <ErrorHandlerBin>$(BuildRootPath)\SMAPI.Mods.ErrorHandler\bin\$(Configuration)</ErrorHandlerBin>
- <SaveBackupBin>$(BuildRootPath)\SMAPI.Mods.SaveBackup\bin\$(Configuration)</SaveBackupBin>
-
- <PackagePath>$(OutRootPath)\SMAPI installer</PackagePath>
- <PackageDevPath>$(OutRootPath)\SMAPI installer for developers</PackageDevPath>
- </PropertyGroup>
- <ItemGroup>
- <TranslationFiles Include="$(SmapiBin)\i18n\*.json" />
- <ErrorHandlerTranslationFiles Include="$(ErrorHandlerBin)\i18n\*.json" />
- </ItemGroup>
-
- <!-- reset package directory -->
- <RemoveDir Directories="$(PackagePath)" />
- <RemoveDir Directories="$(PackageDevPath)" />
-
- <!-- copy installer files -->
- <Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
- <Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on macOS.command" />
- <Copy SourceFiles="$(TargetDir)\assets\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
- <Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFolder="$(PackagePath)" />
- <Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)\install.exe.config" Condition="$(PlatformName) == 'windows'" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(PackagePath)\internal\$(PlatformName)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).runtimeconfig.json" DestinationFolder="$(PackagePath)\internal\$(PlatformName)" />
-
- <!--copy bundle files-->
- <Copy SourceFiles="$(TargetDir)\assets\runtimeconfig.$(PlatformName).json" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.runtimeconfig.json" />
- <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.dll" DestinationFolder="$(PackagePath)\bundle" />
- <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) == 'windows'" />
- <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) != 'windows'" />
- <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
- <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
- <Copy SourceFiles="$(SmapiBin)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
- <Copy SourceFiles="$(SmapiBin)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\0Harmony.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\Mono.Cecil.Mdb.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\Mono.Cecil.Pdb.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\MonoMod.Common.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\TMXTile.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\SMAPI.config.json" DestinationFiles="$(PackagePath)\bundle\smapi-internal\config.json" />
- <Copy SourceFiles="$(SmapiBin)\SMAPI.metadata.json" DestinationFiles="$(PackagePath)\bundle\smapi-internal\metadata.json" />
- <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(PackagePath)\bundle\smapi-internal\i18n" />
- <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\unix-launcher.sh" DestinationFolder="$(PackagePath)\bundle" />
- <Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy Condition="$(PlatformName) == 'windows'" SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
-
- <!-- copy .NET dependencies -->
- <Copy SourceFiles="$(SmapiBin)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\System.Management.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" Condition="$(PlatformName) == 'windows'" />
- <Copy SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
- <Copy SourceFiles="$(SmapiBin)\System.Security.Permissions.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
-
- <!--copy bundled mods-->
- <Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
- <Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
- <Copy SourceFiles="$(ConsoleCommandsBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
- <Copy SourceFiles="$(ErrorHandlerBin)\ErrorHandler.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" />
- <Copy SourceFiles="$(ErrorHandlerBin)\ErrorHandler.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" />
- <Copy SourceFiles="$(ErrorHandlerBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler" />
- <Copy SourceFiles="@(ErrorHandlerTranslationFiles)" DestinationFolder="$(PackagePath)\bundle\Mods\ErrorHandler\i18n" />
- <Copy SourceFiles="$(SaveBackupBin)\SaveBackup.dll" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
- <Copy SourceFiles="$(SaveBackupBin)\SaveBackup.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
- <Copy SourceFiles="$(SaveBackupBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
-
- <!-- fix Linux/macOS permissions -->
- <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)/install on Linux.sh&quot;" />
- <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)/install on macOS.command&quot;" />
- <Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 &quot;$(PackagePath)/bundle/unix-launcher.sh&quot;" />
-
- <!-- finalise 'for developers' installer -->
- <ItemGroup>
- <PackageFiles Include="$(PackagePath)\**\*.*" />
- </ItemGroup>
- <Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
- <ZipDirectory SourceDirectory="$(PackageDevPath)\bundle" DestinationFile="$(PackageDevPath)\internal\$(PlatformName)\install.dat" />
- <RemoveDir Directories="$(PackageDevPath)\bundle" />
-
- <!-- finalise normal installer -->
- <ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\config.json" Search="&quot;DeveloperMode&quot;: true" Replace="&quot;DeveloperMode&quot;: false" />
- <ZipDirectory SourceDirectory="$(PackagePath)\bundle" DestinationFile="$(PackagePath)\internal\$(PlatformName)\install.dat" />
- <RemoveDir Directories="$(PackagePath)\bundle" />
- </Target>
-
- <!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
- <UsingTask TaskName="ReplaceFileText" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
- <ParameterGroup>
- <FilePath ParameterType="System.String" Required="true" />
- <Search ParameterType="System.String" Required="true" />
- <Replace ParameterType="System.String" Required="true" />
- </ParameterGroup>
- <Task>
- <Using Namespace="System" />
- <Using Namespace="System.IO" />
- <Using Namespace="System.Text.RegularExpressions" />
- <Code Type="Fragment" Language="cs">
- <![CDATA[
- File.WriteAllText(
- FilePath,
- Regex.Replace(File.ReadAllText(FilePath), Search, Replace)
- );
- ]]>
- </Code>
- </Task>
- </UsingTask>
-</Project>
diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh
new file mode 100644
index 00000000..9a89f8d4
--- /dev/null
+++ b/build/unix/prepare-install-package.sh
@@ -0,0 +1,211 @@
+#!/bin/bash
+
+#
+#
+# This is the Bash equivalent of ../windows/prepare-install-package.ps1.
+# When making changes, both scripts should be updated.
+#
+#
+
+
+##########
+## Constants
+##########
+# paths
+gamePath="/home/pathoschild/Stardew Valley"
+bundleModNames=("ConsoleCommands" "ErrorHandler" "SaveBackup")
+
+# build configuration
+buildConfig="Release"
+folders=("linux" "macOS" "windows")
+declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64")
+declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT")
+
+
+##########
+## Move to SMAPI root
+##########
+cd "`dirname "$0"`/../.."
+
+
+##########
+## Clear old build files
+##########
+echo "Clearing old builds..."
+echo "-------------------------------------------------"
+for path in bin */**/bin */**/obj; do
+ echo "$path"
+ rm -rf $path
+done
+echo ""
+
+##########
+## Compile files
+##########
+for folder in ${folders[@]}; do
+ runtime=${runtimes[$folder]}
+ msbuildPlatformName=${msBuildPlatformNames[$folder]}
+
+ echo "Compiling SMAPI for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
+ echo ""
+ echo ""
+
+ echo "Compiling installer for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
+ echo ""
+ echo ""
+
+ for modName in ${bundleModNames[@]}; do
+ echo "Compiling $modName for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
+ echo ""
+ echo ""
+ done
+done
+
+
+##########
+## Prepare install package
+##########
+echo "Preparing install package..."
+echo "-------------------------------------------------"
+
+# init paths
+installAssets="src/SMAPI.Installer/assets"
+packagePath="bin/SMAPI installer"
+packageDevPath="bin/SMAPI installer for developers"
+
+# init structure
+for folder in ${folders[@]}; do
+ mkdir "$packagePath/internal/$folder/bundle/smapi-internal" --parents
+done
+
+# copy base installer files
+for name in "install on Linux.sh" "install on macOS.command" "install on Windows.bat" "README.txt"; do
+ cp "$installAssets/$name" "$packagePath"
+done
+
+# copy per-platform files
+for folder in ${folders[@]}; do
+ runtime=${runtimes[$folder]}
+
+ # get paths
+ smapiBin="src/SMAPI/bin/$buildConfig/$runtime/publish"
+ internalPath="$packagePath/internal/$folder"
+ bundlePath="$internalPath/bundle"
+
+ # installer files
+ cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath"
+ rm -rf "$internalPath/assets"
+
+ # runtime config for SMAPI
+ # This is identical to the one generated by the build, except that the min runtime version is
+ # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of
+ # minor.
+ cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json"
+
+ # installer DLL config
+ if [ $folder == "windows" ]; then
+ cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config"
+ fi
+
+ # bundle root files
+ for name in "StardewModdingAPI" "StardewModdingAPI.dll" "StardewModdingAPI.pdb" "StardewModdingAPI.xml" "steam_appid.txt"; do
+ if [ $name == "StardewModdingAPI" ] && [ $folder == "windows" ]; then
+ name="$name.exe"
+ fi
+
+ cp "$smapiBin/$name" "$bundlePath"
+ done
+
+ # bundle i18n
+ cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
+
+ # bundle smapi-internal
+ for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do
+ cp "$smapiBin/$name" "$bundlePath/smapi-internal"
+ done
+
+ cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json"
+ cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
+ if [ $folder == "linux" ] || [ $folder == "macOS" ]; then
+ cp "$installAssets/unix-launcher.sh" "$bundlePath"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ else
+ cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
+ fi
+
+ # copy .NET dependencies
+ cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
+ if [ $folder == "windows" ]; then
+ cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
+ fi
+
+ # copy bundled mods
+ for modName in ${bundleModNames[@]}; do
+ fromPath="src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
+ targetPath="$bundlePath/Mods/$modName"
+
+ mkdir "$targetPath" --parents
+
+ cp "$fromPath/$modName.dll" "$targetPath"
+ cp "$fromPath/$modName.pdb" "$targetPath"
+ cp "$fromPath/manifest.json" "$targetPath"
+ if [ -d "$fromPath/i18n" ]; then
+ cp -r "$fromPath/i18n" "$targetPath"
+ fi
+ done
+done
+
+# mark scripts executable
+for path in "install on Linux.sh" "install on macOS.command" "bundle/unix-launcher.sh"; do
+ if [ -f "$packagePath/$path" ]; then
+ chmod 755 "$packagePath/$path"
+ fi
+done
+
+# split into main + for-dev folders
+cp -r "$packagePath" "$packageDevPath"
+for folder in ${folders[@]}; do
+ # disable developer mode in main package
+ sed --in-place --expression="s/\"DeveloperMode\": true/\"DeveloperMode\": false/" "$packagePath/internal/$folder/bundle/smapi-internal/config.json"
+
+ # convert bundle folder into final 'install.dat' files
+ for path in "$packagePath/internal/$folder" "$packageDevPath/internal/$folder"; do
+ pushd "$path/bundle" > /dev/null
+ zip "install.dat" * --recurse-paths --quiet
+ popd > /dev/null
+ mv "$path/bundle/install.dat" "$path/install.dat"
+ rm -rf "$path/bundle"
+ done
+done
+
+
+##########
+## Create release zips
+##########
+# get version number
+version="$1"
+if [ $# -eq 0 ]; then
+ echo "SMAPI release version (like '4.0.0'):"
+ read version
+fi
+
+# rename folders
+mv "$packagePath" "bin/SMAPI $version installer"
+mv "$packageDevPath" "bin/SMAPI $version installer for developers"
+
+# package files
+pushd bin > /dev/null
+zip -9 "SMAPI $version installer.zip" "SMAPI $version installer" --recurse-paths --quiet
+zip -9 "SMAPI $version installer for developers.zip" "SMAPI $version installer for developers" --recurse-paths --quiet
+popd > /dev/null
+
+echo ""
+echo "Done! Package created in $(pwd)/bin"
diff --git a/build/unix/set-smapi-version.sh b/build/unix/set-smapi-version.sh
new file mode 100644
index 00000000..0c0cbeb0
--- /dev/null
+++ b/build/unix/set-smapi-version.sh
@@ -0,0 +1,26 @@
+#!/bin/bash
+
+#
+#
+# This is the Bash equivalent of ../windows/set-smapi-version.ps1.
+# When making changes, both scripts should be updated.
+#
+#
+
+
+# get version number
+version="$1"
+if [ $# -eq 0 ]; then
+ echo "SMAPI release version (like '4.0.0'):"
+ read version
+fi
+
+# move to SMAPI root
+cd "`dirname "$0"`/../.."
+
+# apply changes
+sed "s/<Version>.+<\/Version>/<Version>$version<\/Version>/" "build/common.targets" --in-place --regexp-extended
+sed "s/RawApiVersion = \".+?\";/RawApiVersion = \"$version\";/" "src/SMAPI/Constants.cs" --in-place --regexp-extended
+for modName in "ConsoleCommands" "ErrorHandler" "SaveBackup"; do
+ sed "s/\"(Version|MinimumApiVersion)\": \".+?\"/\"\1\": \"$version\"/g" "src/SMAPI.Mods.$modName/manifest.json" --in-place --regexp-extended
+done
diff --git a/build/windows/finalize-install-package.sh b/build/windows/finalize-install-package.sh
new file mode 100755
index 00000000..0996e3ed
--- /dev/null
+++ b/build/windows/finalize-install-package.sh
@@ -0,0 +1,67 @@
+#!/bin/bash
+
+##########
+## Read config
+##########
+# get SMAPI version
+version="$1"
+if [ $# -eq 0 ]; then
+ echo "SMAPI release version (like '4.0.0'):"
+ read version
+fi
+
+# get Windows bin path
+windowsBinPath="$2"
+if [ $# -le 1 ]; then
+ echo "Windows compiled bin path:"
+ read windowsBinPath
+fi
+
+# installer internal folders
+buildFolders=("linux" "macOS" "windows")
+
+
+##########
+## Finalize release package
+##########
+for folderName in "SMAPI $version installer" "SMAPI $version installer for developers"; do
+ # move files to Linux filesystem
+ echo "Preparing $folderName.zip..."
+ echo "-------------------------------------------------"
+ echo "copying '$windowsBinPath/$folderName' to Linux filesystem..."
+ cp -r "$windowsBinPath/$folderName" .
+
+ # fix permissions
+ echo "fixing permissions..."
+ find "$folderName" -type d -exec chmod 755 {} \;
+ find "$folderName" -type f -exec chmod 644 {} \;
+ find "$folderName" -name "*.sh" -exec chmod 755 {} \;
+ find "$folderName" -name "*.command" -exec chmod 755 {} \;
+ find "$folderName" -name "SMAPI.Installer" -exec chmod 755 {} \;
+ find "$folderName" -name "StardewModdingAPI" -exec chmod 755 {} \;
+
+ # convert bundle folder into final 'install.dat' files
+ for build in ${buildFolders[@]}; do
+ echo "packaging $folderName/internal/$build/install.dat..."
+ pushd "$folderName/internal/$build/bundle" > /dev/null
+ zip "install.dat" * --recurse-paths --quiet
+ mv install.dat ../
+ popd > /dev/null
+
+ rm -rf "$folderName/internal/$build/bundle"
+ done
+
+ # zip installer
+ echo "packaging installer..."
+ zip -9 "$folderName.zip" "$folderName" --recurse-paths --quiet
+
+ # move zip back to Windows bin path
+ echo "moving release zip to $windowsBinPath/$folderName.zip..."
+ mv "$folderName.zip" "$windowsBinPath"
+ rm -rf "$folderName"
+
+ echo ""
+ echo ""
+done
+
+echo "Done!"
diff --git a/build/windows/lib/in-place-regex.ps1 b/build/windows/lib/in-place-regex.ps1
new file mode 100644
index 00000000..7b309342
--- /dev/null
+++ b/build/windows/lib/in-place-regex.ps1
@@ -0,0 +1,11 @@
+function In-Place-Regex {
+ param (
+ [Parameter(Mandatory)][string]$Path,
+ [Parameter(Mandatory)][string]$Search,
+ [Parameter(Mandatory)][string]$Replace
+ )
+
+ $content = (Get-Content "$Path" -Encoding UTF8)
+ $content = ($content -replace "$Search", "$Replace")
+ [System.IO.File]::WriteAllLines((Get-Item "$Path").FullName, $content)
+}
diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1
new file mode 100644
index 00000000..db7fadcb
--- /dev/null
+++ b/build/windows/prepare-install-package.ps1
@@ -0,0 +1,217 @@
+#
+#
+# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't
+# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations
+# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in
+# WSL.
+#
+# When making changes, make sure to update ../unix/prepare-install-package.ps1 too.
+#
+#
+
+
+. "$PSScriptRoot\lib\in-place-regex.ps1"
+
+##########
+## Constants
+##########
+# paths
+$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"
+$bundleModNames = "ConsoleCommands", "ErrorHandler", "SaveBackup"
+
+# build configuration
+$buildConfig = "Release"
+$folders = "linux", "macOS", "windows"
+$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" }
+$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" }
+
+
+##########
+## Move to SMAPI root
+##########
+cd "$PSScriptRoot/../.."
+
+
+##########
+## Clear old build files
+##########
+echo "Clearing old builds..."
+echo "-------------------------------------------------"
+
+foreach ($path in (dir -Recurse -Include ('bin', 'obj'))) {
+ echo "$path"
+ rm -Recurse -Force "$path"
+}
+echo ""
+
+
+##########
+## Compile files
+##########
+ForEach ($folder in $folders) {
+ $runtime = $runtimes[$folder]
+ $msbuildPlatformName = $msBuildPlatformNames[$folder]
+
+ echo "Compiling SMAPI for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
+ echo ""
+ echo ""
+
+ echo "Compiling installer for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
+ echo ""
+ echo ""
+
+ foreach ($modName in $bundleModNames) {
+ echo "Compiling $modName for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
+ echo ""
+ echo ""
+ }
+}
+
+
+##########
+## Prepare install package
+##########
+echo "Preparing install package..."
+echo "----------------------------"
+
+# init paths
+$installAssets = "src/SMAPI.Installer/assets"
+$packagePath = "bin/SMAPI installer"
+$packageDevPath = "bin/SMAPI installer for developers"
+
+# init structure
+foreach ($folder in $folders) {
+ mkdir "$packagePath/internal/$folder/bundle/smapi-internal" > $null
+}
+
+# copy base installer files
+foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) {
+ cp "$installAssets/$name" "$packagePath"
+}
+
+# copy per-platform files
+foreach ($folder in $folders) {
+ $runtime = $runtimes[$folder]
+
+ # get paths
+ $smapiBin = "src/SMAPI/bin/$buildConfig/$runtime/publish"
+ $internalPath = "$packagePath/internal/$folder"
+ $bundlePath = "$internalPath/bundle"
+
+ # installer files
+ cp "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish/*" "$internalPath" -Recurse
+ rm -Recurse -Force "$internalPath/assets"
+
+ # runtime config for SMAPI
+ # This is identical to the one generated by the build, except that the min runtime version is
+ # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of
+ # minor.
+ cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json"
+
+ # installer DLL config
+ if ($folder -eq "windows") {
+ cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config"
+ }
+
+ # bundle root files
+ foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.pdb", "StardewModdingAPI.xml", "steam_appid.txt")) {
+ if ($name -eq "StardewModdingAPI" -and $folder -eq "windows") {
+ $name = "$name.exe"
+ }
+
+ cp "$smapiBin/$name" "$bundlePath"
+ }
+
+ # bundle i18n
+ cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal"
+
+ # bundle smapi-internal
+ foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) {
+ cp "$smapiBin/$name" "$bundlePath/smapi-internal"
+ }
+
+ cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json"
+ cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
+ if ($folder -eq "linux" -or $folder -eq "macOS") {
+ cp "$installAssets/unix-launcher.sh" "$bundlePath"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ }
+ else {
+ cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
+ }
+
+ # copy .NET dependencies
+ cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
+ if ($folder -eq "windows") {
+ cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
+ }
+
+ # copy bundled mods
+ foreach ($modName in $bundleModNames) {
+ $fromPath = "src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
+ $targetPath = "$bundlePath/Mods/$modName"
+
+ mkdir "$targetPath" > $null
+
+ cp "$fromPath/$modName.dll" "$targetPath"
+ cp "$fromPath/$modName.pdb" "$targetPath"
+ cp "$fromPath/manifest.json" "$targetPath"
+ if (Test-Path "$fromPath/i18n" -PathType Container) {
+ cp -Recurse "$fromPath/i18n" "$targetPath"
+ }
+ }
+}
+
+# DISABLED: will be handled by Linux script
+# mark scripts executable
+#ForEach ($path in @("install on Linux.sh", "install on macOS.command", "bundle/unix-launcher.sh")) {
+# if (Test-Path "$packagePath/$path" -PathType Leaf) {
+# chmod 755 "$packagePath/$path"
+# }
+#}
+
+# split into main + for-dev folders
+cp -Recurse "$packagePath" "$packageDevPath"
+foreach ($folder in $folders) {
+ # disable developer mode in main package
+ In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false"
+
+ # DISABLED: will be handled by Linux script
+ # convert bundle folder into final 'install.dat' files
+ #foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder"))
+ #{
+ # Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip"
+ # mv "$path/install.zip" "$path/install.dat"
+ # rm -Recurse -Force "$path/bundle"
+ #}
+}
+
+
+###########
+### Create release zips
+###########
+# get version number
+$version = $args[0]
+if (!$version) {
+ $version = Read-Host "SMAPI release version (like '4.0.0')"
+}
+
+# rename folders
+mv "$packagePath" "bin/SMAPI $version installer"
+mv "$packageDevPath" "bin/SMAPI $version installer for developers"
+
+# DISABLED: will be handled by Linux script
+## package files
+#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal
+#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal
+
+echo ""
+echo "Done! See docs/technical/smapi.md to create the release zips."
diff --git a/build/windows/set-smapi-version.ps1 b/build/windows/set-smapi-version.ps1
new file mode 100644
index 00000000..ff6b2096
--- /dev/null
+++ b/build/windows/set-smapi-version.ps1
@@ -0,0 +1,25 @@
+#
+#
+# This is the PowerShell equivalent of ../unix/set-smapi-version.sh.
+# When making changes, both scripts should be updated.
+#
+#
+
+
+. "$PSScriptRoot\lib\in-place-regex.ps1"
+
+# get version number
+$version=$args[0]
+if (!$version) {
+ $version = Read-Host "SMAPI release version (like '4.0.0')"
+}
+
+# move to SMAPI root
+cd "$PSScriptRoot/../.."
+
+# apply changes
+In-Place-Regex -Path "build/common.targets" -Search "<Version>.+</Version>" -Replace "<Version>$version</Version>"
+In-Place-Regex -Path "src/SMAPI/Constants.cs" -Search "RawApiVersion = `".+?`";" -Replace "RawApiVersion = `"$version`";"
+ForEach ($modName in "ConsoleCommands","ErrorHandler","SaveBackup") {
+ In-Place-Regex -Path "src/SMAPI.Mods.$modName/manifest.json" -Search "`"(Version|MinimumApiVersion)`": `".+?`"" -Replace "`"`$1`": `"$version`""
+}
diff --git a/docs/release-notes.md b/docs/release-notes.md
index d50a923d..499fa322 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,11 +1,27 @@
← [README](README.md)
# Release notes
+## 3.13.2
+Released 05 December 2021 for Stardew Valley 1.5.5 or later.
+
+* For players:
+ * You no longer need .NET 5 to install or use SMAPI.
+ * The installer now detects when the game folder contains an incompatible legacy game version.
+ * Updated for the latest Stardew Valley 1.5.5 hotfix.
+ * Updated compatibility list.
+
+* For the web UI:
+ * Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files.
+
+* For SMAPI maintainers:
+ * Added [release package scripts](technical/smapi.md) to streamline preparing SMAPI releases.
+
## 3.13.1
Released 30 November 2021 for Stardew Valley 1.5.5 or later.
-* Improved .NET 5 validation in Windows installer to better explain how to get the right version.
-* Fixed installer failing on Windows when run from the game folder.
+* For players:
+ * Improved .NET 5 validation in Windows installer to better explain how to get the right version.
+ * Fixed installer failing on Windows when run from the game folder.
## 3.13.0
Released 30 November 2021 for Stardew Valley 1.5.5 or later.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 93e0009d..41f808a5 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -412,7 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-## Upcoming release
+## 4.0.0
+Released 30 November 2021.
+
* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.)
* Added `IgnoreModFilePaths` option to ignore literal paths.
* Added `BundleExtraAssemblies` option to copy bundled DLLs into the mod zip/folder.
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index 29fa43a8..d9aad875 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -11,11 +11,12 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md
* [Configuration file](#configuration-file)
* [Command-line arguments](#command-line-arguments)
* [Compile flags](#compile-flags)
-* [For SMAPI developers](#for-smapi-developers)
- * [Compiling from source](#compiling-from-source)
- * [Debugging a local build](#debugging-a-local-build)
- * [Preparing a release](#preparing-a-release)
- * [Using a custom Harmony build](#using-a-custom-harmony-build)
+* [Compile from source code](#compile-from-source-code)
+ * [Main project](#main-project)
+ * [Custom Harmony build](#custom-harmony-build)
+* [Prepare a release](#prepare-a-release)
+ * [On any platform](#on-any-platform)
+ * [On Windows](#on-windows)
* [Release notes](#release-notes)
## Customisation
@@ -58,39 +59,42 @@ flag | purpose
---- | -------
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
-## For SMAPI developers
-### Compiling from source
+## Compile from source code
+### Main project
Using an official SMAPI release is recommended for most users, but you can compile from source
-directly if needed. There are no special steps (just open the project and compile), but SMAPI often
-uses the latest C# syntax. You may need the latest version of your IDE to compile it.
+directly if needed. Just open the project in an IDE like [Visual
+Studio](https://visualstudio.microsoft.com/vs/community/) or [Rider](https://www.jetbrains.com/rider/),
+and build the `SMAPI` project. The project will automatically adjust the build settings for your
+current OS and Stardew Valley install path.
-SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme)
-to detect your current OS automatically and load the correct references. Compile output will be
-placed in a `bin` folder at the root of the Git repository.
-
-### Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
-the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with
-the debugger attached, so you can intercept errors and step through the code being executed. That
-doesn't work in MonoDevelop on Linux, unfortunately.
-
-### Preparing a release
-To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms: Windows and
-Linux. The instructions below assume you have Windows 11, but you can adapt them for
-a different setup if needed.
-
-#### Initial setup
-First-time setup on Windows:
-1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
-2. Install the needed software in WSL:
- 1. Run `sudo apt update` to update the package list.
- 2. Install [the .NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu)
- (for Stardew Valley 1.5.5+) or [`mono-complete`](https://www.mono-project.com/download/stable/)
- (for earlier versions).
- _You can run `lsb_release -a` to get the Ubuntu version number._
- 3. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
- 4. Launch `steam` and install the game like usual.
- 5. Download and install your preferred IDE. For the [latest standalone Rider
+the `SMAPI` project with debugging from Visual Studio or Rider should launch SMAPI with the
+debugger attached, so you can intercept errors and step through the code being executed.
+
+### Custom Harmony build
+SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
+included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
+folder before compiling.
+
+## Prepare a release
+### On any platform
+**⚠ Ideally we'd have one set of instructions for all platforms. The instructions in this section
+will produce a fully functional release for all supported platfrms, _except_ that the application
+icon for SMAPI on Windows will disappear due to [.NET runtime bug
+3828](https://github.com/dotnet/runtime/issues/3828). Until that's fixed, see the _[on
+Windows](#on-windows)_ section below to create a build that retains the icon.**
+
+#### First-time setup
+1. On Windows only:
+ 1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
+ 2. Run `sudo apt update` in WSL to update the package list.
+ 3. The rest of the instructions below should be run in WSL.
+2. Install the required software:
+ 1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu).
+ _For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._
+ 2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
+ 3. Launch `steam` and install the game like usual.
+ 4. Download and install your preferred IDE. For the [latest standalone Rider
version](https://www.jetbrains.com/help/rider/Installation_guide.html#prerequisites):
```sh
wget "<download url here>" -O rider-install.tar.gz
@@ -98,47 +102,67 @@ First-time setup on Windows:
ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh"
./rider.sh
```
- 3. Clone the SMAPI repo in WSL:
- ```sh
- git clone https://github.com/Pathoschild/SMAPI.git
- ```
-
-To compile SMAPI in WSL:
-1. Run `./rider.sh` to open the Rider GUI.
-2. Use the GUI to compile the solution.
+3. Clone the SMAPI repo:
+ ```sh
+ git clone https://github.com/Pathoschild/SMAPI.git
+ ```
-To launch the game:
-1. Open a WSL terminal.
-2. Run these commands to start Steam:
+### Launch the game
+1. Run these commands to start Steam:
```sh
export TERM=xterm
steam
```
-3. Launch the game through the Steam UI.
+2. Launch the game through the Steam UI.
-#### Prepare the release
-1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
- bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format:
+### Prepare the release
+1. Run `build/unix/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic
+ version](https://semver.org). Recommended format:
build type | format | example
:--------- | :----------------------- | :------
- dev build | `<version>-alpha.<date>` | `3.0.0-alpha.20171230`
- prerelease | `<version>-beta.<date>` | `3.0.0-beta.20171230`
- release | `<version>` | `3.0.0`
-2. In Windows:
- 1. Rebuild the solution with the _release_ solution configuration.
- 2. Copy the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders to Linux.
-4. In Linux:
- 1. Rebuild the solution with the _release_ solution configuration.
- 2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and
- `bin/SMAPI installer for developers` folders compiled on Linux.
- 3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`.
- 4. Zip the two folders.
+ dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
+ prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
+ release | `<version>` | `4.0.0`
+
+2. Run `build/unix/prepare-install-package.sh` to create the release package in the root `bin`
+ folder.
+
+### On Windows
+#### First-time setup
+1. Set up Windows Subsystem for Linux (WSL):
+ 1. [Install WSL](https://docs.microsoft.com/en-us/windows/wsl/install).
+ 2. Run `sudo apt update` in WSL to update the package list.
+ 3. The rest of the instructions below should be run in WSL.
+2. Install the required software:
+ 1. Install the [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0).
+ 2. Install [Stardew Valley](https://www.stardewvalley.net/).
+3. Clone the SMAPI repo:
+ ```sh
+ git clone https://github.com/Pathoschild/SMAPI.git
+ ```
-### Custom Harmony build
-SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
-included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
-folder before compiling.
+### Prepare the release
+1. Run `build/windows/set-smapi-version.ps1` in PowerShell to set the SMAPI version. Make sure you
+ use a [semantic version](https://semver.org). Recommended format:
+
+ build type | format | example
+ :--------- | :----------------------- | :------
+ dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
+ prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
+ release | `<version>` | `4.0.0`
+
+2. Run `build/windows/prepare-install-package.ps1` in PowerShell to create the release package
+ folders in the root `bin` folder.
+
+3. Launch WSL and run this script:
+ ```bash
+ # edit to match the build created in steps 1-2
+ # In WSL, `/mnt/c/example` accesses `C:\example` on the Windows filesystem.
+ version="4.0.0"
+ binFolder="/mnt/e/source/_Stardew/SMAPI/bin"
+ build/windows/finalize-install-package.sh "$version" "$binFolder"
+ ```
## Release notes
See [release notes](../release-notes.md).
diff --git a/src/SMAPI.Installer/Framework/InstallerContext.cs b/src/SMAPI.Installer/Framework/InstallerContext.cs
index 95df32ca..bb973230 100644
--- a/src/SMAPI.Installer/Framework/InstallerContext.cs
+++ b/src/SMAPI.Installer/Framework/InstallerContext.cs
@@ -54,5 +54,12 @@ namespace StardewModdingAPI.Installer.Framework
{
return this.GameScanner.LooksLikeGameFolder(dir);
}
+
+ /// <summary>Get whether a folder seems to contain the game, and which version it contains if so.</summary>
+ /// <param name="dir">The folder to check.</param>
+ public GameFolderType GetGameFolderType(DirectoryInfo dir)
+ {
+ return this.GameScanner.GetGameFolderType(dir);
+ }
}
}
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs
index d8c27a2d..1257f12b 100644
--- a/src/SMAPI.Installer/InteractiveInstaller.cs
+++ b/src/SMAPI.Installer/InteractiveInstaller.cs
@@ -10,6 +10,7 @@ using StardewModdingAPI.Installer.Framework;
using StardewModdingAPI.Internal.ConsoleWriting;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework;
+using StardewModdingAPI.Toolkit.Framework.GameScanning;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Utilities;
@@ -633,18 +634,39 @@ namespace StardewModdingApi.Installer
// use specified path
if (specifiedPath != null)
{
+ string errorPrefix = $"You specified --game-path \"{specifiedPath}\", but";
+
var dir = new DirectoryInfo(specifiedPath);
if (!dir.Exists)
{
- this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't exist.");
+ this.PrintError($"{errorPrefix} that folder doesn't exist.");
return null;
}
- if (!context.LooksLikeGameFolder(dir))
+
+ switch (context.GetGameFolderType(dir))
{
- this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't contain the Stardew Valley executable.");
- return null;
+ case GameFolderType.Valid:
+ return dir;
+
+ case GameFolderType.Legacy154OrEarlier:
+ this.PrintWarning($"{errorPrefix} that directory seems to have Stardew Valley 1.5.4 or earlier.");
+ this.PrintWarning("Please update your game to the latest version to use SMAPI.");
+ return null;
+
+ case GameFolderType.LegacyCompatibilityBranch:
+ this.PrintWarning($"{errorPrefix} that directory seems to have the Stardew Valley legacy 'compatibility' branch.");
+ this.PrintWarning("Unfortunately SMAPI is only compatible with the modern version of the game.");
+ this.PrintWarning("Please update your game to the main branch to use SMAPI.");
+ return null;
+
+ case GameFolderType.NoGameFound:
+ this.PrintWarning($"{errorPrefix} that directory doesn't contain a Stardew Valley executable.");
+ return null;
+
+ default:
+ this.PrintWarning($"{errorPrefix} that directory doesn't seem to contain a valid game install.");
+ return null;
}
- return dir;
}
// let user choose detected path
@@ -702,15 +724,32 @@ namespace StardewModdingApi.Installer
this.PrintWarning("That directory doesn't seem to exist.");
continue;
}
- if (!context.LooksLikeGameFolder(directory))
+
+ switch (context.GetGameFolderType(directory))
{
- this.PrintWarning("That directory doesn't contain a Stardew Valley executable.");
- continue;
- }
+ case GameFolderType.Valid:
+ this.PrintInfo(" OK!");
+ return directory;
+
+ case GameFolderType.Legacy154OrEarlier:
+ this.PrintWarning("That directory seems to have Stardew Valley 1.5.4 or earlier.");
+ this.PrintWarning("Please update your game to the latest version to use SMAPI.");
+ continue;
- // looks OK
- this.PrintInfo(" OK!");
- return directory;
+ case GameFolderType.LegacyCompatibilityBranch:
+ this.PrintWarning("That directory seems to have the Stardew Valley legacy 'compatibility' branch.");
+ this.PrintWarning("Unfortunately SMAPI is only compatible with the modern version of the game.");
+ this.PrintWarning("Please update your game to the main branch to use SMAPI.");
+ continue;
+
+ case GameFolderType.NoGameFound:
+ this.PrintWarning("That directory doesn't contain a Stardew Valley executable.");
+ continue;
+
+ default:
+ this.PrintWarning("That directory doesn't seem to contain a valid game install.");
+ continue;
+ }
}
}
diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj
index e3e01467..928e5c18 100644
--- a/src/SMAPI.Installer/SMAPI.Installer.csproj
+++ b/src/SMAPI.Installer/SMAPI.Installer.csproj
@@ -17,5 +17,4 @@
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
- <Import Project="..\..\build\prepare-install-package.targets" />
</Project>
diff --git a/src/SMAPI.Installer/assets/README.txt b/src/SMAPI.Installer/assets/README.txt
index 5c20529a..08e99887 100644
--- a/src/SMAPI.Installer/assets/README.txt
+++ b/src/SMAPI.Installer/assets/README.txt
@@ -14,22 +14,27 @@
SMAPI lets you run Stardew Valley with mods. Don't forget to download mods separately.
-Player's guide
+Automated install
--------------------------------
See https://stardewvalleywiki.com/Modding:Player_Guide for help installing SMAPI, adding mods, etc.
Manual install
--------------------------------
-THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead.
+THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See the instructions above instead.
If you really want to install SMAPI manually, here's how.
-1. Unzip "internal/windows/install.dat" (on Windows) or "internal/unix/install.dat" (on
- Linux/macOS). You can change '.dat' to '.zip', it's just a normal zip file renamed to prevent
+1. Unzip "internal/windows/install.dat" (on Windows) or "internal/unix/install.dat" (on Linux or
+ macOS). You can change '.dat' to '.zip', it's just a normal zip file renamed to prevent
confusion.
+
2. Copy the files from the folder you just unzipped into your game folder. The
`StardewModdingAPI.exe` file should be right next to the game's executable.
-3.
+
+3. Copy `Stardew Valley.deps.json` in the game folder, and rename the copy to
+ `StardewModdingAPI.deps.json`.
+
+4.
- Windows only: if you use Steam, see the install guide above to enable achievements and
overlay. Otherwise, just run StardewModdingAPI.exe in your game folder to play with mods.
@@ -38,8 +43,5 @@ If you really want to install SMAPI manually, here's how.
play with mods.
When installing on Linux or macOS:
-- Make sure Mono is installed (normally the installer checks for you). While it's not required,
- many mods won't work correctly without it. (Specifically, mods which load PNG images may crash or
- freeze the game.)
- To configure the color scheme, edit the `smapi-internal/config.json` file and see instructions
there for the 'ColorScheme' setting.
diff --git a/src/SMAPI.Installer/assets/install on Linux.sh b/src/SMAPI.Installer/assets/install on Linux.sh
new file mode 100644
index 00000000..3b7eae9c
--- /dev/null
+++ b/src/SMAPI.Installer/assets/install on Linux.sh
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+cd "`dirname "$0"`"
+internal/linux/SMAPI.Installer
diff --git a/src/SMAPI.Installer/assets/windows-install.bat b/src/SMAPI.Installer/assets/install on Windows.bat
index e34b9554..b0d9ae81 100644
--- a/src/SMAPI.Installer/assets/windows-install.bat
+++ b/src/SMAPI.Installer/assets/install on Windows.bat
@@ -12,47 +12,24 @@ if %ERRORLEVEL% EQU 0 (
exit
)
-REM make sure .NET 5 is installed
-SET hasNet5=1
-WHERE dotnet /q
-if !ERRORLEVEL! NEQ 0 (
- SET hasNet5=0
-) else (
- dotnet --info | findstr /C:"Microsoft.WindowsDesktop.App 5." 1>nul
- if !ERRORLEVEL! NEQ 0 (
- SET hasNet5=0
- )
-)
-if "%hasNet5%" == "0" (
- echo Oops! You don't have the required .NET version installed.
- echo.
- echo To install it:
- echo 1. Go to https://dotnet.microsoft.com/download/dotnet/5.0/runtime
-
- if "%PROCESSOR_ARCHITECTURE%" == "ARM64" (
- echo 2. Under "Run desktop apps", click "Download Arm64".
- ) else (
- echo 2. Under "Run desktop apps", click "Download x64".
- )
-
- echo 3. Run the downloaded installer.
- echo 4. Restart your computer.
+REM make sure an antivirus hasn't deleted the installer DLL
+if not exist %installerDir%"internal\windows\SMAPI.Installer.dll" (
+ echo Oops! SMAPI is missing one of its files. Your antivirus might have deleted it.
+ echo Missing file: %installerDir%internal\windows\SMAPI.Installer.dll
echo.
pause
exit
)
-
-REM make sure an antivirus hasn't deleted the installer DLL
-if not exist %installerDir%"internal\windows\SMAPI.Installer.dll" (
+if not exist %installerDir%"internal\windows\SMAPI.Installer.exe" (
echo Oops! SMAPI is missing one of its files. Your antivirus might have deleted it.
- echo Missing file: %installerDir%internal\windows\SMAPI.Installer.dll
+ echo Missing file: %installerDir%internal\windows\SMAPI.Installer.exe
echo.
pause
exit
)
REM start installer
-dotnet internal\windows\SMAPI.Installer.dll
+internal\windows\SMAPI.Installer.exe
REM keep window open if it failed
if %ERRORLEVEL% NEQ 0 (
diff --git a/src/SMAPI.Installer/assets/install on macOS.command b/src/SMAPI.Installer/assets/install on macOS.command
new file mode 100644
index 00000000..abd21dc8
--- /dev/null
+++ b/src/SMAPI.Installer/assets/install on macOS.command
@@ -0,0 +1,6 @@
+#!/bin/bash
+
+cd "`dirname "$0"`"
+
+xattr -r -d com.apple.quarantine internal
+internal/macOS/SMAPI.Installer
diff --git a/src/SMAPI.Installer/assets/runtimeconfig.unix.json b/src/SMAPI.Installer/assets/runtimeconfig.json
index 8a01ceb1..34018b8a 100644
--- a/src/SMAPI.Installer/assets/runtimeconfig.unix.json
+++ b/src/SMAPI.Installer/assets/runtimeconfig.json
@@ -4,11 +4,13 @@
"includedFrameworks": [
{
"name": "Microsoft.NETCore.App",
- "version": "5.0.7"
+ "version": "5.0.0",
+ "rollForward": "latestMinor"
}
],
"configProperties": {
- "System.Runtime.TieredCompilation": false
+ "System.Runtime.TieredCompilation": false,
+ "System.Reflection.Metadata.MetadataUpdater.IsSupported": false
}
}
}
diff --git a/src/SMAPI.Installer/assets/runtimeconfig.windows.json b/src/SMAPI.Installer/assets/runtimeconfig.windows.json
deleted file mode 100644
index b693d809..00000000
--- a/src/SMAPI.Installer/assets/runtimeconfig.windows.json
+++ /dev/null
@@ -1,12 +0,0 @@
-{
- "runtimeOptions": {
- "tfm": "net5.0",
- "framework": {
- "name": "Microsoft.NETCore.App",
- "version": "5.0.0"
- },
- "configProperties": {
- "System.Runtime.TieredCompilation": false
- }
- }
-}
diff --git a/src/SMAPI.Installer/assets/unix-install.sh b/src/SMAPI.Installer/assets/unix-install.sh
deleted file mode 100644
index 07df4e6c..00000000
--- a/src/SMAPI.Installer/assets/unix-install.sh
+++ /dev/null
@@ -1,14 +0,0 @@
-#!/bin/bash
-
-# Move to script's directory
-cd "`dirname "$0"`"
-
-# make sure .NET 5 is installed
-if ! command -v dotnet >/dev/null 2>&1; then
- echo "Oops! You must have .NET 5 installed to use SMAPI: https://dotnet.microsoft.com/download";
- read
- exit 1
-fi
-
-# run installer
-dotnet internal/unix/SMAPI.Installer.dll
diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh
index 58f7a5ae..e8b9ae62 100644
--- a/src/SMAPI.Installer/assets/unix-launcher.sh
+++ b/src/SMAPI.Installer/assets/unix-launcher.sh
@@ -49,20 +49,13 @@ if [ ! -f "Stardew Valley.dll" ]; then
exit 1
fi
-# .NET 5 must be installed
-if ! command -v dotnet >/dev/null 2>&1; then
- echo "Oops! You must have .NET 5 installed to use SMAPI: https://dotnet.microsoft.com/download";
- read
- exit 1
-fi
-
##########
## Launch SMAPI
##########
# macOS
if [ "$(uname)" == "Darwin" ]; then
- dotnet StardewModdingAPI.dll "$@"
+ ./StardewModdingAPI "$@"
# Linux
else
diff --git a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs
index 1efc1616..e03c72de 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs
+++ b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs
@@ -315,7 +315,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer
return false;
// conversion to implemented interface is OK
- if (fromType.AllInterfaces.Contains(toType))
+ if (fromType.AllInterfaces.Contains(toType, SymbolEqualityComparer.Default))
return false;
// avoid any other conversions
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index ac6ff6ea..216a4c32 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.13.1",
+ "Version": "3.13.2",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.13.1"
+ "MinimumApiVersion": "3.13.2"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/pl.json b/src/SMAPI.Mods.ErrorHandler/i18n/pl.json
index 05a9d411..f080bcd4 100644
--- a/src/SMAPI.Mods.ErrorHandler/i18n/pl.json
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/pl.json
@@ -1,4 +1,4 @@
-{
- // warning messages
- "warn.invalid-content-removed": "Nieprawidłowa zawartość została usunięta, aby zapobiec awarii (zobacz konsolę SMAPI po więcej informacji)."
-}
+{
+ // warning messages
+ "warn.invalid-content-removed": "Nieprawidłowa zawartość została usunięta, aby zapobiec awarii (zobacz konsolę SMAPI po więcej informacji)."
+}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index e19a6a7f..beb52020 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.13.1",
+ "Version": "3.13.2",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.13.1"
+ "MinimumApiVersion": "3.13.2"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index 3e55ce42..2bd20a63 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.13.1",
+ "Version": "3.13.2",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.13.1"
+ "MinimumApiVersion": "3.13.2"
}
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameFolderType.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameFolderType.cs
new file mode 100644
index 00000000..d18af59b
--- /dev/null
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameFolderType.cs
@@ -0,0 +1,21 @@
+namespace StardewModdingAPI.Toolkit.Framework.GameScanning
+{
+ /// <summary>The detected validity for a Stardew Valley game folder based on file structure heuristics.</summary>
+ public enum GameFolderType
+ {
+ /// <summary>The folder seems to contain a valid Stardew Valley 1.5.5+ install.</summary>
+ Valid,
+
+ /// <summary>The folder doesn't contain Stardew Valley.</summary>
+ NoGameFound,
+
+ /// <summary>The folder contains Stardew Valley 1.5.4 or earlier. This version uses XNA Framework and 32-bit .NET Framework 4.5.2 on Windows and Mono on Linux/macOS, and isn't compatible with current versions of SMAPI.</summary>
+ Legacy154OrEarlier,
+
+ /// <summary>The folder contains Stardew Valley from the game's legacy compatibility branch, which backports newer changes to the <see cref="Legacy154OrEarlier"/> format.</summary>
+ LegacyCompatibilityBranch,
+
+ /// <summary>The folder seems to contain Stardew Valley files, but they failed to load for unknown reasons (e.g. corrupted executable).</summary>
+ InvalidUnknown
+ }
+}
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index 7553c07f..37e4f263 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -5,6 +5,7 @@ using System.Linq;
using System.Xml.Linq;
using System.Xml.XPath;
using StardewModdingAPI.Toolkit.Utilities;
+using System.Reflection;
#if SMAPI_FOR_WINDOWS
using Microsoft.Win32;
#endif
@@ -54,11 +55,59 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
/// <param name="dir">The folder to check.</param>
public bool LooksLikeGameFolder(DirectoryInfo dir)
{
- return
- dir.Exists
- && dir.EnumerateFiles("Stardew Valley.dll").Any();
+ return this.GetGameFolderType(dir) == GameFolderType.Valid;
}
+ /// <summary>Detect the validity of a game folder based on file structure heuristics.</summary>
+ /// <param name="dir">The folder to check.</param>
+ public GameFolderType GetGameFolderType(DirectoryInfo dir)
+ {
+ // no such folder
+ if (!dir.Exists)
+ return GameFolderType.NoGameFound;
+
+ // apparently valid
+ if (dir.EnumerateFiles("Stardew Valley.dll").Any())
+ return GameFolderType.Valid;
+
+ // doesn't contain any version of Stardew Valley
+ FileInfo executable = new(Path.Combine(dir.FullName, "Stardew Valley.exe"));
+ if (!executable.Exists)
+ executable = new(Path.Combine(dir.FullName, "StardewValley.exe")); // pre-1.5.5 Linux/macOS executable
+ if (!executable.Exists)
+ return GameFolderType.NoGameFound;
+
+ // get assembly version
+ Version version;
+ try
+ {
+ version = AssemblyName.GetAssemblyName(executable.FullName).Version;
+ }
+ catch
+ {
+ // The executable exists but it doesn't seem to be a valid assembly. This would
+ // happen with Stardew Valley 1.5.5+, but that should have been flagged as a valid
+ // folder before this point.
+ return GameFolderType.InvalidUnknown;
+ }
+
+ // ignore Stardew Valley 1.5.5+ at this point
+ if (version.Major == 1 && version.Minor == 3 && version.Build == 37)
+ return GameFolderType.InvalidUnknown;
+
+ // incompatible version
+ if (version.Major == 1 && version.Minor < 4)
+ {
+ // Stardew Valley 1.5.4 and earlier have assembly versions <= 1.3.7853.31734
+ if (version.Minor < 3 || version.Build <= 7853)
+ return GameFolderType.Legacy154OrEarlier;
+
+ // Stardew Valley 1.5.5+ legacy compatibility branch
+ return GameFolderType.LegacyCompatibilityBranch;
+ }
+
+ return GameFolderType.InvalidUnknown;
+ }
/*********
** Private methods
diff --git a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json
index bb166017..eb76b29a 100644
--- a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json
+++ b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json
@@ -215,6 +215,11 @@
"~0.4.1 | Status": "AssumeBroken",
"~0.4.1 | StatusReasonDetails": "causes freeze during game launch"
},
+ "UI Info Suite": {
+ "ID": "Cdaragorn.UiInfoSuite",
+ "~2.0.0 | Status": "AssumeBroken",
+ "~2.0.0 | StatusReasonDetails": "causes lag, errors, or crashes in-game"
+ },
"Video Player": {
"ID": "aedenthorn.VideoPlayer",
"~0.2.5 | Status": "AssumeBroken",
diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
index d39574ef..6b80f260 100644
--- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
+++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json
@@ -214,7 +214,7 @@
},
"FromFile": {
"title": "Source file",
- "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'), or multiple comma-delimited values. This can be a .json (data), .png (image), .tbin or .tmx (map), or .xnb file. This field supports tokens and capitalization doesn't matter.",
+ "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'), or multiple comma-delimited values. This can be a .fnt (font), .json (data), .png (image), .tbin or .tmx (map), or .xnb file. This field supports tokens and capitalization doesn't matter.",
"type": "string",
"allOf": [
{
@@ -223,12 +223,12 @@
}
},
{
- "pattern": "\\.(json|png|tbin|tmx|xnb) *$"
+ "pattern": "\\.(fnt|json|png|tbin|tmx|xnb) *$"
}
],
"@errorMessages": {
"allOf:indexes: 0": "Invalid value; must not contain directory climbing (like '../').",
- "allOf:indexes: 1": "Invalid value; must be a file path ending with .json, .png, .tbin, .tmx, or .xnb."
+ "allOf:indexes: 1": "Invalid value; must be a file path ending with .fnt, .json, .png, .tbin, .tmx, or .xnb."
}
},
"FromArea": {
diff --git a/src/SMAPI.sln b/src/SMAPI.sln
index 92c6cb24..be5326f7 100644
--- a/src/SMAPI.sln
+++ b/src/SMAPI.sln
@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.28729.10
+# Visual Studio Version 17
+VisualStudioVersion = 17.0.31912.275
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".root", ".root", "{86C452BE-D2D8-45B4-B63F-E329EB06CEDA}"
ProjectSection(SolutionItems) = preProject
@@ -28,7 +28,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5
ProjectSection(SolutionItems) = preProject
..\build\common.targets = ..\build\common.targets
..\build\find-game-folder.targets = ..\build\find-game-folder.targets
- ..\build\prepare-install-package.targets = ..\build\prepare-install-package.targets
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}"
@@ -84,6 +83,24 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Toolkit.CoreInterface
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Web", "SMAPI.Web\SMAPI.Web.csproj", "{80EFD92F-728F-41E0-8A5B-9F6F49A91899}"
EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "windows", "windows", "{4D661178-38FB-43E4-AA5F-9B0406919344}"
+ ProjectSection(SolutionItems) = preProject
+ ..\build\windows\finalize-install-package.sh = ..\build\windows\finalize-install-package.sh
+ ..\build\windows\prepare-install-package.ps1 = ..\build\windows\prepare-install-package.ps1
+ ..\build\windows\set-smapi-version.ps1 = ..\build\windows\set-smapi-version.ps1
+ EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "unix", "unix", "{CAA1488E-842B-433D-994D-1D3D0B5DD125}"
+ ProjectSection(SolutionItems) = preProject
+ ..\build\unix\prepare-install-package.sh = ..\build\unix\prepare-install-package.sh
+ ..\build\unix\set-smapi-version.sh = ..\build\unix\set-smapi-version.sh
+ EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lib", "lib", "{3B5BF14D-F612-4C83-9EF6-E3EBFCD08766}"
+ ProjectSection(SolutionItems) = preProject
+ ..\build\windows\lib\in-place-regex.ps1 = ..\build\windows\lib\in-place-regex.ps1
+ EndProjectSection
+EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
SMAPI.Internal\SMAPI.Internal.projitems*{0634ea4c-3b8f-42db-aea6-ca9e4ef6e92f}*SharedItemsImports = 5
@@ -167,6 +184,9 @@ Global
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
{491E775B-EAD0-44D4-B6CA-F1FC3E316D33} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
{CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
+ {4D661178-38FB-43E4-AA5F-9B0406919344} = {09CF91E5-5BAB-4650-A200-E5EA9A633046}
+ {CAA1488E-842B-433D-994D-1D3D0B5DD125} = {09CF91E5-5BAB-4650-A200-E5EA9A633046}
+ {3B5BF14D-F612-4C83-9EF6-E3EBFCD08766} = {4D661178-38FB-43E4-AA5F-9B0406919344}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {70143042-A862-47A8-A677-7C819DDC90DC}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index c5ad215c..5de28f84 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -49,7 +49,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.13.1";
+ internal static string RawApiVersion = "3.13.2";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs
index 8e4320b3..be2a1c58 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs
@@ -4,6 +4,8 @@ using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
+#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
+
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Maps Harmony 1.x <see cref="AccessTools"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
index 54b91679..135bd218 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
@@ -5,6 +5,8 @@ using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
+#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
+
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Maps Harmony 1.x <code>HarmonyInstance</code> methods to Harmony 2.x's <see cref="Harmony"/> to avoid breaking older mods.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs
index 44c97401..5162dda4 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs
@@ -3,6 +3,8 @@ using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
+#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
+
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Maps Harmony 1.x <see cref="HarmonyMethod"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
index a064f503..5f68f8d9 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
@@ -2,6 +2,9 @@ using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+#pragma warning disable CS0109 // Member does not hide an inherited member, new keyword is not required: This is deliberate to support legacy XNA Framework platforms.
+#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
+
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility with mods written for XNA Framework before Stardew Valley 1.5.5.</summary>
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 898ed1f5..104cf330 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -776,10 +776,10 @@ namespace StardewModdingAPI.Framework
}
if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport())
{
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, GameRunner.MaxTextureSize), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(GameRunner.MaxTextureSize, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Math.Min(Game1.viewport.Y, GameRunner.MaxTextureSize)), Color.Black);
- Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Math.Min(GameRunner.MaxTextureSize, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64))), Color.Black);
+ Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Game1.viewport.X, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
+ Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
+ Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Game1.viewport.Y), Color.Black);
+ Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64)), Color.Black);
}
Game1.spriteBatch.End();
Game1.PushUIMode();
diff --git a/src/SMAPI/SButton.cs b/src/SMAPI/SButton.cs
index cc412946..ae825696 100644
--- a/src/SMAPI/SButton.cs
+++ b/src/SMAPI/SButton.cs
@@ -6,7 +6,7 @@ using StardewValley;
namespace StardewModdingAPI
{
/// <summary>A unified button constant which includes all controller, keyboard, and mouse buttons.</summary>
- /// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <see cref="System.Windows.Forms.MouseButtons"/>.</remarks>
+ /// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <c>System.Windows.Forms.MouseButtons</c>.</remarks>
public enum SButton
{
/// <summary>No valid key.</summary>
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index b99028da..f07ede87 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -13,6 +13,9 @@
<!--copy dependency DLLs to bin folder so we can include them in installer bundle -->
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
+
+ <!-- tiered compilation breaks Harmony -->
+ <TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<Import Project="..\..\build\common.targets" />
diff --git a/src/SMAPI/Utilities/Keybind.cs b/src/SMAPI/Utilities/Keybind.cs
index dd8d2861..87b867a9 100644
--- a/src/SMAPI/Utilities/Keybind.cs
+++ b/src/SMAPI/Utilities/Keybind.cs
@@ -105,7 +105,9 @@ namespace StardewModdingAPI.Utilities
/// <summary>Get the keybind state relative to the previous tick.</summary>
public SButtonState GetState()
{
+#pragma warning disable CS0618 // Type or member is obsolete: deliberate call to GetButtonState() for unit tests
SButtonState[] states = this.Buttons.Select(this.GetButtonState).Distinct().ToArray();
+#pragma warning restore CS0618
// single state
if (states.Length == 1)
diff --git a/src/SMAPI/i18n/pl.json b/src/SMAPI/i18n/pl.json
index b9c788fc..fa4650a2 100644
--- a/src/SMAPI/i18n/pl.json
+++ b/src/SMAPI/i18n/pl.json
@@ -1,6 +1,6 @@
-{
- // short date format for SDate
- // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
- "generic.date": "{{day}} {{seasonLowercase}}",
- "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}"
-}
+{
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{day}} {{seasonLowercase}}",
+ "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}"
+}