diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 15 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs | 57 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs | 34 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs | 27 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs (renamed from src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs) | 50 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Metadata/InstructionMetadata.cs | 36 |
11 files changed, 151 insertions, 93 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index e8b019a9..a8db9cbd 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -4,6 +4,7 @@ ## Upcoming release * For players: * Improved mod compatibility in 64-bit mode (thanks to spacechase0!). + * Reducing load time when scanning/rewriting many mods for compatibility. * For console commands: * Added `hurry_all` command which immediately warps all NPCs to their scheduled positions. diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 7668e8a9..57a76a35 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -300,10 +300,10 @@ namespace StardewModdingAPI.Framework.ModLoading // remove old assembly reference if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name)) { - this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewriting {filename} for OS..."); platformChanged = true; module.AssemblyReferences.RemoveAt(i); i--; + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} for OS..."); } } if (platformChanged) @@ -394,7 +394,7 @@ namespace StardewModdingAPI.Framework.ModLoading break; case InstructionHandleResult.DetectedGamePatch: - template = $"{logPrefix}Detected game patcher ($phrase) in assembly {filename}."; + template = $"{logPrefix}Detected game patcher in assembly {filename}."; // no need for phrase, which would confusingly be 'Harmony 1.x' here mod.SetWarning(ModWarning.PatchesGame); break; @@ -438,13 +438,10 @@ namespace StardewModdingAPI.Framework.ModLoading return; // format messages - if (handler.Phrases.Any()) - { - foreach (string message in handler.Phrases) - this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", message)); - } - else - this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", handler.DefaultPhrase ?? handler.GetType().Name)); + string phrase = handler.Phrases.Any() + ? string.Join(", ", handler.Phrases) + : handler.DefaultPhrase ?? handler.GetType().Name; + this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", phrase)); } /// <summary>Get the correct reference to use for compatibility with the current platform.</summary> diff --git a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs index 01ed153b..a2ea3232 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs @@ -1,3 +1,5 @@ +using System.Collections.Generic; +using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -13,8 +15,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <summary>The full type name for which to find references.</summary> private readonly string FullTypeName; - /// <summary>The event name for which to find references.</summary> - private readonly string EventName; + /// <summary>The method names for which to find references.</summary> + private readonly ISet<string> MethodNames; /// <summary>The result to return for matching instructions.</summary> private readonly InstructionHandleResult Result; @@ -25,38 +27,47 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// <summary>Construct an instance.</summary> /// <param name="fullTypeName">The full type name for which to find references.</param> - /// <param name="eventName">The event name for which to find references.</param> + /// <param name="eventNames">The event names for which to find references.</param> /// <param name="result">The result to return for matching instructions.</param> - public EventFinder(string fullTypeName, string eventName, InstructionHandleResult result) - : base(defaultPhrase: $"{fullTypeName}.{eventName} event") + public EventFinder(string fullTypeName, string[] eventNames, InstructionHandleResult result) + : base(defaultPhrase: $"{string.Join(", ", eventNames.Select(p => $"{fullTypeName}.{p}"))} event{(eventNames.Length != 1 ? "s" : "")}") // default phrase should never be used { this.FullTypeName = fullTypeName; - this.EventName = eventName; this.Result = result; + + this.MethodNames = new HashSet<string>(); + foreach (string name in eventNames) + { + this.MethodNames.Add($"add_{name}"); + this.MethodNames.Add($"remove_{name}"); + } } + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name for which to find references.</param> + /// <param name="eventName">The event name for which to find references.</param> + /// <param name="result">The result to return for matching instructions.</param> + public EventFinder(string fullTypeName, string eventName, InstructionHandleResult result) + : this(fullTypeName, new[] { eventName }, result) { } + /// <inheritdoc /> public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { - if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction)) - this.MarkFlag(this.Result); - - return false; - } + if (this.MethodNames.Any()) + { + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + if (methodRef is not null && methodRef.DeclaringType.FullName == this.FullTypeName && this.MethodNames.Contains(methodRef.Name)) + { + string eventName = methodRef.Name.Split(new[] { '_' }, 2)[1]; + this.MethodNames.Remove($"add_{eventName}"); + this.MethodNames.Remove($"remove_{eventName}"); + this.MarkFlag(this.Result); + this.Phrases.Add($"{this.FullTypeName}.{eventName} event"); + } + } - /********* - ** Protected methods - *********/ - /// <summary>Get whether a CIL instruction matches.</summary> - /// <param name="instruction">The IL instruction.</param> - protected bool IsMatch(Instruction instruction) - { - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); - return - methodRef != null - && methodRef.DeclaringType.FullName == this.FullTypeName - && (methodRef.Name == "add_" + this.EventName || methodRef.Name == "remove_" + this.EventName); + return false; } } } diff --git a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs index 2c062243..0947062c 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs @@ -1,3 +1,5 @@ +using System.Collections.Generic; +using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -13,8 +15,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <summary>The full type name for which to find references.</summary> private readonly string FullTypeName; - /// <summary>The field name for which to find references.</summary> - private readonly string FieldName; + /// <summary>The field names for which to find references.</summary> + private readonly ISet<string> FieldNames; /// <summary>The result to return for matching instructions.</summary> private readonly InstructionHandleResult Result; @@ -25,21 +27,37 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// <summary>Construct an instance.</summary> /// <param name="fullTypeName">The full type name for which to find references.</param> - /// <param name="fieldName">The field name for which to find references.</param> + /// <param name="fieldNames">The field names for which to find references.</param> /// <param name="result">The result to return for matching instructions.</param> - public FieldFinder(string fullTypeName, string fieldName, InstructionHandleResult result) - : base(defaultPhrase: $"{fullTypeName}.{fieldName} field") + public FieldFinder(string fullTypeName, string[] fieldNames, InstructionHandleResult result) + : base(defaultPhrase: $"{string.Join(", ", fieldNames.Select(p => $"{fullTypeName}.{p}"))} field{(fieldNames.Length != 1 ? "s" : "")}") // default phrase should never be used { this.FullTypeName = fullTypeName; - this.FieldName = fieldName; + this.FieldNames = new HashSet<string>(fieldNames); this.Result = result; } + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name for which to find references.</param> + /// <param name="fieldName">The field name for which to find references.</param> + /// <param name="result">The result to return for matching instructions.</param> + public FieldFinder(string fullTypeName, string fieldName, InstructionHandleResult result) + : this(fullTypeName, new[] { fieldName }, result) { } + /// <inheritdoc /> public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { - if (!this.Flags.Contains(this.Result) && RewriteHelper.IsFieldReferenceTo(instruction, this.FullTypeName, this.FieldName)) - this.MarkFlag(this.Result); + if (this.FieldNames.Any()) + { + FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + if (fieldRef is not null && fieldRef.DeclaringType.FullName == this.FullTypeName && this.FieldNames.Contains(fieldRef.Name)) + { + this.FieldNames.Remove(fieldRef.Name); + + this.MarkFlag(this.Result); + this.Phrases.Add($"{this.FullTypeName}.{fieldRef.Name} field"); + } + } return false; } diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs index b01a3240..8c1cae2b 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs @@ -14,7 +14,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders ** Fields *********/ /// <summary>The assembly names to which to heuristically detect broken references.</summary> - private readonly HashSet<string> ValidateReferencesToAssemblies; + private readonly ISet<string> ValidateReferencesToAssemblies; /********* @@ -22,10 +22,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// <summary>Construct an instance.</summary> /// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param> - public ReferenceToMemberWithUnexpectedTypeFinder(string[] validateReferencesToAssemblies) + public ReferenceToMemberWithUnexpectedTypeFinder(ISet<string> validateReferencesToAssemblies) : base(defaultPhrase: "") { - this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies); + this.ValidateReferencesToAssemblies = validateReferencesToAssemblies; } /// <inheritdoc /> diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs index b64a255e..d305daf4 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders ** Fields *********/ /// <summary>The assembly names to which to heuristically detect broken references.</summary> - private readonly HashSet<string> ValidateReferencesToAssemblies; + private readonly ISet<string> ValidateReferencesToAssemblies; /********* @@ -21,10 +21,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// <summary>Construct an instance.</summary> /// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param> - public ReferenceToMissingMemberFinder(string[] validateReferencesToAssemblies) + public ReferenceToMissingMemberFinder(ISet<string> validateReferencesToAssemblies) : base(defaultPhrase: "") { - this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies); + this.ValidateReferencesToAssemblies = validateReferencesToAssemblies; } /// <inheritdoc /> diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs index bbd081e8..260a8df8 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -10,8 +11,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /********* ** Fields *********/ - /// <summary>The full type name to match.</summary> - private readonly string FullTypeName; + /// <summary>The full type names remaining to match.</summary> + private readonly ISet<string> FullTypeNames; /// <summary>The result to return for matching instructions.</summary> private readonly InstructionHandleResult Result; @@ -24,22 +25,34 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="fullTypeName">The full type name to match.</param> + /// <param name="fullTypeNames">The full type names to match.</param> /// <param name="result">The result to return for matching instructions.</param> /// <param name="shouldIgnore">Get whether a matched type should be ignored.</param> - public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null) - : base(defaultPhrase: $"{fullTypeName} type") + public TypeFinder(string[] fullTypeNames, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null) + : base(defaultPhrase: $"{string.Join(", ", fullTypeNames)} type{(fullTypeNames.Length != 1 ? "s" : "")}") // default phrase should never be used { - this.FullTypeName = fullTypeName; + this.FullTypeNames = new HashSet<string>(fullTypeNames); this.Result = result; this.ShouldIgnore = shouldIgnore; } + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name to match.</param> + /// <param name="result">The result to return for matching instructions.</param> + /// <param name="shouldIgnore">Get whether a matched type should be ignored.</param> + public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null) + : this(new[] { fullTypeName }, result, shouldIgnore) { } + /// <inheritdoc /> public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith) { - if (type.FullName == this.FullTypeName && this.ShouldIgnore?.Invoke(type) != true) + if (this.FullTypeNames.Contains(type.FullName) && this.ShouldIgnore?.Invoke(type) != true) + { + this.FullTypeNames.Remove(type.FullName); + this.MarkFlag(this.Result); + this.Phrases.Add($"{type.FullName} type"); + } return false; } diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs index 7a3b428d..38ab3d80 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs @@ -7,8 +7,8 @@ using StardewModdingAPI.Framework.ModLoading.RewriteFacades; namespace StardewModdingAPI.Framework.ModLoading.Rewriters { - /// <summary>Rewrites Harmony 1.x assembly references to work with Harmony 2.x.</summary> - internal class Harmony1AssemblyRewriter : BaseInstructionHandler + /// <summary>Detects Harmony references, and rewrites Harmony 1.x assembly references to work with Harmony 2.x.</summary> + internal class HarmonyRewriter : BaseInstructionHandler { /********* ** Fields @@ -16,19 +16,29 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters /// <summary>Whether any Harmony 1.x types were replaced.</summary> private bool ReplacedTypes; + /// <summary>Whether to rewrite Harmony 1.x code.</summary> + private readonly bool ShouldRewrite; + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> - public Harmony1AssemblyRewriter() - : base(defaultPhrase: "Harmony 1.x") { } + public HarmonyRewriter(bool shouldRewrite = true) + : base(defaultPhrase: "Harmony 1.x") + { + this.ShouldRewrite = shouldRewrite; + } /// <inheritdoc /> public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith) { + // detect Harmony + if (type.Scope is not AssemblyNameReference { Name: "0Harmony" } scope) + return false; + // rewrite Harmony 1.x type to Harmony 2.0 type - if (type.Scope is AssemblyNameReference { Name: "0Harmony" } scope && scope.Version.Major == 1) + if (this.ShouldRewrite && scope.Version.Major == 1) { Type targetType = this.GetMappedType(type); replaceWith(module.ImportReference(targetType)); @@ -37,28 +47,32 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters return true; } + this.MarkFlag(InstructionHandleResult.DetectedGamePatch); return false; } /// <inheritdoc /> public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { - // rewrite Harmony 1.x methods to Harmony 2.0 - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); - if (this.TryRewriteMethodsToFacade(module, methodRef)) - { - this.OnChanged(); - return true; - } - - // rewrite renamed fields - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); - if (fieldRef != null) + if (this.ShouldRewrite) { - if (fieldRef.DeclaringType.FullName == "HarmonyLib.HarmonyMethod" && fieldRef.Name == "prioritiy") + // rewrite Harmony 1.x methods to Harmony 2.0 + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + if (this.TryRewriteMethodsToFacade(module, methodRef)) { - fieldRef.Name = nameof(HarmonyMethod.priority); this.OnChanged(); + return true; + } + + // rewrite renamed fields + FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + if (fieldRef != null) + { + if (fieldRef.DeclaringType.FullName == "HarmonyLib.HarmonyMethod" && fieldRef.Name == "prioritiy") + { + fieldRef.Name = nameof(HarmonyMethod.priority); + this.OnChanged(); + } } } diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs index f59a6ab1..57f1dd17 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters ** Fields *********/ /// <summary>The assembly names to which to rewrite broken references.</summary> - private readonly HashSet<string> RewriteReferencesToAssemblies; + private readonly ISet<string> RewriteReferencesToAssemblies; /********* @@ -21,10 +21,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters *********/ /// <summary>Construct an instance.</summary> /// <param name="rewriteReferencesToAssemblies">The assembly names to which to rewrite broken references.</param> - public HeuristicFieldRewriter(string[] rewriteReferencesToAssemblies) + public HeuristicFieldRewriter(ISet<string> rewriteReferencesToAssemblies) : base(defaultPhrase: "field changed to property") // ignored since we specify phrases { - this.RewriteReferencesToAssemblies = new HashSet<string>(rewriteReferencesToAssemblies); + this.RewriteReferencesToAssemblies = rewriteReferencesToAssemblies; } /// <inheritdoc /> diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs index e133b6fa..89de437e 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters ** Fields *********/ /// <summary>The assembly names to which to rewrite broken references.</summary> - private readonly HashSet<string> RewriteReferencesToAssemblies; + private readonly ISet<string> RewriteReferencesToAssemblies; /********* @@ -21,10 +21,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters *********/ /// <summary>Construct an instance.</summary> /// <param name="rewriteReferencesToAssemblies">The assembly names to which to rewrite broken references.</param> - public HeuristicMethodRewriter(string[] rewriteReferencesToAssemblies) + public HeuristicMethodRewriter(ISet<string> rewriteReferencesToAssemblies) : base(defaultPhrase: "methods with missing parameters") // ignored since we specify phrases { - this.RewriteReferencesToAssemblies = new HashSet<string>(rewriteReferencesToAssemblies); + this.RewriteReferencesToAssemblies = rewriteReferencesToAssemblies; } /// <inheritdoc /> diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 9f537c92..44d906ea 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Metadata *********/ /// <summary>The assembly names to which to heuristically detect broken references.</summary> /// <remarks>The current implementation only works correctly with assemblies that should always be present.</remarks> - private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" }; + private readonly ISet<string> ValidateReferencesToAssemblies = new HashSet<string> { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" }; /********* @@ -48,14 +48,16 @@ namespace StardewModdingAPI.Metadata yield return new HeuristicFieldRewriter(this.ValidateReferencesToAssemblies); yield return new HeuristicMethodRewriter(this.ValidateReferencesToAssemblies); - // rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update) - yield return new Harmony1AssemblyRewriter(); + // detect Harmony & rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update) + yield return new HarmonyRewriter(); // rewrite for 64-bit mode #if SMAPI_FOR_WINDOWS_64BIT_HACK yield return new ArchitectureAssemblyRewriter(); #endif } + else + yield return new HarmonyRewriter(shouldRewrite: false); /**** ** detect mod issues @@ -67,13 +69,9 @@ namespace StardewModdingAPI.Metadata /**** ** detect code which may impact game stability ****/ - yield return new TypeFinder(typeof(HarmonyLib.Harmony).FullName, InstructionHandleResult.DetectedGamePatch); yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic); - yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerializer); - yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerializer); - yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerializer); - yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick); - yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick); + yield return new FieldFinder(typeof(SaveGame).FullName, new[] { nameof(SaveGame.serializer), nameof(SaveGame.farmerSerializer), nameof(SaveGame.locationSerializer) }, InstructionHandleResult.DetectedSaveSerializer); + yield return new EventFinder(typeof(ISpecializedEvents).FullName, new[] { nameof(ISpecializedEvents.UnvalidatedUpdateTicked), nameof(ISpecializedEvents.UnvalidatedUpdateTicking) }, InstructionHandleResult.DetectedUnvalidatedUpdateTick); /**** ** detect paranoid issues @@ -82,13 +80,19 @@ namespace StardewModdingAPI.Metadata { // filesystem access yield return new TypeFinder(typeof(System.Console).FullName, InstructionHandleResult.DetectedConsoleAccess); - yield return new TypeFinder(typeof(System.IO.File).FullName, InstructionHandleResult.DetectedFilesystemAccess); - yield return new TypeFinder(typeof(System.IO.FileStream).FullName, InstructionHandleResult.DetectedFilesystemAccess); - yield return new TypeFinder(typeof(System.IO.FileInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess); - yield return new TypeFinder(typeof(System.IO.Directory).FullName, InstructionHandleResult.DetectedFilesystemAccess); - yield return new TypeFinder(typeof(System.IO.DirectoryInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess); - yield return new TypeFinder(typeof(System.IO.DriveInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess); - yield return new TypeFinder(typeof(System.IO.FileSystemWatcher).FullName, InstructionHandleResult.DetectedFilesystemAccess); + yield return new TypeFinder( + new[] + { + typeof(System.IO.File).FullName, + typeof(System.IO.FileStream).FullName, + typeof(System.IO.FileInfo).FullName, + typeof(System.IO.Directory).FullName, + typeof(System.IO.DirectoryInfo).FullName, + typeof(System.IO.DriveInfo).FullName, + typeof(System.IO.FileSystemWatcher).FullName + }, + InstructionHandleResult.DetectedFilesystemAccess + ); // shell access yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName, InstructionHandleResult.DetectedShellAccess); |