diff options
-rw-r--r-- | StardewModdingAPI/Constants.cs | 5 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Controls.cs | 16 | ||||
-rw-r--r-- | StardewModdingAPI/Events/EventArgs.cs | 13 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Game.cs | 22 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Graphics.cs | 93 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Location.cs | 4 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Menu.cs | 2 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Mine.cs | 2 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Player.cs | 8 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Time.cs | 18 | ||||
-rw-r--r-- | StardewModdingAPI/Inheritance/SGame.cs | 947 | ||||
-rw-r--r-- | StardewModdingAPI/Manifest.cs | 35 | ||||
-rw-r--r-- | StardewModdingAPI/Program.cs | 4 |
13 files changed, 1084 insertions, 85 deletions
diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs index ddd46115..4a01c38a 100644 --- a/StardewModdingAPI/Constants.cs +++ b/StardewModdingAPI/Constants.cs @@ -58,5 +58,10 @@ namespace StardewModdingAPI /// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper /// </summary> public static bool EnableDrawingIntoRenderTarget => true; + + /// <summary> + /// Completely overrides the base game's draw call to the one is SGame + /// </summary> + public static bool EnableCompletelyOverridingBaseCalls => true; } }
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Controls.cs b/StardewModdingAPI/Events/Controls.cs index 87319f37..6415561a 100644 --- a/StardewModdingAPI/Events/Controls.cs +++ b/StardewModdingAPI/Events/Controls.cs @@ -15,42 +15,42 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
- public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
+ internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
{
KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
}
- public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
+ internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
{
MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
}
- public static void InvokeKeyPressed(Keys key)
+ internal static void InvokeKeyPressed(Keys key)
{
KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
}
- public static void InvokeKeyReleased(Keys key)
+ internal static void InvokeKeyReleased(Keys key)
{
KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
}
- public static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
+ internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
{
ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
}
- public static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
+ internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
{
ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
}
- public static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
+ internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
{
ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
}
- public static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
+ internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
{
ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
}
diff --git a/StardewModdingAPI/Events/EventArgs.cs b/StardewModdingAPI/Events/EventArgs.cs index 91151e86..d057796a 100644 --- a/StardewModdingAPI/Events/EventArgs.cs +++ b/StardewModdingAPI/Events/EventArgs.cs @@ -236,6 +236,19 @@ namespace StardewModdingAPI.Events public bool LoadedGame { get; private set; }
}
+ public class EventArgsNewDay : EventArgs
+ {
+ public EventArgsNewDay(int prevDay, int curDay, bool newDay)
+ {
+ PreviousDay = prevDay;
+ CurrentDay = curDay;
+ IsNewDay = newDay;
+ }
+
+ public int PreviousDay { get; private set; }
+ public int CurrentDay { get; private set; }
+ public bool IsNewDay { get; private set; }
+ }
public class EventArgsCommand : EventArgs
{
diff --git a/StardewModdingAPI/Events/Game.cs b/StardewModdingAPI/Events/Game.cs index c8052962..8b8042ed 100644 --- a/StardewModdingAPI/Events/Game.cs +++ b/StardewModdingAPI/Events/Game.cs @@ -44,12 +44,12 @@ namespace StardewModdingAPI.Events /// </summary>
public static event EventHandler OneSecondTick = delegate { };
- public static void InvokeGameLoaded()
+ internal static void InvokeGameLoaded()
{
GameLoaded.Invoke(null, EventArgs.Empty);
}
- public static void InvokeInitialize()
+ internal static void InvokeInitialize()
{
try
{
@@ -61,7 +61,7 @@ namespace StardewModdingAPI.Events }
}
- public static void InvokeLoadContent()
+ internal static void InvokeLoadContent()
{
try
{
@@ -73,7 +73,7 @@ namespace StardewModdingAPI.Events }
}
- public static void InvokeUpdateTick()
+ internal static void InvokeUpdateTick()
{
try
{
@@ -85,37 +85,37 @@ namespace StardewModdingAPI.Events }
}
- public static void InvokeSecondUpdateTick()
+ internal static void InvokeSecondUpdateTick()
{
SecondUpdateTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeFourthUpdateTick()
+ internal static void InvokeFourthUpdateTick()
{
FourthUpdateTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeEighthUpdateTick()
+ internal static void InvokeEighthUpdateTick()
{
EighthUpdateTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeQuarterSecondTick()
+ internal static void InvokeQuarterSecondTick()
{
QuarterSecondTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeHalfSecondTick()
+ internal static void InvokeHalfSecondTick()
{
HalfSecondTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeOneSecondTick()
+ internal static void InvokeOneSecondTick()
{
OneSecondTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeFirstUpdateTick()
+ internal static void InvokeFirstUpdateTick()
{
FirstUpdateTick.Invoke(null, EventArgs.Empty);
}
diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs index 2b91144a..79c5b4aa 100644 --- a/StardewModdingAPI/Events/Graphics.cs +++ b/StardewModdingAPI/Events/Graphics.cs @@ -2,11 +2,47 @@ namespace StardewModdingAPI.Events
{
+ /// <summary>
+ ///
+ /// </summary>
public static class GraphicsEvents
{
+ /// <summary>
+ /// Occurs when the form (game) is resized.
+ /// </summary>
public static event EventHandler Resize = delegate { };
- public static event EventHandler DrawTick = delegate { };
- public static event EventHandler DrawInRenderTargetTick = delegate { };
+
+
+
+ /// <summary>
+ /// Occurs before anything is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after everything is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderEvent = delegate { };
/// <summary>
/// Draws when SGame.Debug is true. F3 toggles this.
@@ -16,6 +52,52 @@ namespace StardewModdingAPI.Events /// </summary>
public static event EventHandler DrawDebug = delegate { };
+ internal static void InvokeDrawDebug(object sender, EventArgs e)
+ {
+ DrawDebug.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
+ {
+ OnPreRenderEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPreRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPostRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
+ {
+ OnPostRenderEvent.Invoke(sender, e);
+ }
+
+
+
+ #region To Remove
+
+ [Obsolete("Use the other Pre/Post render events instead.")]
+ public static event EventHandler DrawTick = delegate { };
+
+ [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
+ public static event EventHandler DrawInRenderTargetTick = delegate { };
+
+ [Obsolete("Should not be used.")]
public static void InvokeDrawTick()
{
try
@@ -28,19 +110,18 @@ namespace StardewModdingAPI.Events }
}
+ [Obsolete("Should not be used.")]
public static void InvokeDrawInRenderTargetTick()
{
DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
}
+ [Obsolete("Should not be used.")]
public static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);
}
- public static void InvokeDrawDebug(object sender, EventArgs e)
- {
- DrawDebug.Invoke(sender, e);
- }
+ #endregion
}
}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Location.cs b/StardewModdingAPI/Events/Location.cs index d5b6cdec..f951ab95 100644 --- a/StardewModdingAPI/Events/Location.cs +++ b/StardewModdingAPI/Events/Location.cs @@ -12,12 +12,12 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
- public static void InvokeLocationsChanged(List<GameLocation> newLocations)
+ internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
{
LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
}
- public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
diff --git a/StardewModdingAPI/Events/Menu.cs b/StardewModdingAPI/Events/Menu.cs index 8acfc863..466a364e 100644 --- a/StardewModdingAPI/Events/Menu.cs +++ b/StardewModdingAPI/Events/Menu.cs @@ -7,7 +7,7 @@ namespace StardewModdingAPI.Events {
public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
- public static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}
diff --git a/StardewModdingAPI/Events/Mine.cs b/StardewModdingAPI/Events/Mine.cs index 2f89c91d..55514d42 100644 --- a/StardewModdingAPI/Events/Mine.cs +++ b/StardewModdingAPI/Events/Mine.cs @@ -6,7 +6,7 @@ namespace StardewModdingAPI.Events {
public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
- public static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
+ internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
{
MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
}
diff --git a/StardewModdingAPI/Events/Player.cs b/StardewModdingAPI/Events/Player.cs index a658259e..22f572b7 100644 --- a/StardewModdingAPI/Events/Player.cs +++ b/StardewModdingAPI/Events/Player.cs @@ -12,22 +12,22 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
- public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
- public static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
{
InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
}
- public static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
+ internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
{
LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
}
- public static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
+ internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
{
LoadedGame.Invoke(null, loaded);
}
diff --git a/StardewModdingAPI/Events/Time.cs b/StardewModdingAPI/Events/Time.cs index 56b23dc3..39ca642a 100644 --- a/StardewModdingAPI/Events/Time.cs +++ b/StardewModdingAPI/Events/Time.cs @@ -9,24 +9,34 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
- public static void InvokeTimeOfDayChanged(int priorInt, int newInt)
+ /// <summary>
+ /// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
+ /// </summary>
+ public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
+
+ internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
{
TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeDayOfMonthChanged(int priorInt, int newInt)
+ internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
{
DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeYearOfGameChanged(int priorInt, int newInt)
+ internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
{
YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeSeasonOfYearChanged(string priorString, string newString)
+ internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
+
+ internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
+ {
+ OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
+ }
}
}
\ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs index b6fe727b..d6263d73 100644 --- a/StardewModdingAPI/Inheritance/SGame.cs +++ b/StardewModdingAPI/Inheritance/SGame.cs @@ -7,7 +7,12 @@ using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input;
using StardewModdingAPI.Events;
using StardewValley;
+using StardewValley.BellsAndWhistles;
+using StardewValley.Locations;
using StardewValley.Menus;
+using StardewValley.Tools;
+using xTile.Dimensions;
+using Rectangle = Microsoft.Xna.Framework.Rectangle;
namespace StardewModdingAPI.Inheritance
{
@@ -39,6 +44,7 @@ namespace StardewModdingAPI.Inheritance /// Useless at this time.
/// </summary>
[Obsolete]
+ // ReSharper disable once UnusedAutoPropertyAccessor.Local
public static Dictionary<int, SObject> ModItems { get; private set; }
/// <summary>
@@ -163,6 +169,11 @@ namespace StardewModdingAPI.Inheritance public int PreviousYearOfGame { get; private set; }
/// <summary>
+ /// The previous result of Game1.newDay
+ /// </summary>
+ public bool PreviousIsNewDay { get; private set; }
+
+ /// <summary>
/// The previous 'Farmer' (Player)
/// </summary>
public Farmer PreviousFarmer { get; private set; }
@@ -187,6 +198,24 @@ namespace StardewModdingAPI.Inheritance }
/// <summary>
+ ///
+ /// </summary>
+ public int ThumbstickMotionMargin
+ {
+ get { return (int)typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "thumbstickMotionMargin"); }
+ set { typeof(Game1).SetBaseFieldValue<object>(this, "thumbstickMotionMargin", value); }
+ }
+
+ /// <summary>
+ /// The current Colour in Game1 (Private field, uses reflection)
+ /// </summary>
+ public Color BgColour
+ {
+ get { return (Color)typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
+ set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
+ }
+
+ /// <summary>
/// Static accessor for an Instance of the class SGame
/// </summary>
public static SGame Instance { get; private set; }
@@ -200,14 +229,7 @@ namespace StardewModdingAPI.Inheritance /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
/// </summary>
public static bool Debug { get; private set; }
-
- /// <summary>
- /// A queue of messages to log when Debug is true.
- /// If debug is false this queue will be emptied every frame.
- /// Do not add to the queue if debug is false.
- /// The queue will be drawn once every Draw update.
- /// </summary>
- public static Queue<String> DebugMessageQueue { get; private set; }
+ internal static Queue<String> DebugMessageQueue { get; private set; }
/// <summary>
/// The current player (equal to Farmer.Player)
@@ -365,6 +387,11 @@ namespace StardewModdingAPI.Inheritance }
/// <summary>
+ /// Whether or not the game's zoom level is 1.0f
+ /// </summary>
+ public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f);
+
+ /// <summary>
/// XNA Init Method
/// </summary>
protected override void Initialize()
@@ -395,21 +422,334 @@ namespace StardewModdingAPI.Inheritance /// <param name="gameTime"></param>
protected override void Update(GameTime gameTime)
{
+ QueueDebugMessage("FPS: " + FramesPerSecond);
UpdateEventCalls();
+ if (ZoomLevelIsOne)
+ {
+ options.zoomLevel = 0.99f;
+ InvokeBasePrivateInstancedMethod("Window_ClientSizeChanged", null, null);
+ }
+
if (FramePressedKeys.Contains(Keys.F3))
{
Debug = !Debug;
}
- try
+ if (FramePressedKeys.Contains(Keys.F2))
+ {
+ //Built-in debug mode
+ debugMode = !debugMode;
+ }
+
+ if (Constants.EnableCompletelyOverridingBaseCalls)
{
- base.Update(gameTime);
+ #region Overridden Update Call
+
+ if (Program.BuildType == 0)
+ SteamHelper.update();
+ if ((paused /*|| !this.IsActive*/) && (options == null || options.pauseWhenOutOfFocus || paused))
+ return;
+ if (quit)
+ Exit();
+ currentGameTime = gameTime;
+ if (gameMode != 11)
+ {
+ if (IsMultiplayer && gameMode == 3)
+ {
+ if (multiplayerMode == 2)
+ server.receiveMessages();
+ else
+ client.receiveMessages();
+ }
+ if (IsActive)
+ InvokeBasePrivateInstancedMethod("checkForEscapeKeys");
+ //this.checkForEscapeKeys();
+ updateMusic();
+ updateRaindropPosition();
+ if (bloom != null)
+ bloom.tick(gameTime);
+ if (globalFade)
+ {
+ if (!dialogueUp)
+ {
+ if (fadeIn)
+ {
+ fadeToBlackAlpha = Math.Max(0.0f, fadeToBlackAlpha - globalFadeSpeed);
+ if (fadeToBlackAlpha <= 0.0)
+ {
+ globalFade = false;
+ if (afterFade != null)
+ {
+ afterFadeFunction afterFadeFunction = afterFade;
+ afterFade();
+ if (afterFade != null && afterFade.Equals(afterFadeFunction))
+ afterFade = null;
+ if (nonWarpFade)
+ fadeToBlack = false;
+ }
+ }
+ }
+ else
+ {
+ fadeToBlackAlpha = Math.Min(1f, fadeToBlackAlpha + globalFadeSpeed);
+ if (fadeToBlackAlpha >= 1.0)
+ {
+ globalFade = false;
+ if (afterFade != null)
+ {
+ afterFadeFunction afterFadeFunction = afterFade;
+ afterFade();
+ if (afterFade != null && afterFade.Equals(afterFadeFunction))
+ afterFade = null;
+ if (nonWarpFade)
+ fadeToBlack = false;
+ }
+ }
+ }
+ }
+ else
+ InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
+ //this.UpdateControlInput(gameTime);
+ }
+ else if (pauseThenDoFunctionTimer > 0)
+ {
+ freezeControls = true;
+ pauseThenDoFunctionTimer -= gameTime.ElapsedGameTime.Milliseconds;
+ if (pauseThenDoFunctionTimer <= 0)
+ {
+ freezeControls = false;
+ if (afterPause != null)
+ afterPause();
+ }
+ }
+ if (gameMode == 3 || gameMode == 2)
+ {
+ player.millisecondsPlayed += (uint)gameTime.ElapsedGameTime.Milliseconds;
+ bool flag = true;
+ if (currentMinigame != null)
+ {
+ if (pauseTime > 0.0)
+ updatePause(gameTime);
+ if (fadeToBlack)
+ {
+ updateScreenFade(gameTime);
+ if (fadeToBlackAlpha >= 1.0)
+ fadeToBlack = false;
+ }
+ else
+ {
+ if (ThumbstickMotionMargin > 0)
+ ThumbstickMotionMargin -= gameTime.ElapsedGameTime.Milliseconds;
+ if (IsActive)
+ {
+ KeyboardState state1 = Keyboard.GetState();
+ MouseState state2 = Mouse.GetState();
+ GamePadState state3 = GamePad.GetState(PlayerIndex.One);
+ foreach (Keys keys in state1.GetPressedKeys())
+ {
+ if (!oldKBState.IsKeyDown(keys))
+ currentMinigame.receiveKeyPress(keys);
+ }
+ if (options.gamepadControls)
+ {
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ foreach (Buttons b in Utility.getPressedButtons(state3, oldPadState))
+ currentMinigame.receiveKeyPress(Utility.mapGamePadButtonToKey(b));
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ if (state3.ThumbSticks.Right.Y < -0.200000002980232 && oldPadState.ThumbSticks.Right.Y >= -0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Down);
+ if (state3.ThumbSticks.Right.Y > 0.200000002980232 && oldPadState.ThumbSticks.Right.Y <= 0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Up);
+ if (state3.ThumbSticks.Right.X < -0.200000002980232 && oldPadState.ThumbSticks.Right.X >= -0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Left);
+ if (state3.ThumbSticks.Right.X > 0.200000002980232 && oldPadState.ThumbSticks.Right.X <= 0.200000002980232)
+ currentMinigame.receiveKeyPress(Keys.Right);
+ if (oldPadState.ThumbSticks.Right.Y < -0.200000002980232 && state3.ThumbSticks.Right.Y >= -0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Down);
+ if (oldPadState.ThumbSticks.Right.Y > 0.200000002980232 && state3.ThumbSticks.Right.Y <= 0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Up);
+ if (oldPadState.ThumbSticks.Right.X < -0.200000002980232 && state3.ThumbSticks.Right.X >= -0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Left);
+ if (oldPadState.ThumbSticks.Right.X > 0.200000002980232 && state3.ThumbSticks.Right.X <= 0.200000002980232)
+ currentMinigame.receiveKeyRelease(Keys.Right);
+ if (isGamePadThumbstickInMotion())
+ {
+ setMousePosition(getMouseX() + (int)(state3.ThumbSticks.Left.X * 16.0), getMouseY() - (int)(state3.ThumbSticks.Left.Y * 16.0));
+ lastCursorMotionWasMouse = false;
+ }
+ else if (getMousePosition().X != getOldMouseX() || getMousePosition().Y != getOldMouseY())
+ lastCursorMotionWasMouse = true;
+ }
+ foreach (Keys keys in oldKBState.GetPressedKeys())
+ {
+ if (!state1.IsKeyDown(keys))
+ currentMinigame.receiveKeyRelease(keys);
+ }
+ if (options.gamepadControls)
+ {
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ if (state3.IsConnected && state3.IsButtonDown(Buttons.X) && !oldPadState.IsButtonDown(Buttons.X))
+ currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
+ else if (state3.IsConnected && state3.IsButtonDown(Buttons.A) && !oldPadState.IsButtonDown(Buttons.A))
+ currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
+ else if (state3.IsConnected && !state3.IsButtonDown(Buttons.X) && oldPadState.IsButtonDown(Buttons.X))
+ currentMinigame.releaseRightClick(getMouseX(), getMouseY());
+ else if (state3.IsConnected && !state3.IsButtonDown(Buttons.A) && oldPadState.IsButtonDown(Buttons.A))
+ currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
+ foreach (Buttons b in Utility.getPressedButtons(oldPadState, state3))
+ currentMinigame.receiveKeyRelease(Utility.mapGamePadButtonToKey(b));
+ if (state3.IsConnected && state3.IsButtonDown(Buttons.A) && currentMinigame != null)
+ currentMinigame.leftClickHeld(0, 0);
+ }
+ if (currentMinigame == null)
+ {
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ return;
+ }
+ if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton != ButtonState.Pressed)
+ currentMinigame.receiveLeftClick(getMouseX(), getMouseY(), true);
+ if (state2.RightButton == ButtonState.Pressed && oldMouseState.RightButton != ButtonState.Pressed)
+ currentMinigame.receiveRightClick(getMouseX(), getMouseY(), true);
+ if (state2.LeftButton == ButtonState.Released && oldMouseState.LeftButton == ButtonState.Pressed)
+ currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
+ if (state2.RightButton == ButtonState.Released && oldMouseState.RightButton == ButtonState.Pressed)
+ currentMinigame.releaseLeftClick(getMouseX(), getMouseY());
+ if (state2.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Pressed)
+ currentMinigame.leftClickHeld(getMouseX(), getMouseY());
+ oldMouseState = state2;
+ oldKBState = state1;
+ oldPadState = state3;
+ }
+ if (currentMinigame != null && currentMinigame.tick(gameTime))
+ {
+ currentMinigame.unload();
+ currentMinigame = null;
+ fadeIn = true;
+ fadeToBlackAlpha = 1f;
+ return;
+ }
+ }
+ flag = IsMultiplayer;
+ }
+ else if (farmEvent != null && farmEvent.tickUpdate(gameTime))
+ {
+ farmEvent.makeChangesToLocation();
+ timeOfDay = 600;
+ UpdateOther(gameTime);
+ displayHUD = true;
+ farmEvent = null;
+ currentLocation = getLocationFromName("FarmHouse");
+ player.position = Utility.PointToVector2(Utility.getHomeOfFarmer(player).getBedSpot()) * tileSize;
+ player.position.X -= tileSize;
+ changeMusicTrack("none");
+ currentLocation.resetForPlayerEntry();
+ player.forceCanMove();
+ freezeControls = false;
+ displayFarmer = true;
+ outdoorLight = Color.White;
+ viewportFreeze = false;
+ fadeToBlackAlpha = 0.0f;
+ fadeToBlack = false;
+ globalFadeToClear(null, 0.02f);
+ player.mailForTomorrow.Clear();
+ showEndOfNightStuff();
+ }
+ if (flag)
+ {
+ if (endOfNightMenus.Count() > 0 && activeClickableMenu == null)
+ activeClickableMenu = endOfNightMenus.Pop();
+ if (activeClickableMenu != null)
+ {
+ updateActiveMenu(gameTime);
+ }
+ else
+ {
+ if (pauseTime > 0.0)
+ updatePause(gameTime);
+ if (!globalFade && !freezeControls && (activeClickableMenu == null && IsActive))
+ InvokeBasePrivateInstancedMethod("UpdateControlInput", gameTime);
+ //this.UpdateControlInput(gameTime);
+ }
+ if (showingEndOfNightStuff && endOfNightMenus.Count() == 0 && activeClickableMenu == null)
+ {
+ showingEndOfNightStuff = false;
+ globalFadeToClear(playMorningSong, 0.02f);
+ }
+ if (!showingEndOfNightStuff)
+ {
+ if (IsMultiplayer || activeClickableMenu == null && currentMinigame == null)
+ UpdateGameClock(gameTime);
+ //this.UpdateCharacters(gameTime);
+ //this.UpdateLocations(gameTime);
+ InvokeBasePrivateInstancedMethod("UpdateCharacters", gameTime);
+ InvokeBasePrivateInstancedMethod("UpdateLocations", gameTime);
+ UpdateViewPort(false, (Point)InvokeBasePrivateInstancedMethod("getViewportCenter"));
+ }
+ UpdateOther(gameTime);
+ if (messagePause)
+ {
+ KeyboardState state1 = Keyboard.GetState();
+ MouseState state2 = Mouse.GetState();
+ GamePadState state3 = GamePad.GetState(PlayerIndex.One);
+ if (isOneOfTheseKeysDown(state1, options.actionButton) && !isOneOfTheseKeysDown(oldKBState, options.actionButton))
+ pressActionButton(state1, state2, state3);
+ oldKBState = state1;
+ oldPadState = state3;
+ }
+ }
+ }
+ else
+ {
+ InvokeBasePrivateInstancedMethod("UpdateTitleScreen", gameTime);
+ //this.UpdateTitleScreen(gameTime);
+ if (activeClickableMenu != null)
+ updateActiveMenu(gameTime);
+ if (gameMode == 10)
+ UpdateOther(gameTime);
+ }
+ if (audioEngine != null)
+ audioEngine.Update();
+ if (multiplayerMode == 2 && gameMode == 3)
+ server.sendMessages(gameTime);
+ }
+
+ //typeof (Game).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(this, new object[] {gameTime});
+ //base.Update(gameTime);
+
+ #endregion
}
- catch (Exception ex)
+ else
{
- Log.AsyncR("An error occured in the base update loop: " + ex);
- Console.ReadKey();
+ try
+ {
+ base.Update(gameTime);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An error occured in the base update loop: " + ex);
+ Console.ReadKey();
+ }
}
GameEvents.InvokeUpdateTick();
@@ -458,66 +798,538 @@ namespace StardewModdingAPI.Inheritance {
FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
- try
+ if (Constants.EnableCompletelyOverridingBaseCalls)
{
- base.Draw(gameTime);
+ #region Overridden Draw
+
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(Screen);
+ }
+
+ GraphicsDevice.Clear(BgColour);
+ if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu.drawBackground(spriteBatch);
+ activeClickableMenu.draw(spriteBatch);
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 11)
+ {
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
+ spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
+ spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
+ spriteBatch.End();
+ return;
+ }
+ if (currentMinigame != null)
+ {
+ currentMinigame.draw(spriteBatch);
+ if (globalFade && !menuUp && (!nameSelectUp || messagePause))
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
+ spriteBatch.End();
+ }
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (showingEndOfNightStuff)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu?.draw(spriteBatch);
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 6)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ string text = "";
+ int num = 0;
+ while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
+ {
+ text += ".";
+ num++;
+ }
+ SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+ return;
+ }
+ if (gameMode == 0)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ }
+ else
+ {
+ if (drawLighting)
+ {
+ GraphicsDevice.SetRenderTarget(lightmap);
+ GraphicsDevice.Clear(Color.White * 0f);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
+ spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
+ for (int i = 0; i < currentLightSources.Count; i++)
+ {
+ if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
+ {
+ spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
+ }
+ }
+ spriteBatch.End();
+ GraphicsDevice.SetRenderTarget(!ZoomLevelIsOne ? null : Screen);
+ }
+ if (bloomDay)
+ {
+ bloom?.BeginDraw();
+ }
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty);
+ background?.draw(spriteBatch);
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ currentLocation.drawWater(spriteBatch);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
+ {
+ while (enumerator.MoveNext())
+ {
+ NPC current = enumerator.Current;
+ if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ goto IL_B30;
+ }
+ }
+ foreach (NPC current2 in CurrentEvent.actors)
+ {
+ if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ IL_B30:
+ if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
+ }
+ currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (CurrentEvent == null)
+ {
+ using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
+ {
+ while (enumerator3.MoveNext())
+ {
+ NPC current3 = enumerator3.Current;
+ if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ goto IL_F5F;
+ }
+ }
+ foreach (NPC current4 in CurrentEvent.actors)
+ {
+ if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
+ }
+ }
+ IL_F5F:
+ if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
+ {
+ spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
+ }
+ if (displayFarmer)
+ {
+ player.draw(spriteBatch);
+ }
+ if ((eventUp || killScreen) && !killScreen)
+ {
+ currentLocation.currentEvent?.draw(spriteBatch);
+ }
+ if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
+ {
+ spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
+ }
+ currentLocation.draw(spriteBatch);
+ if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
+ {
+ drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
+ }
+ if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Name.Equals("Farm"))
+ {
+ typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ //this.drawFarmBuildings();
+ }
+ if (tvStation >= 0)
+ {
+ spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
+ }
+ if (panMode)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
+ foreach (Warp current5 in currentLocation.warps)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
+ }
+ }
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ currentLocation.drawAboveFrontLayer(spriteBatch);
+ spriteBatch.End();
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
+ {
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
+ }
+ if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawPlayerHeldObject(player);
+ }
+ else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
+ {
+ drawPlayerHeldObject(player);
+ }
+ if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
+ {
+ drawTool(player);
+ }
+ if (currentLocation.Map.GetLayer("AlwaysFront") != null)
+ {
+ mapDisplayDevice.BeginScene(spriteBatch);
+ currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
+ mapDisplayDevice.EndScene();
+ }
+ if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
+ {
+ Color color = Color.White;
+ switch ((int) (toolHold / 600f) + 2)
+ {
+ case 1:
+ color = Tool.copperColor;
+ break;
+ case 2:
+ color = Tool.steelColor;
+ break;
+ case 3:
+ color = Tool.goldColor;
+ break;
+ case 4:
+ color = Tool.iridiumColor;
+ break;
+ }
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
+ spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
+ }
+ if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
+ {
+ foreach (WeatherDebris current6 in debrisWeather)
+ {
+ current6.draw(spriteBatch);
+ }
+ }
+ farmEvent?.draw(spriteBatch);
+ if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
+ }
+ if (screenGlow)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
+ }
+ currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
+ if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
+ {
+ player.CurrentTool.draw(spriteBatch);
+ }
+ if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
+ {
+ for (int j = 0; j < rainDrops.Length; j++)
+ {
+ spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
+ }
+ }
+ spriteBatch.End();
+ base.Draw(gameTime);
+ spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (eventUp && currentLocation.currentEvent != null)
+ {
+ foreach (NPC current7 in currentLocation.currentEvent.actors)
+ {
+ if (current7.isEmoting)
+ {
+ Vector2 localPosition = current7.getLocalPosition(viewport);
+ localPosition.Y -= tileSize * 2 + pixelZoom * 3;
+ if (current7.age == 2)
+ {
+ localPosition.Y += tileSize / 2;
+ }
+ else if (current7.gender == 1)
+ {
+ localPosition.Y += tileSize / 6;
+ }
+ spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
+ }
+ }
+ }
+ spriteBatch.End();
+ if (drawLighting)
+ {
+ spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
+ {
+ ColorBlendFunction = BlendFunction.ReverseSubtract,
+ ColorDestinationBlend = Blend.One,
+ ColorSourceBlend = Blend.SourceColor
+ }, SamplerState.LinearClamp, null, null);
+ spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
+ {
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
+ }
+ spriteBatch.End();
+ }
+ spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ if (drawGrid)
+ {
+ int num2 = -viewport.X % tileSize;
+ float num3 = -(float) viewport.Y % tileSize;
+ for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
+ {
+ spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
+ }
+ for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
+ {
+ spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
+ }
+ }
+ if (currentBillboard != 0)
+ {
+ drawBillboard();
+ }
+ if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
+ {
+ GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
+ typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty);
+ //this.drawHUD();
+ }
+ else if (activeClickableMenu == null && farmEvent == null)
+ {
+ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
+ }
+ if (hudMessages.Any() && (!eventUp || isFestival()))
+ {
+ for (int l = hudMessages.Count - 1; l >= 0; l--)
+ {
+ hudMessages[l].draw(spriteBatch, l);
+ }
+ }
+ }
+ farmEvent?.draw(spriteBatch);
+ if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
+ {
+ typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ if (progressBar)
+ {
+ spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
+ spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
+ }
+ if (eventUp)
+ {
+ currentLocation.currentEvent?.drawAfterMap(spriteBatch);
+ }
+ if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
+ {
+ spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
+ }
+ if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
+ }
+ else if (flashAlpha > 0f)
+ {
+ if (options.screenFlash)
+ {
+ spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
+ }
+ flashAlpha -= 0.1f;
+ }
+ if ((messagePause || globalFade) && dialogueUp)
+ {
+ typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
+ //this.drawDialogueBox();
+ }
+ foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
+ {
+ current8.draw(spriteBatch, true);
+ }
+ if (debugMode)
+ {
+ spriteBatch.DrawString(smallFont, string.Concat(new object[]
+ {
+ panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
+ Environment.NewLine,
+ "debugOutput: ",
+ debugOutput
+ }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
+ if (inputMode)
+ {
+ spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
+ }
+ if (showKeyHelp)
+ {
+ spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
+ }
+ if (activeClickableMenu != null)
+ {
+ GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
+ activeClickableMenu.draw(spriteBatch);
+ GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty);
+ }
+ else
+ {
+ farmEvent?.drawAboveEverything(spriteBatch);
+ }
+ GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
+ spriteBatch.End();
+ if (!ZoomLevelIsOne)
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ GraphicsDevice.Clear(BgColour);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
+
+ #endregion
}
- catch (Exception ex)
+ else
{
- Log.AsyncR("An error occured in the base draw loop: " + ex);
- Console.ReadKey();
- }
+ #region Base Draw Call
+
+ try
+ {
+ base.Draw(gameTime);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An error occured in the base draw loop: " + ex);
+ Console.ReadKey();
+ }
- GraphicsEvents.InvokeDrawTick();
+ GraphicsEvents.InvokeDrawTick();
- if (Constants.EnableDrawingIntoRenderTarget)
- {
- if (!options.zoomLevel.Equals(1.0f))
+ if (Constants.EnableDrawingIntoRenderTarget)
{
- if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
+ if (!options.zoomLevel.Equals(1.0f))
{
- Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
- Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
- false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
+ if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
+ {
+ Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
+ Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
+ false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
+ }
+ GraphicsDevice.SetRenderTarget(Screen);
}
- GraphicsDevice.SetRenderTarget(Screen);
- }
- // Not beginning the batch due to inconsistancies with the standard draw tick...
- //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ // Not beginning the batch due to inconsistancies with the standard draw tick...
+ //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- GraphicsEvents.InvokeDrawInRenderTargetTick();
+ GraphicsEvents.InvokeDrawInRenderTargetTick();
- //spriteBatch.End();
+ //spriteBatch.End();
- //Re-draw the HUD
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ //Re-draw the HUD
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
+ activeClickableMenu?.draw(spriteBatch);
+ /*
if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
- spriteBatch.End();
+ */
+ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
- if (!options.zoomLevel.Equals(1.0f))
- {
- GraphicsDevice.SetRenderTarget(null);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
- spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
+
+ if (!options.zoomLevel.Equals(1.0f))
+ {
+ GraphicsDevice.SetRenderTarget(null);
+ spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
+ spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
+ spriteBatch.End();
+ }
}
+
+ #endregion
}
if (Debug)
{
spriteBatch.Begin();
- spriteBatch.DrawString(smoothFont, "FPS: " + FramesPerSecond, Vector2.Zero, Color.CornflowerBlue);
- int i = 1;
+ int i = 0;
while (DebugMessageQueue.Any())
{
string s = DebugMessageQueue.Dequeue();
- spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 12), Color.CornflowerBlue);
+ spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 14), Color.CornflowerBlue);
i++;
}
- GraphicsEvents.InvokeDrawDebug(null, null);
+ GraphicsEvents.InvokeDrawDebug(null, EventArgs.Empty);
+
spriteBatch.End();
}
else
@@ -527,6 +1339,7 @@ namespace StardewModdingAPI.Inheritance }
[Obsolete("Do not use at this time.")]
+ // ReSharper disable once UnusedMember.Local
private static int RegisterModItem(SObject modItem)
{
if (modItem.HasBeenRegistered)
@@ -544,6 +1357,7 @@ namespace StardewModdingAPI.Inheritance }
[Obsolete("Do not use at this time.")]
+ // ReSharper disable once UnusedMember.Local
private static SObject PullModItemFromDict(int id, bool isIndex)
{
if (isIndex)
@@ -734,12 +1548,18 @@ namespace StardewModdingAPI.Inheritance MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
PreviousMineLevel = mine.mineLevel;
}
+
+ if (PreviousIsNewDay != newDay)
+ {
+ TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth, newDay);
+ PreviousIsNewDay = newDay;
+ }
}
private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
{
changedItems = new List<ItemStackChange>();
- IEnumerable<Item> actualItems = items.Where(n => n != null)?.ToArray();
+ IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray();
foreach (var item in actualItems)
{
if (PreviousItems != null && PreviousItems.ContainsKey(item))
@@ -763,5 +1583,40 @@ namespace StardewModdingAPI.Inheritance return changedItems.Any();
}
+
+ /// <summary>
+ /// Invokes a private, non-static method in Game1 via Reflection
+ /// </summary>
+ /// <param name="name">The name of the method</param>
+ /// <param name="parameters">Any parameters needed</param>
+ /// <returns>Whatever the method normally returns. Null if void.</returns>
+ public static object InvokeBasePrivateInstancedMethod(string name, params object[] parameters)
+ {
+ try
+ {
+ return typeof (Game1).GetMethod(name, BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, parameters);
+ }
+ catch
+ {
+ Log.AsyncR("Failed to call base method: " + name);
+ return null;
+ }
+ }
+
+ /// <summary>
+ /// Queue's a message to be drawn in Debug mode (F3)
+ /// </summary>
+ /// <returns></returns>
+ public static bool QueueDebugMessage(string message)
+ {
+ if (!Debug)
+ return false;
+
+ if (DebugMessageQueue.Count > 32)
+ return false;
+
+ DebugMessageQueue.Enqueue(message);
+ return true;
+ }
}
}
\ No newline at end of file diff --git a/StardewModdingAPI/Manifest.cs b/StardewModdingAPI/Manifest.cs index 162ab399..e2526cf3 100644 --- a/StardewModdingAPI/Manifest.cs +++ b/StardewModdingAPI/Manifest.cs @@ -1,4 +1,8 @@ using System; +using System.IO; +using System.Linq; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; namespace StardewModdingAPI { @@ -50,5 +54,36 @@ namespace StardewModdingAPI EntryDll = ""; return this as T; } + + public override T LoadConfig<T>() + { + if (File.Exists(ConfigLocation)) + { + try + { + Manifest m = JsonConvert.DeserializeObject<Manifest>(File.ReadAllText(ConfigLocation)); + } + catch + { + //Invalid json blob. Try to remove version? + try + { + JObject j = JObject.Parse(File.ReadAllText(ConfigLocation)); + if (!j.GetValue("Version").Contains("{")) + { + Log.AsyncC("INVALID JSON VERSION. TRYING TO REMOVE SO A NEW CAN BE AUTO-GENERATED"); + j.Remove("Version"); + File.WriteAllText(ConfigLocation, j.ToString()); + } + } + catch + { + //Idgaf speeder can go fuck himself + } + } + } + + return base.LoadConfig<T>(); + } } }
\ No newline at end of file diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs index e6ba103b..fcc247e2 100644 --- a/StardewModdingAPI/Program.cs +++ b/StardewModdingAPI/Program.cs @@ -35,8 +35,8 @@ namespace StardewModdingAPI public static Texture2D DebugPixel { get; private set; }
- public static bool StardewInjectorLoaded { get; private set; }
- public static Mod StardewInjectorMod { get; private set; }
+ // ReSharper disable once PossibleNullReferenceException
+ public static int BuildType => (int) StardewProgramType.GetField("buildType", BindingFlags.Public | BindingFlags.Static).GetValue(null);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|