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-rw-r--r--src/SMAPI/Framework/Networking/SGalaxyNetClient.cs52
-rw-r--r--src/SMAPI/Framework/Networking/SGalaxyNetServer.cs96
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs13
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj6
4 files changed, 165 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs
new file mode 100644
index 00000000..fddd423d
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs
@@ -0,0 +1,52 @@
+using System;
+using Galaxy.Api;
+using StardewValley.Network;
+using StardewValley.SDKs;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer client used to connect to a hosted server. This is an implementation of <see cref="GalaxyNetClient"/> with callbacks for SMAPI functionality.</summary>
+ internal class SGalaxyNetClient : GalaxyNetClient
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
+
+ /// <summary>A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</summary>
+ private readonly Action<OutgoingMessage, Action<OutgoingMessage>, Action> OnSendingMessage;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="address">The remote address being connected.</param>
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</param>
+ /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</param>
+ public SGalaxyNetClient(GalaxyID address, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage, Action<OutgoingMessage, Action<OutgoingMessage>, Action> onSendingMessage)
+ : base(address)
+ {
+ this.OnProcessingMessage = onProcessingMessage;
+ this.OnSendingMessage = onSendingMessage;
+ }
+
+ /// <summary>Send a message to the connected peer.</summary>
+ public override void sendMessage(OutgoingMessage message)
+ {
+ this.OnSendingMessage(message, base.sendMessage, () => base.sendMessage(message));
+ }
+
+
+ /*********
+ ** Protected methods
+ *********/
+ /// <summary>Process an incoming network message.</summary>
+ /// <param name="message">The message to process.</param>
+ protected override void processIncomingMessage(IncomingMessage message)
+ {
+ this.OnProcessingMessage(message, base.sendMessage, () => base.processIncomingMessage(message));
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
new file mode 100644
index 00000000..99eae8ad
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
@@ -0,0 +1,96 @@
+using System;
+using System.IO;
+using Galaxy.Api;
+using StardewModdingAPI.Framework.Reflection;
+using StardewValley;
+using StardewValley.Network;
+using StardewValley.SDKs;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary>
+ internal class SGalaxyNetServer : GalaxyNetServer
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
+
+ /// <summary>The peer connections.</summary>
+ private readonly Bimap<long, ulong> Peers;
+
+ /// <summary>The underlying net server.</summary>
+ private readonly IReflectedField<GalaxySocket> Server;
+
+ /// <summary>The underlying method which handles incoming connections.</summary>
+ private readonly Action<GalaxyID> BaseReceiveConnection;
+
+ /// <summary>The underlying method which handles incoming disconnections.</summary>
+ private readonly Action<GalaxyID> BaseReceiveDisconnect;
+
+ /// <summary>The underlying method which handles incoming errors.</summary>
+ private readonly Action<string> BaseReceiveError;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="gameServer">The underlying game server.</param>
+ /// <param name="reflection">Simplifies access to private code.</param>
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param>
+ public SGalaxyNetServer(IGameServer gameServer, Reflector reflection, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage)
+ : base(gameServer)
+ {
+ this.OnProcessingMessage = onProcessingMessage;
+ this.Peers = reflection.GetField<Bimap<long, ulong>>(this, "peers").GetValue();
+ this.Server = reflection.GetField<GalaxySocket>(this, "server");
+
+ this.BaseReceiveConnection = (Action<GalaxyID>)Delegate.CreateDelegate(typeof(Action<GalaxyID>), this, reflection.GetMethod(this, "onReceiveConnection").MethodInfo);
+ this.BaseReceiveDisconnect = (Action<GalaxyID>)Delegate.CreateDelegate(typeof(Action<GalaxyID>), this, reflection.GetMethod(this, "onReceiveDisconnect").MethodInfo);
+ this.BaseReceiveError = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), this, reflection.GetMethod(this, "onReceiveError").MethodInfo);
+ }
+
+ /// <summary>Receive and process messages from the client.</summary>
+ public override void receiveMessages()
+ {
+ GalaxySocket server = this.Server.GetValue();
+ if (server == null)
+ return;
+
+ server.Receive(this.BaseReceiveConnection, this.OnReceiveMessage, this.BaseReceiveDisconnect, this.BaseReceiveError);
+ server.Heartbeat(server.LobbyMembers());
+ foreach (GalaxyID connection in server.Connections)
+ {
+ if (server.GetPingWith(connection) > 30000L)
+ server.Kick(connection);
+ }
+ }
+
+ /// <summary>Read and process a message from the client.</summary>
+ /// <param name="peerID">The Galaxy peer ID.</param>
+ /// <param name="data">The data to process.</param>
+ private void OnReceiveMessage(GalaxyID peerID, Stream data)
+ {
+ using (IncomingMessage message = new IncomingMessage())
+ using (BinaryReader reader = new BinaryReader(data))
+ {
+ message.Read(reader);
+ this.OnProcessingMessage(message, outgoing => this.sendMessage(peerID, outgoing), () =>
+ {
+ if (this.Peers.ContainsLeft(message.FarmerID) && (long)this.Peers[message.FarmerID] == (long)peerID.ToUint64())
+ {
+ this.gameServer.processIncomingMessage(message);
+ }
+ else if (message.MessageType == Multiplayer.playerIntroduction)
+ {
+ NetFarmerRoot farmer = Game1.multiplayer.readFarmer(message.Reader);
+ GalaxyID capturedPeer = new GalaxyID(peerID.ToUint64());
+ this.gameServer.checkFarmhandRequest(Convert.ToString(peerID.ToUint64()), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
+ }
+ });
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index 6ce7596d..5a8aa3e5 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using Galaxy.Api;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using StardewModdingAPI.Events;
@@ -11,6 +12,7 @@ using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Serialisation;
using StardewValley;
using StardewValley.Network;
+using StardewValley.SDKs;
namespace StardewModdingAPI.Framework
{
@@ -113,6 +115,12 @@ namespace StardewModdingAPI.Framework
return new SLidgrenClient(address, this.OnClientProcessingMessage, this.OnClientSendingMessage);
}
+ case GalaxyNetClient _:
+ {
+ GalaxyID address = this.Reflection.GetField<GalaxyID>(client, "lobbyId").GetValue();
+ return new SGalaxyNetClient(address, this.OnClientProcessingMessage, this.OnClientSendingMessage);
+ }
+
default:
return client;
}
@@ -130,6 +138,11 @@ namespace StardewModdingAPI.Framework
return new SLidgrenServer(gameServer, this.Reflection, this.readFarmer, this.OnServerProcessingMessage);
}
+ case GalaxyNetServer _:
+ {
+ IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue();
+ return new SGalaxyNetServer(gameServer, this.Reflection, this.OnServerProcessingMessage);
+ }
default:
return server;
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index 471e98fc..29c9f7fa 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -55,7 +55,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="LargeAddressAware" Version="1.0.3" />
- <PackageReference Include="Lib.Harmony" Version="1.2.0.1 "/>
+ <PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
<PackageReference Include="Mono.Cecil" Version="0.10.1" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
</ItemGroup>
@@ -174,13 +174,15 @@
<Compile Include="Framework\Events\ModPlayerEvents.cs" />
<Compile Include="Framework\Events\ModSpecialisedEvents.cs" />
<Compile Include="Framework\Events\ModWorldEvents.cs" />
- <Compile Include="Framework\Networking\MessageType.cs" />
<Compile Include="Framework\ModHelpers\DataHelper.cs" />
+ <Compile Include="Framework\Networking\MessageType.cs" />
<Compile Include="Framework\Networking\ModMessageModel.cs" />
<Compile Include="Framework\Networking\MultiplayerPeer.cs" />
<Compile Include="Framework\Networking\MultiplayerPeerMod.cs" />
<Compile Include="Framework\Networking\RemoteContextModel.cs" />
<Compile Include="Framework\Networking\RemoteContextModModel.cs" />
+ <Compile Include="Framework\Networking\SGalaxyNetClient.cs" />
+ <Compile Include="Framework\Networking\SGalaxyNetServer.cs" />
<Compile Include="Framework\Networking\SLidgrenClient.cs" />
<Compile Include="Framework\Networking\SLidgrenServer.cs" />
<Compile Include="Framework\SCore.cs" />