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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs10
2 files changed, 7 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index f6119d23..6360f3e7 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -5,6 +5,7 @@
* Moved most SMAPI files into a `smapi-internal` subfolder.
* Moved save backups into a `save-backups` subfolder (instead of `Mods/SaveBackup/backups`). Note that previous backups will be deleted when you update.
* Update checks now work even when the mod has no update keys in most cases.
+ * Fixed error when mods add an invalid location with no name.
* Fixed compatibility issues for some Linux players. SMAPI will now always use xterm if it's available.
* Fixed some game install paths not detected on Windows.
* Fixed installer duplicating bundled mods if you moved them after the last install.
diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
index d9090c08..5a259663 100644
--- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
@@ -1,6 +1,8 @@
+using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
+using StardewModdingAPI.Framework.StateTracking.Comparers;
using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
using StardewValley;
using StardewValley.Buildings;
@@ -18,10 +20,10 @@ namespace StardewModdingAPI.Framework.StateTracking
private readonly ICollectionWatcher<GameLocation> LocationListWatcher;
/// <summary>A lookup of the tracked locations.</summary>
- private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>();
+ private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>());
/// <summary>A lookup of registered buildings and their indoor location.</summary>
- private readonly IDictionary<Building, GameLocation> BuildingIndoors = new Dictionary<Building, GameLocation>();
+ private readonly IDictionary<Building, GameLocation> BuildingIndoors = new Dictionary<Building, GameLocation>(new ObjectReferenceComparer<Building>());
/*********
@@ -37,10 +39,10 @@ namespace StardewModdingAPI.Framework.StateTracking
public IEnumerable<LocationTracker> Locations => this.LocationDict.Values;
/// <summary>The locations removed since the last update.</summary>
- public ICollection<GameLocation> Added { get; } = new HashSet<GameLocation>();
+ public ICollection<GameLocation> Added { get; } = new HashSet<GameLocation>(new ObjectReferenceComparer<GameLocation>());
/// <summary>The locations added since the last update.</summary>
- public ICollection<GameLocation> Removed { get; } = new HashSet<GameLocation>();
+ public ICollection<GameLocation> Removed { get; } = new HashSet<GameLocation>(new ObjectReferenceComparer<GameLocation>());
/*********