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-rw-r--r-- | docs/technical/mod-package.md | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index 5ac22167..460b5ef7 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -362,10 +362,14 @@ which can be uploaded to NuGet or referenced directly. * Rewrote documentation to make it easier to read. ### 3.1 +Released 01 February 2020. + * Added support for semantic versioning 2.0. * `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI). ### 3.0 +Released 26 November 2019. + * Updated for SMAPI 3.0 and Stardew Valley 1.4. * Added automatic support for `assets` folders. * Added `$(GameExecutableName)` MSBuild variable. @@ -379,11 +383,15 @@ which can be uploaded to NuGet or referenced directly. * Migrated package icon to NuGet's new format. ### 2.2 +Released 28 October 2018. + * Added support for SMAPI 2.8+ (still compatible with earlier versions). * Added default game paths for 32-bit Windows. * Fixed valid manifests marked invalid in some cases. ### 2.1 +Released 27 July 2018. + * Added support for Stardew Valley 1.3. * Added support for non-mod projects. * Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3. @@ -392,12 +400,18 @@ which can be uploaded to NuGet or referenced directly. * Fixed some game paths not detected by NuGet package. ### 2.0.2 +Released 01 November 2017. + * Fixed compatibility issue on Linux. ### 2.0.1 +Released 11 October 2017. + * Fixed mod deploy failing to create subfolders if they don't already exist. ### 2.0 +Released 11 October 2017. + * Added: mods are now copied into the `Mods` folder automatically (configurable). * Added: release zips are now created automatically in your build output folder (configurable). * Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI. @@ -407,38 +421,67 @@ which can be uploaded to NuGet or referenced directly. * Fixed release zip failing if mod name contains characters that aren't valid in a filename. ### 1.7.1 +Released 28 July 2017. + * Fixed issue where i18n folders were flattened. * The manifest/i18n files in the project now take precedence over those in the build output if both are present. ### 1.7 +Released 28 July 2017. + * Added option to create release zips on build. * Added reference to XNA's XACT library for audio-related mods. +### 1.6.2 +Released 10 July 2017. + +* Further improved crossplatform game path detection. +* Removed undocumented `GamePlatform` build property. + +### 1.6.1 +Released 09 July 2017. + +* Improved crossplatform game path detection. + ### 1.6 +Released 05 June 2017. + * Added support for deploying mod files into `Mods` automatically. * Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. ### 1.5 +Released 23 January 2017. + * Added support for setting a custom game path globally. * Added default GOG path on Mac. ### 1.4 +Released 11 January 2017. + * Fixed detection of non-default game paths on 32-bit Windows. * Removed support for SilVerPLuM (discontinued). * Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically). ### 1.3 +Released 31 December 2016. + * Added support for non-default game paths on Windows. ### 1.2 +Released 24 October 2016. + * Exclude game binaries from mod build output. ### 1.1 +Released 21 October 2016. + * Added support for overriding the target platform. ### 1.0 +Released 21 October 2016. + * Initial release. * Added support for detecting the game path automatically. * Added support for injecting XNA/MonoGame references automatically based on the OS. |