diff options
-rw-r--r-- | src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs b/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs index 63eca5d7..54168969 100644 --- a/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs +++ b/src/SMAPI/Patches/CheckEventPreconditionErrorPatch.cs @@ -17,8 +17,8 @@ namespace StardewModdingAPI.Patches { /// <summary>Writes messages to the console and log file on behalf of the game.</summary> private static IMonitor MonitorForGame; - /// <summary>Local variable to store the patched method.</summary> - private static MethodInfo method; + /// <summary>Local variable to store the original method.</summary> + private static MethodInfo originalMethod; /// <summary>Local variable to check if the method was already arbitrated.</summary> private static bool isArbitrated; @@ -44,9 +44,8 @@ namespace StardewModdingAPI.Patches { /// <summary>Apply the Harmony patch.</summary> /// <param name="harmony">The Harmony instance.</param> public void Apply(HarmonyInstance harmony) { - method = AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"); - MethodInfo transpiler = AccessTools.Method(this.GetType(), nameof(CheckEventPreconditionErrorPatch.Prefix)); - harmony.Patch(method, new HarmonyMethod(transpiler)); + originalMethod = AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"); + harmony.Patch(originalMethod, new HarmonyMethod(AccessTools.Method(this.GetType(), "Prefix"))); } /********* @@ -54,19 +53,22 @@ namespace StardewModdingAPI.Patches { *********/ /// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary> /// <param name="__instance">The instance being patched.</param> + /// <param name="__result">The return value of the original method.</param> /// <param name="precondition">The precondition to be parsed.</param> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] - private static bool Prefix(GameLocation __instance, string precondition) { + private static bool Prefix(GameLocation __instance, ref int __result, string precondition) { if (isArbitrated) { isArbitrated = false; return true; } else { isArbitrated = true; try { - method.Invoke(__instance, new object[] { precondition }); + object _ = originalMethod.Invoke(__instance, new object[] { precondition }); + __result = _ is null ? -1 : (int)_; } catch (System.Exception ex) { + __result = -1; CheckEventPreconditionErrorPatch.MonitorForGame.Log($"Failed parsing event info. Event precondition: {precondition}\n{ex}", LogLevel.Error); } |