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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/Framework/SCore.cs14
2 files changed, 13 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 554b9518..6e531dbd 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -12,6 +12,7 @@
* Added heuristic compatibility rewrites, which fix some mods previously incompatible with Android or newer game versions.
* Tweaked the rules for showing update alerts (see _for SMAPI developers_ below for details).
* Fixed crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute (thanks to spacechase0!).
+ * Fixed map tile rotation broken when you return to the title screen and reload a save.
* Fixed broken URL in update alerts for unofficial versions.
* Fixed rare error when a mod adds/removes event handlers asynchronously.
* Fixed rare issue where the console showed incorrect colors when mods wrote to it asynchronously.
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 99a809ad..06d9eac1 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -142,6 +142,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="IGameLoopEvents.SaveCreating"/>.</summary>
private bool IsBetweenCreateEvents;
+ /// <summary>Whether the player just returned to the title screen.</summary>
+ private bool JustReturnedToTitle;
+
/// <summary>Asset interceptors added or removed since the last tick.</summary>
private readonly List<AssetInterceptorChange> ReloadAssetInterceptorsQueue = new List<AssetInterceptorChange>();
@@ -456,9 +459,17 @@ namespace StardewModdingAPI.Framework
try
{
+ /*********
+ ** Safe queued work
+ *********/
+ // print warnings/alerts
SCore.DeprecationManager.PrintQueued();
SCore.PerformanceMonitor.PrintQueuedAlerts();
+ // reapply overrides
+ if (this.JustReturnedToTitle && !(Game1.mapDisplayDevice is SDisplayDevice))
+ Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice);
+
/*********
** First-tick initialization
*********/
@@ -1039,8 +1050,7 @@ namespace StardewModdingAPI.Framework
{
// perform cleanup
this.Multiplayer.CleanupOnMultiplayerExit();
- if (!(Game1.mapDisplayDevice is SDisplayDevice))
- Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice);
+ this.JustReturnedToTitle = true;
}
/// <summary>Raised before the game exits.</summary>