diff options
-rw-r--r-- | build/common.targets | 2 | ||||
-rw-r--r-- | docs/release-notes.md | 12 | ||||
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 4 |
7 files changed, 17 insertions, 15 deletions
diff --git a/build/common.targets b/build/common.targets index 29acbb56..50c839e1 100644 --- a/build/common.targets +++ b/build/common.targets @@ -4,7 +4,7 @@ <!--set properties --> <PropertyGroup> - <Version>3.9.2</Version> + <Version>3.9.3</Version> <Product>SMAPI</Product> <LangVersion>latest</LangVersion> diff --git a/docs/release-notes.md b/docs/release-notes.md index 39e33305..36351f34 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,15 +7,17 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> -## Upcoming release +## 3.9.3 +Released 07 March 2021 for Stardew Valley 1.5.4 or later. + * For players: - * If the installer crashes, the window now stays open if possible so you can read the error and ask for help. * Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer. - * Fixed console showing _found 1 mod with warnings_ with no mods listed. + * The installer window now tries to stay open if it crashed, so you can read the error and ask for help. + * Fixed console showing _found 1 mod with warnings_ with no mods listed in some cases. * For mod authors: - * Added three stages to the `LoadStageChanged` event: `CreatedInitialLocations`/`SaveAddedLocations` (raised immediately after the game adds locations but before they're initialized), and `ReturningToTitle` (raised before exiting to the title screen). - * Fixed `RewriteMods` option in `smapi-internal/config.json` ignored when rewriting mod for OS compatibility. + * Added three stages to the specialised [`LoadStageChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Specialised): `CreatedInitialLocations`, `SaveAddedLocations`, and `ReturningToTitle`. + * Fixed `RewriteMods` option ignored when rewriting for OS compatibility. * Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects. ## 3.9.2 diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index aa3d6ceb..58692de1 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.9.2", + "Version": "3.9.3", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.9.2" + "MinimumApiVersion": "3.9.3" } diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index b6df0f49..962b27f8 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.9.2", + "Version": "3.9.3", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.9.2" + "MinimumApiVersion": "3.9.3" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index 4d2003e2..d51bc5d9 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.9.2", + "Version": "3.9.3", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.9.2" + "MinimumApiVersion": "3.9.3" } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 54fb54ab..a81a6bc9 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -54,7 +54,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.2"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.3"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4"); diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index bf103576..302c263b 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> SaveLoadedBasicInfo = 5, - /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary> + /// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary> SaveAddedLocations = 11, - /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> + /// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> SaveLoadedLocations = 6, /// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary> |