summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md12
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Enums/LoadStage.cs4
7 files changed, 17 insertions, 15 deletions
diff --git a/build/common.targets b/build/common.targets
index 29acbb56..50c839e1 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
- <Version>3.9.2</Version>
+ <Version>3.9.3</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 39e33305..36351f34 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,15 +7,17 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
-## Upcoming release
+## 3.9.3
+Released 07 March 2021 for Stardew Valley 1.5.4 or later.
+
* For players:
- * If the installer crashes, the window now stays open if possible so you can read the error and ask for help.
* Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer.
- * Fixed console showing _found 1 mod with warnings_ with no mods listed.
+ * The installer window now tries to stay open if it crashed, so you can read the error and ask for help.
+ * Fixed console showing _found 1 mod with warnings_ with no mods listed in some cases.
* For mod authors:
- * Added three stages to the `LoadStageChanged` event: `CreatedInitialLocations`/`SaveAddedLocations` (raised immediately after the game adds locations but before they're initialized), and `ReturningToTitle` (raised before exiting to the title screen).
- * Fixed `RewriteMods` option in `smapi-internal/config.json` ignored when rewriting mod for OS compatibility.
+ * Added three stages to the specialised [`LoadStageChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Specialised): `CreatedInitialLocations`, `SaveAddedLocations`, and `ReturningToTitle`.
+ * Fixed `RewriteMods` option ignored when rewriting for OS compatibility.
* Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects.
## 3.9.2
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index aa3d6ceb..58692de1 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.9.2",
+ "Version": "3.9.3",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.9.2"
+ "MinimumApiVersion": "3.9.3"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index b6df0f49..962b27f8 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.9.2",
+ "Version": "3.9.3",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.9.2"
+ "MinimumApiVersion": "3.9.3"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index 4d2003e2..d51bc5d9 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.9.2",
+ "Version": "3.9.3",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.9.2"
+ "MinimumApiVersion": "3.9.3"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 54fb54ab..a81a6bc9 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -54,7 +54,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.2");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.3");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs
index bf103576..302c263b 100644
--- a/src/SMAPI/Enums/LoadStage.cs
+++ b/src/SMAPI/Enums/LoadStage.cs
@@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo = 5,
- /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary>
+ /// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary>
SaveAddedLocations = 11,
- /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
+ /// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
SaveLoadedLocations = 6,
/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>