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-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs3
-rw-r--r--src/SMAPI/IAssetDataForMap.cs3
2 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
index 133dcc6c..8674461e 100644
--- a/src/SMAPI/Framework/Content/AssetDataForMap.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -151,9 +151,10 @@ namespace StardewModdingAPI.Framework.Content
}
/// <inheritdoc />
- public bool ExtendMap(Map map, int minWidth, int minHeight)
+ public bool ExtendMap(int minWidth = 0, int minHeight = 0)
{
bool resized = false;
+ Map map = this.Data;
// resize layers
foreach (Layer layer in map.Layers)
diff --git a/src/SMAPI/IAssetDataForMap.cs b/src/SMAPI/IAssetDataForMap.cs
index 19bdf3b2..dcc7135d 100644
--- a/src/SMAPI/IAssetDataForMap.cs
+++ b/src/SMAPI/IAssetDataForMap.cs
@@ -17,10 +17,9 @@ namespace StardewModdingAPI
void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMapMode patchMode = PatchMapMode.Overlay);
/// <summary>Extend the map if needed to fit the given size. Note that this is an expensive operation and resizes the map in-place.</summary>
- /// <param name="map">The map to resize.</param>
/// <param name="minWidth">The minimum map width in tiles.</param>
/// <param name="minHeight">The minimum map height in tiles.</param>
/// <returns>Whether the map was resized.</returns>
- bool ExtendMap(Map map, int minWidth, int minHeight);
+ bool ExtendMap(int minWidth = 0, int minHeight = 0);
}
}