diff options
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForMap.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/IAssetDataForMap.cs | 3 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs index 133dcc6c..8674461e 100644 --- a/src/SMAPI/Framework/Content/AssetDataForMap.cs +++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs @@ -151,9 +151,10 @@ namespace StardewModdingAPI.Framework.Content } /// <inheritdoc /> - public bool ExtendMap(Map map, int minWidth, int minHeight) + public bool ExtendMap(int minWidth = 0, int minHeight = 0) { bool resized = false; + Map map = this.Data; // resize layers foreach (Layer layer in map.Layers) diff --git a/src/SMAPI/IAssetDataForMap.cs b/src/SMAPI/IAssetDataForMap.cs index 19bdf3b2..dcc7135d 100644 --- a/src/SMAPI/IAssetDataForMap.cs +++ b/src/SMAPI/IAssetDataForMap.cs @@ -17,10 +17,9 @@ namespace StardewModdingAPI void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMapMode patchMode = PatchMapMode.Overlay); /// <summary>Extend the map if needed to fit the given size. Note that this is an expensive operation and resizes the map in-place.</summary> - /// <param name="map">The map to resize.</param> /// <param name="minWidth">The minimum map width in tiles.</param> /// <param name="minHeight">The minimum map height in tiles.</param> /// <returns>Whether the map was resized.</returns> - bool ExtendMap(Map map, int minWidth, int minHeight); + bool ExtendMap(int minWidth = 0, int minHeight = 0); } } |