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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs10
-rw-r--r--src/SMAPI.sln.DotSettings1
3 files changed, 8 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 26188ff3..fab3f25c 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -5,6 +5,7 @@
* For players:
* Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game).
* Added error if some SMAPI files aren't updated correctly.
+ * Added `removable` option to the `world_clear` console command (thanks to bladeoflight16!).
* Fixed intermittent error if a mod fetches mod-provided APIs asynchronously.
* For mod authors:
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
index 4cfaf242..44adc4c9 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
** Fields
*********/
/// <summary>The valid types that can be cleared.</summary>
- private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "everything" };
+ private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "removable", "everything" };
/// <summary>The resource clump IDs to consider debris.</summary>
private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex };
@@ -30,8 +30,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
name: "world_clear",
description: "Clears in-game entities in a given location.\n\n"
+ "Usage: world_clear <location> <object type>\n"
- + "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n"
- + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like resource clumps)."
+ + " - location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n"
+ + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'removable' (remove everything that can be removed or destroyed during normal gameplay) or 'everything' (remove everything including permanent bushes)."
)
{ }
@@ -133,13 +133,15 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
break;
}
+ case "removable":
case "everything":
{
+ bool everything = type == "everything";
int removed =
this.RemoveFurniture(location, p => true)
+ this.RemoveObjects(location, p => true)
+ this.RemoveTerrainFeatures(location, p => true)
- + this.RemoveLargeTerrainFeatures(location, p => true)
+ + this.RemoveLargeTerrainFeatures(location, p => everything || p is not Bush bush || bush.isDestroyable(location, p.currentTileLocation))
+ this.RemoveResourceClumps(location, p => true);
monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info);
break;
diff --git a/src/SMAPI.sln.DotSettings b/src/SMAPI.sln.DotSettings
index 29d4ade5..305b1c7d 100644
--- a/src/SMAPI.sln.DotSettings
+++ b/src/SMAPI.sln.DotSettings
@@ -36,6 +36,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=fallbacks/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=filenames/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=gamepad/@EntryIndexedValue">True</s:Boolean>
+ <s:Boolean x:Key="/Default/UserDictionary/Words/=gameplay/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Hangfire/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=initializers/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Junimo/@EntryIndexedValue">True</s:Boolean>