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-rw-r--r--release-notes.md22
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# Release notes
-## 1.6 (upcoming)
+## 1.6
See [log](https://github.com/Pathoschild/SMAPI/compare/stable...develop).
For players:
-* Added console commands to open the game & data folders in the system's file browser.
-* Fixed issue where the installer couldn't find the game for some players on 32-bit Windows.
-* Fixed issue where SMAPI couldn't be launched from Steam for some Linux players.
-* Fixed issue where values in `config.json` were duplicated in some cases.
-* Fixed error loading mods that were released with a `.cache` folder from a different platform.
-* Fixed error when the console doesn't support colour.
+* Added console commands to open the game/data folders.
* Updated list of incompatible mods.
+* Fixed `config.json` values being duplicated in some cases.
+* Fixed some Linux users not being able to launch SMAPI from Steam.
+* Fixed the installer not finding custom install paths on 32-bit Windows.
+* Fixed error when loading a mod which was released with a `.cache` folder for a different platform.
+* Fixed error when the console doesn't support colour.
+* Fixed error when a mod reads a custom JSON file from a directory that doesn't exist.
For mod developers:
* Added three events: `SaveEvents.BeforeSave`, `SaveEvents.AfterSave`, and `SaveEvents.AfterLoad`.
* Deprecated three events:
- * `TimeEvents.OnNewDay` is unreliable, use `TimeEvents.DayOfMonthChanged` or `SaveEvents` instead;
- * `PlayerEvents.LoadedGame` is replaced by `SaveEvents.AfterLoad`;
+ * `TimeEvents.OnNewDay` is unreliable; use `TimeEvents.DayOfMonthChanged` or `SaveEvents` instead.
+ * `PlayerEvents.LoadedGame` is replaced by `SaveEvents.AfterLoad`.
* `PlayerEvents.FarmerChanged` serves no purpose.
-* Fixed error when reading a custom JSON file from a directory that doesn't exist.
For SMAPI developers:
* Added support for specifying a lower bound in mod incompatibility data.
- * Added support for custom incompatible-mod-version error text.
+ * Added support for custom incompatible-mod error text.
* Fixed issue where `TrainerMod` used older logic to detect the game path.
## 1.5