diff options
| -rw-r--r-- | build/common.targets | 113 | ||||
| -rw-r--r-- | docs/release-notes.md | 5 | ||||
| -rw-r--r-- | src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs | 2 | ||||
| -rw-r--r-- | src/SMAPI.Web/ViewModels/ModModel.cs | 3 | ||||
| -rw-r--r-- | src/SMAPI.Web/Views/LogParser/Index.cshtml | 6 | ||||
| -rw-r--r-- | src/SMAPI.Web/Views/Mods/Index.cshtml | 34 | ||||
| -rw-r--r-- | src/SMAPI.Web/wwwroot/Content/css/log-parser.css | 4 | ||||
| -rw-r--r-- | src/SMAPI.Web/wwwroot/Content/css/mods.css | 47 | ||||
| -rw-r--r-- | src/SMAPI.Web/wwwroot/Content/js/mods.js | 144 | ||||
| -rw-r--r-- | src/SMAPI/Framework/Networking/MultiplayerPeer.cs | 60 | ||||
| -rw-r--r-- | src/SMAPI/Framework/Networking/SGalaxyNetClient.cs | 52 | ||||
| -rw-r--r-- | src/SMAPI/Framework/Networking/SGalaxyNetServer.cs | 63 | ||||
| -rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenClient.cs | 19 | ||||
| -rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenServer.cs | 114 | ||||
| -rw-r--r-- | src/SMAPI/Framework/SCore.cs | 11 | ||||
| -rw-r--r-- | src/SMAPI/Framework/SMultiplayer.cs | 90 | ||||
| -rw-r--r-- | src/SMAPI/Patches/LidgrenServerPatch.cs | 89 | ||||
| -rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 9 |
18 files changed, 459 insertions, 406 deletions
diff --git a/build/common.targets b/build/common.targets index f631633d..320b3e00 100644 --- a/build/common.targets +++ b/build/common.targets @@ -38,72 +38,57 @@ <!-- add game references--> <Choose> <When Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Tests'"> - <Choose> - <When Condition="$(OS) == 'Windows_NT'"> - <ItemGroup> - <!--XNA framework--> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> - <Private>False</Private> - </Reference> + <!-- Windows --> + <ItemGroup Condition="$(OS) == 'Windows_NT'"> + <Reference Include="Stardew Valley"> + <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> + <Reference Include="Netcode"> + <HintPath>$(GamePath)\Netcode.dll</HintPath> + <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + </ItemGroup> - <!-- game DLLs --> - <Reference Include="GalaxyCSharp"> - <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Lidgren.Network"> - <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="Netcode"> - <HintPath>$(GamePath)\Netcode.dll</HintPath> - <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> - </Reference> - <Reference Include="Stardew Valley"> - <HintPath>$(GamePath)\Stardew Valley.exe</HintPath> - <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private> - </Reference> - <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - <SpecificVersion>False</SpecificVersion> - </Reference> - </ItemGroup> - </When> - <Otherwise> - <ItemGroup> - <!-- MonoGame --> - <Reference Include="MonoGame.Framework"> - <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> - <Private>False</Private> - <SpecificVersion>False</SpecificVersion> - </Reference> + <!-- Linux/Mac --> + <ItemGroup Condition="$(OS) != 'Windows_NT'"> + <Reference Include="StardewValley"> + <HintPath>$(GamePath)\StardewValley.exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> - <!-- game DLLs --> - <Reference Include="Lidgren.Network"> - <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="StardewValley"> - <HintPath>$(GamePath)\StardewValley.exe</HintPath> - <Private>False</Private> - </Reference> - <Reference Include="xTile"> - <HintPath>$(GamePath)\xTile.dll</HintPath> - <Private>False</Private> - </Reference> - </ItemGroup> - </Otherwise> - </Choose> + <!-- common --> + <ItemGroup> + <Reference Include="GalaxyCSharp"> + <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="Lidgren.Network"> + <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> </When> </Choose> diff --git a/docs/release-notes.md b/docs/release-notes.md index b9a73f99..58d27ba0 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -10,7 +10,7 @@ * You can now mark a mod folder ignored by starting the name with a dot (like `.disabled mods`). * Improved various error messages to be more clear and intuitive. * SMAPI now prevents a crash caused by mods adding dialogue the game can't parse. - * When you have an older game version, SMAPI now recommends a compatible SMAPI version in its error. + * SMAPI now recommends a compatible SMAPI version if you have an older game version. * Fixed transparency issues on Linux/Mac for some mod images. * Fixed error when a mod manifest is corrupted. * Fixed error when a mod adds an unnamed location. @@ -29,6 +29,7 @@ * Added [privacy page](https://smapi.io/privacy). * The log parser now has a separate filter for game messages. * The log parser now shows content pack authors (thanks to danvolchek!). + * Tweaked log parser UI (thanks to danvolchek!). * Fixed log parser instructions for Mac. * For modders: @@ -50,7 +51,7 @@ * Suppressed the game's 'added crickets' debug output. * Updated dependencies (Harmony 1.0.9.1 → 1.2.0.1, Mono.Cecil 0.10 → 0.10.1). * **Deprecations:** - * Non-string manifest versions are now deprecated and will no longer work in SMAPI 3.0. Affected mods should be updated to use a string version, like `"Version": "1.0.0"`. + * Non-string manifest versions are now deprecated and will stop working in SMAPI 3.0. Affected mods should use a string version, like `"Version": "1.0.0"`. * `ISemanticVersion.Build` is now deprecated and will be removed in SMAPI 3.0. Affected mods should use `ISemanticVersion.PrereleaseTag` instead. * **Breaking changes:** * `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods. diff --git a/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs b/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs index 61756176..85bf1e46 100644 --- a/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs +++ b/src/SMAPI.Web/ViewModels/ModCompatibilityModel.cs @@ -29,6 +29,8 @@ namespace StardewModdingAPI.Web.ViewModels public ModCompatibilityModel(WikiCompatibilityInfo info) { this.Status = info.Status.ToString(); + this.Status = this.Status.Substring(0, 1).ToLower() + this.Status.Substring(1); + this.Summary = info.Summary; this.BrokeIn = info.BrokeIn; if (info.UnofficialVersion != null) diff --git a/src/SMAPI.Web/ViewModels/ModModel.cs b/src/SMAPI.Web/ViewModels/ModModel.cs index 309ed828..0e7d2076 100644 --- a/src/SMAPI.Web/ViewModels/ModModel.cs +++ b/src/SMAPI.Web/ViewModels/ModModel.cs @@ -40,6 +40,9 @@ namespace StardewModdingAPI.Web.ViewModels /// <summary>A unique identifier for the mod that can be used in an anchor URL.</summary> public string Slug { get; set; } + /// <summary>The sites where the mod can be downloaded.</summary> + public string[] ModPageSites => this.ModPages.Select(p => p.Text).ToArray(); + /********* ** Public methods diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml index 36eb9bb5..58830d64 100644 --- a/src/SMAPI.Web/Views/LogParser/Index.cshtml +++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml @@ -145,14 +145,14 @@ else if (Model.ParsedLog?.IsValid == true) @if (!Model.ShowRaw) { <span class="notice txt"><i>click any mod to filter</i></span> - <span class="notice btn txt" v-on:click="showAllMods" v-show="stats.modsHidden > 0">show all</span> - <span class="notice btn txt" v-on:click="hideAllMods" v-show="stats.modsShown > 0 && stats.modsHidden > 0">hide all</span> + <span class="notice btn txt" v-on:click="showAllMods" v-bind:class="{ invisible: !anyModsHidden }">show all</span> + <span class="notice btn txt" v-on:click="hideAllMods" v-bind:class="{ invisible: !anyModsShown || !anyModsHidden }">hide all</span> } </caption> @foreach (var mod in Model.ParsedLog.Mods.Where(p => p.ContentPackFor == null)) { <tr v-on:click="toggleMod('@Model.GetSlug(mod.Name)')" class="mod-entry" v-bind:class="{ hidden: !showMods['@Model.GetSlug(mod.Name)'] }"> - <td><input type="checkbox" v-bind:checked="showMods['@Model.GetSlug(mod.Name)']" v-show="anyModsHidden" /></td> + <td><input type="checkbox" v-bind:checked="showMods['@Model.GetSlug(mod.Name)']" v-bind:class="{ invisible: !anyModsHidden }" /></td> <td v-pre> <strong>@mod.Name</strong> @mod.Version @if (contentPacks != null && contentPacks.TryGetValue(mod.Name, out LogModInfo[] contentPackList)) diff --git a/src/SMAPI.Web/Views/Mods/Index.cshtml b/src/SMAPI.Web/Views/Mods/Index.cshtml index b326fd36..372d6706 100644 --- a/src/SMAPI.Web/Views/Mods/Index.cshtml +++ b/src/SMAPI.Web/Views/Mods/Index.cshtml @@ -4,11 +4,11 @@ ViewData["Title"] = "SMAPI mod compatibility"; } @section Head { - <link rel="stylesheet" href="~/Content/css/mods.css?r=20181021" /> + <link rel="stylesheet" href="~/Content/css/mods.css?r=20181109" /> <script src="https://cdn.jsdelivr.net/npm/vue@2.5.17/dist/vue.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/jquery@3.3.1/dist/jquery.min.js" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/tablesorter@2.31.0/dist/js/jquery.tablesorter.combined.min.js" crossorigin="anonymous"></script> - <script src="~/Content/js/mods.js?r=20181021"></script> + <script src="~/Content/js/mods.js?r=20181109"></script> <script> $(function() { var data = @Json.Serialize(Model.Mods, new JsonSerializerSettings { Formatting = Formatting.None }); @@ -29,14 +29,22 @@ </div> <div id="app"> - <div> - <label for="search-box">Search: </label> - <input type="text" id="search-box" v-model="search" v-on:input="applySearch" /> - </div> - <div id="show-fields-option"> - <input type="checkbox" id="show-all-fields" v-model="showAllFields" /> - <label for="show-all-fields">show advanced fields</label> + <div id="options"> + <div> + <label for="search-box">Search: </label> + <input type="text" id="search-box" v-model="search" v-on:input="applyFilters" /> + </div> + <div id="filter-area"> + <input type="checkbox" id="show-advanced" v-model="showAdvanced" /> + <label for="show-advanced">show detailed options</label> + <div id="filters" v-show="showAdvanced"> + <div v-for="(filterGroup, key) in filters"> + {{key}}: <span v-for="filter in filterGroup" v-bind:class="{ active: filter.value }"><input type="checkbox" v-bind:id="filter.id" v-model="filter.value" v-on:change="applyFilters" /> <label v-bind:for="filter.id">{{filter.label}}</label></span> + </div> + </div> + </div> </div> + <div id="mod-count" v-show="showAdvanced">{{visibleCount}} mods shown.</div> <table class="wikitable" id="mod-list"> <thead> <tr> @@ -44,8 +52,8 @@ <th>links</th> <th>author</th> <th>compatibility</th> - <th v-show="showAllFields">broke in</th> - <th v-show="showAllFields">code</th> + <th v-show="showAdvanced">broke in</th> + <th v-show="showAdvanced">code</th> <th> </th> </tr> </thead> @@ -72,8 +80,8 @@ </div> <div v-for="(warning, i) in mod.Warnings">⚠ {{warning}}</div> </td> - <td class="mod-broke-in" v-html="mod.BetaCompatibility ? mod.BetaCompatibility.BrokeIn : mod.Compatibility.BrokeIn" v-show="showAllFields"></td> - <td v-show="showAllFields"> + <td class="mod-broke-in" v-html="mod.BetaCompatibility ? mod.BetaCompatibility.BrokeIn : mod.Compatibility.BrokeIn" v-show="showAdvanced"></td> + <td v-show="showAdvanced"> <span v-if="mod.SourceUrl"><a v-bind:href="mod.SourceUrl">source</a></span> <span v-else class="mod-closed-source">no source</span> </td> diff --git a/src/SMAPI.Web/wwwroot/Content/css/log-parser.css b/src/SMAPI.Web/wwwroot/Content/css/log-parser.css index 1fcd1bff..2f3dd0a1 100644 --- a/src/SMAPI.Web/wwwroot/Content/css/log-parser.css +++ b/src/SMAPI.Web/wwwroot/Content/css/log-parser.css @@ -63,6 +63,10 @@ table#metadata, table#mods { box-shadow: 1px 1px 1px 1px #dddddd; } +.invisible { + visibility: hidden; +} + #mods { min-width: 400px; } diff --git a/src/SMAPI.Web/wwwroot/Content/css/mods.css b/src/SMAPI.Web/wwwroot/Content/css/mods.css index 9f82e3e6..730bfc2e 100644 --- a/src/SMAPI.Web/wwwroot/Content/css/mods.css +++ b/src/SMAPI.Web/wwwroot/Content/css/mods.css @@ -18,7 +18,6 @@ table.wikitable { background-color:#f8f9fa; color:#222; - margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse } @@ -40,10 +39,40 @@ table.wikitable > caption { font-weight:bold } -#show-fields-option { +#options { + margin-bottom: 1em; +} + +#options #filter-area { opacity: 0.7; } +#options #filters { + margin-left: 2em; + padding-left: 0.5em; + border-left: 2px solid gray; +} + +#options #filters span { + padding: 2px; + margin: 2px; + display: inline-block; + border-radius: 3px; + color: #000; + border-color: #880000; + background-color: #fcc; + font-size: 0.9em; +} + +#options #filters span.active { + background: #cfc; +} + +#mod-count { + font-size: 0.8em; + opacity: 0.5; +} + #mod-list { font-size: 0.9em; } @@ -79,22 +108,22 @@ table.wikitable > caption { display: block; } -#mod-list tr[data-status="Ok"], -#mod-list tr[data-status="Optional"] { +#mod-list tr[data-status="ok"], +#mod-list tr[data-status="optional"] { background: #BFB; } -#mod-list tr[data-status="Workaround"], -#mod-list tr[data-status="Unofficial"] { +#mod-list tr[data-status="workaround"], +#mod-list tr[data-status="unofficial"] { background: #FFFEC6; } -#mod-list tr[data-status="Broken"] { +#mod-list tr[data-status="broken"] { background: #FBB; } -#mod-list tr[data-status="Obsolete"], -#mod-list tr[data-status="Abandoned"] { +#mod-list tr[data-status="obsolete"], +#mod-list tr[data-status="abandoned"] { background: #BBB; opacity: 0.7; } diff --git a/src/SMAPI.Web/wwwroot/Content/js/mods.js b/src/SMAPI.Web/wwwroot/Content/js/mods.js index 1af53906..2cff551f 100644 --- a/src/SMAPI.Web/wwwroot/Content/js/mods.js +++ b/src/SMAPI.Web/wwwroot/Content/js/mods.js @@ -6,7 +6,76 @@ smapi.modList = function (mods) { // init data var data = { mods: mods, - showAllFields: false, + visibleCount: mods.length, + showAdvanced: false, + filters: { + source: { + open: { + label: "open", + id: "show-open-source", + value: true + }, + closed: { + label: "closed", + id: "show-closed-source", + value: true + } + }, + status: { + ok: { + label: "ok", + id: "show-status-ok", + value: true + }, + optional: { + label: "optional", + id: "show-status-optional", + value: true + }, + unofficial: { + label: "unofficial", + id: "show-status-unofficial", + value: true + }, + workaround: { + label: "workaround", + id: "show-status-workaround", + value: true + }, + broken: { + label: "broken", + id: "show-status-broken", + value: true + }, + abandoned: { + label: "abandoned", + id: "show-status-abandoned", + value: true + }, + obsolete: { + label: "obsolete", + id: "show-status-obsolete", + value: true + } + }, + download: { + chucklefish: { + label: "Chucklefish", + id: "show-chucklefish", + value: true + }, + nexus: { + label: "Nexus", + id: "show-nexus", + value: true + }, + custom: { + label: "custom", + id: "show-custom", + value: true + } + } + }, search: "" }; for (var i = 0; i < data.mods.length; i++) { @@ -54,25 +123,82 @@ smapi.modList = function (mods) { }, methods: { /** - * Update the visibility of all mods based on the current search text. + * Update the visibility of all mods based on the current search text and filters. */ - applySearch: function () { + applyFilters: function () { // get search terms var words = data.search.toLowerCase().split(" "); - // make sure all words match + // apply criteria + data.visibleCount = data.mods.length; for (var i = 0; i < data.mods.length; i++) { var mod = data.mods[i]; - var match = true; - for (var w = 0; w < words.length; w++) { - if (mod.SearchableText.indexOf(words[w]) === -1) { - match = false; + mod.Visible = true; + + // check filters + if (!this.matchesFilters(mod)) { + mod.Visible = false; + data.visibleCount--; + continue; + } + + // check search terms (all search words should match) + if (words.length) { + for (var w = 0; w < words.length; w++) { + if (mod.SearchableText.indexOf(words[w]) === -1) { + mod.Visible = false; + data.visibleCount--; + break; + } + } + } + } + }, + + + /** + * Get whether a mod matches the current filters. + * @param {object} mod The mod to check. + * @returns {bool} Whether the mod matches the filters. + */ + matchesFilters: function(mod) { + var filters = data.filters; + + // check source + if (!filters.source.open.value && mod.SourceUrl) + return false; + if (!filters.source.closed.value && !mod.SourceUrl) + return false; + + // check status + var status = (mod.BetaCompatibility || mod.Compatibility).Status; + if (filters.status[status] && !filters.status[status].value) + return false; + + // check download sites + var ignoreSites = []; + + if (!filters.download.chucklefish.value) + ignoreSites.push("Chucklefish"); + if (!filters.download.nexus.value) + ignoreSites.push("Nexus"); + if (!filters.download.custom.value) + ignoreSites.push("custom"); + + if (ignoreSites.length) { + var anyLeft = false; + for (var i = 0; i < mod.ModPageSites.length; i++) { + if (ignoreSites.indexOf(mod.ModPageSites[i]) === -1) { + anyLeft = true; break; } } - mod.Visible = match; + if (!anyLeft) + return false; } + + return true; } } }); diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs index 7f0fa4f7..44a71978 100644 --- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs +++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using System.Linq; -using Lidgren.Network; using StardewValley.Network; namespace StardewModdingAPI.Framework.Networking @@ -12,14 +11,8 @@ namespace StardewModdingAPI.Framework.Networking /********* ** Properties *********/ - /// <summary>The server through which to send messages, if this is an incoming farmhand.</summary> - private readonly SLidgrenServer Server; - - /// <summary>The client through which to send messages, if this is the host player.</summary> - private readonly SLidgrenClient Client; - - /// <summary>The network connection to the player.</summary> - private readonly NetConnection ServerConnection; + /// <summary>A method which sends a message to the peer.</summary> + private readonly Action<OutgoingMessage> SendMessageImpl; /********* @@ -53,11 +46,9 @@ namespace StardewModdingAPI.Framework.Networking /// <summary>Construct an instance.</summary> /// <param name="playerID">The player's unique ID.</param> /// <param name="model">The metadata to copy.</param> - /// <param name="server">The server through which to send messages.</param> - /// <param name="serverConnection">The server connection through which to send messages.</param> - /// <param name="client">The client through which to send messages.</param> + /// <param name="sendMessage">A method which sends a message to the peer.</param> /// <param name="isHost">Whether this is a connection to the host player.</param> - public MultiplayerPeer(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection, SLidgrenClient client, bool isHost) + public MultiplayerPeer(long playerID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost) { this.PlayerID = playerID; this.IsHost = isHost; @@ -68,43 +59,7 @@ namespace StardewModdingAPI.Framework.Networking this.ApiVersion = model.ApiVersion; this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray(); } - this.Server = server; - this.ServerConnection = serverConnection; - this.Client = client; - } - - /// <summary>Construct an instance for a connection to an incoming farmhand.</summary> - /// <param name="playerID">The player's unique ID.</param> - /// <param name="model">The metadata to copy, if available.</param> - /// <param name="server">The server through which to send messages.</param> - /// <param name="serverConnection">The server connection through which to send messages.</param> - public static MultiplayerPeer ForConnectionToFarmhand(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection) - { - return new MultiplayerPeer( - playerID: playerID, - model: model, - server: server, - serverConnection: serverConnection, - client: null, - isHost: false - ); - } - - /// <summary>Construct an instance for a connection to the host player.</summary> - /// <param name="playerID">The player's unique ID.</param> - /// <param name="model">The metadata to copy.</param> - /// <param name="client">The client through which to send messages.</param> - /// <param name="isHost">Whether this connection is for the host player.</param> - public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client, bool isHost) - { - return new MultiplayerPeer( - playerID: playerID, - model: model, - server: null, - serverConnection: null, - client: client, - isHost: isHost - ); + this.SendMessageImpl = sendMessage; } /// <summary>Get metadata for a mod installed by the player.</summary> @@ -123,10 +78,7 @@ namespace StardewModdingAPI.Framework.Networking /// <param name="message">The message to send.</param> public void SendMessage(OutgoingMessage message) { - if (this.IsHost) - this.Client.sendMessage(message); - else - this.Server.SendMessage(this.ServerConnection, message); + this.SendMessageImpl(message); } } } diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs new file mode 100644 index 00000000..fddd423d --- /dev/null +++ b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs @@ -0,0 +1,52 @@ +using System; +using Galaxy.Api; +using StardewValley.Network; +using StardewValley.SDKs; + +namespace StardewModdingAPI.Framework.Networking +{ + /// <summary>A multiplayer client used to connect to a hosted server. This is an implementation of <see cref="GalaxyNetClient"/> with callbacks for SMAPI functionality.</summary> + internal class SGalaxyNetClient : GalaxyNetClient + { + /********* + ** Properties + *********/ + /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</summary> + private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage; + + /// <summary>A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</summary> + private readonly Action<OutgoingMessage, Action<OutgoingMessage>, Action> OnSendingMessage; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="address">The remote address being connected.</param> + /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</param> + /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</param> + public SGalaxyNetClient(GalaxyID address, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage, Action<OutgoingMessage, Action<OutgoingMessage>, Action> onSendingMessage) + : base(address) + { + this.OnProcessingMessage = onProcessingMessage; + this.OnSendingMessage = onSendingMessage; + } + + /// <summary>Send a message to the connected peer.</summary> + public override void sendMessage(OutgoingMessage message) + { + this.OnSendingMessage(message, base.sendMessage, () => base.sendMessage(message)); + } + + + /********* + ** Protected methods + *********/ + /// <summary>Process an incoming network message.</summary> + /// <param name="message">The message to process.</param> + protected override void processIncomingMessage(IncomingMessage message) + { + this.OnProcessingMessage(message, base.sendMessage, () => base.processIncomingMessage(message)); + } + } +} diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs new file mode 100644 index 00000000..2fc92737 --- /dev/null +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -0,0 +1,63 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using Galaxy.Api; +using StardewValley.Network; +using StardewValley.SDKs; + +namespace StardewModdingAPI.Framework.Networking +{ + /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary> + internal class SGalaxyNetServer : GalaxyNetServer + { + /********* + ** Properties + *********/ + /// <summary>A callback to r |
