diff options
4 files changed, 15 insertions, 19 deletions
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs index 7b410085..ab3f2c5e 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/NetFieldAnalyzerTests.cs @@ -19,7 +19,6 @@ namespace SMAPI.ModBuildConfig.Analyzer.Tests using StardewValley; using Netcode; using SObject = StardewValley.Object; - using SFarmer = StardewValley.Farmer; namespace SampleMod { @@ -34,7 +33,7 @@ namespace SMAPI.ModBuildConfig.Analyzer.Tests "; /// <summary>The line number where the unit tested code is injected into <see cref="SampleProgram"/>.</summary> - private const int SampleCodeLine = 14; + private const int SampleCodeLine = 13; /// <summary>The column number where the unit tested code is injected into <see cref="SampleProgram"/>.</summary> private const int SampleCodeColumn = 25; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs index 68891267..97a36066 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs @@ -1,6 +1,5 @@ using System.Collections.Generic; using StardewValley; -using SFarmer = StardewValley.Farmer; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { @@ -11,7 +10,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player ** Properties *********/ /// <summary>The experience points needed to reach each level.</summary> - /// <remarks>Derived from <see cref="SFarmer.checkForLevelGain"/>.</remarks> + /// <remarks>Derived from <see cref="Farmer.checkForLevelGain"/>.</remarks> private readonly IDictionary<int, int> LevelExp = new Dictionary<int, int> { [0] = 0, @@ -52,37 +51,37 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { case "luck": Game1.player.LuckLevel = level; - Game1.player.experiencePoints[SFarmer.luckSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.luckSkill] = this.LevelExp[level]; monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info); break; case "mining": Game1.player.MiningLevel = level; - Game1.player.experiencePoints[SFarmer.miningSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.miningSkill] = this.LevelExp[level]; monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info); break; case "combat": Game1.player.CombatLevel = level; - Game1.player.experiencePoints[SFarmer.combatSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.combatSkill] = this.LevelExp[level]; monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info); break; case "farming": Game1.player.FarmingLevel = level; - Game1.player.experiencePoints[SFarmer.farmingSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.farmingSkill] = this.LevelExp[level]; monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info); break; case "fishing": Game1.player.FishingLevel = level; - Game1.player.experiencePoints[SFarmer.fishingSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.fishingSkill] = this.LevelExp[level]; monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info); break; case "foraging": Game1.player.ForagingLevel = level; - Game1.player.experiencePoints[SFarmer.foragingSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.foragingSkill] = this.LevelExp[level]; monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info); break; } diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 89bf18ef..7578473b 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -23,7 +23,6 @@ using StardewValley.Menus; using StardewValley.Tools; using xTile.Dimensions; using xTile.Layers; -using SFarmer = StardewValley.Farmer; using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework @@ -872,10 +871,10 @@ namespace StardewModdingAPI.Framework Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4); Game1.currentLocation.drawWater(Game1.spriteBatch); - IEnumerable<SFarmer> source = Game1.currentLocation.farmers; + IEnumerable<Farmer> source = Game1.currentLocation.farmers; if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0) - source = (IEnumerable<SFarmer>)Game1.currentLocation.currentEvent.farmerActors; - IEnumerable<SFarmer> farmers = source.Where<SFarmer>((Func<SFarmer, bool>)(farmer => + source = (IEnumerable<Farmer>)Game1.currentLocation.currentEvent.farmerActors; + IEnumerable<Farmer> farmers = source.Where<Farmer>((Func<Farmer, bool>)(farmer => { if (!farmer.IsLocalPlayer) return !(bool)((NetFieldBase<bool, NetBool>)farmer.hidden); @@ -899,7 +898,7 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : (actor.Sprite.SpriteHeight <= 16 ? -4 : 12))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)((NetFieldBase<float, NetFloat>)actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); } } - foreach (SFarmer farmer in farmers) + foreach (Farmer farmer in farmers) { if (!(bool)((NetFieldBase<bool, NetBool>)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation()))) { @@ -943,7 +942,7 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)((NetFieldBase<float, NetFloat>)actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); } } - foreach (SFarmer farmer in farmers) + foreach (Farmer farmer in farmers) { if (!(bool)((NetFieldBase<bool, NetBool>)farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation()))) { diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index f6bfc98e..032705b7 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -6,7 +6,6 @@ using StardewModdingAPI.Events; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Locations; -using SFarmer = StardewValley.Farmer; using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework.StateTracking @@ -34,7 +33,7 @@ namespace StardewModdingAPI.Framework.StateTracking ** Accessors *********/ /// <summary>The player being tracked.</summary> - public SFarmer Player { get; } + public Farmer Player { get; } /// <summary>The player's current location.</summary> public IValueWatcher<GameLocation> LocationWatcher { get; } @@ -54,7 +53,7 @@ namespace StardewModdingAPI.Framework.StateTracking *********/ /// <summary>Construct an instance.</summary> /// <param name="player">The player to track.</param> - public PlayerTracker(SFarmer player) + public PlayerTracker(Farmer player) { // init player data this.Player = player; |