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-rw-r--r--release-notes.md1
-rw-r--r--src/StardewModdingAPI/Framework/Logging/LogFileManager.cs11
-rw-r--r--src/StardewModdingAPI/Program.cs2
3 files changed, 12 insertions, 2 deletions
diff --git a/release-notes.md b/release-notes.md
index ec05d4c3..679699a3 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -20,6 +20,7 @@ For players:
For modders:
* You can now list mod dependencies in the `manifest.json`. SMAPI will make sure your dependencies are loaded before your mod, and will show a friendly error if a dependency is missing.
+* Fixed `smapi-crash.txt` being copied from the default log even if a different path is specified with `--log-path`.
## 1.13.1
See [log](https://github.com/Pathoschild/SMAPI/compare/1.13...1.13.1).
diff --git a/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs b/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
index 1f6ade1d..8cfe0527 100644
--- a/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
+++ b/src/StardewModdingAPI/Framework/Logging/LogFileManager.cs
@@ -14,14 +14,23 @@ namespace StardewModdingAPI.Framework.Logging
/*********
+ ** Accessors
+ *********/
+ /// <summary>The full path to the log file being written.</summary>
+ public string Path { get; }
+
+
+ /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="path">The log file to write.</param>
public LogFileManager(string path)
{
+ this.Path = path;
+
// create log directory if needed
- string logDir = Path.GetDirectoryName(path);
+ string logDir = System.IO.Path.GetDirectoryName(path);
if (logDir == null)
throw new ArgumentException($"The log path '{path}' is not valid.");
Directory.CreateDirectory(logDir);
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 4df63456..4a4b2ca7 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -160,7 +160,7 @@ namespace StardewModdingAPI
try
{
File.WriteAllText(Constants.FatalCrashMarker, string.Empty);
- File.Copy(Constants.DefaultLogPath, Constants.FatalCrashLog, overwrite: true);
+ File.Copy(this.LogFile.Path, Constants.FatalCrashLog, overwrite: true);
}
catch (Exception ex)
{