diff options
28 files changed, 121 insertions, 94 deletions
@@ -150,5 +150,5 @@ testing and may change without warning. argument | purpose -------- | ------- -`--log path "path"` | The relative or absolute path of the log file SMAPI should write. +`--log-path "path"` | The relative or absolute path of the log file SMAPI should write. `--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) diff --git a/release-notes.md b/release-notes.md index 14cdba22..953ef683 100644 --- a/release-notes.md +++ b/release-notes.md @@ -15,6 +15,13 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...1.10). * Updated for Stardew Valley 1.2. * SMAPI now rewrites many mods for compatibility with game updates, but some mods may still need an update. +## 1.10 +See [log](https://github.com/Pathoschild/SMAPI/compare/1.9...1.9.1). + +For mod developers: +* Fixed mouse-changed event never updating prior mouse position. +* Fixed `monitor.ExitGameImmediately` not working correctly. + ## 1.9 See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9). diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index fffba30f..e1e62d89 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -65,30 +65,30 @@ namespace StardewModdingApi.Installer /// <param name="modsDir">The folder for SMAPI mods.</param> private IEnumerable<string> GetUninstallPaths(DirectoryInfo installDir, DirectoryInfo modsDir) { - Func<string, string> installPath = path => Path.Combine(installDir.FullName, path); + string GetInstallPath(string path) => Path.Combine(installDir.FullName, path); // common - yield return installPath("Mono.Cecil.dll"); - yield return installPath("Newtonsoft.Json.dll"); - yield return installPath("StardewModdingAPI.exe"); - yield return installPath("StardewModdingAPI.config.json"); - yield return installPath("StardewModdingAPI.data.json"); - yield return installPath("StardewModdingAPI.AssemblyRewriters.dll"); - yield return installPath("steam_appid.txt"); + yield return GetInstallPath("Mono.Cecil.dll"); + yield return GetInstallPath("Newtonsoft.Json.dll"); + yield return GetInstallPath("StardewModdingAPI.exe"); + yield return GetInstallPath("StardewModdingAPI.config.json"); + yield return GetInstallPath("StardewModdingAPI.data.json"); + yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll"); + yield return GetInstallPath("steam_appid.txt"); // Linux/Mac only - yield return installPath("StardewModdingAPI"); - yield return installPath("StardewModdingAPI.exe.mdb"); - yield return installPath("System.Numerics.dll"); - yield return installPath("System.Runtime.Caching.dll"); + yield return GetInstallPath("StardewModdingAPI"); + yield return GetInstallPath("StardewModdingAPI.exe.mdb"); + yield return GetInstallPath("System.Numerics.dll"); + yield return GetInstallPath("System.Runtime.Caching.dll"); // Windows only - yield return installPath("StardewModdingAPI.pdb"); + yield return GetInstallPath("StardewModdingAPI.pdb"); // obsolete - yield return installPath("Mods/.cache"); // 1.3-1.4 - yield return installPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8 - yield return installPath("StardewModdingAPI-settings.json"); // 1.0-1.4 + yield return GetInstallPath("Mods/.cache"); // 1.3-1.4 + yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8 + yield return GetInstallPath("StardewModdingAPI-settings.json"); // 1.0-1.4 if (modsDir.Exists) { foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories()) @@ -435,7 +435,7 @@ namespace StardewModdingApi.Installer catch (Exception ex) { this.PrintError($"Oops! The installer couldn't delete {path}: [{ex.GetType().Name}] {ex.Message}."); - this.PrintError("Please delete it yourself, then press any key to retry."); + this.PrintError("Try rebooting your computer and then run the installer again. If that doesn't work, try deleting it yourself then press any key to retry."); Console.ReadKey(); } } diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs index 708c02e0..2a2aa163 100644 --- a/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous menu.</summary> - public IClickableMenu NewMenu { get; private set; } + public IClickableMenu NewMenu { get; } /// <summary>The current menu.</summary> - public IClickableMenu PriorMenu { get; private set; } + public IClickableMenu PriorMenu { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs index 1a62432f..5e6585f0 100644 --- a/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs +++ b/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The menu that was closed.</summary> - public IClickableMenu PriorMenu { get; private set; } + public IClickableMenu PriorMenu { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsCommand.cs b/src/StardewModdingAPI/Events/EventArgsCommand.cs index bae13694..88a9e5a3 100644 --- a/src/StardewModdingAPI/Events/EventArgsCommand.cs +++ b/src/StardewModdingAPI/Events/EventArgsCommand.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The triggered command.</summary> - public Command Command { get; private set; } + public Command Command { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs index 87c96678..3243b80b 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs @@ -11,10 +11,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// <summary>The controller button that was pressed.</summary> - public Buttons ButtonPressed { get; private set; } + public Buttons ButtonPressed { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs index cb53b545..e05a080b 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs @@ -11,10 +11,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// <summary>The controller button that was pressed.</summary> - public Buttons ButtonReleased { get; private set; } + public Buttons ButtonReleased { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs index 72b73040..a2087733 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs @@ -11,13 +11,13 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// <summary>The controller button that was pressed.</summary> - public Buttons ButtonPressed { get; private set; } + public Buttons ButtonPressed { get; } /// <summary>The current trigger value.</summary> - public float Value { get; private set; } + public float Value { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs index de28a159..d2eecbec 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs @@ -11,13 +11,13 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player who pressed the button.</summary> - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// <summary>The controller button that was released.</summary> - public Buttons ButtonReleased { get; private set; } + public Buttons ButtonReleased { get; } /// <summary>The current trigger value.</summary> - public float Value { get; private set; } + public float Value { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs index aa0bb377..25d3ebf3 100644 --- a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player's current location.</summary> - public GameLocation NewLocation { get; private set; } + public GameLocation NewLocation { get; } /// <summary>The player's previous location.</summary> - public GameLocation PriorLocation { get; private set; } + public GameLocation PriorLocation { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs b/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs index c68951ce..fb8c821e 100644 --- a/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs @@ -11,7 +11,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The current list of game locations.</summary> - public List<GameLocation> NewLocations { get; private set; } + public List<GameLocation> NewLocations { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs b/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs index 11cbcedf..1ee02842 100644 --- a/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs @@ -12,16 +12,16 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player's inventory.</summary> - public List<Item> Inventory { get; private set; } + public List<Item> Inventory { get; } /// <summary>The added items.</summary> - public List<ItemStackChange> Added { get; private set; } + public List<ItemStackChange> Added { get; } /// <summary>The removed items.</summary> - public List<ItemStackChange> Removed { get; private set; } + public List<ItemStackChange> Removed { get; } /// <summary>The items whose stack sizes changed.</summary> - public List<ItemStackChange> QuantityChanged { get; private set; } + public List<ItemStackChange> QuantityChanged { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs b/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs index 82a593be..d9d81e10 100644 --- a/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs +++ b/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The keyboard button that was pressed.</summary> - public Keys KeyPressed { get; private set; } + public Keys KeyPressed { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs index 2e314731..14e397ce 100644 --- a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous keyboard state.</summary> - public KeyboardState NewState { get; private set; } + public KeyboardState NewState { get; } /// <summary>The current keyboard state.</summary> - public KeyboardState PriorState { get; private set; } + public KeyboardState PriorState { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs index 826914da..fe6696d4 100644 --- a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs +++ b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs @@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player skill that leveled up.</summary> - public LevelType Type { get; private set; } + public LevelType Type { get; } /// <summary>The new skill level.</summary> - public int NewLevel { get; private set; } + public int NewLevel { get; } /// <summary>The player skill types.</summary> public enum LevelType diff --git a/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs b/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs index cd7a366f..51d64016 100644 --- a/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs @@ -9,7 +9,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>Whether the save has been loaded. This is always true.</summary> - public bool LoadedGame { get; private set; } + public bool LoadedGame { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs b/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs index f708ab6b..058999e9 100644 --- a/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs @@ -12,7 +12,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The current list of objects in the current location.</summary> - public SerializableDictionary<Vector2, Object> NewObjects { get; private set; } + public SerializableDictionary<Vector2, Object> NewObjects { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs b/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs index a02921d2..c82fed35 100644 --- a/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs @@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous mine level.</summary> - public int PreviousMineLevel { get; private set; } + public int PreviousMineLevel { get; } /// <summary>The current mine level.</summary> - public int CurrentMineLevel { get; private set; } + public int CurrentMineLevel { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs index a589e29d..57298164 100644 --- a/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs @@ -11,16 +11,16 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous mouse state.</summary> - public MouseState PriorState { get; private set; } + public MouseState PriorState { get; } /// <summary>The current mouse state.</summary> - public MouseState NewState { get; private set; } + public MouseState NewState { get; } /// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary> - public Point PriorPosition { get; private set; } + public Point PriorPosition { get; } /// <summary>The current mouse position on the screen adjusted for the zoom level.</summary> - public Point NewPosition { get; private set; } + public Point NewPosition { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsNewDay.cs b/src/StardewModdingAPI/Events/EventArgsNewDay.cs index 5088cb5c..aba837e4 100644 --- a/src/StardewModdingAPI/Events/EventArgsNewDay.cs +++ b/src/StardewModdingAPI/Events/EventArgsNewDay.cs @@ -9,13 +9,13 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous day value.</summary> - public int PreviousDay { get; private set; } + public int PreviousDay { get; } /// <summary>The current day value.</summary> - public int CurrentDay { get; private set; } + public int CurrentDay { get; } /// <summary>Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</summary> - public bool IsNewDay { get; private set; } + public bool IsNewDay { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsStringChanged.cs b/src/StardewModdingAPI/Events/EventArgsStringChanged.cs index f91951ae..85b6fab5 100644 --- a/src/StardewModdingAPI/Events/EventArgsStringChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsStringChanged.cs @@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The previous value.</summary> - public string NewString { get; private set; } + public string NewString { get; } /// <summary>The current value.</summary> - public string PriorString { get; private set; } + public string PriorString { get; } /********* ** Public methods diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs index 715083b9..47c1275b 100644 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -7,17 +7,26 @@ namespace StardewModdingAPI.Events public static class GameEvents { /********* + ** Properties + *********/ + /// <summary>Manages deprecation warnings.</summary> + private static DeprecationManager DeprecationManager; + + + /********* ** Events *********/ /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called during <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] public static event EventHandler Initialize; - /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> - public static event EventHandler GameLoaded; - /// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary> + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] public static event EventHandler LoadContent; + /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> + public static event EventHandler GameLoaded; + /// <summary>Raised during the first game update tick.</summary> public static event EventHandler FirstUpdateTick; @@ -46,25 +55,46 @@ namespace StardewModdingAPI.Events /********* ** Internal methods *********/ - /// <summary>Raise a <see cref="GameLoaded"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeGameLoaded(IMonitor monitor) + /// <summary>Injects types required for backwards compatibility.</summary> + /// <param name="deprecationManager">Manages deprecation warnings.</param> + internal static void Shim(DeprecationManager deprecationManager) { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents.GameLoaded?.GetInvocationList()); + GameEvents.DeprecationManager = deprecationManager; } /// <summary>Raise an <see cref="Initialize"/> event.</summary> /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeInitialize(IMonitor monitor) { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents.Initialize?.GetInvocationList()); + if (GameEvents.Initialize == null) + return; + + string name = $"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}"; + Delegate[] handlers = GameEvents.Initialize.GetInvocationList(); + + GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.10", DeprecationLevel.Info); + monitor.SafelyRaisePlainEvent(name, handlers); } /// <summary>Raise a <see cref="LoadContent"/> event.</summary> /// <param name="monitor">Encapsulates logging and monitoring.</param> internal static void InvokeLoadContent(IMonitor monitor) { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents.LoadContent?.GetInvocationList()); + if (GameEvents.LoadContent == null) + return; + + string name = $"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}"; + Delegate[] handlers = GameEvents.LoadContent.GetInvocationList(); + + GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.10", DeprecationLevel.Info); + monitor.SafelyRaisePlainEvent(name, handlers); + } + + /// <summary>Raise a <see cref="GameLoaded"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + internal static void InvokeGameLoaded(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents.GameLoaded?.GetInvocationList()); } /// <summary>Raise an <see cref="UpdateTick"/> event.</summary> diff --git a/src/StardewModdingAPI/Framework/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/AssemblyLoader.cs index f6fe89f5..2c9973c1 100644 --- a/src/StardewModdingAPI/Framework/AssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/AssemblyLoader.cs @@ -284,7 +284,7 @@ namespace StardewModdingAPI.Framework { if (!hash.Contains(message)) { - this.Monitor.Log(message, level); + monitor.Log(message, level); hash.Add(message); } } diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs index 4ca79518..a2d589ff 100644 --- a/src/StardewModdingAPI/Framework/InternalExtensions.cs +++ b/src/StardewModdingAPI/Framework/InternalExtensions.cs @@ -39,7 +39,7 @@ namespace StardewModdingAPI.Framework if (handlers == null) return; - foreach (EventHandler handler in Enumerable.Cast<EventHandler>(handlers)) + foreach (EventHandler handler in handlers.Cast<EventHandler>()) { try { @@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework if (handlers == null) return; - foreach (EventHandler<TEventArgs> handler in Enumerable.Cast<EventHandler<TEventArgs>>(handlers)) + foreach (EventHandler<TEventArgs> handler in handlers.Cast<EventHandler<TEventArgs>>()) { try { @@ -85,14 +85,14 @@ namespace StardewModdingAPI.Framework public static string GetLogSummary(this Exception exception) { // type load exception - if (exception is TypeLoadException) - return $"Failed loading type: {((TypeLoadException)exception).TypeName}: {exception}"; + if (exception is TypeLoadException typeLoadEx) + return $"Failed loading type: {typeLoadEx.TypeName}: {exception}"; // reflection type load exception - if (exception is ReflectionTypeLoadException) + if (exception is ReflectionTypeLoadException reflectionTypeLoadEx) { string summary = exception.ToString(); - foreach (Exception childEx in ((ReflectionTypeLoadException)exception).LoaderExceptions) + foreach (Exception childEx in reflectionTypeLoadEx.LoaderExceptions) summary += $"\n\n{childEx.GetLogSummary()}"; return summary; } diff --git a/src/StardewModdingAPI/Framework/Monitor.cs b/src/StardewModdingAPI/Framework/Monitor.cs index 64075f2f..76793bbf 100644 --- a/src/StardewModdingAPI/Framework/Monitor.cs +++ b/src/StardewModdingAPI/Framework/Monitor.cs @@ -21,7 +21,7 @@ namespace StardewModdingAPI.Framework private readonly LogFileManager LogFile; /// <summary>The maximum length of the <see cref="LogLevel"/> values.</summary> - priva |
