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-rw-r--r--docs/technical/mod-package.md7
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs3
-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec15
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
4 files changed, 14 insertions, 15 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 5b971f96..a54d3011 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -287,7 +287,11 @@ That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in
which can be uploaded to NuGet or referenced directly.
## Release notes
-### Upcoming release
+### 3.1
+* Added support for semantic versioning 2.0.
+* `0Harmony.dll` is now ignored if the mod references it directly (it's bundled with SMAPI).
+
+### 3.0
* Updated for SMAPI 3.0 and Stardew Valley 1.4.
* Added automatic support for `assets` folders.
* Added `$(GameExecutableName)` MSBuild variable.
@@ -298,6 +302,7 @@ which can be uploaded to NuGet or referenced directly.
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
* Dropped support for older versions of SMAPI and Visual Studio.
+* Migrated package icon to NuGet's new format.
### 2.2
* Added support for SMAPI 2.8+ (still compatible with earlier versions).
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index a852f133..f0363a3e 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -156,6 +156,9 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// release zips
this.EqualsInvariant(file.Extension, ".zip")
+ // Harmony (bundled into SMAPI)
+ || this.EqualsInvariant(file.Name, "0Harmony.dll")
+
// Json.NET (bundled into SMAPI)
|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.dll")
|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.pdb")
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index 846f438d..c5297b46 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -14,18 +14,9 @@
<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description>
<releaseNotes>
- 3.0.0:
- - Updated for SMAPI 3.0 and Stardew Valley 1.4.
- - Added automatic support for 'assets' folders.
- - Added $(GameExecutableName) MSBuild variable.
- - Added support for projects using the simplified .csproj format.
- - Added option to disable game debugging config.
- - Added .pdb files to builds by default (to enable line numbers in error stack traces).
- - Added optional Harmony reference.
- - Fixed Newtonsoft.Json.pdb included in release zips when Json.NET is referenced directly.
- - Fixed &lt;IgnoreModFilePatterns&gt; not working for i18n files.
- - Dropped support for older versions of SMAPI and Visual Studio.
- - Migrated package icon to NuGet's new format.
+ 3.1.0:
+ - Added support for semantic versioning 2.0.
+ - 0Harmony.dll is now ignored if the mod references it directly (it's bundled with SMAPI).
</releaseNotes>
</metadata>
<files>
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index 1e12e13e..0d0e4901 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.1.0",
+ "Version": "3.2.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.1.0"
+ "MinimumApiVersion": "3.2.0"
}