diff options
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 2 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 2 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 50d25697..d75b42d5 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,7 +1,7 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "2.6.0-beta.14", + "Version": "2.6.0-beta.15", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll" diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index 86f85e26..d076d84f 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,7 +1,7 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "2.6.0-beta.14", + "Version": "2.6.0-beta.15", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll" diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index fc295f28..bdbd5fbb 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -38,10 +38,10 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new SemanticVersion("2.6-beta.14"); + public static ISemanticVersion ApiVersion { get; } = new SemanticVersion("2.6-beta.15"); /// <summary>The minimum supported version of Stardew Valley.</summary> - public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.11"); + public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.13"); /// <summary>The maximum supported version of Stardew Valley.</summary> public static ISemanticVersion MaximumGameVersion { get; } = null; |