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-rw-r--r--release-notes.md1
-rw-r--r--src/StardewModdingAPI/Constants.cs4
2 files changed, 3 insertions, 2 deletions
diff --git a/release-notes.md b/release-notes.md
index 61b1d689..9b6bd4fb 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -5,6 +5,7 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9).
For players:
* Updated for Stardew Valley 1.2.
+* Simplified log filename.
For mod developers:
* Added `SaveEvents.AfterReturnToTitle` event.
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index d3c2ddcc..7b4d8f40 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -61,8 +61,8 @@ namespace StardewModdingAPI
/// <summary>The directory path in which error logs should be stored.</summary>
public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs");
- /// <summary>The file path to the error log where the latest output should be saved.</summary>
- public static string LogPath => Path.Combine(Constants.LogDir, "MODDED_ProgramLog.Log_LATEST.txt");
+ /// <summary>The file path to the log where the latest output should be saved.</summary>
+ public static string LogPath => Path.Combine(Constants.LogDir, "SMAPI-latest.txt");
/// <summary>The file path for the SMAPI configuration file.</summary>
internal static string ApiConfigPath => Path.Combine(Constants.ExecutionPath, $"{typeof(Program).Assembly.GetName().Name}.config.json");