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-rw-r--r--docs/release-notes.md6
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs4
2 files changed, 8 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index a9df73f4..9b07160c 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -23,8 +23,10 @@
* Fixed JSON validator no longer letting you change format when viewing results.
* For modders:
- * Added asset propagation for grass textures.
- * Added asset propagation for `Data\Bundles` changes (for added bundles only).
+ * Added asset propagation for...
+ * grass textures;
+ * winter flooring textures;
+ * `Data\Bundles` changes (for added bundles only).
* Added direct `Console` access to paranoid mode warnings.
* Improved error messages for `TargetParameterCountException` when using the reflection API.
* `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event).
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index b828ec00..b86a6790 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -506,6 +506,10 @@ namespace StardewModdingAPI.Metadata
Flooring.floorsTexture = content.Load<Texture2D>(key);
return true;
+ case "terrainfeatures\\flooring_winter": // from Flooring
+ Flooring.floorsTextureWinter = content.Load<Texture2D>(key);
+ return true;
+
case "terrainfeatures\\grass": // from Grass
this.ReloadGrassTextures(content, key);
return true;