diff options
-rw-r--r-- | docs/release-notes.md | 6 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 4 |
2 files changed, 8 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index a9df73f4..9b07160c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -23,8 +23,10 @@ * Fixed JSON validator no longer letting you change format when viewing results. * For modders: - * Added asset propagation for grass textures. - * Added asset propagation for `Data\Bundles` changes (for added bundles only). + * Added asset propagation for... + * grass textures; + * winter flooring textures; + * `Data\Bundles` changes (for added bundles only). * Added direct `Console` access to paranoid mode warnings. * Improved error messages for `TargetParameterCountException` when using the reflection API. * `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event). diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index b828ec00..b86a6790 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -506,6 +506,10 @@ namespace StardewModdingAPI.Metadata Flooring.floorsTexture = content.Load<Texture2D>(key); return true; + case "terrainfeatures\\flooring_winter": // from Flooring + Flooring.floorsTextureWinter = content.Load<Texture2D>(key); + return true; + case "terrainfeatures\\grass": // from Grass this.ReloadGrassTextures(content, key); return true; |