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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs13
2 files changed, 14 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 0f144bf5..44807dcb 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -3,6 +3,7 @@
# Release notes
## Upcoming release
* For players:
+ * Added automatic save recovery when custom content mods leave null objects in the save.
* Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game).
* Added error if some SMAPI files aren't updated correctly.
* Added `removable` option to the `world_clear` console command (thanks to bladeoflight16!).
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
index 635a01c1..2a43cb10 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
@@ -8,6 +8,7 @@ using StardewModdingAPI.Internal.Patching;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
+using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
@@ -126,6 +127,18 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
}
}
+ // check objects
+ foreach (var pair in location.objects.Pairs.ToArray())
+ {
+ // SpaceCore can leave null values when removing its custom content
+ if (pair.Value == null)
+ {
+ location.Objects.Remove(pair.Key);
+ SaveGamePatcher.Monitor.Log($"Removed invalid null object in {location.Name} ({pair.Key}) to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom item mod?)", LogLevel.Warn);
+ removedAny = true;
+ }
+ }
+
return removedAny;
}
}