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-rw-r--r--src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj18
-rw-r--r--src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs103
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets120
-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec1
4 files changed, 120 insertions, 122 deletions
diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
index 2e37a89d..9b68fe57 100644
--- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
@@ -16,7 +16,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
+ <OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -24,21 +24,31 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
+ <OutputPath>bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
+ <Reference Include="Microsoft.Build" />
+ <Reference Include="Microsoft.Build.Framework" />
+ <Reference Include="Microsoft.Build.Utilities.v4.0" />
<Reference Include="System" />
+ <Reference Include="System.IO.Compression" />
+ <Reference Include="System.Web.Extensions" />
</ItemGroup>
<ItemGroup>
+ <Compile Include="Tasks\CreateModReleaseZip.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="assets\nuget-icon.pdn" />
- <None Include="build\smapi.targets" />
- <None Include="package.nuspec" />
+ <None Include="build\smapi.targets">
+ <SubType>Designer</SubType>
+ </None>
+ <None Include="package.nuspec">
+ <SubType>Designer</SubType>
+ </None>
<None Include="README.md" />
<None Include="release-notes.md" />
</ItemGroup>
diff --git a/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs b/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs
new file mode 100644
index 00000000..01053860
--- /dev/null
+++ b/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.IO.Compression;
+using System.Web.Script.Serialization;
+using Microsoft.Build.Framework;
+using Microsoft.Build.Utilities;
+
+namespace StardewModdingAPI.ModBuildConfig.Tasks
+{
+ /// <summary>A build task which packs mod files into a conventional release zip.</summary>
+ public class CreateModReleaseZip : Task
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod files to pack.</summary>
+ [Required]
+ public ITaskItem[] Files { get; set; }
+
+ /// <summary>The name of the mod.</summary>
+ [Required]
+ public string ModName { get; set; }
+
+ /// <summary>The absolute or relative path to the folder which should contain the generated zip file.</summary>
+ [Required]
+ public string OutputFolderPath { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ public override bool Execute()
+ {
+ try
+ {
+ // create output path if needed
+ Directory.CreateDirectory(this.OutputFolderPath);
+
+ // get zip filename
+ string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion());
+
+ // clear old zip file if present
+ string zipPath = Path.Combine(this.OutputFolderPath, fileName);
+ if (File.Exists(zipPath))
+ File.Delete(zipPath);
+
+ // create zip file
+ using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write))
+ using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
+ {
+ foreach (ITaskItem file in this.Files)
+ {
+ // get file info
+ string filePath = file.ItemSpec;
+ string entryName = this.ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension");
+ if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase))
+ entryName = Path.Combine("i18n", entryName);
+
+ // add to zip
+ using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
+ using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
+ {
+ fileStream.CopyTo(fileStreamInZip);
+ }
+ }
+ }
+
+ return true;
+ }
+ catch (Exception ex)
+ {
+ this.Log.LogErrorFromException(ex);
+ return false;
+ }
+ }
+
+ /// <summary>Get a semantic version from the mod manifest (if available).</summary>
+ public string GetManifestVersion()
+ {
+ // Get the file JSON string
+ string json = "";
+ foreach (ITaskItem file in this.Files)
+ {
+ if (Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json")
+ continue;
+ json = File.ReadAllText(file.ItemSpec);
+ break;
+ }
+
+ // Serialize the manifest json into a data object, then get a version object from that.
+ IDictionary<string, object> data = (IDictionary<string, object>)new JavaScriptSerializer().DeserializeObject(json);
+ IDictionary<string, object> version = (IDictionary<string, object>)data["Version"];
+
+ // Store our version numbers for ease of use
+ int major = (int)version["MajorVersion"];
+ int minor = (int)version["MinorVersion"];
+ int patch = (int)version["PatchVersion"];
+
+ return String.Format("{0}.{1}.{2}", major, minor, patch);
+ }
+ }
+}
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index a1b6aab3..b4bc8d8b 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -1,124 +1,8 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--*********************************************
- ** Define build tasks
+ ** Import build tasks
**********************************************-->
- <!--######
- ## create a release zip file for a mod (CodeTaskFactory only available on Windows?)
- #######-->
- <UsingTask TaskName="CreateModReleaseZip" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll" Condition="'$(OS)' == 'Windows_NT'">
- <ParameterGroup>
- <ModName ParameterType="System.String" Required="true" />
- <Files ParameterType="Microsoft.Build.Framework.ITaskItem[]" Required="true" />
- <OutputFolderPath ParameterType="System.String" Required="true" />
- </ParameterGroup>
- <Task>
- <Reference Include="System.IO" />
- <Reference Include="System.IO.Compression" />
- <Reference Include="System.Web.Extensions"/>
- <Code Type="Class" Language="cs">
- <![CDATA[
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.IO.Compression;
- using System.Web.Script.Serialization;
- using Microsoft.Build.Framework;
- using Microsoft.Build.Utilities;
-
- /// <summary>A build task which packs mod files into a conventional release zip.</summary>
- public class CreateModReleaseZip : Task, ITask
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The mod files to pack.</summary>
- public ITaskItem[] Files { get; set; }
-
- /// <summary>The name of the mod.</param>
- public string ModName { get; set; }
-
- /// <summary>The absolute or relative path to the folder which should contain the generated zip file.</summary>
- public string OutputFolderPath { get; set; }
-
-
- /*********
- ** Public methods
- *********/
- public override bool Execute()
- {
- try
- {
- // create output path if needed
- Directory.CreateDirectory(OutputFolderPath);
-
- // get zip filename
- string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion());
-
- // clear old zip file if present
- string zipPath = Path.Combine(OutputFolderPath, fileName);
- if (File.Exists(zipPath))
- File.Delete(zipPath);
-
- // create zip file
- using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write))
- using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
- {
- foreach (ITaskItem file in Files)
- {
- // get file info
- string filePath = file.ItemSpec;
- string entryName = ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension");
- if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase))
- entryName = Path.Combine("i18n", entryName);
-
- // add to zip
- using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
- using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
- {
- fileStream.CopyTo(fileStreamInZip);
- }
- }
- }
-
- return true;
- }
- catch (Exception ex)
- {
- Log.LogErrorFromException(ex);
- return false;
- }
- }
-
- /// <summary>Get a semantic version from the mod manifest (if available).</summary>
- public string GetManifestVersion()
- {
- // Get the file JSON string
- string json = "";
- foreach(ITaskItem file in Files)
- {
- if(Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json")
- continue;
- json = File.ReadAllText(file.ItemSpec);
- break;
- }
-
- // Serialize the manifest json into a data object, then get a version object from that.
- IDictionary<string, object> data = (IDictionary<string, object>)new JavaScriptSerializer().DeserializeObject(json);
- IDictionary<string, object> version = (IDictionary<string, object>)data["Version"];
-
- // Store our version numbers for ease of use
- int major = (int)version["MajorVersion"];
- int minor = (int)version["MinorVersion"];
- int patch = (int)version["PatchVersion"];
-
- return String.Format("{0}.{1}.{2}", major, minor, patch);
- }
- }
- ]]>
- </Code>
- </Task>
- </UsingTask>
-
+ <UsingTask TaskName="CreateModReleaseZip" AssemblyFile="StardewModdingAPI.ModBuildConfig.dll" />
<!--*********************************************
** Find the basic mod metadata
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index b8e96481..9d547e28 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -17,6 +17,7 @@
</metadata>
<files>
<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
+ <file src="bin/StardewModdingAPI.ModBuildConfig.dll" target="build/StardewModdingAPI.ModBuildConfig.dll" />
<file src="readme.md" />
</files>
</package>