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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs3
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs3
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs3
3 files changed, 6 insertions, 3 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
index 5fd1b8d4..23c266ea 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs
@@ -1,4 +1,5 @@
using System.Linq;
+using StardewModdingAPI.Utilities;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
@@ -32,7 +33,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
// handle
Game1.dayOfMonth = day;
- Game1.stats.DaysPlayed = (uint)(Game1.dayOfMonth + 28 * (Utility.getSeasonNumber(Game1.currentSeason) + 4 * (Game1.year - 1)));
+ Game1.stats.DaysPlayed = (uint)SDate.Now().DaysSinceStart;
monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info);
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs
index a28fa2c3..676369fe 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetSeasonCommand.cs
@@ -1,4 +1,5 @@
using System.Linq;
+using StardewModdingAPI.Utilities;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
@@ -40,7 +41,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
// handle
Game1.currentSeason = season.ToLower();
Game1.setGraphicsForSeason();
- Game1.stats.DaysPlayed = (uint)(Game1.dayOfMonth + 28 * (Utility.getSeasonNumber(Game1.currentSeason) + 4 * (Game1.year - 1)));
+ Game1.stats.DaysPlayed = (uint)SDate.Now().DaysSinceStart;
monitor.Log($"OK, the date is now {Game1.currentSeason} {Game1.dayOfMonth}.", LogLevel.Info);
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs
index dceb95af..648830c1 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetYearCommand.cs
@@ -1,4 +1,5 @@
using System.Linq;
+using StardewModdingAPI.Utilities;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
@@ -32,7 +33,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
// handle
Game1.year = year;
- Game1.stats.DaysPlayed = (uint)(Game1.dayOfMonth + 28 * (Utility.getSeasonNumber(Game1.currentSeason) + 4 * (Game1.year - 1)));
+ Game1.stats.DaysPlayed = (uint)SDate.Now().DaysSinceStart;
monitor.Log($"OK, the year is now {Game1.year}.", LogLevel.Info);
}
}