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-rw-r--r--release-notes.md1
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj2
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj2
-rw-r--r--src/TrainerMod/TrainerMod.csproj2
-rw-r--r--src/crossplatform.targets2
5 files changed, 3 insertions, 6 deletions
diff --git a/release-notes.md b/release-notes.md
index 5513d36a..6fac3b73 100644
--- a/release-notes.md
+++ b/release-notes.md
@@ -47,6 +47,7 @@ For SMAPI developers:
* Added SMAPI 2.0 compile mode, for testing how mods will work with SMAPI 2.0.
* Added prototype SMAPI 2.0 feature to override XNB files (not enabled for mods yet).
* Added prototype SMAPI 2.0 support for version strings in `manifest.json` (not recommended for mods yet).
+* Compiling SMAPI now uses your `~/stardewvalley.targets` file if present.
## 1.14
See [log](https://github.com/Pathoschild/SMAPI/compare/1.13...1.14).
diff --git a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
index b8515511..7a12a8e9 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
+++ b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj
@@ -68,8 +68,6 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
<Import Project="$(SolutionDir)\crossplatform.targets" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index 33dd81b5..03f810d1 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -256,8 +256,6 @@
<Name>StardewModdingAPI.AssemblyRewriters</Name>
</ProjectReference>
</ItemGroup>
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
<Import Project="$(SolutionDir)\crossplatform.targets" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
index 48cd429e..99a15c8f 100644
--- a/src/TrainerMod/TrainerMod.csproj
+++ b/src/TrainerMod/TrainerMod.csproj
@@ -99,8 +99,6 @@
</None>
<None Include="packages.config" />
</ItemGroup>
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
<Import Project="$(SolutionDir)\crossplatform.targets" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
diff --git a/src/crossplatform.targets b/src/crossplatform.targets
index 31d4722d..929aac6c 100644
--- a/src/crossplatform.targets
+++ b/src/crossplatform.targets
@@ -1,4 +1,6 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
+ <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
<PropertyGroup>
<!-- Linux paths -->
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>