diff options
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 426fc3f6..e2a28c62 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -178,14 +178,19 @@ namespace StardewModdingAPI.Metadata ** Buildings ****/ case "buildings\\houses": // Farm - reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures)).SetValue(content.Load<Texture2D>(key)); - return true; + { + var field = reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures)); + field.SetValue( + this.LoadAndDisposeIfNeeded(field.GetValue(), key) + ); + return true; + } /**** ** Content\Characters\Farmer ****/ case "characters\\farmer\\accessories": // Game1.LoadContent - FarmerRenderer.accessoriesTexture = content.Load<Texture2D>(key); + FarmerRenderer.accessoriesTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.accessoriesTexture, key); return true; case "characters\\farmer\\farmer_base": // Farmer @@ -195,19 +200,19 @@ namespace StardewModdingAPI.Metadata return this.ReloadPlayerSprites(key); case "characters\\farmer\\hairstyles": // Game1.LoadContent - FarmerRenderer.hairStylesTexture = content.Load<Texture2D>(key); + FarmerRenderer.hairStylesTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.hairStylesTexture, key); return true; case "characters\\farmer\\hats": // Game1.LoadContent - FarmerRenderer.hatsTexture = content.Load<Texture2D>(key); + FarmerRenderer.hatsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.hatsTexture, key); return true; case "characters\\farmer\\pants": // Game1.LoadContent - FarmerRenderer.pantsTexture = content.Load<Texture2D>(key); + FarmerRenderer.pantsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.pantsTexture, key); return true; case "characters\\farmer\\shirts": // Game1.LoadContent - FarmerRenderer.shirtsTexture = content.Load<Texture2D>(key); + FarmerRenderer.shirtsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.shirtsTexture, key); return true; /**** |