diff options
-rw-r--r-- | docs/release-notes.md | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/IModMetadata.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModMetadata.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 10 |
5 files changed, 20 insertions, 10 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 63db5dc3..8b644a43 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -6,10 +6,7 @@ * You can now group mods into subfolders to organise them. * Most SMAPI files are now tucked into a `smapi-internal` subfolder. * Save backups are now in a `save-backups` subfolder, so they're easier to access. Note that previous backups will be deleted when you update. - * Improved error messages when... - * an XNB mod is added to `Mods`; - * you install the wrong version of SMAPI for your OS; - * SMAPI can't prepare its folders. + * Improved various error messages to be more clear and intuitive. * Fixed transparency issues on Linux/Mac for some mod images. * Fixed error when a mod manifest is corrupted. * Fixed error when a mod adds an unnamed location. diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index 85d1b619..a62c9950 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -18,6 +18,9 @@ namespace StardewModdingAPI.Framework /// <summary>The mod's full directory path.</summary> string DirectoryPath { get; } + /// <summary>The <see cref="DirectoryPath"/> relative to the game's Mods folder.</summary> + string RelativeDirectoryPath { get; } + /// <summary>Metadata about the mod from SMAPI's internal data (if any).</summary> ModDataRecordVersionedFields DataRecord { get; } diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index c02f0830..0a5f5d3f 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -19,6 +19,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>The mod's full directory path.</summary> public string DirectoryPath { get; } + /// <summary>The <see cref="IModMetadata.DirectoryPath"/> relative to the game's Mods folder.</summary> + public string RelativeDirectoryPath { get; } + /// <summary>The mod manifest.</summary> public IManifest Manifest { get; } @@ -59,12 +62,14 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Construct an instance.</summary> /// <param name="displayName">The mod's display name.</param> /// <param name="directoryPath">The mod's full directory path.</param> + /// <param name="relativeDirectoryPath">The <paramref name="directoryPath"/> relative to the game's Mods folder.</param> /// <param name="manifest">The mod manifest.</param> /// <param name="dataRecord">Metadata about the mod from SMAPI's internal data (if any).</param> - public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModDataRecordVersionedFields dataRecord) + public ModMetadata(string displayName, string directoryPath, string relativeDirectoryPath, IManifest manifest, ModDataRecordVersionedFields dataRecord) { this.DisplayName = displayName; this.DirectoryPath = directoryPath; + this.RelativeDirectoryPath = relativeDirectoryPath; this.Manifest = manifest; this.DataRecord = dataRecord; } diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 65a311dc..26ec82d7 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -41,7 +41,8 @@ namespace StardewModdingAPI.Framework.ModLoading ModMetadataStatus status = folder.ManifestParseError == null ? ModMetadataStatus.Found : ModMetadataStatus.Failed; - yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, manifest, dataRecord).SetStatus(status, folder.ManifestParseError); + string relativePath = PathUtilities.GetRelativePath(rootPath, folder.Directory.FullName); + yield return new ModMetadata(folder.DisplayName, folder.Directory.FullName, relativePath, manifest, dataRecord).SetStatus(status, folder.ManifestParseError); } } @@ -188,7 +189,7 @@ namespace StardewModdingAPI.Framework.ModLoading { if (mod.Status == ModMetadataStatus.Failed) continue; // don't replace metadata error - mod.SetStatus(ModMetadataStatus.Failed, $"its unique ID '{mod.Manifest.UniqueID}' is used by multiple mods ({string.Join(", ", group.Select(p => p.DisplayName))})."); + mod.SetStatus(ModMetadataStatus.Failed, $"you have multiple copies of this mod installed ({string.Join(", ", group.Select(p => p.RelativeDirectoryPath).OrderBy(p => p))})."); } } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 2c5cd2bd..af517379 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -908,7 +908,7 @@ namespace StardewModdingAPI.Framework } // validate dependencies - // Although dependences are validated before mods are loaded, a dependency may have failed. + // Although dependences are validated before mods are loaded, a dependency may have failed to load. if (mod.Manifest.Dependencies?.Any() == true) { foreach (IManifestDependency dependency in mod.Manifest.Dependencies) @@ -955,7 +955,6 @@ namespace StardewModdingAPI.Framework catch (IncompatibleInstructionException) // details already in trace logs { string[] updateUrls = new[] { modDatabase.GetModPageUrlFor(manifest.UniqueID), "https://smapi.io/compat" }.Where(p => p != null).ToArray(); - errorReasonPhrase = $"it's no longer compatible. Please check for a new version at {string.Join(" or ", updateUrls)}."; return false; } @@ -1050,13 +1049,18 @@ namespace StardewModdingAPI.Framework this.Monitor.Log(" These mods could not be added to your game.", LogLevel.Error); this.Monitor.Newline(); + HashSet<string> logged = new HashSet<string>(); foreach (var pair in skippedMods.OrderBy(p => p.Key.DisplayName)) { IModMetadata mod = pair.Key; string errorReason = pair.Value.Item1; string errorDetails = pair.Value.Item2; + string message = $" - {mod.DisplayName}{(mod.Manifest?.Version != null ? " " + mod.Manifest.Version.ToString() : "")} because {errorReason}"; + + if (!logged.Add($"{message}|{errorDetails}")) + continue; // skip duplicate messages (e.g. if multiple copies of the mod are installed) - this.Monitor.Log($" - {mod.DisplayName}{(mod.Manifest?.Version != null ? " " + mod.Manifest.Version.ToString() : "")} because {errorReason}", LogLevel.Error); + this.Monitor.Log(message, LogLevel.Error); if (errorDetails != null) this.Monitor.Log($" ({errorDetails})", LogLevel.Trace); } |