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-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md10
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Tests/Core/AssetNameTests.cs22
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/LogParser.cs4
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs3
-rw-r--r--src/SMAPI.Web/Views/LogParser/Index.cshtml6
-rw-r--r--src/SMAPI.Web/wwwroot/Content/js/log-parser.js11
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs108
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs34
-rw-r--r--src/SMAPI/Framework/SCore.cs19
-rw-r--r--src/SMAPI/SMAPI.config.json6
-rw-r--r--src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs70
16 files changed, 235 insertions, 74 deletions
diff --git a/build/common.targets b/build/common.targets
index 2f1f822e..3c22b913 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.17.1</Version>
+ <Version>3.17.2</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 02d085d5..0843f59a 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -9,8 +9,16 @@
## Upcoming release
* For players:
- * Fixed installer crash if Steam's library data is invalid or in an old format; it'll now be ignored instead.
+ * Added config option to disable console input. This may reduce CPU usage on some Linux systems.
+
+* For the web UI:
+ * Fixed log parser not showing screen IDs in split-screen mode, and improved screen display.
+## 3.17.2
+Released 21 October 2022 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed installer crash if Steam's library data is invalid or in an old format; it'll now be ignored instead.
* For mod authors:
* Fixed image patches sometimes applied one pixel higher than expected after 3.17.0 (thanks to atravita!).
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index ecac30bf..d1296dbe 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.17.1",
+ "Version": "3.17.2",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.17.1"
+ "MinimumApiVersion": "3.17.2"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index 3d708876..c3757e8f 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.17.1",
+ "Version": "3.17.2",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.17.1"
+ "MinimumApiVersion": "3.17.2"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index c2bf5f05..78821a3e 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.17.1",
+ "Version": "3.17.2",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.17.1"
+ "MinimumApiVersion": "3.17.2"
}
diff --git a/src/SMAPI.Tests/Core/AssetNameTests.cs b/src/SMAPI.Tests/Core/AssetNameTests.cs
index 655e9bae..fdaa2c01 100644
--- a/src/SMAPI.Tests/Core/AssetNameTests.cs
+++ b/src/SMAPI.Tests/Core/AssetNameTests.cs
@@ -151,6 +151,12 @@ namespace SMAPI.Tests.Core
// with locale codes
[TestCase("Data/Achievements.fr-FR", "Data/Achievements", ExpectedResult = true)]
+
+ // prefix ends with path separator
+ [TestCase("Data/Events/Boop", "Data/Events/", ExpectedResult = true)]
+ [TestCase("Data/Events/Boop", "Data/Events\\", ExpectedResult = true)]
+ [TestCase("Data/Events", "Data/Events/", ExpectedResult = false)]
+ [TestCase("Data/Events", "Data/Events\\", ExpectedResult = false)]
public bool StartsWith_SimpleCases(string mainAssetName, string prefix)
{
// arrange
@@ -243,6 +249,22 @@ namespace SMAPI.Tests.Core
return result;
}
+ [TestCase("Mods/SomeMod/SomeSubdirectory", "Mods/Some", true, ExpectedResult = true)]
+ [TestCase("Mods/SomeMod/SomeSubdirectory", "Mods/Some", false, ExpectedResult = false)]
+ [TestCase("Mods/Jasper/Data", "Mods/Jas/Image", true, ExpectedResult = false)]
+ [TestCase("Mods/Jasper/Data", "Mods/Jas/Image", true, ExpectedResult = false)]
+ public bool StartsWith_PartialMatchInPathSegment(string mainAssetName, string otherAssetName, bool allowSubfolder)
+ {
+ // arrange
+ mainAssetName = PathUtilities.NormalizeAssetName(mainAssetName);
+
+ // act
+ AssetName name = AssetName.Parse(mainAssetName, _ => null);
+
+ // assert value
+ return name.StartsWith(otherAssetName, allowPartialWord: true, allowSubfolder: allowSubfolder);
+ }
+
/****
** GetHashCode
diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
index 5e0dedf3..c39e612b 100644
--- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
@@ -108,6 +108,10 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
}
}
+ // detect split-screen mode
+ if (message.ScreenId != 0)
+ log.IsSplitScreen = true;
+
// collect SMAPI metadata
if (message.Mod == "SMAPI")
{
diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
index cda0f653..2a2e5f5c 100644
--- a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
@@ -22,6 +22,9 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
/// <summary>The raw log text.</summary>
public string? RawText { get; set; }
+ /// <summary>Whether there are messages from multiple screens in the log.</summary>
+ public bool IsSplitScreen { get; set; }
+
/****
** Log data
****/
diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml
index 28127903..c1251c21 100644
--- a/src/SMAPI.Web/Views/LogParser/Index.cshtml
+++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml
@@ -47,7 +47,7 @@
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.14" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/jquery@3.5.1" crossorigin="anonymous"></script>
<script src="~/Content/js/file-upload.js"></script>
- <script src="~/Content/js/log-parser.js?r=20220409"></script>
+ <script src="~/Content/js/log-parser.js"></script>
<script id="serializedData" type="application/json">
@if (!Model.ShowRaw)
@@ -86,7 +86,8 @@
showMods: @this.ForJson(log?.Mods.Where(p => p.Loaded && !p.IsContentPack).Select(p => Model.GetSlug(p.Name)).Distinct().ToDictionary(slug => slug, _ => true)),
showSections: @this.ForJson(Enum.GetNames(typeof(LogSection)).ToDictionary(section => section, _ => false)),
showLevels: @this.ForJson(defaultFilters),
- enableFilters: @this.ForJson(!Model.ShowRaw)
+ enableFilters: @this.ForJson(!Model.ShowRaw),
+ isSplitScreen: @this.ForJson(log?.IsSplitScreen ?? false)
}
);
@@ -494,7 +495,6 @@ else if (log?.IsValid == true)
<log-line
v-for="msg in visibleMessages"
v-bind:key="msg.id"
- v-bind:showScreenId="showScreenId"
v-bind:message="msg"
v-bind:highlight="shouldHighlight"
/>
diff --git a/src/SMAPI.Web/wwwroot/Content/js/log-parser.js b/src/SMAPI.Web/wwwroot/Content/js/log-parser.js
index fccd00be..324218bb 100644
--- a/src/SMAPI.Web/wwwroot/Content/js/log-parser.js
+++ b/src/SMAPI.Web/wwwroot/Content/js/log-parser.js
@@ -424,10 +424,6 @@ smapi.logParser = function (state) {
Vue.component("log-line", {
functional: true,
props: {
- showScreenId: {
- type: Boolean,
- required: true
- },
message: {
type: Object,
required: true
@@ -456,7 +452,7 @@ smapi.logParser = function (state) {
"td",
{
attrs: {
- colspan: context.props.showScreenId ? 4 : 3
+ colspan: state.isSplitScreen ? 4 : 3
}
},
""
@@ -541,7 +537,7 @@ smapi.logParser = function (state) {
},
[
createElement("td", message.Time),
- context.props.showScreenId ? createElement("td", message.ScreenId) : null,
+ state.isSplitScreen ? createElement("td", { attrs: { title: (message.ScreenId == 0 ? "main screen" : "screen #" + (message.ScreenId + 1)) + " in split-screen mode" } }, `🖵${message.ScreenId + 1}`) : null,
createElement("td", level.toUpperCase()),
createElement(
"td",
@@ -588,9 +584,6 @@ smapi.logParser = function (state) {
anyModsShown: function () {
return stats.modsShown > 0;
},
- showScreenId: function () {
- return this.data.screenIds.length > 1;
- },
// Maybe not strictly necessary, but the Vue template is being
// weird about accessing data entries on the app rather than
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index ea41a4ee..77900ca6 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -52,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.17.1";
+ internal static string RawApiVersion = "3.17.2";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs
index 148354a1..99968299 100644
--- a/src/SMAPI/Framework/Content/AssetName.cs
+++ b/src/SMAPI/Framework/Content/AssetName.cs
@@ -1,6 +1,8 @@
using System;
using StardewModdingAPI.Toolkit.Utilities;
+using StardewModdingAPI.Utilities.AssetPathUtilities;
using StardewValley;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
namespace StardewModdingAPI.Framework.Content
{
@@ -94,10 +96,26 @@ namespace StardewModdingAPI.Framework.Content
if (string.IsNullOrWhiteSpace(assetName))
return false;
- assetName = PathUtilities.NormalizeAssetName(assetName);
+ AssetNamePartEnumerator curParts = new(useBaseName ? this.BaseName : this.Name);
+ AssetNamePartEnumerator otherParts = new(assetName.AsSpan().Trim());
- string compareTo = useBaseName ? this.BaseName : this.Name;
- return compareTo.Equals(assetName, StringComparison.OrdinalIgnoreCase);
+ while (true)
+ {
+ bool curHasMore = curParts.MoveNext();
+ bool otherHasMore = otherParts.MoveNext();
+
+ // mismatch: lengths differ
+ if (otherHasMore != curHasMore)
+ return false;
+
+ // match: both reached the end without a mismatch
+ if (!curHasMore)
+ return true;
+
+ // mismatch: current segment is different
+ if (!curParts.Current.Equals(otherParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
}
/// <inheritdoc />
@@ -119,42 +137,70 @@ namespace StardewModdingAPI.Framework.Content
if (prefix is null)
return false;
- string rawTrimmed = prefix.Trim();
+ // get initial values
+ ReadOnlySpan<char> trimmedPrefix = prefix.AsSpan().Trim();
+ if (trimmedPrefix.Length == 0)
+ return true;
+ ReadOnlySpan<char> pathSeparators = new(ToolkitPathUtilities.PossiblePathSeparators); // just to simplify calling other span APIs
- // asset keys can't have a leading slash, but NormalizeAssetName will trim them
- if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\'))
+ // asset keys can't have a leading slash, but AssetPathYielder will trim them
+ if (pathSeparators.Contains(trimmedPrefix[0]))
return false;
- // normalize prefix
+ // compare segments
+ AssetNamePartEnumerator curParts = new(this.Name);
+ AssetNamePartEnumerator prefixParts = new(trimmedPrefix);
+ while (true)
{
- string normalized = PathUtilities.NormalizeAssetName(prefix);
+ bool curHasMore = curParts.MoveNext();
+ bool prefixHasMore = prefixParts.MoveNext();
- // keep trailing slash
- if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\'))
- normalized += PathUtilities.PreferredAssetSeparator;
+ // reached end for one side
+ if (prefixHasMore != curHasMore)
+ {
+ // mismatch: prefix is longer
+ if (prefixHasMore)
+ return false;
- prefix = normalized;
- }
+ // match if subfolder paths are fine (e.g. prefix 'Data/Events' with target 'Data/Events/Beach')
+ return allowSubfolder;
+ }
- // compare
- if (prefix.Length == 0)
- return true;
+ // previous segments matched exactly and both reached the end
+ // match if prefix doesn't end with '/' (which should only match subfolders)
+ if (!prefixHasMore)
+ return !pathSeparators.Contains(trimmedPrefix[^1]);
- return
- this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase)
- && (
- allowPartialWord
- || this.Name.Length == prefix.Length
- || !char.IsLetterOrDigit(prefix[^1]) // last character in suffix is word separator
- || !char.IsLetterOrDigit(this.Name[prefix.Length]) // or first character after it is
- )
- && (
- allowSubfolder
- || this.Name.Length == prefix.Length
- || !this.Name[prefix.Length..].Contains(PathUtilities.PreferredAssetSeparator)
- );
- }
+ // compare segment
+ if (curParts.Current.Length == prefixParts.Current.Length)
+ {
+ // mismatch: segments aren't equivalent
+ if (!curParts.Current.Equals(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
+ else
+ {
+ // mismatch: prefix has more beyond this, and this segment isn't an exact match
+ if (prefixParts.Remainder.Length != 0)
+ return false;
+
+ // mismatch: cur segment doesn't start with prefix
+ if (!curParts.Current.StartsWith(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ // mismatch: something like "Maps/" would need an exact match
+ if (pathSeparators.Contains(trimmedPrefix[^1]))
+ return false;
+
+ // mismatch: partial word match not allowed, and the first or last letter of the suffix isn't a word separator
+ if (!allowPartialWord && char.IsLetterOrDigit(prefixParts.Current[^1]) && char.IsLetterOrDigit(curParts.Current[prefixParts.Current.Length]))
+ return false;
+
+ // possible match
+ return allowSubfolder || (pathSeparators.Contains(trimmedPrefix[^1]) ? curParts.Remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators) < 0 : curParts.Remainder.Length == 0);
+ }
+ }
+ }
/// <inheritdoc />
public bool IsDirectlyUnderPath(string? assetFolder)
@@ -162,7 +208,7 @@ namespace StardewModdingAPI.Framework.Content
if (assetFolder is null)
return false;
- return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false);
+ return this.StartsWith(assetFolder + ToolkitPathUtilities.PreferredPathSeparator, allowPartialWord: false, allowSubfolder: false);
}
/// <inheritdoc />
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index bceb0940..825ebb44 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -16,6 +16,7 @@ namespace StardewModdingAPI.Framework.Models
private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object>
{
[nameof(CheckForUpdates)] = true,
+ [nameof(ListenForConsoleInput)] = true,
[nameof(ParanoidWarnings)] = Constants.IsDebugBuild,
[nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(),
[nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
@@ -48,6 +49,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
public bool CheckForUpdates { get; set; }
+ /// <summary>Whether SMAPI should listen for console input to support console commands.</summary>
+ public bool ListenForConsoleInput { get; set; }
+
/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
public bool ParanoidWarnings { get; set; }
@@ -87,23 +91,25 @@ namespace StardewModdingAPI.Framework.Models
** Public methods
********/
/// <summary>Construct an instance.</summary>
- /// <param name="developerMode">Whether to enable development features.</param>
- /// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param>
- /// <param name="paranoidWarnings">Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</param>
- /// <param name="useBetaChannel">Whether to show beta versions as valid updates.</param>
- /// <param name="gitHubProjectName">SMAPI's GitHub project name, used to perform update checks.</param>
- /// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param>
- /// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param>
- /// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param>
- /// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
- /// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
- /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
- /// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param>
- /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
- public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks)
+ /// <param name="developerMode"><inheritdoc cref="DeveloperMode" path="/summary" /></param>
+ /// <param name="checkForUpdates"><inheritdoc cref="CheckForUpdates" path="/summary" /></param>
+ /// <param name="listenForConsoleInput"><inheritdoc cref="ListenForConsoleInput" path="/summary" /></param>
+ /// <param name="paranoidWarnings"><inheritdoc cref="ParanoidWarnings" path="/summary" /></param>
+ /// <param name="useBetaChannel"><inheritdoc cref="UseBetaChannel" path="/summary" /></param>
+ /// <param name="gitHubProjectName"><inheritdoc cref="GitHubProjectName" path="/summary" /></param>
+ /// <param name="webApiBaseUrl"><inheritdoc cref="WebApiBaseUrl" path="/summary" /></param>
+ /// <param name="verboseLogging"><inheritdoc cref="VerboseLogging" path="/summary" /></param>
+ /// <param name="rewriteMods"><inheritdoc cref="RewriteMods" path="/summary" /></param>
+ /// <param name="useCaseInsensitivePaths"><inheritdoc cref="UseCaseInsensitivePaths" path="/summary" /></param>
+ /// <param name="logNetworkTraffic"><inheritdoc cref="LogNetworkTraffic" path="/summary" /></param>
+ /// <param name="consoleColors"><inheritdoc cref="ConsoleColors" path="/summary" /></param>
+ /// <param name="suppressHarmonyDebugMode"><inheritdoc cref="SuppressHarmonyDebugMode" path="/summary" /></param>
+ /// <param name="suppressUpdateChecks"><inheritdoc cref="SuppressUpdateChecks" path="/summary" /></param>
+ public SConfig(bool developerMode, bool? checkForUpdates, bool? listenForConsoleInput, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)];
+ this.ListenForConsoleInput = listenForConsoleInput ?? (bool)SConfig.DefaultValues[nameof(this.ListenForConsoleInput)];
this.ParanoidWarnings = paranoidWarnings ?? (bool)SConfig.DefaultValues[nameof(this.ParanoidWarnings)];
this.UseBetaChannel = useBetaChannel ?? (bool)SConfig.DefaultValues[nameof(this.UseBetaChannel)];
this.GitHubProjectName = gitHubProjectName;
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 40979b09..7bb54653 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -447,14 +447,17 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("SMAPI found problems in your game's content files which are likely to cause errors or crashes. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Error);
// start SMAPI console
- new Thread(
- () => this.LogManager.RunConsoleInputLoop(
- commandManager: this.CommandManager,
- reloadTranslations: this.ReloadTranslations,
- handleInput: input => this.RawCommandQueue.Add(input),
- continueWhile: () => this.IsGameRunning && !this.IsExiting
- )
- ).Start();
+ if (this.Settings.ListenForConsoleInput)
+ {
+ new Thread(
+ () => this.LogManager.RunConsoleInputLoop(
+ commandManager: this.CommandManager,
+ reloadTranslations: this.ReloadTranslations,
+ handleInput: input => this.RawCommandQueue.Add(input),
+ continueWhile: () => this.IsGameRunning && !this.IsExiting
+ )
+ ).Start();
+ }
}
/// <summary>Raised after an instance finishes loading its initial content.</summary>
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 635e3add..52f25fdd 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -42,6 +42,12 @@ copy all the settings, or you may cause bugs due to overridden changes in future
"DeveloperMode": true,
/**
+ * Whether SMAPI should listen for console input. Disabling this will prevent you from using
+ * console commands. On some specific Linux systems, disabling this may reduce CPU usage.
+ */
+ "ListenForConsoleInput": true,
+
+ /**
* Whether SMAPI should rewrite mods for compatibility. This may prevent older mods from
* loading, but bypasses a Visual Studio crash when debugging.
*/
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
new file mode 100644
index 00000000..11987ed6
--- /dev/null
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
@@ -0,0 +1,70 @@
+using System;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities.AssetPathUtilities
+{
+ /// <summary>Handles enumerating the normalized segments in an asset name.</summary>
+ internal ref struct AssetNamePartEnumerator
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The backing field for <see cref="Remainder"/>.</summary>
+ private ReadOnlySpan<char> RemainderImpl;
+
+
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The remainder of the asset name being enumerated, ignoring segments which have already been yielded.</summary>
+ public ReadOnlySpan<char> Remainder => this.RemainderImpl;
+
+ /// <summary>Get the current segment.</summary>
+ public ReadOnlySpan<char> Current { get; private set; } = default;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="assetName">The asset name to enumerate.</param>
+ public AssetNamePartEnumerator(ReadOnlySpan<char> assetName)
+ {
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
+ }
+
+ /// <summary>Move the enumerator to the next segment.</summary>
+ /// <returns>Returns true if a new value was found (accessible via <see cref="Current"/>).</returns>
+ public bool MoveNext()
+ {
+ if (this.RemainderImpl.Length == 0)
+ return false;
+
+ int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more separator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.RemainderImpl;
+ this.RemainderImpl = ReadOnlySpan<char>.Empty;
+ return true;
+ }
+
+ // Yield the next separate character bit
+ this.Current = this.RemainderImpl[..index];
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
+ return true;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Trim path separators at the start of the given path or segment.</summary>
+ /// <param name="span">The path or segment to trim.</param>
+ private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span)
+ {
+ return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
+ }
+ }
+}