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-rw-r--r--.gitignore257
-rw-r--r--Release/Mods/TrainerMod.dllbin24064 -> 0 bytes
-rw-r--r--Release/SMAPI_0.31A.zipbin29642 -> 0 bytes
-rw-r--r--Release/SMAPI_0.32A.zipbin29936 -> 0 bytes
-rw-r--r--Release/SMAPI_0.35.zipbin32394 -> 0 bytes
-rw-r--r--Release/SMAPI_0.36A.zipbin32690 -> 0 bytes
-rw-r--r--Release/StardewModdingAPI.exebin73728 -> 0 bytes
-rw-r--r--Release/Use.txt1
-rw-r--r--Release/steam_appid.txt1
-rw-r--r--StardewInjector/StardewInjector.csproj139
-rw-r--r--StardewInjector/bin/Debug/Lidgren.Network.dllbin123904 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.dllbin74752 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.xml625
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.Graphics.dllbin427520 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.Graphics.xml3431
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.Xact.dllbin75776 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.Xact.xml283
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.dllbin679424 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/Microsoft.Xna.Framework.xml7375
-rw-r--r--StardewInjector/bin/Debug/Mono.Cecil.dllbin280576 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/Stardew Valley.exebin2185728 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/StardewInjector.dllbin18432 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/StardewInjector.dll.config15
-rw-r--r--StardewInjector/bin/Debug/StardewInjector.pdbbin46592 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/StardewModdingAPI.exebin73728 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/StardewModdingAPI.pdbbin140800 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/Steamworks.NET.dllbin249856 -> 0 bytes
-rw-r--r--StardewInjector/bin/Debug/steam_appid.txt1
-rw-r--r--StardewInjector/bin/Debug/xTile.dllbin157696 -> 0 bytes
-rw-r--r--StardewInjector/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cachebin7263 -> 0 bytes
-rw-r--r--StardewInjector/obj/Debug/StardewInjector.csproj.FileListAbsolute.txt42
-rw-r--r--StardewInjector/obj/Debug/StardewInjector.csprojResolveAssemblyReference.cachebin91814 -> 0 bytes
-rw-r--r--StardewInjector/obj/Debug/StardewInjector.dllbin18432 -> 0 bytes
-rw-r--r--StardewInjector/obj/Debug/StardewInjector.pdbbin46592 -> 0 bytes
-rw-r--r--StardewInjector/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs0
-rw-r--r--StardewInjector/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs0
-rw-r--r--StardewInjector/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs0
-rw-r--r--StardewModdingAPI.v12.suobin89088 -> 0 bytes
-rw-r--r--StardewModdingAPI.vssscc10
-rw-r--r--StardewModdingAPI/StardewModdingAPI.csproj210
-rw-r--r--StardewModdingAPI/obj/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt18
-rw-r--r--StardewModdingAPI/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs0
-rw-r--r--StardewModdingAPI/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs0
-rw-r--r--StardewModdingAPI/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs0
-rw-r--r--StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt45
-rw-r--r--StardewModdingAPI/obj/x86/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs0
-rw-r--r--StardewModdingAPI/obj/x86/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs0
-rw-r--r--StardewModdingAPI/obj/x86/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs0
-rw-r--r--TrainerMod/TrainerMod.csproj134
-rw-r--r--TrainerMod/bin/Debug/Lidgren.Network.dllbin123904 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/Microsoft.Xna.Framework.Xact.dllbin75776 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/Microsoft.Xna.Framework.Xact.xml283
-rw-r--r--TrainerMod/bin/Debug/Stardew Valley.exebin2185728 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/StardewModdingAPI.exebin73728 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/StardewModdingAPI.pdbbin140800 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/Steamworks.NET.dllbin249856 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/TrainerMod.dllbin24064 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/TrainerMod.pdbbin34304 -> 0 bytes
-rw-r--r--TrainerMod/bin/Debug/steam_appid.txt1
-rw-r--r--TrainerMod/bin/Debug/xTile.dllbin157696 -> 0 bytes
-rw-r--r--TrainerMod/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cachebin7087 -> 0 bytes
-rw-r--r--TrainerMod/obj/Debug/TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs0
-rw-r--r--TrainerMod/obj/Debug/TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs0
-rw-r--r--TrainerMod/obj/Debug/TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs0
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt26
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.csprojResolveAssemblyReference.cachebin112500 -> 0 bytes
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.dllbin24064 -> 0 bytes
-rw-r--r--TrainerMod/obj/Debug/TrainerMod.pdbbin34304 -> 0 bytes
68 files changed, 500 insertions, 12397 deletions
diff --git a/.gitignore b/.gitignore
index 4737a5d6..f2fbbcd6 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,10 +1,261 @@
+# SMAPI Specific Ignores
StardewModdingAPI/bin/
StardewModdingAPI/obj/
+TrainerMod/bin/
+TrainerMod/obj/
+StardewInjector/bin/
+StardewInjector/obj/
packages/
-
+
*.symlink
*.lnk
!*.exe
-!*.dll
+!*.dll
+
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Microsoft Azure ApplicationInsights config file
+ApplicationInsights.config
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+
+# FAKE - F# Make
+.fake/
-Release/Mods/StardewInjector.dll \ No newline at end of file
+# JetBrains Rider
+.idea/
+*.sln.iml \ No newline at end of file
diff --git a/Release/Mods/TrainerMod.dll b/Release/Mods/TrainerMod.dll
deleted file mode 100644
index f508923b..00000000
--- a/Release/Mods/TrainerMod.dll
+++ /dev/null
Binary files differ
diff --git a/Release/SMAPI_0.31A.zip b/Release/SMAPI_0.31A.zip
deleted file mode 100644
index 70c538f2..00000000
--- a/Release/SMAPI_0.31A.zip
+++ /dev/null
Binary files differ
diff --git a/Release/SMAPI_0.32A.zip b/Release/SMAPI_0.32A.zip
deleted file mode 100644
index d07a52b4..00000000
--- a/Release/SMAPI_0.32A.zip
+++ /dev/null
Binary files differ
diff --git a/Release/SMAPI_0.35.zip b/Release/SMAPI_0.35.zip
deleted file mode 100644
index fd587597..00000000
--- a/Release/SMAPI_0.35.zip
+++ /dev/null
Binary files differ
diff --git a/Release/SMAPI_0.36A.zip b/Release/SMAPI_0.36A.zip
deleted file mode 100644
index 3327651f..00000000
--- a/Release/SMAPI_0.36A.zip
+++ /dev/null
Binary files differ
diff --git a/Release/StardewModdingAPI.exe b/Release/StardewModdingAPI.exe
deleted file mode 100644
index 934e9570..00000000
--- a/Release/StardewModdingAPI.exe
+++ /dev/null
Binary files differ
diff --git a/Release/Use.txt b/Release/Use.txt
deleted file mode 100644
index 673aa44b..00000000
--- a/Release/Use.txt
+++ /dev/null
@@ -1 +0,0 @@
-Place this EXE next to StardewValley.exe and run it. \ No newline at end of file
diff --git a/Release/steam_appid.txt b/Release/steam_appid.txt
deleted file mode 100644
index 9fe92b96..00000000
--- a/Release/steam_appid.txt
+++ /dev/null
@@ -1 +0,0 @@
-413150 \ No newline at end of file
diff --git a/StardewInjector/StardewInjector.csproj b/StardewInjector/StardewInjector.csproj
index 7987a7bd..accb660f 100644
--- a/StardewInjector/StardewInjector.csproj
+++ b/StardewInjector/StardewInjector.csproj
@@ -1,77 +1,78 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{C9388F35-68D2-431C-88BB-E26286272256}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>StardewInjector</RootNamespace>
- <AssemblyName>StardewInjector</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
- <Reference Include="Mono.Cecil">
- <HintPath>Z:\Games\Stardew Valley\Mono.Cecil.dll</HintPath>
- </Reference>
- <Reference Include="System" />
- <Reference Include="System.Configuration" />
- <Reference Include="System.Core" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="CecilUtils.cs" />
- <Compile Include="Config.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="StardewHooker.cs" />
- <Compile Include="StardewInjector.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <ItemGroup>
- <None Include="App.config" />
- <None Include="packages.config" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
- <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
- <Name>StardewModdingAPI</Name>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{C9388F35-68D2-431C-88BB-E26286272256}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>StardewInjector</RootNamespace>
+ <AssemblyName>StardewInjector</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <PlatformTarget>x86</PlatformTarget>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+ <Reference Include="Mono.Cecil">
+ <HintPath>Z:\Games\Stardew Valley\Mono.Cecil.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Configuration" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="CecilUtils.cs" />
+ <Compile Include="Config.cs" />
+ <Compile Include="Program.cs" />
+ <Compile Include="StardewHooker.cs" />
+ <Compile Include="StardewInjector.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ <None Include="packages.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
+ <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
+ <Name>StardewModdingAPI</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
<PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\"
-copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)$(TargetFileName)" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
- </PropertyGroup>
+copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)$(TargetFileName)" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
+ </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
- -->
+ -->
</Project> \ No newline at end of file
diff --git a/StardewInjector/bin/Debug/Lidgren.Network.dll b/StardewInjector/bin/Debug/Lidgren.Network.dll
deleted file mode 100644
index 2cd9d5b3..00000000
--- a/StardewInjector/bin/Debug/Lidgren.Network.dll
+++ /dev/null
Binary files differ
diff --git a/StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.dll b/StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.dll
deleted file mode 100644
index 9ba4aa23..00000000
--- a/StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.dll
+++ /dev/null
Binary files differ
diff --git a/StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.xml b/StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.xml
deleted file mode 100644
index d0b7a111..00000000
--- a/StardewInjector/bin/Debug/Microsoft.Xna.Framework.Game.xml
+++ /dev/null
@@ -1,625 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<doc>
- <members>
- <member name="T:Microsoft.Xna.Framework.DrawableGameComponent">
- <summary>A game component that is notified when it needs to draw itself.</summary>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.#ctor(Microsoft.Xna.Framework.Game)">
- <summary>Creates a new instance of DrawableGameComponent.</summary>
- <param name="game">The Game that the game component should be attached to.</param>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.Dispose(System.Boolean)">
- <summary>Releases the unmanaged resources used by the DrawableGameComponent and optionally releases the managed resources.</summary>
- <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.Draw(Microsoft.Xna.Framework.GameTime)">
- <summary>Called when the DrawableGameComponent needs to be drawn. Override this method with component-specific drawing code. Reference page contains links to related conceptual articles.</summary>
- <param name="gameTime">Time passed since the last call to Draw.</param>
- </member>
- <member name="P:Microsoft.Xna.Framework.DrawableGameComponent.DrawOrder">
- <summary>Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection. Reference page contains code sample.</summary>
- </member>
- <member name="E:Microsoft.Xna.Framework.DrawableGameComponent.DrawOrderChanged">
- <summary>Raised when the DrawOrder property changes.</summary>
- <param name="" />
- </member>
- <member name="P:Microsoft.Xna.Framework.DrawableGameComponent.GraphicsDevice">
- <summary>The GraphicsDevice the DrawableGameComponent is associated with.</summary>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.Initialize">
- <summary>Initializes the component. Override this method to load any non-graphics resources and query for any required services.</summary>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.LoadContent">
- <summary>Called when graphics resources need to be loaded. Override this method to load any component-specific graphics resources.</summary>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.OnDrawOrderChanged(System.Object,System.EventArgs)">
- <summary>Called when the DrawOrder property changes. Raises the DrawOrderChanged event.</summary>
- <param name="sender">The DrawableGameComponent.</param>
- <param name="args">Arguments to the DrawOrderChanged event.</param>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.OnVisibleChanged(System.Object,System.EventArgs)">
- <summary>Called when the Visible property changes. Raises the VisibleChanged event.</summary>
- <param name="sender">The DrawableGameComponent.</param>
- <param name="args">Arguments to the VisibleChanged event.</param>
- </member>
- <member name="M:Microsoft.Xna.Framework.DrawableGameComponent.UnloadContent">
- <summary>Called when graphics resources need to be unloaded. Override this method to unload any component-specific graphics resources.</summary>
- </member>
- <member name="P:Microsoft.Xna.Framework.DrawableGameComponent.Visible">
- <summary>Indicates