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-rw-r--r--docs/release-notes.md1
-rw-r--r--src/SMAPI/SButtonState.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 5e0e05b6..5f67641b 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -14,6 +14,7 @@
* For modders:
* Added [API for multi-key bindings](https://stardewcommunitywiki.com/Modding:Modder_Guide/APIs/Input#KeybindList).
* Added a new [`Input.ButtonsChanged` event](https://stardewcommunitywiki.com/Modding:Modder_Guide/APIs/Events#Input.ButtonsChanged).
+ * Added a `buttonState.IsDown()` extension.
* Improved multiplayer APIs:
* `PerScreen<T>` now lets you get/set the value for any screen, get all active values, or clear all values.
* Peer data for the multiplayer API/events now includes `IsSplitScreen` and `ScreenID` fields.
diff --git a/src/SMAPI/SButtonState.cs b/src/SMAPI/SButtonState.cs
index 2b78da27..5f3e8d3c 100644
--- a/src/SMAPI/SButtonState.cs
+++ b/src/SMAPI/SButtonState.cs
@@ -17,7 +17,7 @@ namespace StardewModdingAPI
}
/// <summary>Extension methods for <see cref="SButtonState"/>.</summary>
- internal static class InputStatusExtensions
+ public static class InputStatusExtensions
{
/// <summary>Whether the button was pressed or held.</summary>
/// <param name="state">The button state.</param>