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-rw-r--r--README.md2
-rw-r--r--package.nuspec10
2 files changed, 6 insertions, 6 deletions
diff --git a/README.md b/README.md
index 96e4415d..c261e705 100644
--- a/README.md
+++ b/README.md
@@ -50,7 +50,7 @@ Notes:
* To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want.
* If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx).
-### Debug into the mod code (Windows Only)
+### Debug into the mod code (Windows-only)
Stepping into your mod code when the game is running is straightforward, since this package injects
the configuration automatically. To do it:
diff --git a/package.nuspec b/package.nuspec
index f216803a..9abc7251 100644
--- a/package.nuspec
+++ b/package.nuspec
@@ -2,19 +2,19 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
- <version>1.6.2</version>
+ <version>1.7</version>
<title>MSBuild config for Stardew Valley mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
- <licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.6.2/LICENSE.txt</licenseUrl>
+ <licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.7/LICENSE.txt</licenseUrl>
<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig#readme</projectUrl>
- <iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.6.2/assets/nuget-icon.png</iconUrl>
+ <iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.7/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
- <releaseNotes>Improved OS and game path detection; removed undocumented GamePlatform variable.</releaseNotes>
+ <releaseNotes>Added option to create release zips on build; added reference to XNA's XACT library for audio-related mods.</releaseNotes>
</metadata>
<files>
<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
- <file src="readme.md" target="" />
+ <file src="readme.md" />
</files>
</package>