diff options
-rw-r--r-- | .editorconfig | 3 | ||||
-rw-r--r-- | .gitattributes | 5 | ||||
-rw-r--r--[-rwxr-xr-x] | build/unix/prepare-install-package.sh (renamed from build/prepare-install-package.sh) | 24 | ||||
-rw-r--r--[-rwxr-xr-x] | build/unix/set-smapi-version.sh (renamed from build/set-smapi-version.sh) | 10 | ||||
-rwxr-xr-x | build/windows/finalize-install-package.sh | 67 | ||||
-rw-r--r-- | build/windows/lib/in-place-regex.ps1 | 11 | ||||
-rw-r--r-- | build/windows/prepare-install-package.ps1 | 217 | ||||
-rw-r--r-- | build/windows/set-smapi-version.ps1 | 25 | ||||
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | docs/technical/smapi.md | 101 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/i18n/pl.json | 8 | ||||
-rw-r--r-- | src/SMAPI.sln | 23 | ||||
-rw-r--r-- | src/SMAPI/i18n/pl.json | 12 |
13 files changed, 449 insertions, 58 deletions
diff --git a/.editorconfig b/.editorconfig index d600d602..2aeaeadd 100644 --- a/.editorconfig +++ b/.editorconfig @@ -22,6 +22,9 @@ insert_final_newline = false [README.txt] end_of_line=crlf +[*.{command,sh}] +end_of_line=lf + ########## ## C# formatting ## documentation: https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference diff --git a/.gitattributes b/.gitattributes index 1161a204..00ae145b 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,3 +1,6 @@ # normalize line endings * text=auto -README.txt text=crlf +README.txt text eol=crlf + +*.command text eol=lf +*.sh text eol=lf diff --git a/build/prepare-install-package.sh b/build/unix/prepare-install-package.sh index 39575c4c..9a89f8d4 100755..100644 --- a/build/prepare-install-package.sh +++ b/build/unix/prepare-install-package.sh @@ -1,5 +1,13 @@ #!/bin/bash +# +# +# This is the Bash equivalent of ../windows/prepare-install-package.ps1. +# When making changes, both scripts should be updated. +# +# + + ########## ## Constants ########## @@ -17,19 +25,18 @@ declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="W ########## ## Move to SMAPI root ########## -cd "`dirname "$0"`/.." +cd "`dirname "$0"`/../.." ########## ## Clear old build files ########## echo "Clearing old builds..." -echo "-----------------------" -for path in */**/bin */**/obj; do +echo "-------------------------------------------------" +for path in bin */**/bin */**/obj; do echo "$path" rm -rf $path done -rm -rf "bin" echo "" ########## @@ -40,20 +47,20 @@ for folder in ${folders[@]}; do msbuildPlatformName=${msBuildPlatformNames[$folder]} echo "Compiling SMAPI for $folder..." - echo "------------------" + echo "-------------------------------------------------" dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true echo "" echo "" echo "Compiling installer for $folder..." - echo "----------------------" + echo "-------------------------------------------------" dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true echo "" echo "" for modName in ${bundleModNames[@]}; do echo "Compiling $modName for $folder..." - echo "----------------------------------" + echo "-------------------------------------------------" dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" echo "" echo "" @@ -65,7 +72,7 @@ done ## Prepare install package ########## echo "Preparing install package..." -echo "----------------------------" +echo "-------------------------------------------------" # init paths installAssets="src/SMAPI.Installer/assets" @@ -93,7 +100,6 @@ for folder in ${folders[@]}; do # installer files cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath" - rm -rf "$internalPath/ref" rm -rf "$internalPath/assets" # runtime config for SMAPI diff --git a/build/set-smapi-version.sh b/build/unix/set-smapi-version.sh index 42174cae..0c0cbeb0 100755..100644 --- a/build/set-smapi-version.sh +++ b/build/unix/set-smapi-version.sh @@ -1,5 +1,13 @@ #!/bin/bash +# +# +# This is the Bash equivalent of ../windows/set-smapi-version.ps1. +# When making changes, both scripts should be updated. +# +# + + # get version number version="$1" if [ $# -eq 0 ]; then @@ -8,7 +16,7 @@ if [ $# -eq 0 ]; then fi # move to SMAPI root -cd "`dirname "$0"`/.." +cd "`dirname "$0"`/../.." # apply changes sed "s/<Version>.+<\/Version>/<Version>$version<\/Version>/" "build/common.targets" --in-place --regexp-extended diff --git a/build/windows/finalize-install-package.sh b/build/windows/finalize-install-package.sh new file mode 100755 index 00000000..0996e3ed --- /dev/null +++ b/build/windows/finalize-install-package.sh @@ -0,0 +1,67 @@ +#!/bin/bash + +########## +## Read config +########## +# get SMAPI version +version="$1" +if [ $# -eq 0 ]; then + echo "SMAPI release version (like '4.0.0'):" + read version +fi + +# get Windows bin path +windowsBinPath="$2" +if [ $# -le 1 ]; then + echo "Windows compiled bin path:" + read windowsBinPath +fi + +# installer internal folders +buildFolders=("linux" "macOS" "windows") + + +########## +## Finalize release package +########## +for folderName in "SMAPI $version installer" "SMAPI $version installer for developers"; do + # move files to Linux filesystem + echo "Preparing $folderName.zip..." + echo "-------------------------------------------------" + echo "copying '$windowsBinPath/$folderName' to Linux filesystem..." + cp -r "$windowsBinPath/$folderName" . + + # fix permissions + echo "fixing permissions..." + find "$folderName" -type d -exec chmod 755 {} \; + find "$folderName" -type f -exec chmod 644 {} \; + find "$folderName" -name "*.sh" -exec chmod 755 {} \; + find "$folderName" -name "*.command" -exec chmod 755 {} \; + find "$folderName" -name "SMAPI.Installer" -exec chmod 755 {} \; + find "$folderName" -name "StardewModdingAPI" -exec chmod 755 {} \; + + # convert bundle folder into final 'install.dat' files + for build in ${buildFolders[@]}; do + echo "packaging $folderName/internal/$build/install.dat..." + pushd "$folderName/internal/$build/bundle" > /dev/null + zip "install.dat" * --recurse-paths --quiet + mv install.dat ../ + popd > /dev/null + + rm -rf "$folderName/internal/$build/bundle" + done + + # zip installer + echo "packaging installer..." + zip -9 "$folderName.zip" "$folderName" --recurse-paths --quiet + + # move zip back to Windows bin path + echo "moving release zip to $windowsBinPath/$folderName.zip..." + mv "$folderName.zip" "$windowsBinPath" + rm -rf "$folderName" + + echo "" + echo "" +done + +echo "Done!" diff --git a/build/windows/lib/in-place-regex.ps1 b/build/windows/lib/in-place-regex.ps1 new file mode 100644 index 00000000..7b309342 --- /dev/null +++ b/build/windows/lib/in-place-regex.ps1 @@ -0,0 +1,11 @@ +function In-Place-Regex { + param ( + [Parameter(Mandatory)][string]$Path, + [Parameter(Mandatory)][string]$Search, + [Parameter(Mandatory)][string]$Replace + ) + + $content = (Get-Content "$Path" -Encoding UTF8) + $content = ($content -replace "$Search", "$Replace") + [System.IO.File]::WriteAllLines((Get-Item "$Path").FullName, $content) +} diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1 new file mode 100644 index 00000000..db7fadcb --- /dev/null +++ b/build/windows/prepare-install-package.ps1 @@ -0,0 +1,217 @@ +# +# +# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't +# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations +# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in +# WSL. +# +# When making changes, make sure to update ../unix/prepare-install-package.ps1 too. +# +# + + +. "$PSScriptRoot\lib\in-place-regex.ps1" + +########## +## Constants +########## +# paths +$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley" +$bundleModNames = "ConsoleCommands", "ErrorHandler", "SaveBackup" + +# build configuration +$buildConfig = "Release" +$folders = "linux", "macOS", "windows" +$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" } +$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" } + + +########## +## Move to SMAPI root +########## +cd "$PSScriptRoot/../.." + + +########## +## Clear old build files +########## +echo "Clearing old builds..." +echo "-------------------------------------------------" + +foreach ($path in (dir -Recurse -Include ('bin', 'obj'))) { + echo "$path" + rm -Recurse -Force "$path" +} +echo "" + + +########## +## Compile files +########## +ForEach ($folder in $folders) { + $runtime = $runtimes[$folder] + $msbuildPlatformName = $msBuildPlatformNames[$folder] + + echo "Compiling SMAPI for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true + echo "" + echo "" + + echo "Compiling installer for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true + echo "" + echo "" + + foreach ($modName in $bundleModNames) { + echo "Compiling $modName for $folder..." + echo "-------------------------------------------------" + dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" + echo "" + echo "" + } +} + + +########## +## Prepare install package +########## +echo "Preparing install package..." +echo "----------------------------" + +# init paths +$installAssets = "src/SMAPI.Installer/assets" +$packagePath = "bin/SMAPI installer" +$packageDevPath = "bin/SMAPI installer for developers" + +# init structure +foreach ($folder in $folders) { + mkdir "$packagePath/internal/$folder/bundle/smapi-internal" > $null +} + +# copy base installer files +foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) { + cp "$installAssets/$name" "$packagePath" +} + +# copy per-platform files +foreach ($folder in $folders) { + $runtime = $runtimes[$folder] + + # get paths + $smapiBin = "src/SMAPI/bin/$buildConfig/$runtime/publish" + $internalPath = "$packagePath/internal/$folder" + $bundlePath = "$internalPath/bundle" + + # installer files + cp "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish/*" "$internalPath" -Recurse + rm -Recurse -Force "$internalPath/assets" + + # runtime config for SMAPI + # This is identical to the one generated by the build, except that the min runtime version is + # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of + # minor. + cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json" + + # installer DLL config + if ($folder -eq "windows") { + cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config" + } + + # bundle root files + foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.pdb", "StardewModdingAPI.xml", "steam_appid.txt")) { + if ($name -eq "StardewModdingAPI" -and $folder -eq "windows") { + $name = "$name.exe" + } + + cp "$smapiBin/$name" "$bundlePath" + } + + # bundle i18n + cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal" + + # bundle smapi-internal + foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) { + cp "$smapiBin/$name" "$bundlePath/smapi-internal" + } + + cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json" + cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json" + if ($folder -eq "linux" -or $folder -eq "macOS") { + cp "$installAssets/unix-launcher.sh" "$bundlePath" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + } + else { + cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config" + } + + # copy .NET dependencies + cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" + cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal" + if ($folder -eq "windows") { + cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal" + } + + # copy bundled mods + foreach ($modName in $bundleModNames) { + $fromPath = "src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish" + $targetPath = "$bundlePath/Mods/$modName" + + mkdir "$targetPath" > $null + + cp "$fromPath/$modName.dll" "$targetPath" + cp "$fromPath/$modName.pdb" "$targetPath" + cp "$fromPath/manifest.json" "$targetPath" + if (Test-Path "$fromPath/i18n" -PathType Container) { + cp -Recurse "$fromPath/i18n" "$targetPath" + } + } +} + +# DISABLED: will be handled by Linux script +# mark scripts executable +#ForEach ($path in @("install on Linux.sh", "install on macOS.command", "bundle/unix-launcher.sh")) { +# if (Test-Path "$packagePath/$path" -PathType Leaf) { +# chmod 755 "$packagePath/$path" +# } +#} + +# split into main + for-dev folders +cp -Recurse "$packagePath" "$packageDevPath" +foreach ($folder in $folders) { + # disable developer mode in main package + In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false" + + # DISABLED: will be handled by Linux script + # convert bundle folder into final 'install.dat' files + #foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder")) + #{ + # Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip" + # mv "$path/install.zip" "$path/install.dat" + # rm -Recurse -Force "$path/bundle" + #} +} + + +########### +### Create release zips +########### +# get version number +$version = $args[0] +if (!$version) { + $version = Read-Host "SMAPI release version (like '4.0.0')" +} + +# rename folders +mv "$packagePath" "bin/SMAPI $version installer" +mv "$packageDevPath" "bin/SMAPI $version installer for developers" + +# DISABLED: will be handled by Linux script +## package files +#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal +#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal + +echo "" +echo "Done! See docs/technical/smapi.md to create the release zips." diff --git a/build/windows/set-smapi-version.ps1 b/build/windows/set-smapi-version.ps1 new file mode 100644 index 00000000..ff6b2096 --- /dev/null +++ b/build/windows/set-smapi-version.ps1 @@ -0,0 +1,25 @@ +# +# +# This is the PowerShell equivalent of ../unix/set-smapi-version.sh. +# When making changes, both scripts should be updated. +# +# + + +. "$PSScriptRoot\lib\in-place-regex.ps1" + +# get version number +$version=$args[0] +if (!$version) { + $version = Read-Host "SMAPI release version (like '4.0.0')" +} + +# move to SMAPI root +cd "$PSScriptRoot/../.." + +# apply changes +In-Place-Regex -Path "build/common.targets" -Search "<Version>.+</Version>" -Replace "<Version>$version</Version>" +In-Place-Regex -Path "src/SMAPI/Constants.cs" -Search "RawApiVersion = `".+?`";" -Replace "RawApiVersion = `"$version`";" +ForEach ($modName in "ConsoleCommands","ErrorHandler","SaveBackup") { + In-Place-Regex -Path "src/SMAPI.Mods.$modName/manifest.json" -Search "`"(Version|MinimumApiVersion)`": `".+?`"" -Replace "`"`$1`": `"$version`"" +} diff --git a/docs/release-notes.md b/docs/release-notes.md index 4c734cb3..8a26514d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,7 +7,6 @@ * The installer now detects when the game folder contains an incompatible legacy game version. * Updated for the latest Stardew Valley 1.5.5 hotfix. * Updated compatibility list. - * **Known issue:** SMAPI no longer has a pufferchick icon on Windows. That's [a known bug in .NET](https://github.com/dotnet/runtime/issues/3828) which affects the changes needed to run SMAPI without installing .NET manually. * For the web UI: * Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files. diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index f2e030d8..d9aad875 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -11,11 +11,12 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md * [Configuration file](#configuration-file) * [Command-line arguments](#command-line-arguments) * [Compile flags](#compile-flags) -* [For SMAPI developers](#for-smapi-developers) - * [Compiling from source](#compiling-from-source) - * [Debugging a local build](#debugging-a-local-build) - * [Preparing a release](#preparing-a-release) - * [Using a custom Harmony build](#using-a-custom-harmony-build) +* [Compile from source code](#compile-from-source-code) + * [Main project](#main-project) + * [Custom Harmony build](#custom-harmony-build) +* [Prepare a release](#prepare-a-release) + * [On any platform](#on-any-platform) + * [On Windows](#on-windows) * [Release notes](#release-notes) ## Customisation @@ -58,36 +59,37 @@ flag | purpose ---- | ------- `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`. -## For SMAPI developers -### Compiling from source +## Compile from source code +### Main project Using an official SMAPI release is recommended for most users, but you can compile from source -directly if needed. There are no special steps (just open the project and compile), but SMAPI often -uses the latest C# syntax. You may need the latest version of your IDE to compile it. +directly if needed. Just open the project in an IDE like [Visual +Studio](https://visualstudio.microsoft.com/vs/community/) or [Rider](https://www.jetbrains.com/rider/), +and build the `SMAPI` project. The project will automatically adjust the build settings for your +current OS and Stardew Valley install path. -SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme) -to detect your current OS automatically and load the correct references. Compile output will be -placed in a `bin` folder at the root of the Git repository. - -### Debugging a local build Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting -the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with -the debugger attached, so you can intercept errors and step through the code being executed. That -doesn't work in MonoDevelop on Linux, unfortunately. +the `SMAPI` project with debugging from Visual Studio or Rider should launch SMAPI with the +debugger attached, so you can intercept errors and step through the code being executed. -### Preparing a release -To prepare a crossplatform SMAPI release, you'll need to run the build script on Linux or macOS. +### Custom Harmony build +SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is +included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that +folder before compiling. -#### Initial setup -First-time setup: +## Prepare a release +### On any platform +**⚠ Ideally we'd have one set of instructions for all platforms. The instructions in this section +will produce a fully functional release for all supported platfrms, _except_ that the application +icon for SMAPI on Windows will disappear due to [.NET runtime bug +3828](https://github.com/dotnet/runtime/issues/3828). Until that's fixed, see the _[on +Windows](#on-windows)_ section below to create a build that retains the icon.** +#### First-time setup 1. On Windows only: - 1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install). 2. Run `sudo apt update` in WSL to update the package list. 3. The rest of the instructions below should be run in WSL. - 2. Install the required software: - 1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu). _For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._ 2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux). @@ -100,14 +102,12 @@ First-time setup: ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh" ./rider.sh ``` - 3. Clone the SMAPI repo: ```sh git clone https://github.com/Pathoschild/SMAPI.git ``` -To launch the game: - +### Launch the game 1. Run these commands to start Steam: ```sh export TERM=xterm @@ -115,8 +115,8 @@ To launch the game: ``` 2. Launch the game through the Steam UI. -#### Prepare the release -1. Run `build/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic +### Prepare the release +1. Run `build/unix/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic version](https://semver.org). Recommended format: build type | format | example @@ -124,12 +124,45 @@ To launch the game: dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230` prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230` release | `<version>` | `4.0.0` -2. Run `build/prepare-install-package.sh` to create the release package in the root `bin` folder. -### Custom Harmony build -SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is -included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that -folder before compiling. +2. Run `build/unix/prepare-install-package.sh` to create the release package in the root `bin` + folder. + +### On Windows +#### First-time setup +1. Set up Windows Subsystem for Linux (WSL): + 1. [Install WSL](https://docs.microsoft.com/en-us/windows/wsl/install). + 2. Run `sudo apt update` in WSL to update the package list. + 3. The rest of the instructions below should be run in WSL. +2. Install the required software: + 1. Install the [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0). + 2. Install [Stardew Valley](https://www.stardewvalley.net/). +3. Clone the SMAPI repo: + ```sh + git clone https://github.com/Pathoschild/SMAPI.git + ``` + +### Prepare the release +1. Run `build/windows/set-smapi-version.ps1` in PowerShell to set the SMAPI version. Make sure you + use a [semantic version](https://semver.org). Recommended format: + + build type | format | example + :--------- | :----------------------- | :------ + dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230` + prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230` + release | `<version>` | `4.0.0` + +2. Run `build/windows/prepare-install-package.ps1` in PowerShell to create the release package + folders in the root `bin` folder. + +3. Launch WSL and run this script: + ```bash + # edit to match the build created in steps 1-2 + # In WSL, `/mnt/c/example` accesses `C:\example` on the Windows filesystem. + version="4.0.0" + binFolder="/mnt/e/source/_Stardew/SMAPI/bin" + build/windows/finalize-install-package.sh "$version" "$binFolder" + ``` ## Release notes See [release notes](../release-notes.md). diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/pl.json b/src/SMAPI.Mods.ErrorHandler/i18n/pl.json index 05a9d411..f080bcd4 100644 --- a/src/SMAPI.Mods.ErrorHandler/i18n/pl.json +++ b/src/SMAPI.Mods.ErrorHandler/i18n/pl.json @@ -1,4 +1,4 @@ -{
- // warning messages
- "warn.invalid-content-removed": "Nieprawidłowa zawartość została usunięta, aby zapobiec awarii (zobacz konsolę SMAPI po więcej informacji)."
-}
+{ + // warning messages + "warn.invalid-content-removed": "Nieprawidłowa zawartość została usunięta, aby zapobiec awarii (zobacz konsolę SMAPI po więcej informacji)." +} diff --git a/src/SMAPI.sln b/src/SMAPI.sln index 961a5ff7..be5326f7 100644 --- a/src/SMAPI.sln +++ b/src/SMAPI.sln @@ -28,8 +28,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5 ProjectSection(SolutionItems) = preProject ..\build\common.targets = ..\build\common.targets ..\build\find-game-folder.targets = ..\build\find-game-folder.targets - ..\build\prepare-install-package.sh = ..\build\prepare-install-package.sh - ..\build\set-smapi-version.sh = ..\build\set-smapi-version.sh EndProjectSection EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}" @@ -85,6 +83,24 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Toolkit.CoreInterface EndProject Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Web", "SMAPI.Web\SMAPI.Web.csproj", "{80EFD92F-728F-41E0-8A5B-9F6F49A91899}" EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "windows", "windows", "{4D661178-38FB-43E4-AA5F-9B0406919344}" + ProjectSection(SolutionItems) = preProject + ..\build\windows\finalize-install-package.sh = ..\build\windows\finalize-install-package.sh + ..\build\windows\prepare-install-package.ps1 = ..\build\windows\prepare-install-package.ps1 + ..\build\windows\set-smapi-version.ps1 = ..\build\windows\set-smapi-version.ps1 + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "unix", "unix", "{CAA1488E-842B-433D-994D-1D3D0B5DD125}" + ProjectSection(SolutionItems) = preProject + ..\build\unix\prepare-install-package.sh = ..\build\unix\prepare-install-package.sh + ..\build\unix\set-smapi-version.sh = ..\build\unix\set-smapi-version.sh + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lib", "lib", "{3B5BF14D-F612-4C83-9EF6-E3EBFCD08766}" + ProjectSection(SolutionItems) = preProject + ..\build\windows\lib\in-place-regex.ps1 = ..\build\windows\lib\in-place-regex.ps1 + EndProjectSection +EndProject Global GlobalSection(SharedMSBuildProjectFiles) = preSolution SMAPI.Internal\SMAPI.Internal.projitems*{0634ea4c-3b8f-42db-aea6-ca9e4ef6e92f}*SharedItemsImports = 5 @@ -168,6 +184,9 @@ Global {0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5} {491E775B-EAD0-44D4-B6CA-F1FC3E316D33} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5} {CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5} + {4D661178-38FB-43E4-AA5F-9B0406919344} = {09CF91E5-5BAB-4650-A200-E5EA9A633046} + {CAA1488E-842B-433D-994D-1D3D0B5DD125} = {09CF91E5-5BAB-4650-A200-E5EA9A633046} + {3B5BF14D-F612-4C83-9EF6-E3EBFCD08766} = {4D661178-38FB-43E4-AA5F-9B0406919344} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {70143042-A862-47A8-A677-7C819DDC90DC} diff --git a/src/SMAPI/i18n/pl.json b/src/SMAPI/i18n/pl.json index b9c788fc..fa4650a2 100644 --- a/src/SMAPI/i18n/pl.json +++ b/src/SMAPI/i18n/pl.json @@ -1,6 +1,6 @@ -{
- // short date format for SDate
- // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
- "generic.date": "{{day}} {{seasonLowercase}}",
- "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}"
-}
+{ + // short date format for SDate + // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2) + "generic.date": "{{day}} {{seasonLowercase}}", + "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}" +} |