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-rw-r--r--.editorconfig3
-rw-r--r--.gitattributes5
-rw-r--r--[-rwxr-xr-x]build/unix/prepare-install-package.sh (renamed from build/prepare-install-package.sh)24
-rw-r--r--[-rwxr-xr-x]build/unix/set-smapi-version.sh (renamed from build/set-smapi-version.sh)10
-rwxr-xr-xbuild/windows/finalize-install-package.sh67
-rw-r--r--build/windows/lib/in-place-regex.ps111
-rw-r--r--build/windows/prepare-install-package.ps1217
-rw-r--r--build/windows/set-smapi-version.ps125
-rw-r--r--docs/release-notes.md1
-rw-r--r--docs/technical/smapi.md101
-rw-r--r--src/SMAPI.Mods.ErrorHandler/i18n/pl.json8
-rw-r--r--src/SMAPI.sln23
-rw-r--r--src/SMAPI/i18n/pl.json12
13 files changed, 449 insertions, 58 deletions
diff --git a/.editorconfig b/.editorconfig
index d600d602..2aeaeadd 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -22,6 +22,9 @@ insert_final_newline = false
[README.txt]
end_of_line=crlf
+[*.{command,sh}]
+end_of_line=lf
+
##########
## C# formatting
## documentation: https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference
diff --git a/.gitattributes b/.gitattributes
index 1161a204..00ae145b 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,3 +1,6 @@
# normalize line endings
* text=auto
-README.txt text=crlf
+README.txt text eol=crlf
+
+*.command text eol=lf
+*.sh text eol=lf
diff --git a/build/prepare-install-package.sh b/build/unix/prepare-install-package.sh
index 39575c4c..9a89f8d4 100755..100644
--- a/build/prepare-install-package.sh
+++ b/build/unix/prepare-install-package.sh
@@ -1,5 +1,13 @@
#!/bin/bash
+#
+#
+# This is the Bash equivalent of ../windows/prepare-install-package.ps1.
+# When making changes, both scripts should be updated.
+#
+#
+
+
##########
## Constants
##########
@@ -17,19 +25,18 @@ declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="W
##########
## Move to SMAPI root
##########
-cd "`dirname "$0"`/.."
+cd "`dirname "$0"`/../.."
##########
## Clear old build files
##########
echo "Clearing old builds..."
-echo "-----------------------"
-for path in */**/bin */**/obj; do
+echo "-------------------------------------------------"
+for path in bin */**/bin */**/obj; do
echo "$path"
rm -rf $path
done
-rm -rf "bin"
echo ""
##########
@@ -40,20 +47,20 @@ for folder in ${folders[@]}; do
msbuildPlatformName=${msBuildPlatformNames[$folder]}
echo "Compiling SMAPI for $folder..."
- echo "------------------"
+ echo "-------------------------------------------------"
dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
echo ""
echo ""
echo "Compiling installer for $folder..."
- echo "----------------------"
+ echo "-------------------------------------------------"
dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
echo ""
echo ""
for modName in ${bundleModNames[@]}; do
echo "Compiling $modName for $folder..."
- echo "----------------------------------"
+ echo "-------------------------------------------------"
dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
echo ""
echo ""
@@ -65,7 +72,7 @@ done
## Prepare install package
##########
echo "Preparing install package..."
-echo "----------------------------"
+echo "-------------------------------------------------"
# init paths
installAssets="src/SMAPI.Installer/assets"
@@ -93,7 +100,6 @@ for folder in ${folders[@]}; do
# installer files
cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath"
- rm -rf "$internalPath/ref"
rm -rf "$internalPath/assets"
# runtime config for SMAPI
diff --git a/build/set-smapi-version.sh b/build/unix/set-smapi-version.sh
index 42174cae..0c0cbeb0 100755..100644
--- a/build/set-smapi-version.sh
+++ b/build/unix/set-smapi-version.sh
@@ -1,5 +1,13 @@
#!/bin/bash
+#
+#
+# This is the Bash equivalent of ../windows/set-smapi-version.ps1.
+# When making changes, both scripts should be updated.
+#
+#
+
+
# get version number
version="$1"
if [ $# -eq 0 ]; then
@@ -8,7 +16,7 @@ if [ $# -eq 0 ]; then
fi
# move to SMAPI root
-cd "`dirname "$0"`/.."
+cd "`dirname "$0"`/../.."
# apply changes
sed "s/<Version>.+<\/Version>/<Version>$version<\/Version>/" "build/common.targets" --in-place --regexp-extended
diff --git a/build/windows/finalize-install-package.sh b/build/windows/finalize-install-package.sh
new file mode 100755
index 00000000..0996e3ed
--- /dev/null
+++ b/build/windows/finalize-install-package.sh
@@ -0,0 +1,67 @@
+#!/bin/bash
+
+##########
+## Read config
+##########
+# get SMAPI version
+version="$1"
+if [ $# -eq 0 ]; then
+ echo "SMAPI release version (like '4.0.0'):"
+ read version
+fi
+
+# get Windows bin path
+windowsBinPath="$2"
+if [ $# -le 1 ]; then
+ echo "Windows compiled bin path:"
+ read windowsBinPath
+fi
+
+# installer internal folders
+buildFolders=("linux" "macOS" "windows")
+
+
+##########
+## Finalize release package
+##########
+for folderName in "SMAPI $version installer" "SMAPI $version installer for developers"; do
+ # move files to Linux filesystem
+ echo "Preparing $folderName.zip..."
+ echo "-------------------------------------------------"
+ echo "copying '$windowsBinPath/$folderName' to Linux filesystem..."
+ cp -r "$windowsBinPath/$folderName" .
+
+ # fix permissions
+ echo "fixing permissions..."
+ find "$folderName" -type d -exec chmod 755 {} \;
+ find "$folderName" -type f -exec chmod 644 {} \;
+ find "$folderName" -name "*.sh" -exec chmod 755 {} \;
+ find "$folderName" -name "*.command" -exec chmod 755 {} \;
+ find "$folderName" -name "SMAPI.Installer" -exec chmod 755 {} \;
+ find "$folderName" -name "StardewModdingAPI" -exec chmod 755 {} \;
+
+ # convert bundle folder into final 'install.dat' files
+ for build in ${buildFolders[@]}; do
+ echo "packaging $folderName/internal/$build/install.dat..."
+ pushd "$folderName/internal/$build/bundle" > /dev/null
+ zip "install.dat" * --recurse-paths --quiet
+ mv install.dat ../
+ popd > /dev/null
+
+ rm -rf "$folderName/internal/$build/bundle"
+ done
+
+ # zip installer
+ echo "packaging installer..."
+ zip -9 "$folderName.zip" "$folderName" --recurse-paths --quiet
+
+ # move zip back to Windows bin path
+ echo "moving release zip to $windowsBinPath/$folderName.zip..."
+ mv "$folderName.zip" "$windowsBinPath"
+ rm -rf "$folderName"
+
+ echo ""
+ echo ""
+done
+
+echo "Done!"
diff --git a/build/windows/lib/in-place-regex.ps1 b/build/windows/lib/in-place-regex.ps1
new file mode 100644
index 00000000..7b309342
--- /dev/null
+++ b/build/windows/lib/in-place-regex.ps1
@@ -0,0 +1,11 @@
+function In-Place-Regex {
+ param (
+ [Parameter(Mandatory)][string]$Path,
+ [Parameter(Mandatory)][string]$Search,
+ [Parameter(Mandatory)][string]$Replace
+ )
+
+ $content = (Get-Content "$Path" -Encoding UTF8)
+ $content = ($content -replace "$Search", "$Replace")
+ [System.IO.File]::WriteAllLines((Get-Item "$Path").FullName, $content)
+}
diff --git a/build/windows/prepare-install-package.ps1 b/build/windows/prepare-install-package.ps1
new file mode 100644
index 00000000..db7fadcb
--- /dev/null
+++ b/build/windows/prepare-install-package.ps1
@@ -0,0 +1,217 @@
+#
+#
+# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't
+# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations
+# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in
+# WSL.
+#
+# When making changes, make sure to update ../unix/prepare-install-package.ps1 too.
+#
+#
+
+
+. "$PSScriptRoot\lib\in-place-regex.ps1"
+
+##########
+## Constants
+##########
+# paths
+$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"
+$bundleModNames = "ConsoleCommands", "ErrorHandler", "SaveBackup"
+
+# build configuration
+$buildConfig = "Release"
+$folders = "linux", "macOS", "windows"
+$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" }
+$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" }
+
+
+##########
+## Move to SMAPI root
+##########
+cd "$PSScriptRoot/../.."
+
+
+##########
+## Clear old build files
+##########
+echo "Clearing old builds..."
+echo "-------------------------------------------------"
+
+foreach ($path in (dir -Recurse -Include ('bin', 'obj'))) {
+ echo "$path"
+ rm -Recurse -Force "$path"
+}
+echo ""
+
+
+##########
+## Compile files
+##########
+ForEach ($folder in $folders) {
+ $runtime = $runtimes[$folder]
+ $msbuildPlatformName = $msBuildPlatformNames[$folder]
+
+ echo "Compiling SMAPI for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
+ echo ""
+ echo ""
+
+ echo "Compiling installer for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
+ echo ""
+ echo ""
+
+ foreach ($modName in $bundleModNames) {
+ echo "Compiling $modName for $folder..."
+ echo "-------------------------------------------------"
+ dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
+ echo ""
+ echo ""
+ }
+}
+
+
+##########
+## Prepare install package
+##########
+echo "Preparing install package..."
+echo "----------------------------"
+
+# init paths
+$installAssets = "src/SMAPI.Installer/assets"
+$packagePath = "bin/SMAPI installer"
+$packageDevPath = "bin/SMAPI installer for developers"
+
+# init structure
+foreach ($folder in $folders) {
+ mkdir "$packagePath/internal/$folder/bundle/smapi-internal" > $null
+}
+
+# copy base installer files
+foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) {
+ cp "$installAssets/$name" "$packagePath"
+}
+
+# copy per-platform files
+foreach ($folder in $folders) {
+ $runtime = $runtimes[$folder]
+
+ # get paths
+ $smapiBin = "src/SMAPI/bin/$buildConfig/$runtime/publish"
+ $internalPath = "$packagePath/internal/$folder"
+ $bundlePath = "$internalPath/bundle"
+
+ # installer files
+ cp "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish/*" "$internalPath" -Recurse
+ rm -Recurse -Force "$internalPath/assets"
+
+ # runtime config for SMAPI
+ # This is identical to the one generated by the build, except that the min runtime version is
+ # set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of
+ # minor.
+ cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json"
+
+ # installer DLL config
+ if ($folder -eq "windows") {
+ cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config"
+ }
+
+ # bundle root files
+ foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.pdb", "StardewModdingAPI.xml", "steam_appid.txt")) {
+ if ($name -eq "StardewModdingAPI" -and $folder -eq "windows") {
+ $name = "$name.exe"
+ }
+
+ cp "$smapiBin/$name" "$bundlePath"
+ }
+
+ # bundle i18n
+ cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal"
+
+ # bundle smapi-internal
+ foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) {
+ cp "$smapiBin/$name" "$bundlePath/smapi-internal"
+ }
+
+ cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json"
+ cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
+ if ($folder -eq "linux" -or $folder -eq "macOS") {
+ cp "$installAssets/unix-launcher.sh" "$bundlePath"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ }
+ else {
+ cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
+ }
+
+ # copy .NET dependencies
+ cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
+ cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
+ if ($folder -eq "windows") {
+ cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
+ }
+
+ # copy bundled mods
+ foreach ($modName in $bundleModNames) {
+ $fromPath = "src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
+ $targetPath = "$bundlePath/Mods/$modName"
+
+ mkdir "$targetPath" > $null
+
+ cp "$fromPath/$modName.dll" "$targetPath"
+ cp "$fromPath/$modName.pdb" "$targetPath"
+ cp "$fromPath/manifest.json" "$targetPath"
+ if (Test-Path "$fromPath/i18n" -PathType Container) {
+ cp -Recurse "$fromPath/i18n" "$targetPath"
+ }
+ }
+}
+
+# DISABLED: will be handled by Linux script
+# mark scripts executable
+#ForEach ($path in @("install on Linux.sh", "install on macOS.command", "bundle/unix-launcher.sh")) {
+# if (Test-Path "$packagePath/$path" -PathType Leaf) {
+# chmod 755 "$packagePath/$path"
+# }
+#}
+
+# split into main + for-dev folders
+cp -Recurse "$packagePath" "$packageDevPath"
+foreach ($folder in $folders) {
+ # disable developer mode in main package
+ In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false"
+
+ # DISABLED: will be handled by Linux script
+ # convert bundle folder into final 'install.dat' files
+ #foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder"))
+ #{
+ # Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip"
+ # mv "$path/install.zip" "$path/install.dat"
+ # rm -Recurse -Force "$path/bundle"
+ #}
+}
+
+
+###########
+### Create release zips
+###########
+# get version number
+$version = $args[0]
+if (!$version) {
+ $version = Read-Host "SMAPI release version (like '4.0.0')"
+}
+
+# rename folders
+mv "$packagePath" "bin/SMAPI $version installer"
+mv "$packageDevPath" "bin/SMAPI $version installer for developers"
+
+# DISABLED: will be handled by Linux script
+## package files
+#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal
+#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal
+
+echo ""
+echo "Done! See docs/technical/smapi.md to create the release zips."
diff --git a/build/windows/set-smapi-version.ps1 b/build/windows/set-smapi-version.ps1
new file mode 100644
index 00000000..ff6b2096
--- /dev/null
+++ b/build/windows/set-smapi-version.ps1
@@ -0,0 +1,25 @@
+#
+#
+# This is the PowerShell equivalent of ../unix/set-smapi-version.sh.
+# When making changes, both scripts should be updated.
+#
+#
+
+
+. "$PSScriptRoot\lib\in-place-regex.ps1"
+
+# get version number
+$version=$args[0]
+if (!$version) {
+ $version = Read-Host "SMAPI release version (like '4.0.0')"
+}
+
+# move to SMAPI root
+cd "$PSScriptRoot/../.."
+
+# apply changes
+In-Place-Regex -Path "build/common.targets" -Search "<Version>.+</Version>" -Replace "<Version>$version</Version>"
+In-Place-Regex -Path "src/SMAPI/Constants.cs" -Search "RawApiVersion = `".+?`";" -Replace "RawApiVersion = `"$version`";"
+ForEach ($modName in "ConsoleCommands","ErrorHandler","SaveBackup") {
+ In-Place-Regex -Path "src/SMAPI.Mods.$modName/manifest.json" -Search "`"(Version|MinimumApiVersion)`": `".+?`"" -Replace "`"`$1`": `"$version`""
+}
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 4c734cb3..8a26514d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,7 +7,6 @@
* The installer now detects when the game folder contains an incompatible legacy game version.
* Updated for the latest Stardew Valley 1.5.5 hotfix.
* Updated compatibility list.
- * **Known issue:** SMAPI no longer has a pufferchick icon on Windows. That's [a known bug in .NET](https://github.com/dotnet/runtime/issues/3828) which affects the changes needed to run SMAPI without installing .NET manually.
* For the web UI:
* Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files.
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index f2e030d8..d9aad875 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -11,11 +11,12 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md
* [Configuration file](#configuration-file)
* [Command-line arguments](#command-line-arguments)
* [Compile flags](#compile-flags)
-* [For SMAPI developers](#for-smapi-developers)
- * [Compiling from source](#compiling-from-source)
- * [Debugging a local build](#debugging-a-local-build)
- * [Preparing a release](#preparing-a-release)
- * [Using a custom Harmony build](#using-a-custom-harmony-build)
+* [Compile from source code](#compile-from-source-code)
+ * [Main project](#main-project)
+ * [Custom Harmony build](#custom-harmony-build)
+* [Prepare a release](#prepare-a-release)
+ * [On any platform](#on-any-platform)
+ * [On Windows](#on-windows)
* [Release notes](#release-notes)
## Customisation
@@ -58,36 +59,37 @@ flag | purpose
---- | -------
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
-## For SMAPI developers
-### Compiling from source
+## Compile from source code
+### Main project
Using an official SMAPI release is recommended for most users, but you can compile from source
-directly if needed. There are no special steps (just open the project and compile), but SMAPI often
-uses the latest C# syntax. You may need the latest version of your IDE to compile it.
+directly if needed. Just open the project in an IDE like [Visual
+Studio](https://visualstudio.microsoft.com/vs/community/) or [Rider](https://www.jetbrains.com/rider/),
+and build the `SMAPI` project. The project will automatically adjust the build settings for your
+current OS and Stardew Valley install path.
-SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme)
-to detect your current OS automatically and load the correct references. Compile output will be
-placed in a `bin` folder at the root of the Git repository.
-
-### Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
-the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with
-the debugger attached, so you can intercept errors and step through the code being executed. That
-doesn't work in MonoDevelop on Linux, unfortunately.
+the `SMAPI` project with debugging from Visual Studio or Rider should launch SMAPI with the
+debugger attached, so you can intercept errors and step through the code being executed.
-### Preparing a release
-To prepare a crossplatform SMAPI release, you'll need to run the build script on Linux or macOS.
+### Custom Harmony build
+SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
+included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
+folder before compiling.
-#### Initial setup
-First-time setup:
+## Prepare a release
+### On any platform
+**⚠ Ideally we'd have one set of instructions for all platforms. The instructions in this section
+will produce a fully functional release for all supported platfrms, _except_ that the application
+icon for SMAPI on Windows will disappear due to [.NET runtime bug
+3828](https://github.com/dotnet/runtime/issues/3828). Until that's fixed, see the _[on
+Windows](#on-windows)_ section below to create a build that retains the icon.**
+#### First-time setup
1. On Windows only:
-
1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
2. Run `sudo apt update` in WSL to update the package list.
3. The rest of the instructions below should be run in WSL.
-
2. Install the required software:
-
1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu).
_For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._
2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
@@ -100,14 +102,12 @@ First-time setup:
ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh"
./rider.sh
```
-
3. Clone the SMAPI repo:
```sh
git clone https://github.com/Pathoschild/SMAPI.git
```
-To launch the game:
-
+### Launch the game
1. Run these commands to start Steam:
```sh
export TERM=xterm
@@ -115,8 +115,8 @@ To launch the game:
```
2. Launch the game through the Steam UI.
-#### Prepare the release
-1. Run `build/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic
+### Prepare the release
+1. Run `build/unix/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic
version](https://semver.org). Recommended format:
build type | format | example
@@ -124,12 +124,45 @@ To launch the game:
dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
release | `<version>` | `4.0.0`
-2. Run `build/prepare-install-package.sh` to create the release package in the root `bin` folder.
-### Custom Harmony build
-SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
-included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
-folder before compiling.
+2. Run `build/unix/prepare-install-package.sh` to create the release package in the root `bin`
+ folder.
+
+### On Windows
+#### First-time setup
+1. Set up Windows Subsystem for Linux (WSL):
+ 1. [Install WSL](https://docs.microsoft.com/en-us/windows/wsl/install).
+ 2. Run `sudo apt update` in WSL to update the package list.
+ 3. The rest of the instructions below should be run in WSL.
+2. Install the required software:
+ 1. Install the [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0).
+ 2. Install [Stardew Valley](https://www.stardewvalley.net/).
+3. Clone the SMAPI repo:
+ ```sh
+ git clone https://github.com/Pathoschild/SMAPI.git
+ ```
+
+### Prepare the release
+1. Run `build/windows/set-smapi-version.ps1` in PowerShell to set the SMAPI version. Make sure you
+ use a [semantic version](https://semver.org). Recommended format:
+
+ build type | format | example
+ :--------- | :----------------------- | :------
+ dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
+ prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
+ release | `<version>` | `4.0.0`
+
+2. Run `build/windows/prepare-install-package.ps1` in PowerShell to create the release package
+ folders in the root `bin` folder.
+
+3. Launch WSL and run this script:
+ ```bash
+ # edit to match the build created in steps 1-2
+ # In WSL, `/mnt/c/example` accesses `C:\example` on the Windows filesystem.
+ version="4.0.0"
+ binFolder="/mnt/e/source/_Stardew/SMAPI/bin"
+ build/windows/finalize-install-package.sh "$version" "$binFolder"
+ ```
## Release notes
See [release notes](../release-notes.md).
diff --git a/src/SMAPI.Mods.ErrorHandler/i18n/pl.json b/src/SMAPI.Mods.ErrorHandler/i18n/pl.json
index 05a9d411..f080bcd4 100644
--- a/src/SMAPI.Mods.ErrorHandler/i18n/pl.json
+++ b/src/SMAPI.Mods.ErrorHandler/i18n/pl.json
@@ -1,4 +1,4 @@
-{
- // warning messages
- "warn.invalid-content-removed": "Nieprawidłowa zawartość została usunięta, aby zapobiec awarii (zobacz konsolę SMAPI po więcej informacji)."
-}
+{
+ // warning messages
+ "warn.invalid-content-removed": "Nieprawidłowa zawartość została usunięta, aby zapobiec awarii (zobacz konsolę SMAPI po więcej informacji)."
+}
diff --git a/src/SMAPI.sln b/src/SMAPI.sln
index 961a5ff7..be5326f7 100644
--- a/src/SMAPI.sln
+++ b/src/SMAPI.sln
@@ -28,8 +28,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5
ProjectSection(SolutionItems) = preProject
..\build\common.targets = ..\build\common.targets
..\build\find-game-folder.targets = ..\build\find-game-folder.targets
- ..\build\prepare-install-package.sh = ..\build\prepare-install-package.sh
- ..\build\set-smapi-version.sh = ..\build\set-smapi-version.sh
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}"
@@ -85,6 +83,24 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Toolkit.CoreInterface
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Web", "SMAPI.Web\SMAPI.Web.csproj", "{80EFD92F-728F-41E0-8A5B-9F6F49A91899}"
EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "windows", "windows", "{4D661178-38FB-43E4-AA5F-9B0406919344}"
+ ProjectSection(SolutionItems) = preProject
+ ..\build\windows\finalize-install-package.sh = ..\build\windows\finalize-install-package.sh
+ ..\build\windows\prepare-install-package.ps1 = ..\build\windows\prepare-install-package.ps1
+ ..\build\windows\set-smapi-version.ps1 = ..\build\windows\set-smapi-version.ps1
+ EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "unix", "unix", "{CAA1488E-842B-433D-994D-1D3D0B5DD125}"
+ ProjectSection(SolutionItems) = preProject
+ ..\build\unix\prepare-install-package.sh = ..\build\unix\prepare-install-package.sh
+ ..\build\unix\set-smapi-version.sh = ..\build\unix\set-smapi-version.sh
+ EndProjectSection
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lib", "lib", "{3B5BF14D-F612-4C83-9EF6-E3EBFCD08766}"
+ ProjectSection(SolutionItems) = preProject
+ ..\build\windows\lib\in-place-regex.ps1 = ..\build\windows\lib\in-place-regex.ps1
+ EndProjectSection
+EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
SMAPI.Internal\SMAPI.Internal.projitems*{0634ea4c-3b8f-42db-aea6-ca9e4ef6e92f}*SharedItemsImports = 5
@@ -168,6 +184,9 @@ Global
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
{491E775B-EAD0-44D4-B6CA-F1FC3E316D33} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
{CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
+ {4D661178-38FB-43E4-AA5F-9B0406919344} = {09CF91E5-5BAB-4650-A200-E5EA9A633046}
+ {CAA1488E-842B-433D-994D-1D3D0B5DD125} = {09CF91E5-5BAB-4650-A200-E5EA9A633046}
+ {3B5BF14D-F612-4C83-9EF6-E3EBFCD08766} = {4D661178-38FB-43E4-AA5F-9B0406919344}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {70143042-A862-47A8-A677-7C819DDC90DC}
diff --git a/src/SMAPI/i18n/pl.json b/src/SMAPI/i18n/pl.json
index b9c788fc..fa4650a2 100644
--- a/src/SMAPI/i18n/pl.json
+++ b/src/SMAPI/i18n/pl.json
@@ -1,6 +1,6 @@
-{
- // short date format for SDate
- // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
- "generic.date": "{{day}} {{seasonLowercase}}",
- "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}"
-}
+{
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{day}} {{seasonLowercase}}",
+ "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}"
+}