diff options
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 37 |
1 files changed, 22 insertions, 15 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 73c212a4..9089a1e9 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -170,7 +170,7 @@ namespace StardewModdingAPI.Metadata { foreach (TileSheet tilesheet in Game1.currentLocation.map.TileSheets) { - if (this.NormalizeAssetNameIgnoringEmpty(tilesheet.ImageSource) == key) + if (this.IsSameAssetKey(tilesheet.ImageSource, key)) Game1.mapDisplayDevice.LoadTileSheet(tilesheet); } } @@ -188,7 +188,7 @@ namespace StardewModdingAPI.Metadata { GameLocation location = info.Location; - if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.NormalizeAssetNameIgnoringEmpty(location.mapPath.Value) == key) + if (this.IsSameAssetKey(location.mapPath.Value, key)) { static ISet<string> GetWarpSet(GameLocation location) { @@ -653,7 +653,7 @@ namespace StardewModdingAPI.Metadata // find matches TAnimal[] animals = this.GetCharacters() .OfType<TAnimal>() - .Where(p => key == this.NormalizeAssetNameIgnoringEmpty(p.Sprite?.Texture?.Name)) + .Where(p => this.IsSameAssetKey(p.Sprite?.Texture?.Name, key)) .ToArray(); if (!animals.Any()) return false; @@ -690,7 +690,7 @@ namespace StardewModdingAPI.Metadata expectedKey = $"Animals\\{expectedKey}"; // reload asset - if (expectedKey == key) + if (this.IsSameAssetKey(expectedKey, key)) animal.Sprite.spriteTexture = texture.Value; } return texture.IsValueCreated; @@ -747,9 +747,7 @@ namespace StardewModdingAPI.Metadata { foreach (MapSeat seat in location.mapSeats.Where(p => p != null)) { - string curKey = this.NormalizeAssetNameIgnoringEmpty(seat._loadedTextureFile); - - if (curKey == null || key.Equals(curKey, StringComparison.OrdinalIgnoreCase)) + if (this.IsSameAssetKey(seat._loadedTextureFile, key)) seat.overlayTexture = MapSeat.mapChairTexture; } } @@ -770,7 +768,7 @@ namespace StardewModdingAPI.Metadata from location in this.GetLocations() where location.critters != null from Critter critter in location.critters - where this.NormalizeAssetNameIgnoringEmpty(critter.sprite?.Texture?.Name) == key + where this.IsSameAssetKey(critter.sprite?.Texture?.Name, key) select critter ) .ToArray(); @@ -804,11 +802,9 @@ namespace StardewModdingAPI.Metadata if (door?.Sprite == null) continue; - string textureName = this.NormalizeAssetNameIgnoringEmpty(this.Reflection.GetField<string>(door.Sprite, "textureName").GetValue()); - if (textureName != key) - continue; - - door.Sprite.texture = texture.Value; + string curKey = this.Reflection.GetField<string>(door.Sprite, "textureName").GetValue(); + if (this.IsSameAssetKey(curKey, key)) + door.Sprite.texture = texture.Value; } } @@ -867,7 +863,7 @@ namespace StardewModdingAPI.Metadata ( from location in this.GetLocations() from grass in location.terrainFeatures.Values.OfType<Grass>() - where this.NormalizeAssetNameIgnoringEmpty(grass.textureName()) == key + where this.IsSameAssetKey(grass.textureName(), key) select grass ) .ToArray(); @@ -1024,7 +1020,7 @@ namespace StardewModdingAPI.Metadata Farmer[] players = ( from player in Game1.getOnlineFarmers() - where key == this.NormalizeAssetNameIgnoringEmpty(player.getTexture()) + where this.IsSameAssetKey(player.getTexture(), key) select player ) .ToArray(); @@ -1247,6 +1243,17 @@ namespace StardewModdingAPI.Metadata return this.AssertAndNormalizeAssetName(path); } + /// <summary>Get whether a given asset key is equivalent to a normalized asset key, ignoring unimportant differences like capitalization and formatting.</summary> + /// <param name="actualKey">The actual key to check.</param> + /// <param name="normalizedKey">The key to match, already normalized via <see cref="AssertAndNormalizeAssetName"/> or <see cref="NormalizeAssetNameIgnoringEmpty"/>.</param> + private bool IsSameAssetKey(string actualKey, string normalizedKey) + { + if (actualKey is null || normalizedKey is null) + return false; + + return normalizedKey.Equals(PathUtilities.NormalizeAssetName(actualKey), StringComparison.OrdinalIgnoreCase); + } + /// <summary>Get whether a key starts with a substring after the substring is normalized.</summary> /// <param name="key">The key to check.</param> /// <param name="rawSubstring">The substring to normalize and find.</param> |