diff options
24 files changed, 443 insertions, 194 deletions
@@ -1,10 +1,261 @@ +# SMAPI Specific Ignores StardewModdingAPI/bin/ StardewModdingAPI/obj/ +TrainerMod/bin/ +TrainerMod/obj/ +StardewInjector/bin/ +StardewInjector/obj/ packages/ - +
*.symlink *.lnk !*.exe -!*.dll +!*.dll
+ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# DNX +project.lock.json +artifacts/ + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignoreable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Microsoft Azure ApplicationInsights config file +ApplicationInsights.config + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.pfx +*.publishsettings +node_modules/ +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe + +# FAKE - F# Make +.fake/ -Release/Mods/StardewInjector.dll
\ No newline at end of file +# JetBrains Rider +.idea/ +*.sln.iml
\ No newline at end of file diff --git a/Release/Mods/TrainerMod.dll b/Release/Mods/TrainerMod.dll Binary files differindex d39f4375..fcc3d2a7 100644 --- a/Release/Mods/TrainerMod.dll +++ b/Release/Mods/TrainerMod.dll diff --git a/Release/StardewModdingAPI.exe b/Release/StardewModdingAPI.exe Binary files differindex c4813237..b616385b 100644 --- a/Release/StardewModdingAPI.exe +++ b/Release/StardewModdingAPI.exe diff --git a/StardewInjector/bin/Debug/StardewInjector.dll b/StardewInjector/bin/Debug/StardewInjector.dll Binary files differindex ec198674..407e9d32 100644 --- a/StardewInjector/bin/Debug/StardewInjector.dll +++ b/StardewInjector/bin/Debug/StardewInjector.dll diff --git a/StardewInjector/bin/Debug/StardewInjector.pdb b/StardewInjector/bin/Debug/StardewInjector.pdb Binary files differindex ea65643b..4bd2890c 100644 --- a/StardewInjector/bin/Debug/StardewInjector.pdb +++ b/StardewInjector/bin/Debug/StardewInjector.pdb diff --git a/StardewInjector/bin/Debug/StardewModdingAPI.exe b/StardewInjector/bin/Debug/StardewModdingAPI.exe Binary files differindex c1090547..b616385b 100644 --- a/StardewInjector/bin/Debug/StardewModdingAPI.exe +++ b/StardewInjector/bin/Debug/StardewModdingAPI.exe diff --git a/StardewInjector/bin/Debug/StardewModdingAPI.pdb b/StardewInjector/bin/Debug/StardewModdingAPI.pdb Binary files differindex 07545045..b165a20a 100644 --- a/StardewInjector/bin/Debug/StardewModdingAPI.pdb +++ b/StardewInjector/bin/Debug/StardewModdingAPI.pdb diff --git a/StardewInjector/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/StardewInjector/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache Binary files differindex 836ea946..3cd38cfe 100644 --- a/StardewInjector/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache +++ b/StardewInjector/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache diff --git a/StardewInjector/obj/Debug/StardewInjector.csproj.FileListAbsolute.txt b/StardewInjector/obj/Debug/StardewInjector.csproj.FileListAbsolute.txt index 95f28c1a..f51c1c6b 100644 --- a/StardewInjector/obj/Debug/StardewInjector.csproj.FileListAbsolute.txt +++ b/StardewInjector/obj/Debug/StardewInjector.csproj.FileListAbsolute.txt @@ -1,22 +1,37 @@ -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\obj\Debug\StardewInjector.csprojResolveAssemblyReference.cache -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\steam_appid.txt -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewInjector.dll.config -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewInjector.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewInjector.pdb -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Game.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Mono.Cecil.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewModdingAPI.exe -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Stardew Valley.exe -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Graphics.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\xTile.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Lidgren.Network.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Xact.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Steamworks.NET.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewModdingAPI.pdb -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.xml -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Game.xml -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Graphics.xml -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Xact.xml -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\obj\Debug\StardewInjector.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\obj\Debug\StardewInjector.pdb +C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\obj\Debug\StardewInjector.csprojResolveAssemblyReference.cache
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\steam_appid.txt
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewInjector.dll.config
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewInjector.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewInjector.pdb
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Game.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Mono.Cecil.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewModdingAPI.exe
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Stardew Valley.exe
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Graphics.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\xTile.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Lidgren.Network.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Xact.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Steamworks.NET.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\StardewModdingAPI.pdb
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.xml
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Game.xml
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Graphics.xml
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Xact.xml
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\obj\Debug\StardewInjector.dll
+C:\Users\zoryn\Documents\GitHub\SMAPI\StardewInjector\obj\Debug\StardewInjector.pdb
+Z:\Projects\C#\SMAPI\StardewInjector\obj\Debug\StardewInjector.csprojResolveAssemblyReference.cache
+Z:\Projects\C#\SMAPI\StardewInjector\obj\Debug\StardewInjector.dll
+Z:\Projects\C#\SMAPI\StardewInjector\obj\Debug\StardewInjector.pdb
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\steam_appid.txt
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\StardewInjector.dll.config
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\StardewInjector.dll
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\StardewInjector.pdb
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\StardewModdingAPI.exe
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\Stardew Valley.exe
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\xTile.dll
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\Lidgren.Network.dll
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Xact.dll
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\Steamworks.NET.dll
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\StardewModdingAPI.pdb
+Z:\Projects\C#\SMAPI\StardewInjector\bin\Debug\Microsoft.Xna.Framework.Xact.xml
diff --git a/StardewInjector/obj/Debug/StardewInjector.csprojResolveAssemblyReference.cache b/StardewInjector/obj/Debug/StardewInjector.csprojResolveAssemblyReference.cache Binary files differindex e17ed343..66925993 100644 --- a/StardewInjector/obj/Debug/StardewInjector.csprojResolveAssemblyReference.cache +++ b/StardewInjector/obj/Debug/StardewInjector.csprojResolveAssemblyReference.cache diff --git a/StardewInjector/obj/Debug/StardewInjector.dll b/StardewInjector/obj/Debug/StardewInjector.dll Binary files differindex ec198674..407e9d32 100644 --- a/StardewInjector/obj/Debug/StardewInjector.dll +++ b/StardewInjector/obj/Debug/StardewInjector.dll diff --git a/StardewInjector/obj/Debug/StardewInjector.pdb b/StardewInjector/obj/Debug/StardewInjector.pdb Binary files differindex ea65643b..4bd2890c 100644 --- a/StardewInjector/obj/Debug/StardewInjector.pdb +++ b/StardewInjector/obj/Debug/StardewInjector.pdb diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj index 3e39ce98..7d3e129c 100644 --- a/StardewModdingAPI/StardewModdingAPI.csproj +++ b/StardewModdingAPI/StardewModdingAPI.csproj @@ -1,112 +1,112 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> - <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid> - <OutputType>Exe</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> - <RootNamespace>StardewModdingAPI</RootNamespace> - <AssemblyName>StardewModdingAPI</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> - <FileAlignment>512</FileAlignment> - <SccProjectName>SAK</SccProjectName> - <SccLocalPath>SAK</SccLocalPath> - <SccAuxPath>SAK</SccAuxPath> - <SccProvider>SAK</SccProvider> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> - <DebugSymbols>true</DebugSymbols> - <DebugType>full</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Debug\</OutputPath> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> - <DebugType>pdbonly</DebugType> - <Optimize>true</Optimize> - <OutputPath>bin\Release\</OutputPath> - <DefineConstants>TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> - <PlatformTarget>x86</PlatformTarget> - <OutputPath>bin\x86\Debug\</OutputPath> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> - <PlatformTarget>x86</PlatformTarget> - <OutputPath>bin\x86\Release\</OutputPath> - </PropertyGroup> - <PropertyGroup> - <ApplicationIcon>icon.ico</ApplicationIcon> - 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<Reference Include="System.Core" /> - <Reference Include="System.Drawing" /> - <Reference Include="System.Windows.Forms" /> - <Reference Include="System.Xml.Linq" /> - <Reference Include="System.Data.DataSetExtensions" /> - <Reference Include="Microsoft.CSharp" /> - <Reference Include="System.Data" /> - <Reference Include="System.Xml" /> - <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86"> - <SpecificVersion>False</SpecificVersion> - <HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath> - <Private>False</Private> - </Reference> - </ItemGroup> - <ItemGroup> - <Compile Include="Command.cs" /> - <Compile Include="EventArgs.cs" /> - <Compile Include="Events.cs" /> - <Compile Include="Extensions.cs" /> - <Compile Include="Inheritance\Menus\SBobberBar.cs" /> - <Compile Include="Inheritance\Menus\SGameMenu.cs" /> - <Compile Include="Inheritance\Menus\SInventoryPage.cs" /> - <Compile Include="Inheritance\Minigames\SMinigameBase.cs" /> - <Compile Include="Inheritance\SGameLocation.cs" /> - <Compile Include="Inheritance\SObject.cs" /> - <Compile Include="Mod.cs" /> - <Compile Include="ModItem.cs" /> - <Compile Include="Program.cs" /> - <Compile Include="Properties\AssemblyInfo.cs" /> - <Compile Include="Inheritance\SGame.cs" /> - </ItemGroup> - <ItemGroup> - <None Include="App.config" /> - </ItemGroup> - <ItemGroup> - <Content Include="icon.ico" /> - <Content Include="steam_appid.txt"> - <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> - </Content> - </ItemGroup> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> - <PropertyGroup> - <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent> - </PropertyGroup> +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>StardewModdingAPI</RootNamespace>
+ <AssemblyName>StardewModdingAPI</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <SccProjectName>SAK</SccProjectName>
+ <SccLocalPath>SAK</SccLocalPath>
+ <SccAuxPath>SAK</SccAuxPath>
+ <SccProvider>SAK</SccProvider>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
+ <PlatformTarget>x86</PlatformTarget>
+ <OutputPath>bin\x86\Debug\</OutputPath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
+ <PlatformTarget>x86</PlatformTarget>
+ <OutputPath>bin\x86\Release\</OutputPath>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ApplicationIcon>icon.ico</ApplicationIcon>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+ <Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <EmbedInteropTypes>False</EmbedInteropTypes>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
+ <SpecificVersion>False</SpecificVersion>
+ <HintPath>..\..\..\..\Games\SteamLibrary\steamapps\common\Stardew Valley\xTile.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Command.cs" />
+ <Compile Include="EventArgs.cs" />
+ <Compile Include="Events.cs" />
+ <Compile Include="Extensions.cs" />
+ <Compile Include="Inheritance\Menus\SBobberBar.cs" />
+ <Compile Include="Inheritance\Menus\SGameMenu.cs" />
+ <Compile Include="Inheritance\Menus\SInventoryPage.cs" />
+ <Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
+ <Compile Include="Inheritance\SGameLocation.cs" />
+ <Compile Include="Inheritance\SObject.cs" />
+ <Compile Include="Mod.cs" />
+ <Compile Include="ModItem.cs" />
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <Compile Include="Inheritance\SGame.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="icon.ico" />
+ <Content Include="steam_appid.txt">
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
+ </Content>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
+ <PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent>
+ </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> - --> + -->
</Project>
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diff --git a/TrainerMod/TrainerMod.csproj b/TrainerMod/TrainerMod.csproj index d5a385bc..a4a246b7 100644 --- a/TrainerMod/TrainerMod.csproj +++ b/TrainerMod/TrainerMod.csproj @@ -20,6 +20,7 @@ <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> + <PlatformTarget>x86</PlatformTarget>
</PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> diff --git a/TrainerMod/bin/Debug/StardewModdingAPI.exe b/TrainerMod/bin/Debug/StardewModdingAPI.exe Binary files differindex c1090547..b616385b 100644 --- a/TrainerMod/bin/Debug/StardewModdingAPI.exe +++ b/TrainerMod/bin/Debug/StardewModdingAPI.exe diff --git a/TrainerMod/bin/Debug/StardewModdingAPI.pdb b/TrainerMod/bin/Debug/StardewModdingAPI.pdb Binary files differindex 07545045..b165a20a 100644 --- a/TrainerMod/bin/Debug/StardewModdingAPI.pdb +++ b/TrainerMod/bin/Debug/StardewModdingAPI.pdb diff --git a/TrainerMod/bin/Debug/TrainerMod.dll b/TrainerMod/bin/Debug/TrainerMod.dll Binary files differindex d39f4375..fcc3d2a7 100644 --- a/TrainerMod/bin/Debug/TrainerMod.dll +++ b/TrainerMod/bin/Debug/TrainerMod.dll diff --git a/TrainerMod/bin/Debug/TrainerMod.pdb b/TrainerMod/bin/Debug/TrainerMod.pdb Binary files differindex e20c53af..c4fe3cd5 100644 --- a/TrainerMod/bin/Debug/TrainerMod.pdb +++ b/TrainerMod/bin/Debug/TrainerMod.pdb diff --git a/TrainerMod/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/TrainerMod/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache Binary files differindex 7b09d9e8..6d59a523 100644 --- a/TrainerMod/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache +++ b/TrainerMod/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache diff --git a/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt b/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt deleted file mode 100644 index 9a9d9045..00000000 --- a/TrainerMod/obj/Debug/TrainerMod.csproj.FileListAbsolute.txt +++ /dev/null @@ -1,19 +0,0 @@ -C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.dll -C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.pdb -C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache -C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll -C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\obj\Debug\TrainerMod.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\TrainerMod.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\TrainerMod.pdb -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\Stardew Valley.exe -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\obj\Debug\TrainerMod.pdb -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\steam_appid.txt -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\StardewModdingAPI.exe -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\xTile.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\Lidgren.Network.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\Microsoft.Xna.Framework.Xact.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\Steamworks.NET.dll -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\StardewModdingAPI.pdb -C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\Microsoft.Xna.Framework.Xact.xml diff --git a/TrainerMod/obj/Debug/TrainerMod.csprojResolveAssemblyReference.cache b/TrainerMod/obj/Debug/TrainerMod.csprojResolveAssemblyReference.cache Binary files differindex cc53004f..8b001896 100644 --- a/TrainerMod/obj/Debug/TrainerMod.csprojResolveAssemblyReference.cache +++ b/TrainerMod/obj/Debug/TrainerMod.csprojResolveAssemblyReference.cache diff --git a/TrainerMod/obj/Debug/TrainerMod.dll b/TrainerMod/obj/Debug/TrainerMod.dll Binary files differdeleted file mode 100644 index d39f4375..00000000 --- a/TrainerMod/obj/Debug/TrainerMod.dll +++ /dev/null diff --git a/TrainerMod/obj/Debug/TrainerMod.pdb b/TrainerMod/obj/Debug/TrainerMod.pdb Binary files differindex e20c53af..c4fe3cd5 100644 --- a/TrainerMod/obj/Debug/TrainerMod.pdb +++ b/TrainerMod/obj/Debug/TrainerMod.pdb |