diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/ModEntry.cs | 3 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs | 67 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs (renamed from src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs) | 14 |
4 files changed, 77 insertions, 8 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 7e2829d3..e5cac9e0 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,6 +18,7 @@ * For the ErrorHandler mod: * Added early detection of disposed textures so the crash stack trace shows the actual code which used them. + * Added error details when an event command fails. * For the web UI: * Updated the JSON validator/schema for Content Patcher 1.20. diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs index 87f531fe..d9426d75 100644 --- a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs +++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs @@ -30,8 +30,9 @@ namespace StardewModdingAPI.Mods.ErrorHandler // apply patches new GamePatcher(this.Monitor).Apply( - new EventErrorPatch(monitorForGame), new DialogueErrorPatch(monitorForGame, this.Helper.Reflection), + new EventPatches(monitorForGame), + new GameLocationPatches(monitorForGame), new ObjectErrorPatch(), new LoadErrorPatch(this.Monitor, this.OnSaveContentRemoved), new ScheduleErrorPatch(monitorForGame), diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs new file mode 100644 index 00000000..a15c1d32 --- /dev/null +++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatches.cs @@ -0,0 +1,67 @@ +using System; +using System.Diagnostics.CodeAnalysis; +#if HARMONY_2 +using HarmonyLib; +#else +using Harmony; +#endif +using StardewModdingAPI.Framework.Patching; +using StardewValley; + +namespace StardewModdingAPI.Mods.ErrorHandler.Patches +{ + /// <summary>Harmony patches for <see cref="Event"/> which intercept errors to log more details.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class EventPatches : IHarmonyPatch + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file on behalf of the game.</summary> + private static IMonitor MonitorForGame; + + + /********* + ** Accessors + *********/ + /// <inheritdoc /> + public string Name => nameof(EventPatches); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> + public EventPatches(IMonitor monitorForGame) + { + EventPatches.MonitorForGame = monitorForGame; + } + + /// <inheritdoc /> +#if HARMONY_2 + public void Apply(Harmony harmony) +#else + public void Apply(HarmonyInstance harmony) +#endif + { + harmony.Patch( + original: AccessTools.Method(typeof(Event), nameof(Event.LogErrorAndHalt)), + postfix: new HarmonyMethod(this.GetType(), nameof(EventPatches.After_Event_LogErrorAndHalt)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call after <see cref="Event.LogErrorAndHalt"/>.</summary> + /// <param name="e">The exception being logged.</param> + private static void After_Event_LogErrorAndHalt(Exception e) + { + EventPatches.MonitorForGame.Log(e.ToString(), LogLevel.Error); + } + } +} diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs index fabc6cad..c10f2de7 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/EventErrorPatch.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - internal class EventErrorPatch : IHarmonyPatch + internal class GameLocationPatches : IHarmonyPatch { /********* ** Fields @@ -28,7 +28,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches ** Accessors *********/ /// <inheritdoc /> - public string Name => nameof(EventErrorPatch); + public string Name => nameof(GameLocationPatches); /********* @@ -36,9 +36,9 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches *********/ /// <summary>Construct an instance.</summary> /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> - public EventErrorPatch(IMonitor monitorForGame) + public GameLocationPatches(IMonitor monitorForGame) { - EventErrorPatch.MonitorForGame = monitorForGame; + GameLocationPatches.MonitorForGame = monitorForGame; } /// <inheritdoc /> @@ -55,7 +55,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches { harmony.Patch( original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), - prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition)) + prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition)) ); } #endif @@ -89,7 +89,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches /// <returns>Returns whether to execute the original method.</returns> private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) { - const string key = nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition); + const string key = nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition); if (!PatchHelper.StartIntercept(key)) return true; @@ -101,7 +101,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches catch (TargetInvocationException ex) { __result = -1; - EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); + GameLocationPatches.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); return false; } finally |