diff options
-rw-r--r-- | docs/release-notes.md | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForDictionary.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/IAssetDataForDictionary.cs | 8 |
3 files changed, 17 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index de0bdf71..e51ff0a5 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,8 @@ * For modders: * Added dedicated content pack API. + * **Deprecations:** + * The `assetData.AsDictionary<TKey, TValue>().Set` methods are deprecated and will be removed in SMAPI 3.0. Mods should access the `Data` property directly instead. ## 2.9.1 * For players: diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs index 7b80875f..9bd70711 100644 --- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs +++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs @@ -19,28 +19,36 @@ namespace StardewModdingAPI.Framework.Content public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath, Action<IDictionary<TKey, TValue>> onDataReplaced) : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } +#if !SMAPI_3_0_STRICT /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">The entry value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] public void Set(TKey key, TValue value) { + SCore.DeprecationManager.Warn($"AssetDataForDictionary.{nameof(Set)}", "2.10", DeprecationLevel.Notice); this.Data[key] = value; } /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">A callback which accepts the current value and returns the new value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] public void Set(TKey key, Func<TValue, TValue> value) { + SCore.DeprecationManager.Warn($"AssetDataForDictionary.{nameof(Set)}", "2.10", DeprecationLevel.Notice); this.Data[key] = value(this.Data[key]); } /// <summary>Dynamically replace values in the dictionary.</summary> /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] public void Set(Func<TKey, TValue, TValue> replacer) { + SCore.DeprecationManager.Warn($"AssetDataForDictionary.{nameof(Set)}", "2.10", DeprecationLevel.Notice); foreach (var pair in this.Data.ToArray()) this.Data[pair.Key] = replacer(pair.Key, pair.Value); } +#endif } } diff --git a/src/SMAPI/IAssetDataForDictionary.cs b/src/SMAPI/IAssetDataForDictionary.cs index 53c24346..911599d9 100644 --- a/src/SMAPI/IAssetDataForDictionary.cs +++ b/src/SMAPI/IAssetDataForDictionary.cs @@ -1,26 +1,32 @@ -using System; +using System; using System.Collections.Generic; +using StardewModdingAPI.Framework.Content; namespace StardewModdingAPI { /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> public interface IAssetDataForDictionary<TKey, TValue> : IAssetData<IDictionary<TKey, TValue>> { +#if !SMAPI_3_0_STRICT /********* ** Public methods *********/ /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">The entry value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] void Set(TKey key, TValue value); /// <summary>Add or replace an entry in the dictionary.</summary> /// <param name="key">The entry key.</param> /// <param name="value">A callback which accepts the current value and returns the new value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] void Set(TKey key, Func<TValue, TValue> value); /// <summary>Dynamically replace values in the dictionary.</summary> /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> + [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")] void Set(Func<TKey, TValue, TValue> replacer); +#endif } } |