diff options
Diffstat (limited to 'StardewModdingAPI/Config.cs')
-rw-r--r-- | StardewModdingAPI/Config.cs | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/StardewModdingAPI/Config.cs b/StardewModdingAPI/Config.cs index 84119179..b95888d2 100644 --- a/StardewModdingAPI/Config.cs +++ b/StardewModdingAPI/Config.cs @@ -6,7 +6,6 @@ using System; using System.IO; using System.Linq; using System.Reflection; -using System.Text; using Newtonsoft.Json; using Newtonsoft.Json.Linq; @@ -27,9 +26,15 @@ namespace StardewModdingAPI public static Config InitializeConfig(string configLocation, Config baseConfig) { + if (string.IsNullOrEmpty(configLocation)) + { + Log.Verbose("The location to save the config to must not be empty."); + return null; + } + if (baseConfig == null) { - Console.WriteLine("A config must be instantiated before being passed to Initialize.\n\t" + configLocation); + Log.Verbose("A config must be instantiated before being passed to Initialize.\n\t" + configLocation); return null; } @@ -56,7 +61,7 @@ namespace StardewModdingAPI try { - var j = JObject.Parse(Encoding.UTF8.GetString(File.ReadAllBytes(baseConfig.ConfigLocation))); + var j = JObject.Parse(File.ReadAllText(baseConfig.ConfigLocation)); baseConfig = (Config)j.ToObject(baseConfig.GetType()); baseConfig.ConfigLocation = p; baseConfig.JObject = j; @@ -69,7 +74,7 @@ namespace StardewModdingAPI } catch { - Console.WriteLine("Invalid JSON Renamed: " + p); + Log.Verbose("Invalid JSON Renamed: " + p); if (File.Exists(p)) File.Move(p, Path.Combine(Path.GetDirectoryName(p), Path.GetFileNameWithoutExtension(p) + "." + Guid.NewGuid() + ".json")); //Get it out of the way for a new one var v = (Config)baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig }); @@ -95,14 +100,20 @@ namespace StardewModdingAPI } catch (Exception ex) { - Console.WriteLine(ex.ToString()); + Log.Error(ex.ToString()); } return baseConfig; } + /// <summary> + /// NOTICE: THIS IS OBSOLETE AND WILL BE REMOVED IN THE FUTURE. 'BaseConfigPath' IS NOW A PROPERTY IN A MOD + /// </summary> + /// <param name="theMod"></param> + /// <returns></returns> + [Obsolete] public static string GetBasePath(Mod theMod) { - return theMod.PathOnDisk + "\\config.json"; + return theMod.BaseConfigPath; } } @@ -110,9 +121,17 @@ namespace StardewModdingAPI { public static void WriteConfig(this Config baseConfig) { - var toWrite = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(baseConfig, baseConfig.GetType(), Formatting.Indented, new JsonSerializerSettings())); - if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllBytes(baseConfig.ConfigLocation).SequenceEqual(toWrite)) - File.WriteAllBytes(baseConfig.ConfigLocation, toWrite); + if (baseConfig == null || string.IsNullOrEmpty(baseConfig.ConfigLocation) || string.IsNullOrEmpty(Path.GetDirectoryName(baseConfig.ConfigLocation))) + { + Log.Error("A config attempted to save when it itself or it's location were null."); + return; + } + + var toWrite = JsonConvert.SerializeObject(baseConfig, baseConfig.GetType(), Formatting.Indented, new JsonSerializerSettings()); + if (!Directory.Exists(Path.GetDirectoryName(baseConfig.ConfigLocation))) + Directory.CreateDirectory(Path.GetDirectoryName(baseConfig.ConfigLocation)); + if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(toWrite)) + File.WriteAllText(baseConfig.ConfigLocation, toWrite); toWrite = null; } |