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-rw-r--r--StardewModdingAPI/Constants.cs67
1 files changed, 0 insertions, 67 deletions
diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs
deleted file mode 100644
index 0dd387b3..00000000
--- a/StardewModdingAPI/Constants.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using System;
-using System.IO;
-using System.Reflection;
-using StardewValley;
-
-namespace StardewModdingAPI
-{
- /// <summary>
- /// Static class containing readonly values.
- /// </summary>
- public static class Constants
- {
- public static readonly Version Version = new Version(0, 40, 0, "Alpha");
-
- /// <summary>
- /// Not quite "constant", but it makes more sense for it to be here, at least for now
- /// </summary>
- public static int ModsLoaded = 0;
-
- /// <summary>
- /// Stardew Valley's roaming app data location.
- /// %AppData%//StardewValley
- /// </summary>
- public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
-
- public static string SavesPath => Path.Combine(DataPath, "Saves");
-
- private static string saveFolderName => PlayerNull ? string.Empty : Game1.player.name.RemoveNumerics() + "_" + Game1.uniqueIDForThisGame;
- public static string SaveFolderName => CurrentSavePathExists ? saveFolderName : "";
-
- private static string currentSavePath => PlayerNull ? string.Empty : Path.Combine(SavesPath, saveFolderName);
- public static string CurrentSavePath => CurrentSavePathExists ? currentSavePath : "";
-
- public static bool CurrentSavePathExists => Directory.Exists(currentSavePath);
-
- public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name);
-
- /// <summary>
- /// Execution path to execute the code.
- /// </summary>
- public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
-
- /// <summary>
- /// Title for the API console
- /// </summary>
- public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}";
-
- /// <summary>
- /// Path for log files to be output to.
- /// %LocalAppData%//StardewValley//ErrorLogs
- /// </summary>
- public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs");
-
- public static string LogPath => Path.Combine(LogDir, "MODDED_ProgramLog.Log_LATEST.txt");
-
- /// <summary>
- /// Whether or not to enable the Render Target drawing code offered by ClxS
- /// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper
- /// </summary>
- public static bool EnableDrawingIntoRenderTarget => true;
-
- /// <summary>
- /// Completely overrides the base game's draw call to the one is SGame
- /// </summary>
- public static bool EnableCompletelyOverridingBaseCalls => true;
- }
-} \ No newline at end of file