diff options
Diffstat (limited to 'StardewModdingAPI/Events/EventArgs.cs')
-rw-r--r-- | StardewModdingAPI/Events/EventArgs.cs | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/StardewModdingAPI/Events/EventArgs.cs b/StardewModdingAPI/Events/EventArgs.cs deleted file mode 100644 index 2bce964e..00000000 --- a/StardewModdingAPI/Events/EventArgs.cs +++ /dev/null @@ -1,272 +0,0 @@ -using System;
-using System.Collections.Generic;
-using System.Linq;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Inheritance;
-using StardewValley;
-using StardewValley.Menus;
-using Object = StardewValley.Object;
-
-namespace StardewModdingAPI.Events
-{
- public class EventArgsKeyboardStateChanged : EventArgs
- {
- public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
- {
- NewState = newState;
- NewState = newState;
- }
-
- public KeyboardState NewState { get; private set; }
- public KeyboardState PriorState { get; private set; }
- }
-
- public class EventArgsKeyPressed : EventArgs
- {
- public EventArgsKeyPressed(Keys keyPressed)
- {
- KeyPressed = keyPressed;
- }
-
- public Keys KeyPressed { get; private set; }
- }
-
- public class EventArgsControllerButtonPressed : EventArgs
- {
- public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed)
- {
- PlayerIndex = playerIndex;
- ButtonPressed = buttonPressed;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonPressed { get; private set; }
- }
-
- public class EventArgsControllerButtonReleased : EventArgs
- {
- public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased)
- {
- PlayerIndex = playerIndex;
- ButtonReleased = buttonReleased;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonReleased { get; private set; }
- }
-
- public class EventArgsControllerTriggerPressed : EventArgs
- {
- public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value)
- {
- PlayerIndex = playerIndex;
- ButtonPressed = buttonPressed;
- Value = value;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonPressed { get; private set; }
- public float Value { get; private set; }
- }
-
- public class EventArgsControllerTriggerReleased : EventArgs
- {
- public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value)
- {
- PlayerIndex = playerIndex;
- ButtonReleased = buttonReleased;
- Value = value;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonReleased { get; private set; }
- public float Value { get; private set; }
- }
-
- public class EventArgsMouseStateChanged : EventArgs
- {
- public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
- {
- NewState = newState;
- NewState = newState;
- }
-
- public MouseState NewState { get; private set; }
- public MouseState PriorState { get; private set; }
- }
-
- public class EventArgsClickableMenuChanged : EventArgs
- {
- public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- NewMenu = newMenu;
- PriorMenu = priorMenu;
- }
-
- public IClickableMenu NewMenu { get; private set; }
- public IClickableMenu PriorMenu { get; private set; }
- }
-
- public class EventArgsClickableMenuClosed : EventArgs
- {
- public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
- {
- PriorMenu = priorMenu;
- }
-
- public IClickableMenu PriorMenu { get; private set; }
- }
-
- public class EventArgsGameLocationsChanged : EventArgs
- {
- public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
- {
- NewLocations = newLocations;
- }
-
- public List<GameLocation> NewLocations { get; private set; }
- }
-
- public class EventArgsMineLevelChanged : EventArgs
- {
- public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
- {
- PreviousMineLevel = previousMineLevel;
- CurrentMineLevel = currentMineLevel;
- }
-
- public int PreviousMineLevel { get; private set; }
- public int CurrentMineLevel { get; private set; }
- }
-
- public class EventArgsLocationObjectsChanged : EventArgs
- {
- public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
- {
- NewObjects = newObjects;
- }
-
- public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
- }
-
- public class EventArgsCurrentLocationChanged : EventArgs
- {
- public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
- {
- NewLocation = newLocation;
- PriorLocation = priorLocation;
- }
-
- public GameLocation NewLocation { get; private set; }
- public GameLocation PriorLocation { get; private set; }
- }
-
- public class EventArgsFarmerChanged : EventArgs
- {
- public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
- {
- NewFarmer = NewFarmer;
- PriorFarmer = PriorFarmer;
- }
-
- public Farmer NewFarmer { get; }
- public Farmer PriorFarmer { get; }
- }
-
- public class EventArgsInventoryChanged : EventArgs
- {
- public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
- {
- Inventory = inventory;
- Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
- Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
- QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
- }
-
- public List<Item> Inventory { get; private set; }
- public List<ItemStackChange> Added { get; private set; }
- public List<ItemStackChange> Removed { get; private set; }
- public List<ItemStackChange> QuantityChanged { get; private set; }
- }
-
- public class EventArgsLevelUp : EventArgs
- {
- public enum LevelType
- {
- Combat,
- Farming,
- Fishing,
- Foraging,
- Mining,
- Luck
- }
-
- public EventArgsLevelUp(LevelType type, int newLevel)
- {
- Type = type;
- NewLevel = newLevel;
- }
-
- public LevelType Type { get; private set; }
- public int NewLevel { get; private set; }
- }
-
- public class EventArgsIntChanged : EventArgs
- {
- public EventArgsIntChanged(int priorInt, int newInt)
- {
- NewInt = NewInt;
- PriorInt = PriorInt;
- }
-
- public int NewInt { get; }
- public int PriorInt { get; }
- }
-
- public class EventArgsStringChanged : EventArgs
- {
- public EventArgsStringChanged(string priorString, string newString)
- {
- NewString = newString;
- PriorString = priorString;
- }
-
- public string NewString { get; private set; }
- public string PriorString { get; private set; }
- }
-
- public class EventArgsLoadedGameChanged : EventArgs
- {
- public EventArgsLoadedGameChanged(bool loadedGame)
- {
- LoadedGame = loadedGame;
- }
-
- public bool LoadedGame { get; private set; }
- }
-
- public class EventArgsNewDay : EventArgs
- {
- public EventArgsNewDay(int prevDay, int curDay, bool newDay)
- {
- PreviousDay = prevDay;
- CurrentDay = curDay;
- IsNewDay = newDay;
- }
-
- public int PreviousDay { get; private set; }
- public int CurrentDay { get; private set; }
- public bool IsNewDay { get; private set; }
- }
-
- public class EventArgsCommand : EventArgs
- {
- public EventArgsCommand(Command command)
- {
- Command = command;
- }
-
- public Command Command { get; private set; }
- }
-}
\ No newline at end of file |