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Diffstat (limited to 'StardewModdingAPI/Events/Graphics.cs')
-rw-r--r--StardewModdingAPI/Events/Graphics.cs162
1 files changed, 0 insertions, 162 deletions
diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs
deleted file mode 100644
index 331d3e3a..00000000
--- a/StardewModdingAPI/Events/Graphics.cs
+++ /dev/null
@@ -1,162 +0,0 @@
-using System;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>
- ///
- /// </summary>
- public static class GraphicsEvents
- {
- /// <summary>
- /// Occurs when the form (game) is resized.
- /// </summary>
- public static event EventHandler Resize = delegate { };
-
- /// <summary>
- /// Occurs before anything is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderEvent = delegate { };
-
- /// <summary>
- /// Occurs before the GUI is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderGuiEvent = delegate { };
-
- /// <summary>
- /// Occurs after the GUI is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderGuiEvent = delegate { };
-
- /// <summary>
- /// Occurs before the HUD is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderHudEvent = delegate { };
-
- /// <summary>
- /// Occurs after the HUD is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderHudEvent = delegate { };
-
- /// <summary>
- /// Occurs after everything is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderEvent = delegate { };
-
- /// <summary>
- /// Occurs before the GUI is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs after the GUI is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs before the HUD is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs after the HUD is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
-
- /// <summary>
- /// Draws when SGame.Debug is true. F3 toggles this.
- /// Game1.spriteBatch.Begin() is pre-called.
- /// Do not make end or begin calls to the spritebatch.
- /// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop.
- /// </summary>
- public static event EventHandler DrawDebug = delegate { };
-
- internal static void InvokeDrawDebug(object sender, EventArgs e)
- {
- DrawDebug.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
- {
- OnPreRenderEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
- {
- OnPreRenderGuiEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
- {
- OnPostRenderGuiEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
- {
- OnPreRenderHudEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
- {
- OnPostRenderHudEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
- {
- OnPostRenderEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
- {
- OnPreRenderGuiEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
- {
- OnPostRenderGuiEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
- {
- OnPreRenderHudEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
- {
- OnPostRenderHudEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeResize(object sender, EventArgs e)
- {
- Resize.Invoke(sender, e);
- }
-
- #region To Remove
-
- [Obsolete("Use the other Pre/Post render events instead.")]
- public static event EventHandler DrawTick = delegate { };
-
- [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
- public static event EventHandler DrawInRenderTargetTick = delegate { };
-
- [Obsolete("Should not be used.")]
- public static void InvokeDrawTick()
- {
- try
- {
- DrawTick.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
- }
- }
-
- [Obsolete("Should not be used.")]
- public static void InvokeDrawInRenderTargetTick()
- {
- DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
- }
-
- #endregion
- }
-} \ No newline at end of file