diff options
Diffstat (limited to 'StardewModdingAPI/Events')
-rw-r--r-- | StardewModdingAPI/Events/Controls.cs | 16 | ||||
-rw-r--r-- | StardewModdingAPI/Events/EventArgs.cs | 13 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Game.cs | 22 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Graphics.cs | 93 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Location.cs | 4 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Menu.cs | 2 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Mine.cs | 2 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Player.cs | 8 | ||||
-rw-r--r-- | StardewModdingAPI/Events/Time.cs | 18 |
9 files changed, 141 insertions, 37 deletions
diff --git a/StardewModdingAPI/Events/Controls.cs b/StardewModdingAPI/Events/Controls.cs index 87319f37..6415561a 100644 --- a/StardewModdingAPI/Events/Controls.cs +++ b/StardewModdingAPI/Events/Controls.cs @@ -15,42 +15,42 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
- public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
+ internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
{
KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
}
- public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
+ internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
{
MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
}
- public static void InvokeKeyPressed(Keys key)
+ internal static void InvokeKeyPressed(Keys key)
{
KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
}
- public static void InvokeKeyReleased(Keys key)
+ internal static void InvokeKeyReleased(Keys key)
{
KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
}
- public static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
+ internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
{
ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
}
- public static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
+ internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
{
ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
}
- public static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
+ internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
{
ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
}
- public static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
+ internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
{
ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
}
diff --git a/StardewModdingAPI/Events/EventArgs.cs b/StardewModdingAPI/Events/EventArgs.cs index 91151e86..d057796a 100644 --- a/StardewModdingAPI/Events/EventArgs.cs +++ b/StardewModdingAPI/Events/EventArgs.cs @@ -236,6 +236,19 @@ namespace StardewModdingAPI.Events public bool LoadedGame { get; private set; }
}
+ public class EventArgsNewDay : EventArgs
+ {
+ public EventArgsNewDay(int prevDay, int curDay, bool newDay)
+ {
+ PreviousDay = prevDay;
+ CurrentDay = curDay;
+ IsNewDay = newDay;
+ }
+
+ public int PreviousDay { get; private set; }
+ public int CurrentDay { get; private set; }
+ public bool IsNewDay { get; private set; }
+ }
public class EventArgsCommand : EventArgs
{
diff --git a/StardewModdingAPI/Events/Game.cs b/StardewModdingAPI/Events/Game.cs index c8052962..8b8042ed 100644 --- a/StardewModdingAPI/Events/Game.cs +++ b/StardewModdingAPI/Events/Game.cs @@ -44,12 +44,12 @@ namespace StardewModdingAPI.Events /// </summary>
public static event EventHandler OneSecondTick = delegate { };
- public static void InvokeGameLoaded()
+ internal static void InvokeGameLoaded()
{
GameLoaded.Invoke(null, EventArgs.Empty);
}
- public static void InvokeInitialize()
+ internal static void InvokeInitialize()
{
try
{
@@ -61,7 +61,7 @@ namespace StardewModdingAPI.Events }
}
- public static void InvokeLoadContent()
+ internal static void InvokeLoadContent()
{
try
{
@@ -73,7 +73,7 @@ namespace StardewModdingAPI.Events }
}
- public static void InvokeUpdateTick()
+ internal static void InvokeUpdateTick()
{
try
{
@@ -85,37 +85,37 @@ namespace StardewModdingAPI.Events }
}
- public static void InvokeSecondUpdateTick()
+ internal static void InvokeSecondUpdateTick()
{
SecondUpdateTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeFourthUpdateTick()
+ internal static void InvokeFourthUpdateTick()
{
FourthUpdateTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeEighthUpdateTick()
+ internal static void InvokeEighthUpdateTick()
{
EighthUpdateTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeQuarterSecondTick()
+ internal static void InvokeQuarterSecondTick()
{
QuarterSecondTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeHalfSecondTick()
+ internal static void InvokeHalfSecondTick()
{
HalfSecondTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeOneSecondTick()
+ internal static void InvokeOneSecondTick()
{
OneSecondTick.Invoke(null, EventArgs.Empty);
}
- public static void InvokeFirstUpdateTick()
+ internal static void InvokeFirstUpdateTick()
{
FirstUpdateTick.Invoke(null, EventArgs.Empty);
}
diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs index 2b91144a..79c5b4aa 100644 --- a/StardewModdingAPI/Events/Graphics.cs +++ b/StardewModdingAPI/Events/Graphics.cs @@ -2,11 +2,47 @@ namespace StardewModdingAPI.Events
{
+ /// <summary>
+ ///
+ /// </summary>
public static class GraphicsEvents
{
+ /// <summary>
+ /// Occurs when the form (game) is resized.
+ /// </summary>
public static event EventHandler Resize = delegate { };
- public static event EventHandler DrawTick = delegate { };
- public static event EventHandler DrawInRenderTargetTick = delegate { };
+
+
+
+ /// <summary>
+ /// Occurs before anything is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after everything is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderEvent = delegate { };
/// <summary>
/// Draws when SGame.Debug is true. F3 toggles this.
@@ -16,6 +52,52 @@ namespace StardewModdingAPI.Events /// </summary>
public static event EventHandler DrawDebug = delegate { };
+ internal static void InvokeDrawDebug(object sender, EventArgs e)
+ {
+ DrawDebug.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
+ {
+ OnPreRenderEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPreRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPostRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
+ {
+ OnPostRenderEvent.Invoke(sender, e);
+ }
+
+
+
+ #region To Remove
+
+ [Obsolete("Use the other Pre/Post render events instead.")]
+ public static event EventHandler DrawTick = delegate { };
+
+ [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
+ public static event EventHandler DrawInRenderTargetTick = delegate { };
+
+ [Obsolete("Should not be used.")]
public static void InvokeDrawTick()
{
try
@@ -28,19 +110,18 @@ namespace StardewModdingAPI.Events }
}
+ [Obsolete("Should not be used.")]
public static void InvokeDrawInRenderTargetTick()
{
DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
}
+ [Obsolete("Should not be used.")]
public static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);
}
- public static void InvokeDrawDebug(object sender, EventArgs e)
- {
- DrawDebug.Invoke(sender, e);
- }
+ #endregion
}
}
\ No newline at end of file diff --git a/StardewModdingAPI/Events/Location.cs b/StardewModdingAPI/Events/Location.cs index d5b6cdec..f951ab95 100644 --- a/StardewModdingAPI/Events/Location.cs +++ b/StardewModdingAPI/Events/Location.cs @@ -12,12 +12,12 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
- public static void InvokeLocationsChanged(List<GameLocation> newLocations)
+ internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
{
LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
}
- public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
diff --git a/StardewModdingAPI/Events/Menu.cs b/StardewModdingAPI/Events/Menu.cs index 8acfc863..466a364e 100644 --- a/StardewModdingAPI/Events/Menu.cs +++ b/StardewModdingAPI/Events/Menu.cs @@ -7,7 +7,7 @@ namespace StardewModdingAPI.Events {
public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
- public static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}
diff --git a/StardewModdingAPI/Events/Mine.cs b/StardewModdingAPI/Events/Mine.cs index 2f89c91d..55514d42 100644 --- a/StardewModdingAPI/Events/Mine.cs +++ b/StardewModdingAPI/Events/Mine.cs @@ -6,7 +6,7 @@ namespace StardewModdingAPI.Events {
public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
- public static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
+ internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
{
MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
}
diff --git a/StardewModdingAPI/Events/Player.cs b/StardewModdingAPI/Events/Player.cs index a658259e..22f572b7 100644 --- a/StardewModdingAPI/Events/Player.cs +++ b/StardewModdingAPI/Events/Player.cs @@ -12,22 +12,22 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
- public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
- public static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
{
InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
}
- public static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
+ internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
{
LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
}
- public static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
+ internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
{
LoadedGame.Invoke(null, loaded);
}
diff --git a/StardewModdingAPI/Events/Time.cs b/StardewModdingAPI/Events/Time.cs index 56b23dc3..39ca642a 100644 --- a/StardewModdingAPI/Events/Time.cs +++ b/StardewModdingAPI/Events/Time.cs @@ -9,24 +9,34 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
- public static void InvokeTimeOfDayChanged(int priorInt, int newInt)
+ /// <summary>
+ /// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
+ /// </summary>
+ public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
+
+ internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
{
TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeDayOfMonthChanged(int priorInt, int newInt)
+ internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
{
DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeYearOfGameChanged(int priorInt, int newInt)
+ internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
{
YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
- public static void InvokeSeasonOfYearChanged(string priorString, string newString)
+ internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
+
+ internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
+ {
+ OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
+ }
}
}
\ No newline at end of file |